mirror of
https://github.com/xivdev/Penumbra.git
synced 2026-02-20 23:07:51 +01:00
Add option to clear non-ascii symbols from paths again.
This commit is contained in:
parent
b14cd26e4e
commit
59ea1f2dd6
13 changed files with 56 additions and 62 deletions
|
|
@ -16,30 +16,15 @@ using Penumbra.String.Classes;
|
|||
|
||||
namespace Penumbra.Mods;
|
||||
|
||||
public partial class ModCreator
|
||||
public partial class ModCreator(SaveService _saveService, Configuration _config, ModDataEditor _dataEditor, MetaFileManager _metaFileManager,
|
||||
IGamePathParser _gamePathParser)
|
||||
{
|
||||
private readonly Configuration _config;
|
||||
private readonly SaveService _saveService;
|
||||
private readonly ModDataEditor _dataEditor;
|
||||
private readonly MetaFileManager _metaFileManager;
|
||||
private readonly IGamePathParser _gamePathParser;
|
||||
|
||||
public ModCreator(SaveService saveService, Configuration config, ModDataEditor dataEditor, MetaFileManager metaFileManager,
|
||||
IGamePathParser gamePathParser)
|
||||
{
|
||||
_saveService = saveService;
|
||||
_config = config;
|
||||
_dataEditor = dataEditor;
|
||||
_metaFileManager = metaFileManager;
|
||||
_gamePathParser = gamePathParser;
|
||||
}
|
||||
|
||||
/// <summary> Creates directory and files necessary for a new mod without adding it to the manager. </summary>
|
||||
public DirectoryInfo? CreateEmptyMod(DirectoryInfo basePath, string newName, string description = "")
|
||||
{
|
||||
try
|
||||
{
|
||||
var newDir = CreateModFolder(basePath, newName);
|
||||
var newDir = CreateModFolder(basePath, newName, _config.ReplaceNonAsciiOnImport, true);
|
||||
_dataEditor.CreateMeta(newDir, newName, _config.DefaultModAuthor, description, "1.0", string.Empty);
|
||||
CreateDefaultFiles(newDir);
|
||||
return newDir;
|
||||
|
|
@ -138,13 +123,13 @@ public partial class ModCreator
|
|||
/// - Unique, by appending (digit) for duplicates.<br/>
|
||||
/// - Containing no symbols invalid for FFXIV or windows paths.<br/>
|
||||
/// </summary>
|
||||
public static DirectoryInfo CreateModFolder(DirectoryInfo outDirectory, string modListName, bool create = true)
|
||||
public static DirectoryInfo CreateModFolder(DirectoryInfo outDirectory, string modListName, bool onlyAscii, bool create)
|
||||
{
|
||||
var name = modListName;
|
||||
if (name.Length == 0)
|
||||
name = "_";
|
||||
|
||||
var newModFolderBase = NewOptionDirectory(outDirectory, name);
|
||||
var newModFolderBase = NewOptionDirectory(outDirectory, name, onlyAscii);
|
||||
var newModFolder = newModFolderBase.FullName.ObtainUniqueFile();
|
||||
if (newModFolder.Length == 0)
|
||||
throw new IOException("Could not create mod folder: too many folders of the same name exist.");
|
||||
|
|
@ -238,9 +223,9 @@ public partial class ModCreator
|
|||
/// Create the name for a group or option subfolder based on its parent folder and given name.
|
||||
/// subFolderName should never be empty, and the result is unique and contains no invalid symbols.
|
||||
/// </summary>
|
||||
public static DirectoryInfo? NewSubFolderName(DirectoryInfo parentFolder, string subFolderName)
|
||||
public static DirectoryInfo? NewSubFolderName(DirectoryInfo parentFolder, string subFolderName, bool onlyAscii)
|
||||
{
|
||||
var newModFolderBase = NewOptionDirectory(parentFolder, subFolderName);
|
||||
var newModFolderBase = NewOptionDirectory(parentFolder, subFolderName, onlyAscii);
|
||||
var newModFolder = newModFolderBase.FullName.ObtainUniqueFile();
|
||||
return newModFolder.Length == 0 ? null : new DirectoryInfo(newModFolder);
|
||||
}
|
||||
|
|
@ -325,14 +310,14 @@ public partial class ModCreator
|
|||
}
|
||||
|
||||
/// <summary> Return the name of a new valid directory based on the base directory and the given name. </summary>
|
||||
public static DirectoryInfo NewOptionDirectory(DirectoryInfo baseDir, string optionName)
|
||||
public static DirectoryInfo NewOptionDirectory(DirectoryInfo baseDir, string optionName, bool onlyAscii)
|
||||
{
|
||||
var option = ReplaceBadXivSymbols(optionName);
|
||||
var option = ReplaceBadXivSymbols(optionName, onlyAscii);
|
||||
return new DirectoryInfo(Path.Combine(baseDir.FullName, option.Length > 0 ? option : "_"));
|
||||
}
|
||||
|
||||
/// <summary> Normalize for nicer names, and remove invalid symbols or invalid paths. </summary>
|
||||
public static string ReplaceBadXivSymbols(string s, string replacement = "_")
|
||||
public static string ReplaceBadXivSymbols(string s, bool onlyAscii, string replacement = "_")
|
||||
{
|
||||
switch (s)
|
||||
{
|
||||
|
|
@ -345,6 +330,8 @@ public partial class ModCreator
|
|||
{
|
||||
if (c.IsInvalidInPath())
|
||||
sb.Append(replacement);
|
||||
else if (onlyAscii && c.IsInvalidAscii())
|
||||
sb.Append(replacement);
|
||||
else
|
||||
sb.Append(c);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue