Disable the required ShadersKnown for the time being.

This commit is contained in:
Ottermandias 2024-07-08 15:00:37 +02:00
parent f89eea721f
commit 710f39768b

View file

@ -691,8 +691,9 @@ public partial class ModEditWindow
_edit._characterBaseDestructor.Unsubscribe(UnbindFromDrawObjectMaterialInstances);
}
// TODO Readd ShadersKnown
public bool Valid
=> ShadersKnown && Mtrl.Valid;
=> (true || ShadersKnown) && Mtrl.Valid;
public byte[] Write()
{