mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 18:27:24 +01:00
Cleanup
This commit is contained in:
parent
6a1f1988d9
commit
69a79131d0
3 changed files with 121 additions and 199 deletions
|
|
@ -315,25 +315,10 @@ public class MeshExporter
|
|||
MdlFile.VertexType.NByte4 => new Vector4(reader.ReadByte() / 255f, reader.ReadByte() / 255f, reader.ReadByte() / 255f, reader.ReadByte() / 255f),
|
||||
MdlFile.VertexType.Half2 => new Vector2((float)reader.ReadHalf(), (float)reader.ReadHalf()),
|
||||
MdlFile.VertexType.Half4 => new Vector4((float)reader.ReadHalf(), (float)reader.ReadHalf(), (float)reader.ReadHalf(), (float)reader.ReadHalf()),
|
||||
MdlFile.VertexType.UShort4 => ReadUShort4(reader),
|
||||
MdlFile.VertexType.UShort4 => reader.ReadBytes(8),
|
||||
var other => throw _notifier.Exception<ArgumentOutOfRangeException>($"Unhandled vertex type {other}"),
|
||||
};
|
||||
}
|
||||
|
||||
private byte[] ReadUShort4(BinaryReader reader)
|
||||
{
|
||||
var buffer = reader.ReadBytes(8);
|
||||
var byteValues = new byte[8];
|
||||
byteValues[0] = buffer[0];
|
||||
byteValues[4] = buffer[1];
|
||||
byteValues[1] = buffer[2];
|
||||
byteValues[5] = buffer[3];
|
||||
byteValues[2] = buffer[4];
|
||||
byteValues[6] = buffer[5];
|
||||
byteValues[3] = buffer[6];
|
||||
byteValues[7] = buffer[7];
|
||||
return byteValues;
|
||||
}
|
||||
|
||||
/// <summary> Get the vertex geometry type for this mesh's vertex usages. </summary>
|
||||
private Type GetGeometryType(IReadOnlyDictionary<MdlFile.VertexUsage, MdlFile.VertexType> usages)
|
||||
|
|
|
|||
|
|
@ -196,7 +196,9 @@ public class MeshImporter(IEnumerable<Node> nodes, IoNotifier notifier)
|
|||
// Per glTF specification, an asset with a skin MUST contain skinning attributes on its meshes.
|
||||
var joints0Accessor = primitive.GetVertexAccessor("JOINTS_0")?.AsVector4Array();
|
||||
var weights0Accessor = primitive.GetVertexAccessor("WEIGHTS_0")?.AsVector4Array();
|
||||
|
||||
var joints1Accessor = primitive.GetVertexAccessor("JOINTS_1")?.AsVector4Array();
|
||||
var weights1Accessor = primitive.GetVertexAccessor("WEIGHTS_1")?.AsVector4Array();
|
||||
|
||||
if (joints0Accessor == null || weights0Accessor == null)
|
||||
throw notifier.Exception($"Primitive {primitiveIndex} is skinned but does not contain skinning vertex attributes.");
|
||||
|
||||
|
|
@ -205,6 +207,8 @@ public class MeshImporter(IEnumerable<Node> nodes, IoNotifier notifier)
|
|||
{
|
||||
var joints = joints0Accessor[i];
|
||||
var weights = weights0Accessor[i];
|
||||
var joints1 = joints1Accessor?[i];
|
||||
var weights1 = weights1Accessor?[i];
|
||||
for (var index = 0; index < 4; index++)
|
||||
{
|
||||
// If a joint has absolutely no weight, we omit the bone entirely.
|
||||
|
|
@ -212,26 +216,11 @@ public class MeshImporter(IEnumerable<Node> nodes, IoNotifier notifier)
|
|||
continue;
|
||||
|
||||
usedJoints.Add((ushort)joints[index]);
|
||||
}
|
||||
}
|
||||
|
||||
var joints1Accessor = primitive.GetVertexAccessor("JOINTS_1")?.AsVector4Array();
|
||||
var weights1Accessor = primitive.GetVertexAccessor("WEIGHTS_1")?.AsVector4Array();
|
||||
|
||||
if (joints1Accessor == null || weights1Accessor == null)
|
||||
continue;
|
||||
|
||||
for (var i = 0; i < joints1Accessor.Count; i++)
|
||||
{
|
||||
var joints = joints1Accessor[i];
|
||||
var weights = weights1Accessor[i];
|
||||
for (var index = 0; index < 4; index++)
|
||||
{
|
||||
// If a joint has absolutely no weight, we omit the bone entirely.
|
||||
if (weights[index] == 0)
|
||||
continue;
|
||||
|
||||
usedJoints.Add((ushort)joints[index]);
|
||||
|
||||
if (joints1 != null && weights1 != null && weights1.Value[index] != 0)
|
||||
{
|
||||
usedJoints.Add((ushort)joints1.Value[index]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -132,72 +132,50 @@ public class VertexAttribute
|
|||
{
|
||||
if (!accessors.ContainsKey("JOINTS_1"))
|
||||
throw notifier.Exception("Mesh contained WEIGHTS_1 attribute but no corresponding JOINTS_1 attribute.");
|
||||
|
||||
var element = new MdlStructs.VertexElement()
|
||||
{
|
||||
Stream = 0,
|
||||
Type = (byte)MdlFile.VertexType.UShort4,
|
||||
Usage = (byte)MdlFile.VertexUsage.BlendWeights,
|
||||
};
|
||||
|
||||
var weights0 = weights0Accessor.AsVector4Array();
|
||||
var weights1 = weights1Accessor.AsVector4Array();
|
||||
|
||||
return new VertexAttribute(
|
||||
element,
|
||||
index => {
|
||||
var weight0 = weights0[index];
|
||||
var weight1 = weights1[index];
|
||||
var originalData = BuildUshort4(weight0, weight1);
|
||||
var byteValues = originalData.Select(x => (byte)Math.Round(x * 255f)).ToArray();
|
||||
return AdjustByteArray(byteValues, originalData);
|
||||
}
|
||||
);
|
||||
}
|
||||
else
|
||||
|
||||
var element = new MdlStructs.VertexElement()
|
||||
{
|
||||
var element = new MdlStructs.VertexElement()
|
||||
Stream = 0,
|
||||
Type = (byte)MdlFile.VertexType.UShort4,
|
||||
Usage = (byte)MdlFile.VertexUsage.BlendWeights,
|
||||
};
|
||||
|
||||
var weights0 = weights0Accessor.AsVector4Array();
|
||||
var weights1 = weights1Accessor?.AsVector4Array();
|
||||
|
||||
return new VertexAttribute(
|
||||
element,
|
||||
index => {
|
||||
var weight0 = weights0[index];
|
||||
var weight1 = weights1?[index];
|
||||
var originalData = BuildUshort4(weight0, weight1 ?? Vector4.Zero);
|
||||
var byteValues = originalData.Select(x => (byte)Math.Round(x * 255f)).ToArray();
|
||||
return AdjustByteArray(byteValues, originalData);
|
||||
}
|
||||
);
|
||||
|
||||
/*var element = new MdlStructs.VertexElement()
|
||||
{
|
||||
Stream = 0,
|
||||
Type = (byte)MdlFile.VertexType.NByte4,
|
||||
Usage = (byte)MdlFile.VertexUsage.BlendWeights,
|
||||
};
|
||||
|
||||
var weights0 = weights0Accessor.AsVector4Array();
|
||||
|
||||
return new VertexAttribute(
|
||||
element,
|
||||
index =>
|
||||
{
|
||||
Stream = 0,
|
||||
Type = (byte)MdlFile.VertexType.UShort4,
|
||||
Usage = (byte)MdlFile.VertexUsage.BlendWeights,
|
||||
};
|
||||
|
||||
var weights0 = weights0Accessor.AsVector4Array();
|
||||
|
||||
return new VertexAttribute(
|
||||
element,
|
||||
index => {
|
||||
var weight0 = weights0[index];
|
||||
var weight1 = Vector4.Zero;
|
||||
var originalData = BuildUshort4(weight0, weight1);
|
||||
var byteValues = originalData.Select(x => (byte)Math.Round(x * 255f)).ToArray();
|
||||
return AdjustByteArray(byteValues, originalData);
|
||||
}
|
||||
);
|
||||
|
||||
/*var element = new MdlStructs.VertexElement()
|
||||
{
|
||||
Stream = 0,
|
||||
Type = (byte)MdlFile.VertexType.NByte4,
|
||||
Usage = (byte)MdlFile.VertexUsage.BlendWeights,
|
||||
};
|
||||
|
||||
var weights0 = weights0Accessor.AsVector4Array();
|
||||
|
||||
return new VertexAttribute(
|
||||
element,
|
||||
index =>
|
||||
{
|
||||
var weight0 = weights0[index];
|
||||
var originalData = new[] { weight0.X, weight0.Y, weight0.Z, weight0.W };
|
||||
var byteValues = originalData.Select(x => (byte)Math.Round(x * 255f)).ToArray();
|
||||
var newByteValues = AdjustByteArray(byteValues, originalData);
|
||||
if (!newByteValues.SequenceEqual(byteValues))
|
||||
notifier.Warning("Adjusted blend weights to maintain precision.");
|
||||
return newByteValues;
|
||||
});*/
|
||||
}
|
||||
var weight0 = weights0[index];
|
||||
var originalData = new[] { weight0.X, weight0.Y, weight0.Z, weight0.W };
|
||||
var byteValues = originalData.Select(x => (byte)Math.Round(x * 255f)).ToArray();
|
||||
var newByteValues = AdjustByteArray(byteValues, originalData);
|
||||
if (!newByteValues.SequenceEqual(byteValues))
|
||||
notifier.Warning("Adjusted blend weights to maintain precision.");
|
||||
return newByteValues;
|
||||
});*/
|
||||
}
|
||||
|
||||
private static byte[] AdjustByteArray(byte[] byteValues, float[] originalValues)
|
||||
|
|
@ -241,100 +219,77 @@ public class VertexAttribute
|
|||
if (boneMap == null)
|
||||
throw notifier.Exception("Mesh contained JOINTS_0 attribute but no bone mapping was created.");
|
||||
|
||||
var joints0 = joints0Accessor.AsVector4Array();
|
||||
var weights0 = weights0Accessor.AsVector4Array();
|
||||
|
||||
if (accessors.TryGetValue("JOINTS_1", out var joints1Accessor))
|
||||
var joints0 = joints0Accessor.AsVector4Array();
|
||||
var weights0 = weights0Accessor.AsVector4Array();
|
||||
accessors.TryGetValue("JOINTS_1", out var joints1Accessor);
|
||||
accessors.TryGetValue("WEIGHTS_1", out var weights1Accessor);
|
||||
var element = new MdlStructs.VertexElement
|
||||
{
|
||||
if (!accessors.TryGetValue("WEIGHTS_1", out var weights1Accessor))
|
||||
throw notifier.Exception("Mesh contained JOINTS_1 attribute but no corresponding WEIGHTS_1 attribute.");
|
||||
Stream = 0,
|
||||
Type = (byte)MdlFile.VertexType.UShort4,
|
||||
Usage = (byte)MdlFile.VertexUsage.BlendIndices,
|
||||
};
|
||||
|
||||
var element = new MdlStructs.VertexElement
|
||||
var joints1 = joints1Accessor?.AsVector4Array();
|
||||
var weights1 = weights1Accessor?.AsVector4Array();
|
||||
|
||||
return new VertexAttribute(
|
||||
element,
|
||||
index =>
|
||||
{
|
||||
Stream = 0,
|
||||
Type = (byte)MdlFile.VertexType.UShort4,
|
||||
Usage = (byte)MdlFile.VertexUsage.BlendIndices,
|
||||
};
|
||||
|
||||
var joints1 = joints1Accessor.AsVector4Array();
|
||||
var weights1 = weights1Accessor.AsVector4Array();
|
||||
|
||||
return new VertexAttribute(
|
||||
element,
|
||||
index =>
|
||||
var gltfIndices0 = joints0[index];
|
||||
var gltfWeights0 = weights0[index];
|
||||
var gltfIndices1 = joints1?[index];
|
||||
var gltfWeights1 = weights1?[index];
|
||||
var v0 = new Vector4(
|
||||
gltfWeights0.X == 0 ? 0 : boneMap[(ushort)gltfIndices0.X],
|
||||
gltfWeights0.Y == 0 ? 0 : boneMap[(ushort)gltfIndices0.Y],
|
||||
gltfWeights0.Z == 0 ? 0 : boneMap[(ushort)gltfIndices0.Z],
|
||||
gltfWeights0.W == 0 ? 0 : boneMap[(ushort)gltfIndices0.W]
|
||||
);
|
||||
|
||||
Vector4 v1;
|
||||
if (gltfIndices1 != null && gltfWeights1 != null)
|
||||
{
|
||||
var gltfIndices0 = joints0[index];
|
||||
var gltfWeights0 = weights0[index];
|
||||
var gltfIndices1 = joints1[index];
|
||||
var gltfWeights1 = weights1[index];
|
||||
var v0 = new Vector4(
|
||||
gltfWeights0.X == 0 ? 0 : boneMap[(ushort)gltfIndices0.X],
|
||||
gltfWeights0.Y == 0 ? 0 : boneMap[(ushort)gltfIndices0.Y],
|
||||
gltfWeights0.Z == 0 ? 0 : boneMap[(ushort)gltfIndices0.Z],
|
||||
gltfWeights0.W == 0 ? 0 : boneMap[(ushort)gltfIndices0.W]
|
||||
v1 = new Vector4(
|
||||
gltfWeights1.Value.X == 0 ? 0 : boneMap[(ushort)gltfIndices1.Value.X],
|
||||
gltfWeights1.Value.Y == 0 ? 0 : boneMap[(ushort)gltfIndices1.Value.Y],
|
||||
gltfWeights1.Value.Z == 0 ? 0 : boneMap[(ushort)gltfIndices1.Value.Z],
|
||||
gltfWeights1.Value.W == 0 ? 0 : boneMap[(ushort)gltfIndices1.Value.W]
|
||||
);
|
||||
var v1 = new Vector4(
|
||||
gltfWeights1.X == 0 ? 0 : boneMap[(ushort)gltfIndices1.X],
|
||||
gltfWeights1.Y == 0 ? 0 : boneMap[(ushort)gltfIndices1.Y],
|
||||
gltfWeights1.Z == 0 ? 0 : boneMap[(ushort)gltfIndices1.Z],
|
||||
gltfWeights1.W == 0 ? 0 : boneMap[(ushort)gltfIndices1.W]
|
||||
);
|
||||
|
||||
var byteValues = BuildUshort4(v0, v1);
|
||||
|
||||
return byteValues.Select(x => (byte)x).ToArray();
|
||||
}
|
||||
);
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
v1 = Vector4.Zero;
|
||||
}
|
||||
|
||||
var byteValues = BuildUshort4(v0, v1);
|
||||
|
||||
return byteValues.Select(x => (byte)x).ToArray();
|
||||
}
|
||||
);
|
||||
|
||||
/*var element = new MdlStructs.VertexElement()
|
||||
{
|
||||
var element = new MdlStructs.VertexElement
|
||||
{
|
||||
Stream = 0,
|
||||
Type = (byte)MdlFile.VertexType.UShort4,
|
||||
Usage = (byte)MdlFile.VertexUsage.BlendIndices,
|
||||
};
|
||||
|
||||
return new VertexAttribute(
|
||||
element,
|
||||
index =>
|
||||
{
|
||||
var gltfIndices0 = joints0[index];
|
||||
var gltfWeights0 = weights0[index];
|
||||
var v0 = new Vector4(
|
||||
gltfWeights0.X == 0 ? 0 : boneMap[(ushort)gltfIndices0.X],
|
||||
gltfWeights0.Y == 0 ? 0 : boneMap[(ushort)gltfIndices0.Y],
|
||||
gltfWeights0.Z == 0 ? 0 : boneMap[(ushort)gltfIndices0.Z],
|
||||
gltfWeights0.W == 0 ? 0 : boneMap[(ushort)gltfIndices0.W]
|
||||
);
|
||||
var v1 = Vector4.Zero;
|
||||
var byteValues = BuildUshort4(v0, v1);
|
||||
Stream = 0,
|
||||
Type = (byte)MdlFile.VertexType.UByte4,
|
||||
Usage = (byte)MdlFile.VertexUsage.BlendIndices,
|
||||
};
|
||||
|
||||
return byteValues.Select(x => (byte)x).ToArray();
|
||||
}
|
||||
);
|
||||
/*var element = new MdlStructs.VertexElement()
|
||||
return new VertexAttribute(
|
||||
element,
|
||||
index =>
|
||||
{
|
||||
Stream = 0,
|
||||
Type = (byte)MdlFile.VertexType.UByte4,
|
||||
Usage = (byte)MdlFile.VertexUsage.BlendIndices,
|
||||
};
|
||||
|
||||
return new VertexAttribute(
|
||||
element,
|
||||
index =>
|
||||
{
|
||||
var gltfIndices = joints0[index];
|
||||
var gltfWeights = weights0[index];
|
||||
return BuildUByte4(new Vector4(
|
||||
gltfWeights.X == 0 ? 0 : boneMap[(ushort)gltfIndices.X],
|
||||
gltfWeights.Y == 0 ? 0 : boneMap[(ushort)gltfIndices.Y],
|
||||
gltfWeights.Z == 0 ? 0 : boneMap[(ushort)gltfIndices.Z],
|
||||
gltfWeights.W == 0 ? 0 : boneMap[(ushort)gltfIndices.W]
|
||||
));
|
||||
}
|
||||
);*/
|
||||
}
|
||||
var gltfIndices = joints0[index];
|
||||
var gltfWeights = weights0[index];
|
||||
return BuildUByte4(new Vector4(
|
||||
gltfWeights.X == 0 ? 0 : boneMap[(ushort)gltfIndices.X],
|
||||
gltfWeights.Y == 0 ? 0 : boneMap[(ushort)gltfIndices.Y],
|
||||
gltfWeights.Z == 0 ? 0 : boneMap[(ushort)gltfIndices.Z],
|
||||
gltfWeights.W == 0 ? 0 : boneMap[(ushort)gltfIndices.W]
|
||||
));
|
||||
}
|
||||
);*/
|
||||
}
|
||||
|
||||
public static VertexAttribute? Normal(Accessors accessors, IEnumerable<Accessors> morphAccessors)
|
||||
|
|
@ -620,18 +575,11 @@ public class VertexAttribute
|
|||
(byte)Math.Round(input.Z * 255f),
|
||||
(byte)Math.Round(input.W * 255f),
|
||||
];
|
||||
|
||||
private static float[] BuildUshort4(Vector4 v0, Vector4 v1)
|
||||
{
|
||||
var buf = new float[8];
|
||||
buf[0] = v0.X;
|
||||
buf[4] = v1.X;
|
||||
buf[1] = v0.Y;
|
||||
buf[5] = v1.Y;
|
||||
buf[2] = v0.Z;
|
||||
buf[6] = v1.Z;
|
||||
buf[3] = v0.W;
|
||||
buf[7] = v1.W;
|
||||
return buf;
|
||||
}
|
||||
|
||||
private static float[] BuildUshort4(Vector4 v0, Vector4 v1) =>
|
||||
new[]
|
||||
{
|
||||
v0.X, v0.Y, v0.Z, v0.W,
|
||||
v1.X, v1.Y, v1.Z, v1.W,
|
||||
};
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue