Add option to clear non-ascii symbols from paths again.

This commit is contained in:
Ottermandias 2023-12-10 15:41:26 +01:00
parent b14cd26e4e
commit 59ea1f2dd6
13 changed files with 56 additions and 62 deletions

View file

@ -4,7 +4,6 @@ using OtterGui;
using OtterGui.Classes;
using Penumbra.Api.Enums;
using Penumbra.Communication;
using Penumbra.Meta.Manipulations;
using Penumbra.Mods.Manager;
using Penumbra.Mods.Subclasses;
using Penumbra.Services;
@ -15,6 +14,7 @@ namespace Penumbra.Mods.Editor;
public class ModMerger : IDisposable
{
private readonly Configuration _config;
private readonly CommunicatorService _communicator;
private readonly ModOptionEditor _editor;
private readonly ModFileSystemSelector _selector;
@ -40,13 +40,14 @@ public class ModMerger : IDisposable
public Exception? Error { get; private set; }
public ModMerger(ModManager mods, ModOptionEditor editor, ModFileSystemSelector selector, DuplicateManager duplicates,
CommunicatorService communicator, ModCreator creator)
CommunicatorService communicator, ModCreator creator, Configuration config)
{
_editor = editor;
_selector = selector;
_duplicates = duplicates;
_communicator = communicator;
_creator = creator;
_config = config;
_mods = mods;
_selector.SelectionChanged += OnSelectionChange;
_communicator.ModPathChanged.Subscribe(OnModPathChange, ModPathChanged.Priority.ModMerger);
@ -82,7 +83,8 @@ public class ModMerger : IDisposable
catch (Exception ex)
{
Error = ex;
Penumbra.Messager.NotificationMessage(ex, $"Could not merge {MergeFromMod!.Name} into {MergeToMod!.Name}, cleaning up changes.", NotificationType.Error, false);
Penumbra.Messager.NotificationMessage(ex, $"Could not merge {MergeFromMod!.Name} into {MergeToMod!.Name}, cleaning up changes.",
NotificationType.Error, false);
FailureCleanup();
DataCleanup();
}
@ -138,10 +140,10 @@ public class ModMerger : IDisposable
var (option, optionCreated) = _editor.FindOrAddOption(MergeToMod!, groupIdx, optionName);
if (optionCreated)
_createdOptions.Add(option);
var dir = ModCreator.NewOptionDirectory(MergeToMod!.ModPath, groupName);
var dir = ModCreator.NewOptionDirectory(MergeToMod!.ModPath, groupName, _config.ReplaceNonAsciiOnImport);
if (!dir.Exists)
_createdDirectories.Add(dir.FullName);
dir = ModCreator.NewOptionDirectory(dir, optionName);
dir = ModCreator.NewOptionDirectory(dir, optionName, _config.ReplaceNonAsciiOnImport);
if (!dir.Exists)
_createdDirectories.Add(dir.FullName);
CopyFiles(dir);

View file

@ -6,11 +6,10 @@ using Penumbra.Mods.Manager;
using Penumbra.Mods.Subclasses;
using Penumbra.String.Classes;
namespace Penumbra.Mods;
namespace Penumbra.Mods.Editor;
public class ModNormalizer
public class ModNormalizer(ModManager _modManager, Configuration _config)
{
private readonly ModManager _modManager;
private readonly List<List<Dictionary<Utf8GamePath, FullPath>>> _redirections = new();
public Mod Mod { get; private set; } = null!;
@ -25,9 +24,6 @@ public class ModNormalizer
public bool Running
=> !Worker.IsCompleted;
public ModNormalizer(ModManager modManager)
=> _modManager = modManager;
public void Normalize(Mod mod)
{
if (Step < TotalSteps)
@ -175,10 +171,10 @@ public class ModNormalizer
for (var i = _redirections[groupIdx + 1].Count; i < group.Count; ++i)
_redirections[groupIdx + 1].Add(new Dictionary<Utf8GamePath, FullPath>());
var groupDir = ModCreator.CreateModFolder(directory, group.Name);
var groupDir = ModCreator.CreateModFolder(directory, group.Name, _config.ReplaceNonAsciiOnImport, true);
foreach (var option in group.OfType<SubMod>())
{
var optionDir = ModCreator.CreateModFolder(groupDir, option.Name);
var optionDir = ModCreator.CreateModFolder(groupDir, option.Name, _config.ReplaceNonAsciiOnImport, true);
newDict = _redirections[groupIdx + 1][option.OptionIdx];
newDict.Clear();
@ -228,7 +224,8 @@ public class ModNormalizer
}
catch (Exception e)
{
Penumbra.Messager.NotificationMessage(e, $"Could not move old files out of the way while normalizing mod {Mod.Name}.", NotificationType.Error, false);
Penumbra.Messager.NotificationMessage(e, $"Could not move old files out of the way while normalizing mod {Mod.Name}.",
NotificationType.Error, false);
}
return false;
@ -251,7 +248,8 @@ public class ModNormalizer
}
catch (Exception e)
{
Penumbra.Messager.NotificationMessage(e, $"Could not move new files into the mod while normalizing mod {Mod.Name}.", NotificationType.Error, false);
Penumbra.Messager.NotificationMessage(e, $"Could not move new files into the mod while normalizing mod {Mod.Name}.",
NotificationType.Error, false);
foreach (var dir in Mod.ModPath.EnumerateDirectories())
{
if (dir.FullName.Equals(_oldDirName, StringComparison.OrdinalIgnoreCase)

View file

@ -217,7 +217,7 @@ public sealed class ModManager : ModStorage, IDisposable
if (oldName == newName)
return NewDirectoryState.Identical;
var fixedNewName = ModCreator.ReplaceBadXivSymbols(newName);
var fixedNewName = ModCreator.ReplaceBadXivSymbols(newName, _config.ReplaceNonAsciiOnImport);
if (fixedNewName != newName)
return NewDirectoryState.ContainsInvalidSymbols;

View file

@ -16,30 +16,15 @@ using Penumbra.String.Classes;
namespace Penumbra.Mods;
public partial class ModCreator
public partial class ModCreator(SaveService _saveService, Configuration _config, ModDataEditor _dataEditor, MetaFileManager _metaFileManager,
IGamePathParser _gamePathParser)
{
private readonly Configuration _config;
private readonly SaveService _saveService;
private readonly ModDataEditor _dataEditor;
private readonly MetaFileManager _metaFileManager;
private readonly IGamePathParser _gamePathParser;
public ModCreator(SaveService saveService, Configuration config, ModDataEditor dataEditor, MetaFileManager metaFileManager,
IGamePathParser gamePathParser)
{
_saveService = saveService;
_config = config;
_dataEditor = dataEditor;
_metaFileManager = metaFileManager;
_gamePathParser = gamePathParser;
}
/// <summary> Creates directory and files necessary for a new mod without adding it to the manager. </summary>
public DirectoryInfo? CreateEmptyMod(DirectoryInfo basePath, string newName, string description = "")
{
try
{
var newDir = CreateModFolder(basePath, newName);
var newDir = CreateModFolder(basePath, newName, _config.ReplaceNonAsciiOnImport, true);
_dataEditor.CreateMeta(newDir, newName, _config.DefaultModAuthor, description, "1.0", string.Empty);
CreateDefaultFiles(newDir);
return newDir;
@ -138,13 +123,13 @@ public partial class ModCreator
/// - Unique, by appending (digit) for duplicates.<br/>
/// - Containing no symbols invalid for FFXIV or windows paths.<br/>
/// </summary>
public static DirectoryInfo CreateModFolder(DirectoryInfo outDirectory, string modListName, bool create = true)
public static DirectoryInfo CreateModFolder(DirectoryInfo outDirectory, string modListName, bool onlyAscii, bool create)
{
var name = modListName;
if (name.Length == 0)
name = "_";
var newModFolderBase = NewOptionDirectory(outDirectory, name);
var newModFolderBase = NewOptionDirectory(outDirectory, name, onlyAscii);
var newModFolder = newModFolderBase.FullName.ObtainUniqueFile();
if (newModFolder.Length == 0)
throw new IOException("Could not create mod folder: too many folders of the same name exist.");
@ -238,9 +223,9 @@ public partial class ModCreator
/// Create the name for a group or option subfolder based on its parent folder and given name.
/// subFolderName should never be empty, and the result is unique and contains no invalid symbols.
/// </summary>
public static DirectoryInfo? NewSubFolderName(DirectoryInfo parentFolder, string subFolderName)
public static DirectoryInfo? NewSubFolderName(DirectoryInfo parentFolder, string subFolderName, bool onlyAscii)
{
var newModFolderBase = NewOptionDirectory(parentFolder, subFolderName);
var newModFolderBase = NewOptionDirectory(parentFolder, subFolderName, onlyAscii);
var newModFolder = newModFolderBase.FullName.ObtainUniqueFile();
return newModFolder.Length == 0 ? null : new DirectoryInfo(newModFolder);
}
@ -325,14 +310,14 @@ public partial class ModCreator
}
/// <summary> Return the name of a new valid directory based on the base directory and the given name. </summary>
public static DirectoryInfo NewOptionDirectory(DirectoryInfo baseDir, string optionName)
public static DirectoryInfo NewOptionDirectory(DirectoryInfo baseDir, string optionName, bool onlyAscii)
{
var option = ReplaceBadXivSymbols(optionName);
var option = ReplaceBadXivSymbols(optionName, onlyAscii);
return new DirectoryInfo(Path.Combine(baseDir.FullName, option.Length > 0 ? option : "_"));
}
/// <summary> Normalize for nicer names, and remove invalid symbols or invalid paths. </summary>
public static string ReplaceBadXivSymbols(string s, string replacement = "_")
public static string ReplaceBadXivSymbols(string s, bool onlyAscii, string replacement = "_")
{
switch (s)
{
@ -345,6 +330,8 @@ public partial class ModCreator
{
if (c.IsInvalidInPath())
sb.Append(replacement);
else if (onlyAscii && c.IsInvalidAscii())
sb.Append(replacement);
else
sb.Append(c);
}

View file

@ -52,7 +52,7 @@ public class TemporaryMod : IMod
DirectoryInfo? dir = null;
try
{
dir = ModCreator.CreateModFolder(modManager.BasePath, collection.Name);
dir = ModCreator.CreateModFolder(modManager.BasePath, collection.Name, config.ReplaceNonAsciiOnImport, true);
var fileDir = Directory.CreateDirectory(Path.Combine(dir.FullName, "files"));
modManager.DataEditor.CreateMeta(dir, collection.Name, character ?? config.DefaultModAuthor,
$"Mod generated from temporary collection {collection.Name} for {character ?? "Unknown Character"}.", null, null);