ResourceTree: Add filtering to the UI

This commit is contained in:
Exter-N 2023-11-26 20:18:36 +01:00
parent 43c6b52d0b
commit 5e76ab3b84
4 changed files with 145 additions and 22 deletions

View file

@ -23,6 +23,10 @@ public class ResourceTreeViewer
private readonly Action<ResourceNode, Vector2> _drawActions;
private readonly HashSet<nint> _unfolded;
private TreeCategory _categoryFilter;
private ChangedItemDrawer.ChangedItemIcon _typeFilter;
private string _nameFilter;
private Task<ResourceTree[]>? _task;
public ResourceTreeViewer(Configuration config, ResourceTreeFactory treeFactory, ChangedItemDrawer changedItemDrawer,
@ -35,6 +39,10 @@ public class ResourceTreeViewer
_onRefresh = onRefresh;
_drawActions = drawActions;
_unfolded = new HashSet<nint>();
_categoryFilter = AllCategories;
_typeFilter = ChangedItemDrawer.AllFlags;
_nameFilter = string.Empty;
}
public void Draw()
@ -42,6 +50,8 @@ public class ResourceTreeViewer
if (ImGui.Button("Refresh Character List") || _task == null)
_task = RefreshCharacterList();
DrawFilters();
using var child = ImRaii.Child("##Data");
if (!child)
return;
@ -62,12 +72,11 @@ public class ResourceTreeViewer
var debugMode = _config.DebugMode;
foreach (var (tree, index) in _task.Result.WithIndex())
{
var headerColorId =
tree.LocalPlayerRelated ? ColorId.ResTreeLocalPlayer :
tree.PlayerRelated ? ColorId.ResTreePlayer :
tree.Networked ? ColorId.ResTreeNetworked :
ColorId.ResTreeNonNetworked;
using (var c = ImRaii.PushColor(ImGuiCol.Text, headerColorId.Value()))
var category = Classify(tree);
if (!_categoryFilter.HasFlag(category) || !tree.Name.Contains(_nameFilter))
continue;
using (var c = ImRaii.PushColor(ImGuiCol.Text, CategoryColor(category).Value()))
{
var isOpen = ImGui.CollapsingHeader($"{tree.Name}##{index}", index == 0 ? ImGuiTreeNodeFlags.DefaultOpen : 0);
if (debugMode)
@ -102,6 +111,34 @@ public class ResourceTreeViewer
}
}
private void DrawFilters()
{
ImGui.SameLine();
ImGui.Dummy(ImGuiHelpers.ScaledVector2(20, 0));
using (var id = ImRaii.PushId("TreeCategoryFilter"))
{
var spacing = ImGui.GetStyle().ItemInnerSpacing.X;
var categoryFilter = (uint)_categoryFilter;
foreach (var category in Enum.GetValues<TreeCategory>())
{
ImGui.SameLine(0.0f, spacing);
using var c = ImRaii.PushColor(ImGuiCol.CheckMark, CategoryColor(category).Value());
ImGui.CheckboxFlags($"##{category}", ref categoryFilter, (uint)category);
ImGuiUtil.HoverTooltip(CategoryFilterDescription(category));
}
_categoryFilter = (TreeCategory)categoryFilter;
}
ImGui.SameLine();
ImGui.Dummy(ImGuiHelpers.ScaledVector2(20, 0));
ImGui.SameLine();
_changedItemDrawer.DrawTypeFilter(ref _typeFilter);
ImGui.InputTextWithHint("##TreeNameFilter", "Filter by Character/Entity Name...", ref _nameFilter, 128);
}
private Task<ResourceTree[]> RefreshCharacterList()
=> Task.Run(() =>
{
@ -120,12 +157,27 @@ public class ResourceTreeViewer
private void DrawNodes(IEnumerable<ResourceNode> resourceNodes, int level, nint pathHash)
{
var debugMode = _config.DebugMode;
var frameHeight = ImGui.GetFrameHeight();
var cellHeight = _actionCapacity > 0 ? frameHeight : 0.0f;
NodeVisibility GetNodeVisibility(ResourceNode node)
{
if (node.Internal && !debugMode)
return NodeVisibility.Hidden;
if (_typeFilter.HasFlag(node.Icon))
return NodeVisibility.Visible;
if ((_typeFilter & node.DescendentIcons) != 0)
return NodeVisibility.DescendentsOnly;
return NodeVisibility.Hidden;
}
foreach (var (resourceNode, index) in resourceNodes.WithIndex())
{
if (resourceNode.Internal && !debugMode)
var visibility = GetNodeVisibility(resourceNode);
if (visibility == NodeVisibility.Hidden)
continue;
var textColor = ImGui.GetColorU32(ImGuiCol.Text);
@ -140,9 +192,8 @@ public class ResourceTreeViewer
var unfolded = _unfolded.Contains(nodePathHash);
using (var indent = ImRaii.PushIndent(level))
{
var unfoldable = debugMode
? resourceNode.Children.Count > 0
: resourceNode.Children.Any(child => !child.Internal);
var hasVisibleChildren = resourceNode.Children.Any(child => GetNodeVisibility(child) != NodeVisibility.Hidden);
var unfoldable = hasVisibleChildren && visibility != NodeVisibility.DescendentsOnly;
if (unfoldable)
{
using var font = ImRaii.PushFont(UiBuilder.IconFont);
@ -154,6 +205,11 @@ public class ResourceTreeViewer
}
else
{
if (hasVisibleChildren && !unfolded)
{
_unfolded.Add(nodePathHash);
unfolded = true;
}
ImGui.Dummy(new Vector2(ImGui.GetFrameHeight()));
ImGui.SameLine(0f, ImGui.GetStyle().ItemInnerSpacing.X);
}
@ -200,7 +256,7 @@ public class ResourceTreeViewer
ImGui.Selectable(resourceNode.FullPath.ToPath(), false, 0, new Vector2(ImGui.GetContentRegionAvail().X, cellHeight));
if (ImGui.IsItemClicked())
ImGui.SetClipboardText(resourceNode.FullPath.ToPath());
ImGuiUtil.HoverTooltip($"{resourceNode.FullPath}\n\nClick to copy to clipboard.");
ImGuiUtil.HoverTooltip($"{resourceNode.FullPath.ToPath()}\n\nClick to copy to clipboard.");
}
else
{
@ -223,4 +279,49 @@ public class ResourceTreeViewer
DrawNodes(resourceNode.Children, level + 1, unchecked(nodePathHash * 31));
}
}
[Flags]
private enum TreeCategory : uint
{
LocalPlayer = 1,
Player = 2,
Networked = 4,
NonNetworked = 8,
}
private const TreeCategory AllCategories = (TreeCategory)(((uint)TreeCategory.NonNetworked << 1) - 1);
private static TreeCategory Classify(ResourceTree tree)
=> tree.LocalPlayerRelated ? TreeCategory.LocalPlayer :
tree.PlayerRelated ? TreeCategory.Player :
tree.Networked ? TreeCategory.Networked :
TreeCategory.NonNetworked;
private static ColorId CategoryColor(TreeCategory category)
=> category switch
{
TreeCategory.LocalPlayer => ColorId.ResTreeLocalPlayer,
TreeCategory.Player => ColorId.ResTreePlayer,
TreeCategory.Networked => ColorId.ResTreeNetworked,
TreeCategory.NonNetworked => ColorId.ResTreeNonNetworked,
_ => throw new ArgumentException(),
};
private static string CategoryFilterDescription(TreeCategory category)
=> category switch
{
TreeCategory.LocalPlayer => "Show you and what you own (mount, minion, accessory, pets and so on).",
TreeCategory.Player => "Show other players and what they own.",
TreeCategory.Networked => "Show non-player entities handled by the game server.",
TreeCategory.NonNetworked => "Show non-player entities handled locally.",
_ => throw new ArgumentException(),
};
[Flags]
private enum NodeVisibility : uint
{
Hidden = 0,
Visible = 1,
DescendentsOnly = 2,
}
}