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Add basic version of item swap, seemingly working for hair, tail and ears.
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parent
e534ce37d5
commit
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22 changed files with 1730 additions and 120 deletions
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@ -1,3 +1,5 @@
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using System.Text.RegularExpressions;
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using Lumina.Excel.GeneratedSheets;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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@ -5,6 +7,23 @@ namespace Penumbra.GameData.Data;
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public static partial class GamePaths
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{
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private static readonly Regex RaceCodeRegex = new(@"c(?'racecode'\d{4})", RegexOptions.Compiled);
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//[GeneratedRegex(@"c(?'racecode'\d{4})")]
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public static partial Regex RaceCodeParser();
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public static partial Regex RaceCodeParser()
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=> RaceCodeRegex;
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public static GenderRace ParseRaceCode(string path)
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{
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var match = RaceCodeParser().Match(path);
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return match.Success
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? Names.GenderRaceFromCode(match.Groups["racecode"].Value)
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: GenderRace.Unknown;
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}
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public static partial class Monster
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{
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public static partial class Imc
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@ -139,7 +158,7 @@ public static partial class GamePaths
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// public static partial Regex Regex();
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public static string Path(SetId equipId, GenderRace raceCode, EquipSlot slot)
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=> $"chara/equipment/e{equipId.Value:D4}/model/c{(ushort)raceCode:D4}e{equipId.Value:D4}_{slot.ToSuffix()}.mdl";
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=> $"chara/equipment/e{equipId.Value:D4}/model/c{raceCode.ToRaceCode()}e{equipId.Value:D4}_{slot.ToSuffix()}.mdl";
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}
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public static partial class Mtrl
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@ -148,7 +167,7 @@ public static partial class GamePaths
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// public static partial Regex Regex();
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public static string Path(SetId equipId, GenderRace raceCode, EquipSlot slot, byte variant, string suffix)
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=> $"{FolderPath(equipId, variant)}/mt_c{(ushort)raceCode:D4}e{equipId.Value:D4}_{slot.ToSuffix()}_{suffix}.mtrl";
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=> $"{FolderPath(equipId, variant)}/mt_c{raceCode.ToRaceCode()}e{equipId.Value:D4}_{slot.ToSuffix()}_{suffix}.mtrl";
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public static string FolderPath(SetId equipId, byte variant)
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=> $"chara/equipment/e{equipId.Value:D4}/material/v{variant:D4}";
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@ -160,7 +179,25 @@ public static partial class GamePaths
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// public static partial Regex Regex();
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public static string Path(SetId equipId, GenderRace raceCode, EquipSlot slot, byte variant, char suffix1, char suffix2 = '\0')
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=> $"chara/equipment/e{equipId.Value:D4}/texture/v{variant:D2}_c{(ushort)raceCode:D4}e{equipId.Value:D4}_{slot.ToSuffix()}{(suffix2 != '\0' ? $"_{suffix2}" : string.Empty)}_{suffix1}.tex";
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=> $"chara/equipment/e{equipId.Value:D4}/texture/v{variant:D2}_c{raceCode.ToRaceCode()}e{equipId.Value:D4}_{slot.ToSuffix()}{(suffix2 != '\0' ? $"_{suffix2}" : string.Empty)}_{suffix1}.tex";
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}
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public static partial class Avfx
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{
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//[GeneratedRegex(@"chara/equipment/e(?'id'\d{4})/vfx/eff/ve(?'variant'\d{4})\.avfx")]
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//public static partial Regex Regex();
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public static string Path(SetId equipId, byte effectId)
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=> $"chara/equipment/e{equipId.Value:D4}/vfx/eff/ve{effectId:D4}.avfx";
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}
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public static partial class Decal
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{
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//[GeneratedRegex(@"chara/common/texture/decal_equip/-decal_(?'decalId'\d{3})\.tex")]
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//public static partial Regex Regex();
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public static string Path(byte decalId)
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=> $"chara/common/texture/decal_equip/-decal_{decalId:D3}.tex";
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}
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}
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@ -181,7 +218,7 @@ public static partial class GamePaths
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// public static partial Regex Regex();
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public static string Path(SetId accessoryId, GenderRace raceCode, EquipSlot slot)
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=> $"chara/accessory/a{accessoryId.Value:D4}/model/c{(ushort)raceCode:D4}a{accessoryId.Value:D4}_{slot.ToSuffix()}.mdl";
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=> $"chara/accessory/a{accessoryId.Value:D4}/model/c{raceCode.ToRaceCode()}a{accessoryId.Value:D4}_{slot.ToSuffix()}.mdl";
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}
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public static partial class Mtrl
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@ -190,7 +227,7 @@ public static partial class GamePaths
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// public static partial Regex Regex();
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public static string Path(SetId accessoryId, GenderRace raceCode, EquipSlot slot, byte variant, string suffix)
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=> $"{FolderPath(accessoryId, variant)}/c{(ushort)raceCode:D4}a{accessoryId.Value:D4}_{slot.ToSuffix()}_{suffix}.mtrl";
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=> $"{FolderPath(accessoryId, variant)}/c{raceCode.ToRaceCode()}a{accessoryId.Value:D4}_{slot.ToSuffix()}_{suffix}.mtrl";
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public static string FolderPath(SetId accessoryId, byte variant)
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=> $"chara/accessory/a{accessoryId.Value:D4}/material/v{variant:D4}";
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@ -202,7 +239,7 @@ public static partial class GamePaths
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// public static partial Regex Regex();
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public static string Path(SetId accessoryId, GenderRace raceCode, EquipSlot slot, byte variant, char suffix1, char suffix2 = '\0')
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=> $"chara/accessory/a{accessoryId.Value:D4}/texture/v{variant:D2}_c{(ushort)raceCode:D4}a{accessoryId.Value:D4}_{slot.ToSuffix()}{(suffix2 != '\0' ? $"_{suffix2}" : string.Empty)}_{suffix1}.tex";
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=> $"chara/accessory/a{accessoryId.Value:D4}/texture/v{variant:D2}_c{raceCode.ToRaceCode()}a{accessoryId.Value:D4}_{slot.ToSuffix()}{(suffix2 != '\0' ? $"_{suffix2}" : string.Empty)}_{suffix1}.tex";
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}
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}
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@ -214,7 +251,19 @@ public static partial class GamePaths
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// public static partial Regex Regex();
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public static string Path(GenderRace raceCode, BodySlot slot, SetId slotId, CustomizationType type)
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=> $"chara/human/c{(ushort)raceCode:D4}/obj/{slot.ToSuffix()}/{slot.ToAbbreviation()}{slotId.Value:D4}/model/c{(ushort)raceCode:D4}{slot.ToAbbreviation()}{slotId.Value:D4}_{type.ToSuffix()}.mdl";
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=> $"chara/human/c{raceCode.ToRaceCode()}/obj/{slot.ToSuffix()}/{slot.ToAbbreviation()}{slotId.Value:D4}/model/c{raceCode.ToRaceCode()}{slot.ToAbbreviation()}{slotId.Value:D4}_{type.ToSuffix()}.mdl";
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}
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public static partial class Phyb
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{
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public static string Path(GenderRace raceCode, BodySlot slot, SetId slotId)
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=> $"chara/human/c{raceCode.ToRaceCode()}/skeleton/{slot.ToSuffix()}/{slot.ToAbbreviation()}{slotId.Value:D4}/phy_c{raceCode.ToRaceCode()}{slot.ToAbbreviation()}{slotId.Value:D4}.phyb";
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}
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public static partial class Sklb
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{
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public static string Path(GenderRace raceCode, BodySlot slot, SetId slotId)
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=> $"chara/human/c{raceCode.ToRaceCode()}/skeleton/{slot.ToSuffix()}/{slot.ToAbbreviation()}{slotId.Value:D4}/skl_c{raceCode.ToRaceCode()}{slot.ToAbbreviation()}{slotId.Value:D4}.sklb";
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}
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public static partial class Mtrl
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@ -222,11 +271,52 @@ public static partial class GamePaths
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// [GeneratedRegex(@"chara/human/c(?'race'\d{4})/obj/(?'type'[a-z]+)/(?'typeabr'[a-z])(?'id'\d{4})/material(/v(?'variant'\d{4}))?/mt_c\k'race'\k'typeabr'\k'id'(_(?'slot'[a-z]{3}))?_[a-z]+\.mtrl")]
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// public static partial Regex Regex();
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public static string Path(GenderRace raceCode, BodySlot slot, SetId slotId, string suffix,
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CustomizationType type = CustomizationType.Unknown, byte variant = byte.MaxValue)
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=> $"chara/human/c{(ushort)raceCode:D4}/obj/{slot.ToSuffix()}/{slot.ToAbbreviation()}{slotId.Value:D4}/material/"
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+ (variant != byte.MaxValue ? $"v{variant:D4}/" : string.Empty)
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+ $"mt_c{(ushort)raceCode:D4}{slot.ToAbbreviation()}{slotId.Value:D4}{(type != CustomizationType.Unknown ? $"_{type.ToSuffix()}" : string.Empty)}_{suffix}.mtrl";
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public static string FolderPath(GenderRace raceCode, BodySlot slot, SetId slotId, byte variant = byte.MaxValue)
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=> $"chara/human/c{raceCode.ToRaceCode()}/obj/{slot.ToSuffix()}/{slot.ToAbbreviation()}{slotId.Value:D4}/material{(variant != byte.MaxValue ? $"/v{variant:D4}" : string.Empty)}";
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public static string HairPath(GenderRace raceCode, SetId slotId, string fileName, out GenderRace actualGr)
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{
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actualGr = MaterialHandling.GetGameGenderRace(raceCode, slotId);
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var folder = FolderPath(actualGr, BodySlot.Hair, slotId, 1);
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return actualGr == raceCode
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? $"{folder}{fileName}"
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: $"{folder}/mt_c{actualGr.ToRaceCode()}{fileName[9..]}";
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}
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public static string TailPath(GenderRace raceCode, SetId slotId, string fileName, byte variant, out SetId actualSlotId)
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{
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switch (raceCode)
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{
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case GenderRace.HrothgarMale:
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case GenderRace.HrothgarFemale:
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case GenderRace.HrothgarMaleNpc:
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case GenderRace.HrothgarFemaleNpc:
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var folder = FolderPath(raceCode, BodySlot.Tail, 1, variant == byte.MaxValue ? (byte)1 : variant);
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actualSlotId = 1;
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return $"{folder}{fileName}";
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default:
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actualSlotId = slotId;
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return $"{FolderPath(raceCode, BodySlot.Tail, slotId, variant)}{fileName}";
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}
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}
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public static string Path(GenderRace raceCode, BodySlot slot, SetId slotId, string fileName,
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out GenderRace actualGr, out SetId actualSlotId, byte variant = byte.MaxValue)
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{
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switch (slot)
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{
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case BodySlot.Hair:
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actualSlotId = slotId;
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return HairPath(raceCode, slotId, fileName, out actualGr);
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case BodySlot.Tail:
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actualGr = raceCode;
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return TailPath(raceCode, slotId, fileName, variant, out actualSlotId);
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default:
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actualSlotId = slotId;
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actualGr = raceCode;
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return $"{FolderPath(raceCode, slot, slotId, variant)}{fileName}";
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}
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}
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}
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public static partial class Tex
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@ -236,10 +326,10 @@ public static partial class GamePaths
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public static string Path(GenderRace raceCode, BodySlot slot, SetId slotId, char suffix1, bool minus = false,
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CustomizationType type = CustomizationType.Unknown, byte variant = byte.MaxValue, char suffix2 = '\0')
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=> $"chara/human/c{(ushort)raceCode:D4}/obj/{slot.ToSuffix()}/{slot.ToAbbreviation()}{slotId.Value:D4}/texture/"
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=> $"chara/human/c{raceCode.ToRaceCode()}/obj/{slot.ToSuffix()}/{slot.ToAbbreviation()}{slotId.Value:D4}/texture/"
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+ (minus ? "--" : string.Empty)
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+ (variant != byte.MaxValue ? $"v{variant:D2}_" : string.Empty)
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+ $"c{(ushort)raceCode:D4}{slot.ToAbbreviation()}{slotId.Value:D4}{(type != CustomizationType.Unknown ? $"_{type.ToSuffix()}" : string.Empty)}{(suffix2 != '\0' ? $"_{suffix2}" : string.Empty)}_{suffix1}.tex";
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+ $"c{raceCode.ToRaceCode()}{slot.ToAbbreviation()}{slotId.Value:D4}{(type != CustomizationType.Unknown ? $"_{type.ToSuffix()}" : string.Empty)}{(suffix2 != '\0' ? $"_{suffix2}" : string.Empty)}_{suffix1}.tex";
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// [GeneratedRegex(@"chara/common/texture/(?'catchlight'catchlight)(.*)\.tex")]
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31
Penumbra.GameData/Data/MaterialHandling.cs
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31
Penumbra.GameData/Data/MaterialHandling.cs
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@ -0,0 +1,31 @@
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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namespace Penumbra.GameData.Data;
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public static class MaterialHandling
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{
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public static GenderRace GetGameGenderRace(GenderRace actualGr, SetId hairId)
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{
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// Hrothgar do not share hairstyles.
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if (actualGr is GenderRace.HrothgarFemale or GenderRace.HrothgarMale)
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return actualGr;
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// Some hairstyles are miqo'te specific but otherwise shared.
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if (hairId.Value is >= 101 and <= 115)
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{
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if (actualGr is GenderRace.MiqoteFemale or GenderRace.MiqoteMale)
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return actualGr;
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return actualGr.Split().Item1 == Gender.Female ? GenderRace.MidlanderFemale : GenderRace.MidlanderMale;
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}
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// All hairstyles above 116 are shared except for Hrothgar
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if (hairId.Value is >= 116 and <= 200)
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{
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return actualGr.Split().Item1 == Gender.Female ? GenderRace.MidlanderFemale : GenderRace.MidlanderMale;
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}
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return actualGr;
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}
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}
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