Add function to replace all skin materials.

This commit is contained in:
Ottermandias 2022-03-06 14:14:42 +01:00
parent c3454f1d16
commit 5d77cd5514

View file

@ -3,6 +3,7 @@ using System.Diagnostics;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Text.RegularExpressions;
using Dalamud.Logging; using Dalamud.Logging;
using Penumbra.GameData.ByteString; using Penumbra.GameData.ByteString;
using Penumbra.GameData.Files; using Penumbra.GameData.Files;
@ -12,7 +13,9 @@ namespace Penumbra.Util;
public static class ModelChanger public static class ModelChanger
{ {
public const string MaterialFormat = "/mt_c0201b0001_{0}.mtrl"; public const string MaterialFormat = "/mt_c0201b0001_{0}.mtrl";
public static readonly Regex MaterialRegex = new(@"/mt_c0201b0001_.*?\.mtrl", RegexOptions.Compiled);
public static bool ValidStrings( string from, string to ) public static bool ValidStrings( string from, string to )
=> from.Length != 0 => from.Length != 0
@ -39,15 +42,20 @@ public static class ModelChanger
{ {
var data = File.ReadAllBytes( file.FullName ); var data = File.ReadAllBytes( file.FullName );
var mdlFile = new MdlFile( data ); var mdlFile = new MdlFile( data );
from = string.Format( MaterialFormat, from ); Func< string, bool > compare = MaterialRegex.IsMatch;
to = string.Format( MaterialFormat, to ); if( from.Length > 0 )
{
from = string.Format( MaterialFormat, from );
compare = s => s == from;
}
to = string.Format( MaterialFormat, to );
var replaced = 0; var replaced = 0;
for( var i = 0; i < mdlFile.Materials.Length; ++i ) for( var i = 0; i < mdlFile.Materials.Length; ++i )
{ {
if( mdlFile.Materials[ i ] == @from ) if( compare(mdlFile.Materials[i]) )
{ {
mdlFile.Materials[ i ] = to; mdlFile.Materials[i] = to;
++replaced; ++replaced;
} }
} }