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Use IndividualCollections in PathResolver.
This commit is contained in:
parent
f8c0702432
commit
6a6eac1c3b
10 changed files with 128 additions and 245 deletions
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@ -2,7 +2,6 @@ using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Dalamud.Game.ClientState.Objects.Enums;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using Newtonsoft.Json.Linq;
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using Penumbra.String;
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@ -38,7 +37,7 @@ public readonly struct ActorIdentifier : IEquatable<ActorIdentifier>
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IdentifierType.Player => HomeWorld == other.HomeWorld && PlayerName.EqualsCi(other.PlayerName),
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IdentifierType.Owned => HomeWorld == other.HomeWorld && PlayerName.EqualsCi(other.PlayerName) && Manager.DataIdEquals(this, other),
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IdentifierType.Special => Special == other.Special,
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IdentifierType.Npc => Index == other.Index && DataId == other.DataId && Manager.DataIdEquals(this, other),
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IdentifierType.Npc => Manager.DataIdEquals(this, other) && (Index == other.Index || Index == ushort.MaxValue || other.Index == ushort.MaxValue),
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_ => false,
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};
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}
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@ -75,7 +74,7 @@ public readonly struct ActorIdentifier : IEquatable<ActorIdentifier>
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IdentifierType.Player => HashCode.Combine(IdentifierType.Player, PlayerName, HomeWorld),
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IdentifierType.Owned => HashCode.Combine(IdentifierType.Owned, Kind, PlayerName, HomeWorld, DataId),
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IdentifierType.Special => HashCode.Combine(IdentifierType.Special, Special),
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IdentifierType.Npc => HashCode.Combine(IdentifierType.Npc, Kind, Index, DataId),
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IdentifierType.Npc => HashCode.Combine(IdentifierType.Npc, Kind, DataId),
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_ => 0,
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};
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@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using Dalamud;
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@ -70,7 +69,10 @@ public sealed partial class ActorManager : DataSharer
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public unsafe ActorIdentifier GetCurrentPlayer()
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{
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var address = (Character*)(_objects[0]?.Address ?? IntPtr.Zero);
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return address == null ? ActorIdentifier.Invalid : CreatePlayer(new ByteString(address->GameObject.Name), address->HomeWorld);
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return address == null
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? ActorIdentifier.Invalid
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: CreateIndividualUnchecked(IdentifierType.Player, new ByteString(address->GameObject.Name), address->HomeWorld,
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ObjectKind.None, uint.MaxValue);
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}
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public ActorIdentifier GetInspectPlayer()
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@ -8,7 +8,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using Penumbra.GameData.Actors;
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namespace Penumbra.Collections;
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@ -44,8 +43,8 @@ public partial class ModCollection
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=> _characters;
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// If a name does not correspond to a character, return the default collection instead.
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public ModCollection Individual( ActorIdentifier identifier )
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=> Individuals.Individuals.TryGetValue( identifier, out var c ) ? c : Default;
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public ModCollection Character( string name )
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=> _characters.TryGetValue( name, out var c ) ? c : Default;
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// Special Collections
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private readonly ModCollection?[] _specialCollections = new ModCollection?[Enum.GetValues< CollectionType >().Length - 4];
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@ -149,7 +149,7 @@ public partial class ModCollection
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foreach( var (characterName, _) in _characters.Where( c => c.Value.Index == idx ).ToList() )
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{
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SetCollection( Empty, CollectionType.Character, characterName );
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SetCollection( Empty, CollectionType.Individual, characterName );
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}
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var collection = _collections[ idx ];
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@ -2,8 +2,10 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.Types;
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using Penumbra.GameData.Actors;
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using Penumbra.String;
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namespace Penumbra.Collections;
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@ -34,8 +36,8 @@ public sealed partial class IndividualCollections : IReadOnlyList< (string Displ
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}
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// Handle generic NPC
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var npcIdentifier = _manager.CreateNpc( identifier.Kind, identifier.DataId );
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if( npcIdentifier.IsValid && _individuals.TryGetValue( identifier, out collection ) )
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var npcIdentifier = _manager.CreateIndividualUnchecked( IdentifierType.Npc, ByteString.Empty, ushort.MaxValue, identifier.Kind, identifier.DataId );
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if( npcIdentifier.IsValid && _individuals.TryGetValue( npcIdentifier, out collection ) )
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{
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return true;
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}
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@ -43,7 +45,7 @@ public sealed partial class IndividualCollections : IReadOnlyList< (string Displ
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// Handle Ownership.
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if( Penumbra.Config.UseOwnerNameForCharacterCollection )
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{
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identifier = _manager.CreatePlayer( identifier.PlayerName, identifier.HomeWorld );
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identifier = _manager.CreateIndividualUnchecked( IdentifierType.Player, identifier.PlayerName, identifier.HomeWorld, ObjectKind.None, uint.MaxValue );
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return CheckWorlds( identifier, out collection );
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}
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@ -60,22 +62,9 @@ public sealed partial class IndividualCollections : IReadOnlyList< (string Displ
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return CheckWorlds( _manager.GetCurrentPlayer(), out collection );
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case SpecialActor.ExamineScreen:
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{
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if( CheckWorlds( _manager.GetInspectPlayer(), out collection! ) )
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{
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return true;
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}
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if( CheckWorlds( _manager.GetCardPlayer(), out collection! ) )
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{
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return true;
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}
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if( CheckWorlds( _manager.GetGlamourPlayer(), out collection! ) )
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{
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return true;
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}
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break;
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return CheckWorlds( _manager.GetInspectPlayer(), out collection! )
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|| CheckWorlds( _manager.GetCardPlayer(), out collection! )
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|| CheckWorlds( _manager.GetGlamourPlayer(), out collection! );
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}
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}
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@ -172,4 +172,7 @@ public partial class ModCollection
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Save();
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}
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}
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public override string ToString()
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=> Name;
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}
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@ -1,141 +1,21 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using Dalamud.Utility.Signatures;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using FFXIVClientStructs.FFXIV.Client.Game.Object;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using System.Collections;
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using System.Linq;
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using Dalamud.Data;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
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using Lumina.Excel.GeneratedSheets;
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using OtterGui;
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using Penumbra.Collections;
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using Penumbra.GameData.Actors;
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using Penumbra.GameData.Enums;
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using Penumbra.String;
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using CustomizeData = Penumbra.GameData.Structs.CustomizeData;
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using Character = FFXIVClientStructs.FFXIV.Client.Game.Character.Character;
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using GameObject = FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject;
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using ObjectKind = Dalamud.Game.ClientState.Objects.Enums.ObjectKind;
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namespace Penumbra.Interop.Resolver;
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public unsafe partial class PathResolver
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{
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[Signature( "0F B7 0D ?? ?? ?? ?? C7 85", ScanType = ScanType.StaticAddress )]
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private static ushort* _inspectTitleId = null!;
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// Obtain the name of the current player, if one exists.
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private static string? GetPlayerName()
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=> Dalamud.Objects[ 0 ]?.Name.ToString();
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// Obtain the name of the inspect target from its window, if it exists.
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private static string? GetInspectName()
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{
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if( !Penumbra.Config.UseCharacterCollectionInInspect )
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{
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return null;
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}
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var addon = Dalamud.GameGui.GetAddonByName( "CharacterInspect", 1 );
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if( addon == IntPtr.Zero )
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{
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return null;
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}
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var ui = ( AtkUnitBase* )addon;
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var nodeId = Dalamud.GameData.GetExcelSheet< Title >()?.GetRow( *_inspectTitleId )?.IsPrefix == true ? 7u : 6u;
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var text = ( AtkTextNode* )ui->UldManager.SearchNodeById( nodeId );
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return text != null && text->AtkResNode.Type == NodeType.Text ? text->NodeText.ToString() : null;
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}
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// Obtain the name displayed in the Character Card from the agent.
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private static string? GetCardName()
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{
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// TODO: Update to ClientStructs when merged.
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if( !Penumbra.Config.UseCharacterCollectionsInCards )
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{
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return null;
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}
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var agent = AgentCharaCard.Instance();
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if( agent == null )
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{
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return null;
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}
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var data = *( byte** )( ( byte* )agent + 0x28 );
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if( data == null )
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{
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return null;
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}
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var block = data + 0x7A;
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return new ByteString( block ).ToString();
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}
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// Obtain the name of the player character if the glamour plate edit window is open.
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private static string? GetGlamourName()
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{
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if( !Penumbra.Config.UseCharacterCollectionInTryOn )
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{
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return null;
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}
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var addon = Dalamud.GameGui.GetAddonByName( "MiragePrismMiragePlate", 1 );
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return addon == IntPtr.Zero ? null : GetPlayerName();
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}
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// Guesstimate whether an unnamed cutscene actor corresponds to the player or not,
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// and if so, return the player name.
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private static string? GetCutsceneName( GameObject* gameObject )
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{
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if( gameObject->Name[ 0 ] != 0 || gameObject->ObjectKind != ( byte )ObjectKind.Player )
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{
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return null;
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}
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var parent = Cutscenes[ gameObject->ObjectIndex ];
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if( parent != null )
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{
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return parent.Name.ToString();
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}
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// should not really happen but keep it in as a emergency case.
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var player = Dalamud.Objects[ 0 ];
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if( player == null )
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{
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return null;
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}
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var customize1 = ( CustomizeData* )( ( Character* )gameObject )->CustomizeData;
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var customize2 = ( CustomizeData* )( ( Character* )player.Address )->CustomizeData;
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return customize1->Equals( *customize2 ) ? player.Name.ToString() : null;
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}
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// Identify the owner of a companion, mount or monster and apply the corresponding collection.
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// Companions and mounts get set to the actor before them in the table if it exists.
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// Monsters with a owner use that owner if it exists.
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private static string? GetOwnerName( GameObject* gameObject )
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{
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if( !Penumbra.Config.UseOwnerNameForCharacterCollection )
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{
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return null;
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}
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GameObject* owner = null;
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if( ( ObjectKind )gameObject->GetObjectKind() is ObjectKind.Companion or ObjectKind.MountType && gameObject->ObjectIndex > 0 )
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{
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owner = ( GameObject* )Dalamud.Objects[ gameObject->ObjectIndex - 1 ]?.Address;
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}
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else if( gameObject->OwnerID != 0xE0000000 )
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{
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owner = ( GameObject* )( Dalamud.Objects.SearchById( gameObject->OwnerID )?.Address ?? IntPtr.Zero );
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}
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if( owner != null )
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{
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return new ByteString( owner->Name ).ToString();
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}
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return null;
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}
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// Identify the correct collection for a GameObject by index and name.
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private static ResolveData IdentifyCollection( GameObject* gameObject )
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{
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@ -152,51 +32,18 @@ public unsafe partial class PathResolver
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if( !Dalamud.ClientState.IsLoggedIn )
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{
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var collection = Penumbra.CollectionManager.ByType( CollectionType.Yourself )
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?? ( CollectionByActor( string.Empty, gameObject, out var c ) ? c : Penumbra.CollectionManager.Default );
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?? CollectionByAttributes( gameObject )
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?? Penumbra.CollectionManager.Default;
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return collection.ToResolveData( gameObject );
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}
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else
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{
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// Housing Retainers
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if( Penumbra.Config.UseDefaultCollectionForRetainers
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&& gameObject->ObjectKind == ( byte )ObjectKind.EventNpc
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&& gameObject->DataID is 1011832 or 1011021 ) // cf. "E8 ?? ?? ?? ?? 0F B6 F8 88 45", male or female retainer
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{
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return Penumbra.CollectionManager.Default.ToResolveData( gameObject );
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}
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string? actorName = null;
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if( Penumbra.Config.PreferNamedCollectionsOverOwners )
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{
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// Early return if we prefer the actors own name over its owner.
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actorName = new ByteString( gameObject->Name ).ToString();
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if( actorName.Length > 0
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&& CollectionByActorName( actorName, out var actorCollection ) )
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{
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return actorCollection.ToResolveData( gameObject );
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}
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}
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// All these special cases are relevant for an empty name, so never collide with the above setting.
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// Only OwnerName can be applied to something with a non-empty name, and that is the specific case we want to handle.
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var actualName = gameObject->ObjectIndex switch
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{
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240 => Penumbra.Config.UseCharacterCollectionInMainWindow ? GetPlayerName() : null, // character window
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241 => GetInspectName() ?? GetCardName() ?? GetGlamourName(), // inspect, character card, glamour plate editor.
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242 => Penumbra.Config.UseCharacterCollectionInTryOn ? GetPlayerName() : null, // try-on
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243 => Penumbra.Config.UseCharacterCollectionInTryOn ? GetPlayerName() : null, // dye preview
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244 => Penumbra.Config.UseCharacterCollectionsInCards ? GetPlayerName() : null, // portrait list and editor
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>= CutsceneCharacters.CutsceneStartIdx and < CutsceneCharacters.CutsceneEndIdx => GetCutsceneName( gameObject ),
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_ => null,
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}
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?? GetOwnerName( gameObject ) ?? actorName ?? new ByteString( gameObject->Name ).ToString();
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// First check temporary character collections, then the own configuration, then special collections.
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var collection = CollectionByActorName( actualName, out var c )
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? c
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: CollectionByActor( actualName, gameObject, out c )
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? c
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: Penumbra.CollectionManager.Default;
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var identifier = Penumbra.Actors.FromObject( gameObject );
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var collection = CollectionByIdentifier( identifier )
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?? CheckYourself( identifier, gameObject )
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?? CollectionByAttributes( gameObject )
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?? CheckOwnedCollection( identifier, gameObject )
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?? Penumbra.CollectionManager.Default;
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return collection.ToResolveData( gameObject );
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}
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}
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@ -211,67 +58,102 @@ public unsafe partial class PathResolver
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// or the default collection if no player exists.
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public static ModCollection PlayerCollection()
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{
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var player = Dalamud.ClientState.LocalPlayer;
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if( player == null )
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var player = Penumbra.Actors.GetCurrentPlayer();
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if( !player.IsValid )
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{
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return Penumbra.CollectionManager.Default;
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}
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var name = player.Name.TextValue;
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if( CollectionByActorName( name, out var c ) )
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{
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return c;
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}
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if( CollectionByActor( name, ( GameObject* )player.Address, out c ) )
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{
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return c;
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}
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return Penumbra.CollectionManager.Default;
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return CollectionByIdentifier( player )
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?? CollectionByAttributes( ( GameObject* )Dalamud.Objects[ 0 ]!.Address )
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?? Penumbra.CollectionManager.Default;
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}
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// Check both temporary and permanent character collections. Temporary first.
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private static bool CollectionByActorName( string name, [NotNullWhen( true )] out ModCollection? collection )
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=> Penumbra.TempMods.Collections.TryGetValue( name, out collection )
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|| Penumbra.CollectionManager.Characters.TryGetValue( name, out collection );
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private static ModCollection? CollectionByIdentifier( ActorIdentifier identifier )
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=> Penumbra.TempMods.Collections.TryGetValue( identifier.ToString(), out var collection )
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|| Penumbra.CollectionManager.Individuals.TryGetCollection( identifier, out collection )
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? collection
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: null;
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// Check special collections given the actor.
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private static bool CollectionByActor( string name, GameObject* actor, [NotNullWhen( true )] out ModCollection? collection )
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// Check for the Yourself collection.
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private static ModCollection? CheckYourself( ActorIdentifier identifier, GameObject* actor )
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{
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collection = null;
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// Check for the Yourself collection.
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if( actor->ObjectIndex == 0
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|| Cutscenes.GetParentIndex( actor->ObjectIndex ) == 0
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|| name == Dalamud.ClientState.LocalPlayer?.Name.ToString() )
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|| identifier.Equals( Penumbra.Actors.GetCurrentPlayer() ) )
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{
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collection = Penumbra.CollectionManager.ByType( CollectionType.Yourself );
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if( collection != null )
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{
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return true;
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}
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return Penumbra.CollectionManager.ByType( CollectionType.Yourself );
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}
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if( actor->IsCharacter() )
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{
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var character = ( Character* )actor;
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// Only handle human models.
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if( character->ModelCharaId == 0 )
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{
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var race = ( SubRace )character->CustomizeData[ 4 ];
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var gender = ( Gender )( character->CustomizeData[ 1 ] + 1 );
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var isNpc = actor->ObjectKind != ( byte )ObjectKind.Player;
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return null;
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}
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var type = CollectionTypeExtensions.FromParts( race, gender, isNpc );
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collection = Penumbra.CollectionManager.ByType( type );
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collection ??= Penumbra.CollectionManager.ByType( CollectionTypeExtensions.FromParts( gender, isNpc ) );
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if( collection != null )
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{
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return true;
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}
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}
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// Check special collections given the actor.
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private static ModCollection? CollectionByAttributes( GameObject* actor )
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{
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if( !actor->IsCharacter() )
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{
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return null;
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}
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return false;
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// Only handle human models.
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var character = ( Character* )actor;
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||||
if( character->ModelCharaId >= 0 && character->ModelCharaId < ValidHumanModels.Count && ValidHumanModels[ character->ModelCharaId ] )
|
||||
{
|
||||
var race = ( SubRace )character->CustomizeData[ 4 ];
|
||||
var gender = ( Gender )( character->CustomizeData[ 1 ] + 1 );
|
||||
var isNpc = actor->ObjectKind != ( byte )ObjectKind.Player;
|
||||
|
||||
var type = CollectionTypeExtensions.FromParts( race, gender, isNpc );
|
||||
var collection = Penumbra.CollectionManager.ByType( type );
|
||||
collection ??= Penumbra.CollectionManager.ByType( CollectionTypeExtensions.FromParts( gender, isNpc ) );
|
||||
return collection;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
// Get the collection applying to the owner if it is available.
|
||||
private static ModCollection? CheckOwnedCollection( ActorIdentifier identifier, GameObject* obj )
|
||||
{
|
||||
if( identifier.Type != IdentifierType.Owned || !Penumbra.Config.UseOwnerNameForCharacterCollection )
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var owner = identifier.Kind switch
|
||||
{
|
||||
ObjectKind.BattleNpc when obj->OwnerID != 0xE0000000 => ( GameObject* )( Dalamud.Objects.SearchById( obj->OwnerID )?.Address ?? IntPtr.Zero ),
|
||||
ObjectKind.MountType when obj->ObjectIndex % 2 == 1 => ( GameObject* )Dalamud.Objects.GetObjectAddress( obj->ObjectIndex - 1 ),
|
||||
ObjectKind.Companion when obj->ObjectIndex % 2 == 1 => ( GameObject* )Dalamud.Objects.GetObjectAddress( obj->ObjectIndex - 1 ),
|
||||
( ObjectKind )15 when obj->ObjectIndex % 2 == 1 => ( GameObject* )Dalamud.Objects.GetObjectAddress( obj->ObjectIndex - 1 ), // TODO: CS Update
|
||||
_ => null,
|
||||
};
|
||||
|
||||
if( owner == null )
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var id = Penumbra.Actors.CreateIndividualUnchecked( IdentifierType.Player, identifier.PlayerName, identifier.HomeWorld, ObjectKind.None, uint.MaxValue );
|
||||
return CheckYourself( id, owner )
|
||||
?? CollectionByAttributes( owner );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Go through all ModelChara rows and return a bitfield of those that resolve to human models.
|
||||
/// </summary>
|
||||
private static BitArray GetValidHumanModels( DataManager gameData )
|
||||
{
|
||||
var sheet = gameData.GetExcelSheet< ModelChara >()!;
|
||||
var ret = new BitArray( ( int )sheet.RowCount, false );
|
||||
foreach( var (row, idx) in sheet.WithIndex().Where( p => p.Value.Type == ( byte )CharacterBase.ModelType.Human ) )
|
||||
{
|
||||
ret[ idx ] = true;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,9 +1,14 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Dalamud.Data;
|
||||
using Dalamud.Utility.Signatures;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game.Object;
|
||||
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
|
||||
using FFXIVClientStructs.FFXIV.Client.System.Resource;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
using OtterGui;
|
||||
using Penumbra.Collections;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.Interop.Loader;
|
||||
|
|
@ -24,11 +29,15 @@ public partial class PathResolver : IDisposable
|
|||
private readonly ResourceLoader _loader;
|
||||
private static readonly CutsceneCharacters Cutscenes = new();
|
||||
private static readonly DrawObjectState DrawObjects = new();
|
||||
private static readonly BitArray ValidHumanModels;
|
||||
private readonly AnimationState _animations;
|
||||
private readonly PathState _paths;
|
||||
private readonly MetaState _meta;
|
||||
private readonly MaterialState _materials;
|
||||
|
||||
static PathResolver()
|
||||
=> ValidHumanModels = GetValidHumanModels( Dalamud.GameData );
|
||||
|
||||
public unsafe PathResolver( ResourceLoader loader )
|
||||
{
|
||||
SignatureHelper.Initialise( this );
|
||||
|
|
|
|||
|
|
@ -332,7 +332,7 @@ public class Penumbra : IDalamudPlugin
|
|||
}
|
||||
|
||||
string? characterName = null;
|
||||
if( type is CollectionType.Character )
|
||||
if( type is CollectionType.Individual )
|
||||
{
|
||||
var split = collectionName.Split( '|', 2, StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries );
|
||||
if( split.Length < 2 || split[ 0 ].Length == 0 || split[ 1 ].Length == 0 )
|
||||
|
|
@ -368,7 +368,7 @@ public class Penumbra : IDalamudPlugin
|
|||
{
|
||||
CollectionManager.CreateSpecialCollection( type );
|
||||
}
|
||||
else if( type is CollectionType.Character )
|
||||
else if( type is CollectionType.Individual )
|
||||
{
|
||||
CollectionManager.CreateCharacterCollection( characterName! );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -126,7 +126,7 @@ public partial class ConfigWindow
|
|||
{
|
||||
var (name, collection) = Penumbra.CollectionManager.Individuals[ i ];
|
||||
using var id = ImRaii.PushId( i );
|
||||
DrawCollectionSelector( string.Empty, _window._inputTextWidth.X, CollectionType.Character, true, name );
|
||||
DrawCollectionSelector( string.Empty, _window._inputTextWidth.X, CollectionType.Individual, true, name );
|
||||
ImGui.SameLine();
|
||||
if( ImGuiUtil.DrawDisabledButton( FontAwesomeIcon.Trash.ToIconString(), _window._iconButtonSize, string.Empty,
|
||||
false, true ) )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue