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This sucks so hard...
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parent
07afbfb229
commit
6b1743b776
33 changed files with 852 additions and 695 deletions
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@ -38,13 +38,13 @@ public class ModFileCollection : IDisposable
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public bool Ready { get; private set; } = true;
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public void UpdateAll(Mod mod, SubMod option)
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public void UpdateAll(Mod mod, IModDataContainer option)
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{
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UpdateFiles(mod, new CancellationToken());
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UpdatePaths(mod, option, false, new CancellationToken());
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}
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public void UpdatePaths(Mod mod, SubMod option)
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public void UpdatePaths(Mod mod, IModDataContainer option)
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=> UpdatePaths(mod, option, true, new CancellationToken());
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public void Clear()
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@ -59,7 +59,7 @@ public class ModFileCollection : IDisposable
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public void ClearMissingFiles()
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=> _missing.Clear();
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public void RemoveUsedPath(SubMod option, FileRegistry? file, Utf8GamePath gamePath)
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public void RemoveUsedPath(IModDataContainer option, FileRegistry? file, Utf8GamePath gamePath)
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{
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_usedPaths.Remove(gamePath);
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if (file != null)
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@ -69,10 +69,10 @@ public class ModFileCollection : IDisposable
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}
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}
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public void RemoveUsedPath(SubMod option, FullPath file, Utf8GamePath gamePath)
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public void RemoveUsedPath(IModDataContainer option, FullPath file, Utf8GamePath gamePath)
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=> RemoveUsedPath(option, _available.FirstOrDefault(f => f.File.Equals(file)), gamePath);
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public void AddUsedPath(SubMod option, FileRegistry? file, Utf8GamePath gamePath)
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public void AddUsedPath(IModDataContainer option, FileRegistry? file, Utf8GamePath gamePath)
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{
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_usedPaths.Add(gamePath);
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if (file == null)
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@ -82,7 +82,7 @@ public class ModFileCollection : IDisposable
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file.SubModUsage.Add((option, gamePath));
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}
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public void AddUsedPath(SubMod option, FullPath file, Utf8GamePath gamePath)
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public void AddUsedPath(IModDataContainer option, FullPath file, Utf8GamePath gamePath)
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=> AddUsedPath(option, _available.FirstOrDefault(f => f.File.Equals(file)), gamePath);
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public void ChangeUsedPath(FileRegistry file, int pathIdx, Utf8GamePath gamePath)
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@ -154,14 +154,14 @@ public class ModFileCollection : IDisposable
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_usedPaths.Clear();
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}
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private void UpdatePaths(Mod mod, SubMod option, bool clearRegistries, CancellationToken tok)
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private void UpdatePaths(Mod mod, IModDataContainer option, bool clearRegistries, CancellationToken tok)
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{
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tok.ThrowIfCancellationRequested();
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ClearPaths(clearRegistries, tok);
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tok.ThrowIfCancellationRequested();
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foreach (var subMod in mod.AllSubMods)
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foreach (var subMod in mod.AllDataContainers)
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{
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foreach (var (gamePath, file) in subMod.Files)
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{
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