Fix variant path generation (2), file was unsaved :/

This commit is contained in:
Ottermandias 2024-01-17 14:46:44 +01:00
parent 202f6e4728
commit 65af4267f0

View file

@ -46,7 +46,7 @@ public static class CustomizationSwap
PrimaryId idFrom, PrimaryId idTo, byte variant,
ref string fileName, ref bool dataWasChanged)
{
variant = slot is BodySlot.Face or BodySlot.Ear ? byte.MaxValue : variant;
variant = slot is BodySlot.Face or BodySlot.Ear ? Variant.None.Id : variant;
var mtrlFromPath = GamePaths.Character.Mtrl.Path(race, slot, idFrom, fileName, out var gameRaceFrom, out var gameSetIdFrom, variant);
var mtrlToPath = GamePaths.Character.Mtrl.Path(race, slot, idTo, fileName, out var gameRaceTo, out var gameSetIdTo, variant);