Lift "shaders known" restriction for saving materials

This commit is contained in:
Exter-N 2025-09-19 03:50:28 +02:00
parent 97c8d82b33
commit 6eba80861f

View file

@ -216,7 +216,7 @@ public sealed partial class MtrlTab : IWritable, IDisposable
}
public bool Valid
=> _shadersKnown && Mtrl.Valid;
=> Mtrl.Valid; // FIXME This should be _shadersKnown && Mtrl.Valid but the algorithm for _shadersKnown is flawed as of 7.2.
public byte[] Write()
{