mirror of
https://github.com/xivdev/Penumbra.git
synced 2026-02-20 14:57:50 +01:00
Fix issue with assigning indexed npcs.
This commit is contained in:
parent
009499cdf6
commit
64c8f29c47
9 changed files with 31 additions and 29 deletions
|
|
@ -848,7 +848,7 @@ public class PenumbraApi : IDisposable, IPenumbraApi
|
|||
return PenumbraApiEc.InvalidArgument;
|
||||
}
|
||||
|
||||
var identifier = Penumbra.Actors.FromObject( Dalamud.Objects[ actorIndex ], false, false );
|
||||
var identifier = Penumbra.Actors.FromObject( Dalamud.Objects[ actorIndex ], false, false, true );
|
||||
if( !identifier.IsValid )
|
||||
{
|
||||
return PenumbraApiEc.InvalidArgument;
|
||||
|
|
@ -1042,7 +1042,7 @@ public class PenumbraApi : IDisposable, IPenumbraApi
|
|||
}
|
||||
|
||||
var ptr = ( FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* )Dalamud.Objects.GetObjectAddress( gameObjectIdx );
|
||||
return Penumbra.Actors.FromObject( ptr, out _, false, true );
|
||||
return Penumbra.Actors.FromObject( ptr, out _, false, true, true );
|
||||
}
|
||||
|
||||
// Resolve a path given by string for a specific collection.
|
||||
|
|
|
|||
|
|
@ -143,10 +143,10 @@ public sealed partial class IndividualCollections : IReadOnlyList< (string Displ
|
|||
}
|
||||
|
||||
public bool TryGetCollection( GameObject? gameObject, out ModCollection? collection )
|
||||
=> TryGetCollection( _actorManager.FromObject( gameObject, true, false ), out collection );
|
||||
=> TryGetCollection( _actorManager.FromObject( gameObject, true, false, false ), out collection );
|
||||
|
||||
public unsafe bool TryGetCollection( FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* gameObject, out ModCollection? collection )
|
||||
=> TryGetCollection( _actorManager.FromObject( gameObject, out _, true, false ), out collection );
|
||||
=> TryGetCollection( _actorManager.FromObject( gameObject, out _, true, false, false ), out collection );
|
||||
|
||||
private bool CheckWorlds( ActorIdentifier identifier, out ModCollection? collection )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -47,7 +47,7 @@ public readonly struct ResolveData
|
|||
|
||||
try
|
||||
{
|
||||
var id = Penumbra.Actors.FromObject( ( GameObject* )AssociatedGameObject, out _, false, true );
|
||||
var id = Penumbra.Actors.FromObject( ( GameObject* )AssociatedGameObject, out _, false, true, true );
|
||||
if( id.IsValid )
|
||||
{
|
||||
var name = id.ToString();
|
||||
|
|
|
|||
|
|
@ -297,7 +297,7 @@ public class CommandHandler : IDisposable
|
|||
{
|
||||
if( ObjectReloader.GetName( split[ 2 ].ToLowerInvariant(), out var obj ) )
|
||||
{
|
||||
identifier = _actors.FromObject( obj, false, true );
|
||||
identifier = _actors.FromObject( obj, false, true, true );
|
||||
if( !identifier.IsValid )
|
||||
{
|
||||
Dalamud.Chat.Print( new SeStringBuilder().AddText( "The placeholder " ).AddGreen( split[ 2 ] )
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@ public unsafe partial class PathResolver
|
|||
return IdentifiedCache.Set( collection2, ActorIdentifier.Invalid, gameObject );
|
||||
}
|
||||
|
||||
var identifier = Penumbra.Actors.FromObject( gameObject, out var owner, true, false );
|
||||
var identifier = Penumbra.Actors.FromObject( gameObject, out var owner, true, false, false );
|
||||
if( identifier.Type is IdentifierType.Special )
|
||||
{
|
||||
( identifier, var type ) = Penumbra.CollectionManager.Individuals.ConvertSpecialIdentifier( identifier );
|
||||
|
|
|
|||
|
|
@ -243,10 +243,10 @@ public partial class ConfigWindow
|
|||
var buttonWidth1 = new Vector2( 90 * ImGuiHelpers.GlobalScale, 0 );
|
||||
var buttonWidth2 = new Vector2( 120 * ImGuiHelpers.GlobalScale, 0 );
|
||||
|
||||
var assignWidth = new Vector2((_window._inputTextWidth.X - ImGui.GetStyle().ItemSpacing.X) / 2, 0);
|
||||
var change = DrawNewCurrentPlayerCollection(assignWidth);
|
||||
var assignWidth = new Vector2( ( _window._inputTextWidth.X - ImGui.GetStyle().ItemSpacing.X ) / 2, 0 );
|
||||
var change = DrawNewCurrentPlayerCollection( assignWidth );
|
||||
ImGui.SameLine();
|
||||
change |= DrawNewTargetCollection(assignWidth);
|
||||
change |= DrawNewTargetCollection( assignWidth );
|
||||
|
||||
change |= DrawNewPlayerCollection( buttonWidth1, width );
|
||||
ImGui.SameLine();
|
||||
|
|
@ -263,7 +263,7 @@ public partial class ConfigWindow
|
|||
}
|
||||
}
|
||||
|
||||
private static bool DrawNewCurrentPlayerCollection(Vector2 width)
|
||||
private static bool DrawNewCurrentPlayerCollection( Vector2 width )
|
||||
{
|
||||
var player = Penumbra.Actors.GetCurrentPlayer();
|
||||
var result = Penumbra.CollectionManager.Individuals.CanAdd( player );
|
||||
|
|
@ -285,10 +285,10 @@ public partial class ConfigWindow
|
|||
return false;
|
||||
}
|
||||
|
||||
private static bool DrawNewTargetCollection(Vector2 width)
|
||||
private static bool DrawNewTargetCollection( Vector2 width )
|
||||
{
|
||||
var target = Dalamud.Targets.Target;
|
||||
var player = Penumbra.Actors.FromObject( target, false, true );
|
||||
var player = Penumbra.Actors.FromObject( target, false, true, true );
|
||||
var result = Penumbra.CollectionManager.Individuals.CanAdd( player );
|
||||
var tt = result switch
|
||||
{
|
||||
|
|
@ -299,7 +299,7 @@ public partial class ConfigWindow
|
|||
};
|
||||
if( ImGuiUtil.DrawDisabledButton( "Assign Current Target", width, tt, result != IndividualCollections.AddResult.Valid ) )
|
||||
{
|
||||
Penumbra.CollectionManager.Individuals.Add( new[] { player }, Penumbra.CollectionManager.Default );
|
||||
Penumbra.CollectionManager.Individuals.Add( Penumbra.CollectionManager.Individuals.GetGroup( player ), Penumbra.CollectionManager.Default );
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -215,7 +215,7 @@ public partial class ConfigWindow
|
|||
{
|
||||
ImGuiUtil.DrawTableColumn( $"{( ( GameObject* )obj.Address )->ObjectIndex}" );
|
||||
ImGuiUtil.DrawTableColumn( $"0x{obj.Address:X}" );
|
||||
var identifier = Penumbra.Actors.FromObject( obj, false, true );
|
||||
var identifier = Penumbra.Actors.FromObject( obj, false, true, false );
|
||||
ImGuiUtil.DrawTableColumn( Penumbra.Actors.ToString( identifier ) );
|
||||
var id = obj.ObjectKind == ObjectKind.BattleNpc ? $"{identifier.DataId} | {obj.DataId}" : identifier.DataId.ToString();
|
||||
ImGuiUtil.DrawTableColumn( id );
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue