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Compute GameData on plugin initialize instead of on Penumbra initialize.
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1 changed files with 1 additions and 1 deletions
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@ -32,6 +32,7 @@ public class MainClass : IDalamudPlugin
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public MainClass( DalamudPluginInterface pluginInterface )
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{
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Dalamud.Initialize( pluginInterface );
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GameData.GameData.GetIdentifier( Dalamud.GameData, Dalamud.ClientState.ClientLanguage );
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_characterUtility = new CharacterUtility();
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_characterUtility.LoadingFinished += ()
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=> _penumbra = new Penumbra( _characterUtility );
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@ -87,7 +88,6 @@ public class Penumbra : IDisposable
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CharacterUtility = characterUtility;
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Framework = new FrameworkManager();
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GameData.GameData.GetIdentifier( Dalamud.GameData, Dalamud.ClientState.ClientLanguage );
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Backup.CreateBackup( PenumbraBackupFiles() );
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Config = Configuration.Load();
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