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Add shape key names
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1 changed files with 6 additions and 1 deletions
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@ -4,6 +4,7 @@ using Lumina.Extensions;
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using Penumbra.GameData.Files;
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using Penumbra.GameData.Files;
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using SharpGLTF.Geometry;
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using SharpGLTF.Geometry;
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using SharpGLTF.Geometry.VertexTypes;
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using SharpGLTF.Geometry.VertexTypes;
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using SharpGLTF.IO;
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using SharpGLTF.Materials;
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using SharpGLTF.Materials;
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namespace Penumbra.Import.Modules;
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namespace Penumbra.Import.Modules;
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@ -124,7 +125,7 @@ public sealed class MeshConverter
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.Skip(shape.ShapeMeshStartIndex[_lod])
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.Skip(shape.ShapeMeshStartIndex[_lod])
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.Take(shape.ShapeMeshCount[_lod])
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.Take(shape.ShapeMeshCount[_lod])
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.Where(shapeMesh => shapeMesh.MeshIndexOffset == Mesh.StartIndex)
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.Where(shapeMesh => shapeMesh.MeshIndexOffset == Mesh.StartIndex)
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.SelectMany(shapeMesh =>
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.SelectMany(shapeMesh =>
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_mdl.ShapeValues
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_mdl.ShapeValues
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.Skip((int)shapeMesh.ShapeValueOffset)
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.Skip((int)shapeMesh.ShapeValueOffset)
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.Take((int)shapeMesh.ShapeValueCount)
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.Take((int)shapeMesh.ShapeValueCount)
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@ -147,6 +148,10 @@ public sealed class MeshConverter
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);
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);
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}
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}
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meshBuilder.Extras = JsonContent.CreateFrom(new Dictionary<string, object>() {
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{"targetNames", shapeNames}
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});
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return meshBuilder;
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return meshBuilder;
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}
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}
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