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Material editor: Customizable highlight color
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2 changed files with 8 additions and 4 deletions
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@ -24,7 +24,8 @@ public enum ColorId
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RedundantAssignment,
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NoModsAssignment,
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NoAssignment,
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SelectorPriority,
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SelectorPriority,
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InGameHighlight,
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}
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public static class Colors
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@ -64,6 +65,7 @@ public static class Colors
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ColorId.NoModsAssignment => ( 0x50000080, "'Use No Mods' Collection Assignment", "A collection assignment set to not use any mods at all."),
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ColorId.NoAssignment => ( 0x00000000, "Unassigned Collection Assignment", "A collection assignment that is not configured to any collection and thus just has no specific treatment."),
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ColorId.SelectorPriority => ( 0xFF808080, "Mod Selector Priority", "The priority displayed for non-zero priority mods in the mod selector."),
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ColorId.InGameHighlight => ( 0xFFEBCF89, "In-Game Highlight", "An in-game element that has been highlighted for ease of editing."),
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_ => throw new ArgumentOutOfRangeException( nameof( color ), color, null ),
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// @formatter:on
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};
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