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Disable the required ShadersKnown for the time being.
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1 changed files with 2 additions and 1 deletions
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@ -691,8 +691,9 @@ public partial class ModEditWindow
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_edit._characterBaseDestructor.Unsubscribe(UnbindFromDrawObjectMaterialInstances);
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}
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// TODO Readd ShadersKnown
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public bool Valid
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=> ShadersKnown && Mtrl.Valid;
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=> (true || ShadersKnown) && Mtrl.Valid;
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public byte[] Write()
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{
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