Fix identification of EST changes.

This commit is contained in:
Ottermandias 2025-03-16 15:45:56 +01:00
parent 0213096c58
commit 61d70f7b4e

View file

@ -29,19 +29,24 @@ public readonly record struct EstIdentifier(PrimaryId SetId, EstType Slot, Gende
switch (Slot)
{
case EstType.Hair:
{
var (gender, race) = GenderRace.Split();
var id = (CustomizeValue)SetId.Id;
changedItems.UpdateCountOrSet(
$"Customization: {GenderRace.Split().Item2.ToName()} {GenderRace.Split().Item1.ToName()} Hair {SetId}", () => new IdentifiedName());
$"Customization: {gender.ToName()} {race.ToName()} Hair {SetId}", () => IdentifiedCustomization.Hair(race, gender, id));
break;
}
case EstType.Face:
{
var (gender, race) = GenderRace.Split();
var id = (CustomizeValue)SetId.Id;
changedItems.UpdateCountOrSet(
$"Customization: {GenderRace.Split().Item2.ToName()} {GenderRace.Split().Item1.ToName()} Face {SetId}", () => new IdentifiedName());
break;
case EstType.Body:
identifier.Identify(changedItems, GamePaths.Mdl.Equipment(SetId, GenderRace, EquipSlot.Body));
break;
case EstType.Head:
identifier.Identify(changedItems, GamePaths.Mdl.Equipment(SetId, GenderRace, EquipSlot.Head));
$"Customization: {gender.ToName()} {race.ToName()} Face {SetId}",
() => IdentifiedCustomization.Face(race, gender, id));
break;
}
case EstType.Body: identifier.Identify(changedItems, GamePaths.Mdl.Equipment(SetId, GenderRace, EquipSlot.Body)); break;
case EstType.Head: identifier.Identify(changedItems, GamePaths.Mdl.Equipment(SetId, GenderRace, EquipSlot.Head)); break;
}
}