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Consider manipulations in changed items.
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1 changed files with 70 additions and 1 deletions
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@ -1,5 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Penumbra.GameData.Data;
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using Penumbra.GameData.Enums;
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using Penumbra.Meta.Manipulations;
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namespace Penumbra.Mods;
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@ -16,7 +20,72 @@ public sealed partial class Mod
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Penumbra.Identifier.Identify( ChangedItems, gamePath.ToString() );
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}
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// TODO: manipulations
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foreach( var manip in AllManipulations )
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{
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ComputeChangedItems( ChangedItems, manip );
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}
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LowerChangedItemsString = string.Join( "\0", ChangedItems.Keys.Select( k => k.ToLowerInvariant() ) );
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}
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public static void ComputeChangedItems( SortedList< string, object? > changedItems, MetaManipulation manip )
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{
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switch( manip.ManipulationType )
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{
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case MetaManipulation.Type.Imc:
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switch( manip.Imc.ObjectType )
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{
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case ObjectType.Equipment:
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case ObjectType.Accessory:
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Penumbra.Identifier.Identify( changedItems,
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GamePaths.Equipment.Mtrl.Path( manip.Imc.PrimaryId, GenderRace.MidlanderMale, manip.Imc.EquipSlot, manip.Imc.Variant, "a" ) );
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break;
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case ObjectType.Weapon:
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Penumbra.Identifier.Identify( changedItems, GamePaths.Weapon.Mtrl.Path( manip.Imc.PrimaryId, manip.Imc.SecondaryId, manip.Imc.Variant, "a" ) );
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break;
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case ObjectType.DemiHuman:
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Penumbra.Identifier.Identify( changedItems,
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GamePaths.DemiHuman.Mtrl.Path( manip.Imc.PrimaryId, manip.Imc.SecondaryId, manip.Imc.EquipSlot, manip.Imc.Variant, "a" ) );
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break;
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case ObjectType.Monster:
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Penumbra.Identifier.Identify( changedItems, GamePaths.Monster.Mtrl.Path( manip.Imc.PrimaryId, manip.Imc.SecondaryId, manip.Imc.Variant, "a" ) );
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break;
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}
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break;
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case MetaManipulation.Type.Eqdp:
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Penumbra.Identifier.Identify( changedItems,
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GamePaths.Equipment.Mdl.Path( manip.Eqdp.SetId, Names.CombinedRace( manip.Eqdp.Gender, manip.Eqdp.Race ), manip.Eqdp.Slot ) );
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break;
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case MetaManipulation.Type.Eqp:
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Penumbra.Identifier.Identify( changedItems, GamePaths.Equipment.Mdl.Path( manip.Eqp.SetId, GenderRace.MidlanderMale, manip.Eqp.Slot ) );
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break;
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case MetaManipulation.Type.Est:
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switch( manip.Est.Slot )
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{
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case EstManipulation.EstType.Hair:
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changedItems.TryAdd( $"Customization: {manip.Est.Race} {manip.Est.Gender} Hair (Hair) {manip.Est.SetId}", null );
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break;
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case EstManipulation.EstType.Face:
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changedItems.TryAdd( $"Customization: {manip.Est.Race} {manip.Est.Gender} Face (Face) {manip.Est.SetId}", null );
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break;
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case EstManipulation.EstType.Body:
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Penumbra.Identifier.Identify( changedItems,
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GamePaths.Equipment.Mdl.Path( manip.Est.SetId, Names.CombinedRace( manip.Est.Gender, manip.Est.Race ), EquipSlot.Body ) );
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break;
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case EstManipulation.EstType.Head:
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Penumbra.Identifier.Identify( changedItems,
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GamePaths.Equipment.Mdl.Path( manip.Est.SetId, Names.CombinedRace( manip.Est.Gender, manip.Est.Race ), EquipSlot.Head ) );
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break;
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}
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break;
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case MetaManipulation.Type.Gmp:
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Penumbra.Identifier.Identify( changedItems, GamePaths.Equipment.Mdl.Path( manip.Gmp.SetId, GenderRace.MidlanderMale, EquipSlot.Head ) );
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break;
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case MetaManipulation.Type.Rsp:
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changedItems.TryAdd( $"{manip.Rsp.SubRace.ToName()} {manip.Rsp.Attribute.ToFullString()}", null );
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break;
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}
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}
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}
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