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Fix variant path generation (2), file was unsaved :/
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@ -46,7 +46,7 @@ public static class CustomizationSwap
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PrimaryId idFrom, PrimaryId idTo, byte variant,
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ref string fileName, ref bool dataWasChanged)
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{
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variant = slot is BodySlot.Face or BodySlot.Ear ? byte.MaxValue : variant;
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variant = slot is BodySlot.Face or BodySlot.Ear ? Variant.None.Id : variant;
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var mtrlFromPath = GamePaths.Character.Mtrl.Path(race, slot, idFrom, fileName, out var gameRaceFrom, out var gameSetIdFrom, variant);
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var mtrlToPath = GamePaths.Character.Mtrl.Path(race, slot, idTo, fileName, out var gameRaceTo, out var gameSetIdTo, variant);
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