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https://github.com/xivdev/Penumbra.git
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Test Penumbra loading CharacterUtility.
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parent
32cf729aa8
commit
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5 changed files with 92 additions and 84 deletions
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@ -62,13 +62,12 @@ public unsafe class CharacterUtility : IDisposable
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public CharacterUtility()
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{
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SignatureHelper.Initialise( this );
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Dalamud.Framework.Update += LoadDefaultResources;
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LoadingFinished += () => PluginLog.Debug( "Loading of CharacterUtility finished." );
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LoadingFinished += () => PluginLog.Debug( "Loading of CharacterUtility finished." );
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LoadDefaultResources( true );
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}
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// We store the default data of the resources so we can always restore them.
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private void LoadDefaultResources( object _ )
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private void LoadDefaultResources( bool repeat )
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{
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var missingCount = 0;
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if( Address == null )
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@ -95,10 +94,15 @@ public unsafe class CharacterUtility : IDisposable
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if( missingCount == 0 )
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{
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Dalamud.Framework.Update -= LoadDefaultResources;
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Ready = true;
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Ready = true;
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LoadingFinished.Invoke();
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}
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else if( repeat )
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{
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PluginLog.Debug( "Custom load of character resources triggered." );
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LoadCharacterResources();
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LoadDefaultResources( false );
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}
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}
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// Set the data of one of the stored resources to a given pointer and length.
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@ -29,7 +29,8 @@ public unsafe partial class ResourceLoader
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[FieldOffset( 20 )]
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public uint SegmentLength;
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public bool IsPartialRead => SegmentLength != 0;
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public bool IsPartialRead
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=> SegmentLength != 0;
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}
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public delegate ResourceHandle* GetResourceSyncPrototype( ResourceManager* resourceManager, ResourceCategory* pCategoryId,
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@ -83,12 +84,25 @@ public unsafe partial class ResourceLoader
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ResourceRequested?.Invoke( gamePath, isSync );
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// Force metadata tables to load synchronously and not be able to be replaced.
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switch( *resourceType )
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{
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case ResourceType.Eqp:
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case ResourceType.Gmp:
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case ResourceType.Eqdp:
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case ResourceType.Cmp:
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case ResourceType.Est:
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PluginLog.Verbose( "Forced resource {gamePath} to be loaded synchronously.", gamePath );
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return CallOriginalHandler( true, resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, isUnk );
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}
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// If no replacements are being made, we still want to be able to trigger the event.
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var (resolvedPath, data) = ResolvePath( gamePath, *categoryId, *resourceType, *resourceHash );
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PathResolved?.Invoke( gamePath, *resourceType, resolvedPath, data );
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if( resolvedPath == null )
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{
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var retUnmodified = CallOriginalHandler( isSync, resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, isUnk );
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var retUnmodified =
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CallOriginalHandler( isSync, resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, isUnk );
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ResourceLoaded?.Invoke( ( Structs.ResourceHandle* )retUnmodified, gamePath, null, data );
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return retUnmodified;
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}
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@ -247,13 +261,15 @@ public unsafe partial class ResourceLoader
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private int ComputeHash( Utf8String path, GetResourceParameters* pGetResParams )
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{
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if( pGetResParams == null || !pGetResParams->IsPartialRead )
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{
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return path.Crc32;
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}
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// When the game requests file only partially, crc32 includes that information, in format of:
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// path/to/file.ext.hex_offset.hex_size
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// ex) music/ex4/BGM_EX4_System_Title.scd.381adc.30000
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return Utf8String.Join(
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(byte)'.',
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( byte )'.',
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path,
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Utf8String.FromStringUnsafe( pGetResParams->SegmentOffset.ToString( "x" ), true ),
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Utf8String.FromStringUnsafe( pGetResParams->SegmentLength.ToString( "x" ), true )
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@ -22,75 +22,16 @@ using Penumbra.Collections;
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using Penumbra.Interop.Loader;
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using Penumbra.Interop.Resolver;
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using Penumbra.Mods;
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using CharacterUtility = Penumbra.Interop.CharacterUtility;
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using ResidentResourceManager = Penumbra.Interop.ResidentResourceManager;
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namespace Penumbra;
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public class MainClass : IDalamudPlugin
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public class Penumbra : IDalamudPlugin
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{
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private Penumbra? _penumbra;
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private readonly CharacterUtility _characterUtility;
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public static bool DevPenumbraExists;
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public static bool IsNotInstalledPenumbra;
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public MainClass( DalamudPluginInterface pluginInterface )
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{
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Dalamud.Initialize( pluginInterface );
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DevPenumbraExists = CheckDevPluginPenumbra();
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IsNotInstalledPenumbra = CheckIsNotInstalled();
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GameData.GameData.GetIdentifier( Dalamud.GameData, Dalamud.ClientState.ClientLanguage );
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_characterUtility = new CharacterUtility();
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_characterUtility.LoadingFinished += ()
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=> _penumbra = new Penumbra( _characterUtility );
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}
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public void Dispose()
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{
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_penumbra?.Dispose();
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_characterUtility.Dispose();
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}
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public string Name
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=> Penumbra.Name;
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=> "Penumbra";
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// Because remnants of penumbra in devPlugins cause issues, we check for them to warn users to remove them.
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private static bool CheckDevPluginPenumbra()
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{
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#if !DEBUG
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var path = Path.Combine( Dalamud.PluginInterface.DalamudAssetDirectory.Parent?.FullName ?? "INVALIDPATH", "devPlugins", "Penumbra" );
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var dir = new DirectoryInfo( path );
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try
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{
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return dir.Exists && dir.EnumerateFiles( "*.dll", SearchOption.AllDirectories ).Any();
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}
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catch( Exception e )
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{
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PluginLog.Error( $"Could not check for dev plugin Penumbra:\n{e}" );
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return true;
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}
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#else
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return false;
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#endif
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}
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// Check if the loaded version of penumbra itself is in devPlugins.
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private static bool CheckIsNotInstalled()
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{
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#if !DEBUG
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var checkedDirectory = Dalamud.PluginInterface.AssemblyLocation.Directory?.Parent?.Parent?.Name;
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var ret = checkedDirectory?.Equals( "installedPlugins", StringComparison.OrdinalIgnoreCase ) ?? false;
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if (!ret)
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PluginLog.Error($"Penumbra is not correctly installed. Application loaded from \"{Dalamud.PluginInterface.AssemblyLocation.Directory!.FullName}\"." );
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return !ret;
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#else
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return false;
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#endif
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}
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}
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public class Penumbra : IDisposable
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{
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public const string Name = "Penumbra";
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private const string CommandName = "/penumbra";
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public static readonly string Version = Assembly.GetExecutingAssembly().GetName().Version?.ToString() ?? string.Empty;
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@ -98,6 +39,9 @@ public class Penumbra : IDisposable
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public static readonly string CommitHash =
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Assembly.GetExecutingAssembly().GetCustomAttribute< AssemblyInformationalVersionAttribute >()?.InformationalVersion ?? "Unknown";
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public static bool DevPenumbraExists;
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public static bool IsNotInstalledPenumbra;
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public static Configuration Config { get; private set; } = null!;
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public static ResidentResourceManager ResidentResources { get; private set; } = null!;
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@ -122,9 +66,12 @@ public class Penumbra : IDisposable
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internal WebServer? WebServer;
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public Penumbra( CharacterUtility characterUtility )
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public Penumbra( DalamudPluginInterface pluginInterface )
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{
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CharacterUtility = characterUtility;
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Dalamud.Initialize( pluginInterface );
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GameData.GameData.GetIdentifier( Dalamud.GameData, Dalamud.ClientState.ClientLanguage );
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DevPenumbraExists = CheckDevPluginPenumbra();
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IsNotInstalledPenumbra = CheckIsNotInstalled();
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Framework = new FrameworkManager();
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Backup.CreateBackup( PenumbraBackupFiles() );
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@ -134,8 +81,10 @@ public class Penumbra : IDisposable
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TempMods = new TempModManager();
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MetaFileManager = new MetaFileManager();
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ResourceLoader = new ResourceLoader( this );
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ResourceLogger = new ResourceLogger( ResourceLoader );
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ModManager = new Mod.Manager( Config.ModDirectory );
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ResourceLoader.EnableHooks();
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ResourceLogger = new ResourceLogger( ResourceLoader );
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CharacterUtility = new CharacterUtility();
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ModManager = new Mod.Manager( Config.ModDirectory );
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ModManager.DiscoverMods();
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CollectionManager = new ModCollection.Manager( ModManager );
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ModFileSystem = ModFileSystem.Load();
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@ -151,18 +100,17 @@ public class Penumbra : IDisposable
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SetupInterface( out _configWindow, out _launchButton, out _windowSystem );
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if( Config.EnableHttpApi )
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{
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CreateWebServer();
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}
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ResourceLoader.EnableHooks();
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if( Config.EnableMods )
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{
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ResourceLoader.EnableReplacements();
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PathResolver.Enable();
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}
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if( Config.EnableHttpApi )
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{
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CreateWebServer();
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}
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if( Config.DebugMode )
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{
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ResourceLoader.EnableDebug();
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@ -508,8 +456,11 @@ public class Penumbra : IDisposable
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{
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var collection = CollectionManager.ByType( type );
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if( collection != null )
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{
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sb.AppendFormat( "> **`{0,-29}`** {1}... ({2})\n", type.ToName(), CollectionName( collection ), collection.Index );
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}
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}
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foreach( var (name, collection) in CollectionManager.Characters )
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{
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sb.AppendFormat( "> **`{2,-29}`** {0}... ({1})\n", CollectionName( collection ),
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@ -523,4 +474,39 @@ public class Penumbra : IDisposable
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return sb.ToString();
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}
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// Because remnants of penumbra in devPlugins cause issues, we check for them to warn users to remove them.
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private static bool CheckDevPluginPenumbra()
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{
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#if !DEBUG
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var path = Path.Combine( Dalamud.PluginInterface.DalamudAssetDirectory.Parent?.FullName ?? "INVALIDPATH", "devPlugins", "Penumbra" );
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var dir = new DirectoryInfo( path );
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try
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{
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return dir.Exists && dir.EnumerateFiles( "*.dll", SearchOption.AllDirectories ).Any();
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}
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catch( Exception e )
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{
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PluginLog.Error( $"Could not check for dev plugin Penumbra:\n{e}" );
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return true;
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}
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#else
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return false;
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#endif
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}
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// Check if the loaded version of penumbra itself is in devPlugins.
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private static bool CheckIsNotInstalled()
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{
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#if !DEBUG
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var checkedDirectory = Dalamud.PluginInterface.AssemblyLocation.Directory?.Parent?.Parent?.Name;
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var ret = checkedDirectory?.Equals( "installedPlugins", StringComparison.OrdinalIgnoreCase ) ?? false;
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if (!ret)
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PluginLog.Error($"Penumbra is not correctly installed. Application loaded from \"{Dalamud.PluginInterface.AssemblyLocation.Directory!.FullName}\"." );
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return !ret;
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#else
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return false;
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#endif
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}
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}
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@ -9,5 +9,7 @@
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"Tags": [ "modding" ],
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"DalamudApiLevel": 6,
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"LoadPriority": 69420,
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"LoadRequiredState": 2,
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"LoadSync": true,
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"IconUrl": "https://raw.githubusercontent.com/xivdev/Penumbra/master/images/icon.png"
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}
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@ -60,7 +60,7 @@ public sealed partial class ConfigWindow : Window, IDisposable
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+ "It is recommended to not use TexTools and Penumbra (or other Lumina-based tools) at the same time.\n\n"
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+ "Please use the Launcher's Repair Game Files function to repair your client installation." );
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}
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else if( MainClass.IsNotInstalledPenumbra )
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else if( Penumbra.IsNotInstalledPenumbra )
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{
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DrawProblemWindow(
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$"You are loading a release version of Penumbra from \"{Dalamud.PluginInterface.AssemblyLocation.Directory?.FullName ?? "Unknown"}\" instead of the installedPlugins directory.\n\n"
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@ -68,7 +68,7 @@ public sealed partial class ConfigWindow : Window, IDisposable
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+ "If you do not know how to do this, please take a look at the readme in Penumbras github repository or join us in discord.\n"
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+ "If you are developing for Penumbra and see this, you should compile your version in debug mode to avoid it." );
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}
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else if( MainClass.DevPenumbraExists )
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else if( Penumbra.DevPenumbraExists )
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{
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DrawProblemWindow(
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$"You are loading a installed version of Penumbra from \"{Dalamud.PluginInterface.AssemblyLocation.Directory?.FullName ?? "Unknown"}\", "
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