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Make shape names editable in models.
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parent
b48c4f440a
commit
6cba63ac98
1 changed files with 54 additions and 23 deletions
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@ -45,7 +45,6 @@ public partial class ModEditWindow
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private Utf8GamePath _customGamePath = Utf8GamePath.Empty;
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private LoadedData UpdateFile(MdlFile file, bool force, bool disabled)
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{
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var data = disabled ? _preview : _main;
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@ -89,7 +88,8 @@ public partial class ModEditWindow
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if (disabled || tab.Mdl.Version is not MdlFile.V5)
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return;
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if (!ImUtf8.ButtonEx("Update MDL Version from V5 to V6"u8, "Try using this if the bone weights of a pre-Dawntrail model seem wrong.\n\nThis is not revertible."u8,
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if (!ImUtf8.ButtonEx("Update MDL Version from V5 to V6"u8,
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"Try using this if the bone weights of a pre-Dawntrail model seem wrong.\n\nThis is not revertible."u8,
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new Vector2(-0.1f, 0), false, 0, Colors.PressEnterWarningBg))
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return;
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@ -373,6 +373,7 @@ public partial class ModEditWindow
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tab.Mdl.Materials = materials.AddItem(_modelNewMaterial);
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_modelNewMaterial = string.Empty;
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}
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ImGui.TableNextColumn();
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if (!validName && _modelNewMaterial.Length > 0)
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DrawInvalidMaterialMarker();
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@ -430,7 +431,9 @@ public partial class ModEditWindow
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private static void DrawInvalidMaterialMarker()
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{
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using (ImRaii.PushFont(UiBuilder.IconFont))
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{
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ImGuiUtil.TextColored(0xFF0000FF, FontAwesomeIcon.TimesCircle.ToIconString());
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}
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ImGuiUtil.HoverTooltip(
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"Materials must be either relative (e.g. \"/filename.mtrl\")\n"
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@ -590,6 +593,7 @@ public partial class ModEditWindow
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if (!header)
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return false;
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var ret = false;
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using (var table = ImRaii.Table("##data", 2, ImGuiTableFlags.SizingFixedFit))
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{
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if (table)
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@ -650,22 +654,49 @@ public partial class ModEditWindow
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using (var attributes = ImRaii.TreeNode("Attributes", ImGuiTreeNodeFlags.DefaultOpen))
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{
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if (attributes)
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foreach (var attribute in data.LastFile.Attributes)
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ImRaii.TreeNode(attribute, ImGuiTreeNodeFlags.Leaf).Dispose();
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for (var i = 0; i < data.LastFile.Attributes.Length; ++i)
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{
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using var id = ImUtf8.PushId(i);
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ref var attribute = ref data.LastFile.Attributes[i];
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var name = attribute;
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if (ImUtf8.InputText("##attribute"u8, ref name, "Attribute Name..."u8) && name.Length > 0 && name != attribute)
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{
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attribute = name;
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ret = true;
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}
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}
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}
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using (var bones = ImRaii.TreeNode("Bones", ImGuiTreeNodeFlags.DefaultOpen))
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{
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if (bones)
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foreach (var bone in data.LastFile.Bones)
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ImRaii.TreeNode(bone, ImGuiTreeNodeFlags.Leaf).Dispose();
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for (var i = 0; i < data.LastFile.Bones.Length; ++i)
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{
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using var id = ImUtf8.PushId(i);
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ref var bone = ref data.LastFile.Bones[i];
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var name = bone;
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if (ImUtf8.InputText("##bone"u8, ref name, "Bone Name..."u8) && name.Length > 0 && name != bone)
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{
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bone = name;
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ret = true;
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}
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}
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}
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using (var shapes = ImRaii.TreeNode("Shapes", ImGuiTreeNodeFlags.DefaultOpen))
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{
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if (shapes)
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foreach (var shape in data.LastFile.Shapes)
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ImRaii.TreeNode(shape.ShapeName, ImGuiTreeNodeFlags.Leaf).Dispose();
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for (var i = 0; i < data.LastFile.Shapes.Length; ++i)
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{
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using var id = ImUtf8.PushId(i);
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ref var shape = ref data.LastFile.Shapes[i];
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var name = shape.ShapeName;
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if (ImUtf8.InputText("##shape"u8, ref name, "Shape Name..."u8) && name.Length > 0 && name != shape.ShapeName)
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{
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shape.ShapeName = name;
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ret = true;
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}
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}
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}
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if (data.LastFile.RemainingData.Length > 0)
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@ -675,7 +706,7 @@ public partial class ModEditWindow
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Widget.DrawHexViewer(data.LastFile.RemainingData);
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}
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return false;
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return ret;
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}
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private static bool GetFirstModel(IEnumerable<string> files, [NotNullWhen(true)] out string? file)
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