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Update for GameData changes.
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24 changed files with 160 additions and 123 deletions
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@ -25,8 +25,8 @@ internal record GlobalResolveContext(ObjectIdentification Identifier, ModCollect
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public readonly Dictionary<(Utf8GamePath, nint), ResourceNode> Nodes = new(128);
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public unsafe ResolveContext CreateContext(CharacterBase* characterBase, uint slotIndex = 0xFFFFFFFFu,
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EquipSlot slot = EquipSlot.Unknown, CharacterArmor equipment = default, WeaponType weaponType = default)
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=> new(this, characterBase, slotIndex, slot, equipment, weaponType);
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EquipSlot slot = EquipSlot.Unknown, CharacterArmor equipment = default, SecondaryId secondaryId = default)
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=> new(this, characterBase, slotIndex, slot, equipment, secondaryId);
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}
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internal partial record ResolveContext(
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@ -35,7 +35,7 @@ internal partial record ResolveContext(
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uint SlotIndex,
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EquipSlot Slot,
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CharacterArmor Equipment,
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WeaponType WeaponType)
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SecondaryId SecondaryId)
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{
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private static readonly ByteString ShpkPrefix = ByteString.FromSpanUnsafe("shader/sm5/shpk"u8, true, true, true);
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