mirror of
https://github.com/xivdev/Penumbra.git
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Make recapitalizing internal mod folders possible without changing behaviour otherwise.
This commit is contained in:
parent
7e7e74a534
commit
6df82fdf18
3 changed files with 227 additions and 220 deletions
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@ -1,260 +1,261 @@
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using System;
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using System.Linq;
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using Penumbra.Mod;
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using Penumbra.Util;
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namespace Penumbra.Mods
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namespace Penumbra.Mods;
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public delegate void OnModFileSystemChange();
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public static partial class ModFileSystem
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{
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public delegate void OnModFileSystemChange();
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// The root folder that should be used as the base for all structured mods.
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public static ModFolder Root = ModFolder.CreateRoot();
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public static partial class ModFileSystem
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// Gets invoked every time the file system changes.
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public static event OnModFileSystemChange? ModFileSystemChanged;
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internal static void InvokeChange()
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=> ModFileSystemChanged?.Invoke();
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// Find a specific mod folder by its path from Root.
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// Returns true if the folder was found, and false if not.
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// The out parameter will contain the furthest existing folder.
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public static bool Find( string path, out ModFolder folder )
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{
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// The root folder that should be used as the base for all structured mods.
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public static ModFolder Root = ModFolder.CreateRoot();
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// Gets invoked every time the file system changes.
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public static event OnModFileSystemChange? ModFileSystemChanged;
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internal static void InvokeChange()
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=> ModFileSystemChanged?.Invoke();
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// Find a specific mod folder by its path from Root.
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// Returns true if the folder was found, and false if not.
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// The out parameter will contain the furthest existing folder.
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public static bool Find( string path, out ModFolder folder )
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var split = path.Split( new[] { '/' }, StringSplitOptions.RemoveEmptyEntries );
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folder = Root;
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foreach( var part in split )
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{
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var split = path.Split( new[] { '/' }, StringSplitOptions.RemoveEmptyEntries );
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folder = Root;
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foreach( var part in split )
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if( !folder.FindSubFolder( part, out folder ) )
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{
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if( !folder.FindSubFolder( part, out folder ) )
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{
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return false;
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}
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return false;
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}
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}
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return true;
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}
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// Rename the SortOrderName of a single mod. Slashes are replaced by Backslashes.
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// Saves and returns true if anything changed.
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public static bool Rename( this ModData mod, string newName )
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{
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if( RenameNoSave( mod, newName ) )
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{
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SaveMod( mod );
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return true;
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}
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// Rename the SortOrderName of a single mod. Slashes are replaced by Backslashes.
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// Saves and returns true if anything changed.
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public static bool Rename( this ModData mod, string newName )
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{
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if( RenameNoSave( mod, newName ) )
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{
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SaveMod( mod );
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return true;
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}
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return false;
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}
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return false;
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// Rename the target folder, merging it and its subfolders if the new name already exists.
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// Saves all mods manipulated thus, and returns true if anything changed.
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public static bool Rename( this ModFolder target, string newName )
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{
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if( RenameNoSave( target, newName ) )
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{
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SaveModChildren( target );
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return true;
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}
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// Rename the target folder, merging it and its subfolders if the new name already exists.
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// Saves all mods manipulated thus, and returns true if anything changed.
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public static bool Rename( this ModFolder target, string newName )
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{
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if( RenameNoSave( target, newName ) )
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{
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SaveModChildren( target );
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return true;
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}
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return false;
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}
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return false;
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// Move a single mod to the target folder.
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// Returns true and saves if anything changed.
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public static bool Move( this ModData mod, ModFolder target )
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{
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if( MoveNoSave( mod, target ) )
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{
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SaveMod( mod );
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return true;
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}
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// Move a single mod to the target folder.
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// Returns true and saves if anything changed.
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public static bool Move( this ModData mod, ModFolder target )
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{
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if( MoveNoSave( mod, target ) )
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{
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SaveMod( mod );
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return true;
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}
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return false;
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}
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return false;
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// Move a mod to the filesystem location specified by sortOrder and rename its SortOrderName.
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// Creates all necessary Subfolders.
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public static void Move( this ModData mod, string sortOrder )
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{
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var split = sortOrder.Split( new[] { '/' }, StringSplitOptions.RemoveEmptyEntries );
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var folder = Root;
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for( var i = 0; i < split.Length - 1; ++i )
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{
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folder = folder.FindOrCreateSubFolder( split[ i ] ).Item1;
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}
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// Move a mod to the filesystem location specified by sortOrder and rename its SortOrderName.
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// Creates all necessary Subfolders.
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public static void Move( this ModData mod, string sortOrder )
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if( MoveNoSave( mod, folder ) | RenameNoSave( mod, split.Last() ) )
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{
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var split = sortOrder.Split( new[] { '/' }, StringSplitOptions.RemoveEmptyEntries );
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var folder = Root;
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for( var i = 0; i < split.Length - 1; ++i )
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{
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folder = folder.FindOrCreateSubFolder( split[ i ] ).Item1;
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}
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if( MoveNoSave( mod, folder ) | RenameNoSave( mod, split.Last() ) )
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{
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SaveMod( mod );
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}
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}
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// Moves folder to target.
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// If an identically named subfolder of target already exists, merges instead.
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// Root is not movable.
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public static bool Move( this ModFolder folder, ModFolder target )
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{
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if( MoveNoSave( folder, target ) )
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{
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SaveModChildren( target );
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return true;
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}
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return false;
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}
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// Merge source with target, moving all direct mod children of source to target,
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// and moving all subfolders of source to target, or merging them with targets subfolders if they exist.
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// Returns true and saves if anything changed.
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public static bool Merge( this ModFolder source, ModFolder target )
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{
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if( MergeNoSave( source, target ) )
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{
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SaveModChildren( target );
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return true;
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}
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return false;
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SaveMod( mod );
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}
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}
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// Internal stuff.
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public static partial class ModFileSystem
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// Moves folder to target.
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// If an identically named subfolder of target already exists, merges instead.
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// Root is not movable.
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public static bool Move( this ModFolder folder, ModFolder target )
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{
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// Reset all sort orders for all descendants of the given folder.
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// Assumes that it is not called on Root, and thus does not remove unnecessary SortOrder entries.
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private static void SaveModChildren( ModFolder target )
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if( MoveNoSave( folder, target ) )
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{
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foreach( var mod in target.AllMods( true ) )
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{
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Penumbra.Config.ModSortOrder[ mod.BasePath.Name ] = mod.SortOrder.FullName;
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}
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Penumbra.Config.Save();
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InvokeChange();
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}
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// Sets and saves the sort order of a single mod, removing the entry if it is unnecessary.
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private static void SaveMod( ModData mod )
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{
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if( ReferenceEquals( mod.SortOrder.ParentFolder, Root )
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&& string.Equals( mod.SortOrder.SortOrderName, mod.Meta.Name.Replace( '/', '\\' ), StringComparison.InvariantCultureIgnoreCase ) )
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{
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Penumbra.Config.ModSortOrder.Remove( mod.BasePath.Name );
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}
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else
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{
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Penumbra.Config.ModSortOrder[ mod.BasePath.Name ] = mod.SortOrder.FullName;
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}
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Penumbra.Config.Save();
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InvokeChange();
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}
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private static bool RenameNoSave( this ModFolder target, string newName )
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{
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if( ReferenceEquals( target, Root ) )
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{
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throw new InvalidOperationException( "Can not rename root." );
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}
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newName = newName.Replace( '/', '\\' );
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if( target.Name == newName )
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{
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return false;
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}
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if( target.Parent!.FindSubFolder( newName, out var preExisting ) )
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{
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MergeNoSave( target, preExisting );
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}
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else
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{
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var parent = target.Parent;
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parent.RemoveFolderIgnoreEmpty( target );
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target.Name = newName;
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parent.FindOrAddSubFolder( target );
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}
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SaveModChildren( target );
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return true;
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}
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private static bool RenameNoSave( ModData mod, string newName )
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{
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newName = newName.Replace( '/', '\\' );
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if( mod.SortOrder.SortOrderName == newName )
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{
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return false;
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}
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return false;
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}
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mod.SortOrder.ParentFolder.RemoveModIgnoreEmpty( mod );
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mod.SortOrder = new SortOrder( mod.SortOrder.ParentFolder, newName );
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mod.SortOrder.ParentFolder.AddMod( mod );
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// Merge source with target, moving all direct mod children of source to target,
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// and moving all subfolders of source to target, or merging them with targets subfolders if they exist.
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// Returns true and saves if anything changed.
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public static bool Merge( this ModFolder source, ModFolder target )
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{
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if( MergeNoSave( source, target ) )
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{
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SaveModChildren( target );
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return true;
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}
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private static bool MoveNoSave( ModData mod, ModFolder target )
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{
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var oldParent = mod.SortOrder.ParentFolder;
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if( ReferenceEquals( target, oldParent ) )
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{
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return false;
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}
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return false;
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}
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}
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oldParent.RemoveMod( mod );
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mod.SortOrder = new SortOrder( target, mod.SortOrder.SortOrderName );
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target.AddMod( mod );
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return true;
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// Internal stuff.
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public static partial class ModFileSystem
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{
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// Reset all sort orders for all descendants of the given folder.
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// Assumes that it is not called on Root, and thus does not remove unnecessary SortOrder entries.
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private static void SaveModChildren( ModFolder target )
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{
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foreach( var mod in target.AllMods( true ) )
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{
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Penumbra.Config.ModSortOrder[ mod.BasePath.Name ] = mod.SortOrder.FullName;
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}
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private static bool MergeNoSave( ModFolder source, ModFolder target )
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Penumbra.Config.Save();
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InvokeChange();
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}
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// Sets and saves the sort order of a single mod, removing the entry if it is unnecessary.
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private static void SaveMod( ModData mod )
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{
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if( ReferenceEquals( mod.SortOrder.ParentFolder, Root )
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&& string.Equals( mod.SortOrder.SortOrderName, mod.Meta.Name.Replace( '/', '\\' ), StringComparison.InvariantCultureIgnoreCase ) )
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{
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if( ReferenceEquals( source, target ) )
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{
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return false;
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}
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var any = false;
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while( source.SubFolders.Count > 0 )
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{
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any |= MoveNoSave( source.SubFolders.First(), target );
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}
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while( source.Mods.Count > 0 )
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{
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any |= MoveNoSave( source.Mods.First(), target );
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}
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source.Parent?.RemoveSubFolder( source );
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return any || source.Parent != null;
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Penumbra.Config.ModSortOrder.Remove( mod.BasePath.Name );
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}
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else
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{
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Penumbra.Config.ModSortOrder[ mod.BasePath.Name ] = mod.SortOrder.FullName;
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}
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private static bool MoveNoSave( ModFolder folder, ModFolder target )
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Penumbra.Config.Save();
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InvokeChange();
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}
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private static bool RenameNoSave( this ModFolder target, string newName )
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{
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if( ReferenceEquals( target, Root ) )
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{
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// Moving a folder into itself is not permitted.
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if( ReferenceEquals( folder, target ) )
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{
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return false;
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}
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if( ReferenceEquals( target, folder.Parent! ) )
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{
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return false;
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}
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folder.Parent!.RemoveSubFolder( folder );
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var subFolderIdx = target.FindOrAddSubFolder( folder );
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if( subFolderIdx > 0 )
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{
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var main = target.SubFolders[ subFolderIdx ];
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MergeNoSave( folder, main );
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}
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return true;
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throw new InvalidOperationException( "Can not rename root." );
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}
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newName = newName.Replace( '/', '\\' );
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if( target.Name == newName )
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{
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return false;
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}
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ModFolder.FolderComparer.CompareType = StringComparison.InvariantCulture;
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if( target.Parent!.FindSubFolder( newName, out var preExisting ) )
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{
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MergeNoSave( target, preExisting );
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ModFolder.FolderComparer.CompareType = StringComparison.InvariantCultureIgnoreCase;
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}
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else
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{
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ModFolder.FolderComparer.CompareType = StringComparison.InvariantCultureIgnoreCase;
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var parent = target.Parent;
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parent.RemoveFolderIgnoreEmpty( target );
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target.Name = newName;
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parent.FindOrAddSubFolder( target );
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}
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return true;
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}
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private static bool RenameNoSave( ModData mod, string newName )
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{
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newName = newName.Replace( '/', '\\' );
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if( mod.SortOrder.SortOrderName == newName )
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{
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return false;
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}
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mod.SortOrder.ParentFolder.RemoveModIgnoreEmpty( mod );
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mod.SortOrder = new SortOrder( mod.SortOrder.ParentFolder, newName );
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mod.SortOrder.ParentFolder.AddMod( mod );
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return true;
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}
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private static bool MoveNoSave( ModData mod, ModFolder target )
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{
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var oldParent = mod.SortOrder.ParentFolder;
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if( ReferenceEquals( target, oldParent ) )
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{
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return false;
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}
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oldParent.RemoveMod( mod );
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mod.SortOrder = new SortOrder( target, mod.SortOrder.SortOrderName );
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target.AddMod( mod );
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return true;
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}
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private static bool MergeNoSave( ModFolder source, ModFolder target )
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{
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if( ReferenceEquals( source, target ) )
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{
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return false;
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}
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var any = false;
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while( source.SubFolders.Count > 0 )
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{
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any |= MoveNoSave( source.SubFolders.First(), target );
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}
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while( source.Mods.Count > 0 )
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{
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any |= MoveNoSave( source.Mods.First(), target );
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}
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source.Parent?.RemoveSubFolder( source );
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return any || source.Parent != null;
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}
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private static bool MoveNoSave( ModFolder folder, ModFolder target )
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{
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// Moving a folder into itself is not permitted.
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if( ReferenceEquals( folder, target ) )
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{
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return false;
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}
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if( ReferenceEquals( target, folder.Parent! ) )
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{
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return false;
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}
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folder.Parent!.RemoveSubFolder( folder );
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var subFolderIdx = target.FindOrAddSubFolder( folder );
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if( subFolderIdx > 0 )
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{
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var main = target.SubFolders[ subFolderIdx ];
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MergeNoSave( folder, main );
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}
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return true;
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}
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}
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@ -148,15 +148,19 @@ namespace Penumbra.Mods
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internal class ModFolderComparer : IComparer< ModFolder >
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{
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public StringComparison CompareType = StringComparison.InvariantCultureIgnoreCase;
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// Compare only the direct folder names since this is only used inside an enumeration of subfolders of one folder.
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public int Compare( ModFolder? x, ModFolder? y )
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=> ReferenceEquals( x, y )
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? 0
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: string.Compare( x?.Name ?? string.Empty, y?.Name ?? string.Empty, StringComparison.InvariantCultureIgnoreCase );
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: string.Compare( x?.Name ?? string.Empty, y?.Name ?? string.Empty, CompareType );
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}
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internal class ModDataComparer : IComparer< ModData >
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{
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public StringComparison CompareType = StringComparison.InvariantCultureIgnoreCase;
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// Compare only the direct SortOrderNames since this is only used inside an enumeration of direct mod children of one folder.
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// Since mod SortOrderNames do not have to be unique inside a folder, also compare their BasePaths (and thus their identity) if necessary.
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public int Compare( ModData? x, ModData? y )
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@ -166,7 +170,7 @@ namespace Penumbra.Mods
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return 0;
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}
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var cmp = string.Compare( x?.SortOrder.SortOrderName, y?.SortOrder.SortOrderName, StringComparison.InvariantCultureIgnoreCase );
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var cmp = string.Compare( x?.SortOrder.SortOrderName, y?.SortOrder.SortOrderName, CompareType );
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if( cmp != 0 )
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{
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return cmp;
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@ -176,8 +180,8 @@ namespace Penumbra.Mods
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}
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}
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private static readonly ModFolderComparer FolderComparer = new();
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private static readonly ModDataComparer ModComparer = new();
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internal static readonly ModFolderComparer FolderComparer = new();
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internal static readonly ModDataComparer ModComparer = new();
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|
||||
// Get an enumerator for actually sorted objects instead of folder-first objects.
|
||||
private IEnumerable< object > GetSortedEnumerator()
|
||||
|
|
|
|||
|
|
@ -300,16 +300,18 @@ public partial class SettingsInterface
|
|||
var targetUri = new Uri( newDir.FullName );
|
||||
if( sourceUri.Equals( targetUri ) )
|
||||
{
|
||||
var tmpFolder = new DirectoryInfo(TempFile.TempFileName( dir.Parent! ).FullName);
|
||||
var tmpFolder = new DirectoryInfo( TempFile.TempFileName( dir.Parent! ).FullName );
|
||||
if( _modManager.RenameModFolder( Mod.Data, tmpFolder ) )
|
||||
{
|
||||
if( !_modManager.RenameModFolder( Mod.Data, newDir ) )
|
||||
{
|
||||
PluginLog.Error("Could not recapitalize folder after renaming, reverting rename." );
|
||||
PluginLog.Error( "Could not recapitalize folder after renaming, reverting rename." );
|
||||
_modManager.RenameModFolder( Mod.Data, dir );
|
||||
}
|
||||
|
||||
_selector.ReloadCurrentMod();
|
||||
}
|
||||
|
||||
ImGui.CloseCurrentPopup();
|
||||
}
|
||||
else
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue