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Cleanup
This commit is contained in:
parent
6a1f1988d9
commit
69a79131d0
3 changed files with 121 additions and 199 deletions
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@ -315,25 +315,10 @@ public class MeshExporter
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MdlFile.VertexType.NByte4 => new Vector4(reader.ReadByte() / 255f, reader.ReadByte() / 255f, reader.ReadByte() / 255f, reader.ReadByte() / 255f),
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MdlFile.VertexType.NByte4 => new Vector4(reader.ReadByte() / 255f, reader.ReadByte() / 255f, reader.ReadByte() / 255f, reader.ReadByte() / 255f),
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MdlFile.VertexType.Half2 => new Vector2((float)reader.ReadHalf(), (float)reader.ReadHalf()),
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MdlFile.VertexType.Half2 => new Vector2((float)reader.ReadHalf(), (float)reader.ReadHalf()),
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MdlFile.VertexType.Half4 => new Vector4((float)reader.ReadHalf(), (float)reader.ReadHalf(), (float)reader.ReadHalf(), (float)reader.ReadHalf()),
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MdlFile.VertexType.Half4 => new Vector4((float)reader.ReadHalf(), (float)reader.ReadHalf(), (float)reader.ReadHalf(), (float)reader.ReadHalf()),
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MdlFile.VertexType.UShort4 => ReadUShort4(reader),
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MdlFile.VertexType.UShort4 => reader.ReadBytes(8),
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var other => throw _notifier.Exception<ArgumentOutOfRangeException>($"Unhandled vertex type {other}"),
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var other => throw _notifier.Exception<ArgumentOutOfRangeException>($"Unhandled vertex type {other}"),
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};
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};
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}
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}
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private byte[] ReadUShort4(BinaryReader reader)
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{
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var buffer = reader.ReadBytes(8);
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var byteValues = new byte[8];
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byteValues[0] = buffer[0];
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byteValues[4] = buffer[1];
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byteValues[1] = buffer[2];
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byteValues[5] = buffer[3];
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byteValues[2] = buffer[4];
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byteValues[6] = buffer[5];
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byteValues[3] = buffer[6];
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byteValues[7] = buffer[7];
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return byteValues;
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}
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/// <summary> Get the vertex geometry type for this mesh's vertex usages. </summary>
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/// <summary> Get the vertex geometry type for this mesh's vertex usages. </summary>
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private Type GetGeometryType(IReadOnlyDictionary<MdlFile.VertexUsage, MdlFile.VertexType> usages)
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private Type GetGeometryType(IReadOnlyDictionary<MdlFile.VertexUsage, MdlFile.VertexType> usages)
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@ -196,7 +196,9 @@ public class MeshImporter(IEnumerable<Node> nodes, IoNotifier notifier)
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// Per glTF specification, an asset with a skin MUST contain skinning attributes on its meshes.
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// Per glTF specification, an asset with a skin MUST contain skinning attributes on its meshes.
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var joints0Accessor = primitive.GetVertexAccessor("JOINTS_0")?.AsVector4Array();
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var joints0Accessor = primitive.GetVertexAccessor("JOINTS_0")?.AsVector4Array();
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var weights0Accessor = primitive.GetVertexAccessor("WEIGHTS_0")?.AsVector4Array();
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var weights0Accessor = primitive.GetVertexAccessor("WEIGHTS_0")?.AsVector4Array();
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var joints1Accessor = primitive.GetVertexAccessor("JOINTS_1")?.AsVector4Array();
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var weights1Accessor = primitive.GetVertexAccessor("WEIGHTS_1")?.AsVector4Array();
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if (joints0Accessor == null || weights0Accessor == null)
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if (joints0Accessor == null || weights0Accessor == null)
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throw notifier.Exception($"Primitive {primitiveIndex} is skinned but does not contain skinning vertex attributes.");
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throw notifier.Exception($"Primitive {primitiveIndex} is skinned but does not contain skinning vertex attributes.");
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@ -205,6 +207,8 @@ public class MeshImporter(IEnumerable<Node> nodes, IoNotifier notifier)
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{
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{
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var joints = joints0Accessor[i];
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var joints = joints0Accessor[i];
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var weights = weights0Accessor[i];
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var weights = weights0Accessor[i];
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var joints1 = joints1Accessor?[i];
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var weights1 = weights1Accessor?[i];
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for (var index = 0; index < 4; index++)
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for (var index = 0; index < 4; index++)
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{
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{
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// If a joint has absolutely no weight, we omit the bone entirely.
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// If a joint has absolutely no weight, we omit the bone entirely.
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@ -212,26 +216,11 @@ public class MeshImporter(IEnumerable<Node> nodes, IoNotifier notifier)
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continue;
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continue;
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usedJoints.Add((ushort)joints[index]);
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usedJoints.Add((ushort)joints[index]);
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}
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}
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if (joints1 != null && weights1 != null && weights1.Value[index] != 0)
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{
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var joints1Accessor = primitive.GetVertexAccessor("JOINTS_1")?.AsVector4Array();
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usedJoints.Add((ushort)joints1.Value[index]);
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var weights1Accessor = primitive.GetVertexAccessor("WEIGHTS_1")?.AsVector4Array();
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}
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if (joints1Accessor == null || weights1Accessor == null)
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continue;
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for (var i = 0; i < joints1Accessor.Count; i++)
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{
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var joints = joints1Accessor[i];
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var weights = weights1Accessor[i];
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for (var index = 0; index < 4; index++)
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{
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// If a joint has absolutely no weight, we omit the bone entirely.
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if (weights[index] == 0)
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continue;
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usedJoints.Add((ushort)joints[index]);
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}
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}
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}
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}
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}
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}
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@ -132,72 +132,50 @@ public class VertexAttribute
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{
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{
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if (!accessors.ContainsKey("JOINTS_1"))
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if (!accessors.ContainsKey("JOINTS_1"))
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throw notifier.Exception("Mesh contained WEIGHTS_1 attribute but no corresponding JOINTS_1 attribute.");
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throw notifier.Exception("Mesh contained WEIGHTS_1 attribute but no corresponding JOINTS_1 attribute.");
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var element = new MdlStructs.VertexElement()
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{
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Stream = 0,
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Type = (byte)MdlFile.VertexType.UShort4,
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Usage = (byte)MdlFile.VertexUsage.BlendWeights,
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};
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var weights0 = weights0Accessor.AsVector4Array();
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var weights1 = weights1Accessor.AsVector4Array();
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return new VertexAttribute(
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element,
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index => {
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var weight0 = weights0[index];
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var weight1 = weights1[index];
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var originalData = BuildUshort4(weight0, weight1);
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var byteValues = originalData.Select(x => (byte)Math.Round(x * 255f)).ToArray();
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return AdjustByteArray(byteValues, originalData);
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}
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);
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}
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}
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else
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var element = new MdlStructs.VertexElement()
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{
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{
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var element = new MdlStructs.VertexElement()
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Stream = 0,
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Type = (byte)MdlFile.VertexType.UShort4,
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Usage = (byte)MdlFile.VertexUsage.BlendWeights,
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};
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var weights0 = weights0Accessor.AsVector4Array();
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var weights1 = weights1Accessor?.AsVector4Array();
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return new VertexAttribute(
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element,
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index => {
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var weight0 = weights0[index];
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var weight1 = weights1?[index];
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var originalData = BuildUshort4(weight0, weight1 ?? Vector4.Zero);
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var byteValues = originalData.Select(x => (byte)Math.Round(x * 255f)).ToArray();
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return AdjustByteArray(byteValues, originalData);
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}
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);
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/*var element = new MdlStructs.VertexElement()
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{
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Stream = 0,
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Type = (byte)MdlFile.VertexType.NByte4,
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Usage = (byte)MdlFile.VertexUsage.BlendWeights,
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};
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var weights0 = weights0Accessor.AsVector4Array();
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return new VertexAttribute(
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element,
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index =>
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{
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{
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Stream = 0,
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var weight0 = weights0[index];
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Type = (byte)MdlFile.VertexType.UShort4,
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var originalData = new[] { weight0.X, weight0.Y, weight0.Z, weight0.W };
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Usage = (byte)MdlFile.VertexUsage.BlendWeights,
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var byteValues = originalData.Select(x => (byte)Math.Round(x * 255f)).ToArray();
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};
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var newByteValues = AdjustByteArray(byteValues, originalData);
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if (!newByteValues.SequenceEqual(byteValues))
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var weights0 = weights0Accessor.AsVector4Array();
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notifier.Warning("Adjusted blend weights to maintain precision.");
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return newByteValues;
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return new VertexAttribute(
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});*/
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element,
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index => {
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var weight0 = weights0[index];
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var weight1 = Vector4.Zero;
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var originalData = BuildUshort4(weight0, weight1);
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var byteValues = originalData.Select(x => (byte)Math.Round(x * 255f)).ToArray();
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return AdjustByteArray(byteValues, originalData);
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}
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);
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/*var element = new MdlStructs.VertexElement()
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{
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Stream = 0,
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Type = (byte)MdlFile.VertexType.NByte4,
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Usage = (byte)MdlFile.VertexUsage.BlendWeights,
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};
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var weights0 = weights0Accessor.AsVector4Array();
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return new VertexAttribute(
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element,
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index =>
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{
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var weight0 = weights0[index];
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var originalData = new[] { weight0.X, weight0.Y, weight0.Z, weight0.W };
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var byteValues = originalData.Select(x => (byte)Math.Round(x * 255f)).ToArray();
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var newByteValues = AdjustByteArray(byteValues, originalData);
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if (!newByteValues.SequenceEqual(byteValues))
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notifier.Warning("Adjusted blend weights to maintain precision.");
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return newByteValues;
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});*/
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}
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}
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}
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private static byte[] AdjustByteArray(byte[] byteValues, float[] originalValues)
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private static byte[] AdjustByteArray(byte[] byteValues, float[] originalValues)
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@ -241,100 +219,77 @@ public class VertexAttribute
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if (boneMap == null)
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if (boneMap == null)
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throw notifier.Exception("Mesh contained JOINTS_0 attribute but no bone mapping was created.");
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throw notifier.Exception("Mesh contained JOINTS_0 attribute but no bone mapping was created.");
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var joints0 = joints0Accessor.AsVector4Array();
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var joints0 = joints0Accessor.AsVector4Array();
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var weights0 = weights0Accessor.AsVector4Array();
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var weights0 = weights0Accessor.AsVector4Array();
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accessors.TryGetValue("JOINTS_1", out var joints1Accessor);
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if (accessors.TryGetValue("JOINTS_1", out var joints1Accessor))
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accessors.TryGetValue("WEIGHTS_1", out var weights1Accessor);
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var element = new MdlStructs.VertexElement
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{
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{
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if (!accessors.TryGetValue("WEIGHTS_1", out var weights1Accessor))
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Stream = 0,
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throw notifier.Exception("Mesh contained JOINTS_1 attribute but no corresponding WEIGHTS_1 attribute.");
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Type = (byte)MdlFile.VertexType.UShort4,
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Usage = (byte)MdlFile.VertexUsage.BlendIndices,
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};
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var element = new MdlStructs.VertexElement
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var joints1 = joints1Accessor?.AsVector4Array();
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var weights1 = weights1Accessor?.AsVector4Array();
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return new VertexAttribute(
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element,
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index =>
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{
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{
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Stream = 0,
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var gltfIndices0 = joints0[index];
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Type = (byte)MdlFile.VertexType.UShort4,
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var gltfWeights0 = weights0[index];
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Usage = (byte)MdlFile.VertexUsage.BlendIndices,
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var gltfIndices1 = joints1?[index];
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};
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var gltfWeights1 = weights1?[index];
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var v0 = new Vector4(
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var joints1 = joints1Accessor.AsVector4Array();
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gltfWeights0.X == 0 ? 0 : boneMap[(ushort)gltfIndices0.X],
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var weights1 = weights1Accessor.AsVector4Array();
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gltfWeights0.Y == 0 ? 0 : boneMap[(ushort)gltfIndices0.Y],
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gltfWeights0.Z == 0 ? 0 : boneMap[(ushort)gltfIndices0.Z],
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return new VertexAttribute(
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gltfWeights0.W == 0 ? 0 : boneMap[(ushort)gltfIndices0.W]
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element,
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);
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index =>
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Vector4 v1;
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if (gltfIndices1 != null && gltfWeights1 != null)
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{
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{
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var gltfIndices0 = joints0[index];
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v1 = new Vector4(
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var gltfWeights0 = weights0[index];
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gltfWeights1.Value.X == 0 ? 0 : boneMap[(ushort)gltfIndices1.Value.X],
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var gltfIndices1 = joints1[index];
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gltfWeights1.Value.Y == 0 ? 0 : boneMap[(ushort)gltfIndices1.Value.Y],
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var gltfWeights1 = weights1[index];
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gltfWeights1.Value.Z == 0 ? 0 : boneMap[(ushort)gltfIndices1.Value.Z],
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var v0 = new Vector4(
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gltfWeights1.Value.W == 0 ? 0 : boneMap[(ushort)gltfIndices1.Value.W]
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gltfWeights0.X == 0 ? 0 : boneMap[(ushort)gltfIndices0.X],
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gltfWeights0.Y == 0 ? 0 : boneMap[(ushort)gltfIndices0.Y],
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gltfWeights0.Z == 0 ? 0 : boneMap[(ushort)gltfIndices0.Z],
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gltfWeights0.W == 0 ? 0 : boneMap[(ushort)gltfIndices0.W]
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);
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);
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var v1 = new Vector4(
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gltfWeights1.X == 0 ? 0 : boneMap[(ushort)gltfIndices1.X],
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gltfWeights1.Y == 0 ? 0 : boneMap[(ushort)gltfIndices1.Y],
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gltfWeights1.Z == 0 ? 0 : boneMap[(ushort)gltfIndices1.Z],
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gltfWeights1.W == 0 ? 0 : boneMap[(ushort)gltfIndices1.W]
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);
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var byteValues = BuildUshort4(v0, v1);
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return byteValues.Select(x => (byte)x).ToArray();
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}
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}
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);
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else
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}
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{
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else
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v1 = Vector4.Zero;
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}
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var byteValues = BuildUshort4(v0, v1);
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return byteValues.Select(x => (byte)x).ToArray();
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}
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);
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/*var element = new MdlStructs.VertexElement()
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{
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{
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var element = new MdlStructs.VertexElement
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Stream = 0,
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{
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Type = (byte)MdlFile.VertexType.UByte4,
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Stream = 0,
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Usage = (byte)MdlFile.VertexUsage.BlendIndices,
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Type = (byte)MdlFile.VertexType.UShort4,
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};
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Usage = (byte)MdlFile.VertexUsage.BlendIndices,
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};
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return new VertexAttribute(
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element,
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index =>
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{
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var gltfIndices0 = joints0[index];
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var gltfWeights0 = weights0[index];
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var v0 = new Vector4(
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gltfWeights0.X == 0 ? 0 : boneMap[(ushort)gltfIndices0.X],
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gltfWeights0.Y == 0 ? 0 : boneMap[(ushort)gltfIndices0.Y],
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gltfWeights0.Z == 0 ? 0 : boneMap[(ushort)gltfIndices0.Z],
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gltfWeights0.W == 0 ? 0 : boneMap[(ushort)gltfIndices0.W]
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);
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var v1 = Vector4.Zero;
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var byteValues = BuildUshort4(v0, v1);
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return byteValues.Select(x => (byte)x).ToArray();
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return new VertexAttribute(
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}
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element,
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);
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index =>
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/*var element = new MdlStructs.VertexElement()
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{
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{
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Stream = 0,
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var gltfIndices = joints0[index];
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Type = (byte)MdlFile.VertexType.UByte4,
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var gltfWeights = weights0[index];
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Usage = (byte)MdlFile.VertexUsage.BlendIndices,
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return BuildUByte4(new Vector4(
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};
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gltfWeights.X == 0 ? 0 : boneMap[(ushort)gltfIndices.X],
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gltfWeights.Y == 0 ? 0 : boneMap[(ushort)gltfIndices.Y],
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return new VertexAttribute(
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gltfWeights.Z == 0 ? 0 : boneMap[(ushort)gltfIndices.Z],
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element,
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gltfWeights.W == 0 ? 0 : boneMap[(ushort)gltfIndices.W]
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index =>
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));
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{
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}
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var gltfIndices = joints0[index];
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);*/
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var gltfWeights = weights0[index];
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return BuildUByte4(new Vector4(
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gltfWeights.X == 0 ? 0 : boneMap[(ushort)gltfIndices.X],
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gltfWeights.Y == 0 ? 0 : boneMap[(ushort)gltfIndices.Y],
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gltfWeights.Z == 0 ? 0 : boneMap[(ushort)gltfIndices.Z],
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gltfWeights.W == 0 ? 0 : boneMap[(ushort)gltfIndices.W]
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));
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}
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);*/
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}
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}
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}
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public static VertexAttribute? Normal(Accessors accessors, IEnumerable<Accessors> morphAccessors)
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public static VertexAttribute? Normal(Accessors accessors, IEnumerable<Accessors> morphAccessors)
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@ -620,18 +575,11 @@ public class VertexAttribute
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(byte)Math.Round(input.Z * 255f),
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(byte)Math.Round(input.Z * 255f),
|
||||||
(byte)Math.Round(input.W * 255f),
|
(byte)Math.Round(input.W * 255f),
|
||||||
];
|
];
|
||||||
|
|
||||||
private static float[] BuildUshort4(Vector4 v0, Vector4 v1)
|
private static float[] BuildUshort4(Vector4 v0, Vector4 v1) =>
|
||||||
{
|
new[]
|
||||||
var buf = new float[8];
|
{
|
||||||
buf[0] = v0.X;
|
v0.X, v0.Y, v0.Z, v0.W,
|
||||||
buf[4] = v1.X;
|
v1.X, v1.Y, v1.Z, v1.W,
|
||||||
buf[1] = v0.Y;
|
};
|
||||||
buf[5] = v1.Y;
|
|
||||||
buf[2] = v0.Z;
|
|
||||||
buf[6] = v1.Z;
|
|
||||||
buf[3] = v0.W;
|
|
||||||
buf[7] = v1.W;
|
|
||||||
return buf;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue