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Add function to replace all skin materials.
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parent
c3454f1d16
commit
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1 changed files with 13 additions and 5 deletions
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@ -3,6 +3,7 @@ using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using Dalamud.Logging;
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using Penumbra.GameData.ByteString;
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using Penumbra.GameData.Files;
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@ -12,7 +13,9 @@ namespace Penumbra.Util;
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public static class ModelChanger
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{
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public const string MaterialFormat = "/mt_c0201b0001_{0}.mtrl";
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public const string MaterialFormat = "/mt_c0201b0001_{0}.mtrl";
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public static readonly Regex MaterialRegex = new(@"/mt_c0201b0001_.*?\.mtrl", RegexOptions.Compiled);
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public static bool ValidStrings( string from, string to )
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=> from.Length != 0
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@ -39,15 +42,20 @@ public static class ModelChanger
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{
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var data = File.ReadAllBytes( file.FullName );
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var mdlFile = new MdlFile( data );
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from = string.Format( MaterialFormat, from );
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to = string.Format( MaterialFormat, to );
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Func< string, bool > compare = MaterialRegex.IsMatch;
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if( from.Length > 0 )
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{
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from = string.Format( MaterialFormat, from );
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compare = s => s == from;
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}
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to = string.Format( MaterialFormat, to );
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var replaced = 0;
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for( var i = 0; i < mdlFile.Materials.Length; ++i )
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{
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if( mdlFile.Materials[ i ] == @from )
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if( compare(mdlFile.Materials[i]) )
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{
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mdlFile.Materials[ i ] = to;
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mdlFile.Materials[i] = to;
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++replaced;
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}
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}
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