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Move Object Identification and Path Parsing to GameData, create initializable static Identifier in GameData.
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commit
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13 changed files with 88 additions and 35 deletions
160
Penumbra.GameData/Structs/GameObjectInfo.cs
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160
Penumbra.GameData/Structs/GameObjectInfo.cs
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using System;
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using System.Runtime.InteropServices;
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using Dalamud;
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using Penumbra.GameData.Enums;
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namespace Penumbra.GameData.Structs
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{
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[StructLayout( LayoutKind.Explicit )]
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public struct GameObjectInfo : IComparable
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{
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public static GameObjectInfo Equipment( FileType type, ushort setId, GenderRace gr = GenderRace.Unknown
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, EquipSlot slot = EquipSlot.Unknown, byte variant = 0 )
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=> new()
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{
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FileType = type,
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ObjectType = slot.IsAccessory() ? ObjectType.Accessory : ObjectType.Equipment,
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PrimaryId = setId,
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GenderRace = gr,
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Variant = variant,
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EquipSlot = slot,
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};
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public static GameObjectInfo Weapon( FileType type, ushort setId, ushort weaponId, byte variant = 0 )
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=> new()
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{
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FileType = type,
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ObjectType = ObjectType.Weapon,
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PrimaryId = setId,
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SecondaryId = weaponId,
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Variant = variant,
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};
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public static GameObjectInfo Customization( FileType type, CustomizationType customizationType, ushort id = 0
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, GenderRace gr = GenderRace.Unknown, BodySlot bodySlot = BodySlot.Unknown, byte variant = 0 )
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=> new()
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{
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FileType = type,
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ObjectType = ObjectType.Character,
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PrimaryId = id,
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GenderRace = gr,
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BodySlot = bodySlot,
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Variant = variant,
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CustomizationType = customizationType,
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};
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public static GameObjectInfo Monster( FileType type, ushort monsterId, ushort bodyId, byte variant = 0 )
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=> new()
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{
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FileType = type,
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ObjectType = ObjectType.Monster,
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PrimaryId = monsterId,
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SecondaryId = bodyId,
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Variant = variant,
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};
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public static GameObjectInfo DemiHuman( FileType type, ushort demiHumanId, ushort bodyId, EquipSlot slot = EquipSlot.Unknown,
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byte variant = 0
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)
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=> new()
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{
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FileType = type,
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ObjectType = ObjectType.DemiHuman,
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PrimaryId = demiHumanId,
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SecondaryId = bodyId,
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Variant = variant,
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EquipSlot = slot,
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};
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public static GameObjectInfo Map( FileType type, byte c1, byte c2, byte c3, byte c4, byte variant, byte suffix = 0 )
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=> new()
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{
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FileType = type,
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ObjectType = ObjectType.Map,
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MapC1 = c1,
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MapC2 = c2,
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MapC3 = c3,
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MapC4 = c4,
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MapSuffix = suffix,
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Variant = variant,
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};
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public static GameObjectInfo Icon( FileType type, uint iconId, bool hq, ClientLanguage lang = ClientLanguage.English )
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=> new()
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{
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FileType = type,
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ObjectType = ObjectType.Map,
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IconId = iconId,
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IconHq = hq,
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Language = lang,
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};
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[FieldOffset( 0 )]
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public readonly ulong Identifier;
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[FieldOffset( 0 )]
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public FileType FileType;
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[FieldOffset( 1 )]
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public ObjectType ObjectType;
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[FieldOffset( 2 )]
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public ushort PrimaryId; // Equipment, Weapon, Customization, Monster, DemiHuman
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[FieldOffset( 2 )]
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public uint IconId; // Icon
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[FieldOffset( 2 )]
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public byte MapC1; // Map
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[FieldOffset( 3 )]
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public byte MapC2; // Map
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[FieldOffset( 4 )]
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public ushort SecondaryId; // Weapon, Monster, Demihuman
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[FieldOffset( 4 )]
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public byte MapC3; // Map
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[FieldOffset( 4 )]
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private byte _genderRaceByte; // Equipment, Customization
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public GenderRace GenderRace
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{
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get => GameData.Enums.GameData.GenderRaceFromByte( _genderRaceByte );
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set => _genderRaceByte = value.ToByte();
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}
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[FieldOffset( 5 )]
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public BodySlot BodySlot; // Customization
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[FieldOffset( 5 )]
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public byte MapC4; // Map
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[FieldOffset( 6 )]
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public byte Variant; // Equipment, Weapon, Customization, Map, Monster, Demihuman
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[FieldOffset( 6 )]
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public bool IconHq; // Icon
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[FieldOffset( 7 )]
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public EquipSlot EquipSlot; // Equipment, Demihuman
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[FieldOffset( 7 )]
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public CustomizationType CustomizationType; // Customization
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[FieldOffset( 7 )]
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public ClientLanguage Language; // Icon
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[FieldOffset( 7 )]
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public byte MapSuffix;
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public override int GetHashCode()
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=> Identifier.GetHashCode();
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public int CompareTo( object? r )
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=> Identifier.CompareTo( r );
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}
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}
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