Rewrote the Redraw function according to Aers' comment.

This commit is contained in:
Ottermandias 2021-01-28 13:37:44 +01:00
parent bea196e4b6
commit 7130848fe2

View file

@ -7,40 +7,32 @@ namespace Penumbra
{
public static class RefreshActors
{
private const int ObjectKindOffset = 0x008C;
private const int RenderModeOffset = 0x0104;
private const int RenderTaskDelay = 75;
private enum RenderMode : int
{
Draw = 0,
Unload = 2
}
private const int RenderModeOffset = 0x0104;
private const int RenderTaskPlayerDelay = 75;
private const int RenderTaskOtherDelay = 25;
private const int ModelInvisibilityFlag = 0b10;
private static async void Redraw(Actor actor)
{
var ptr = actor.Address;
var objectKindPtr = ptr + ObjectKindOffset;
var renderModePtr = ptr + RenderModeOffset;
var renderStatus = Marshal.ReadInt32(renderModePtr);
async void DrawObject()
async void DrawObject(int delay)
{
Marshal.WriteInt32(renderModePtr, (int) RenderMode.Unload);
await Task.Delay(RenderTaskDelay);
Marshal.WriteInt32(renderModePtr, (int) RenderMode.Draw);
Marshal.WriteInt32(renderModePtr, renderStatus | ModelInvisibilityFlag);
await Task.Delay(delay);
Marshal.WriteInt32(renderModePtr, renderStatus & ~ModelInvisibilityFlag);
}
if (actor.ObjectKind == Dalamud.Game.ClientState.Actors.ObjectKind.Player)
{
Marshal.WriteByte(objectKindPtr, (byte) Dalamud.Game.ClientState.Actors.ObjectKind.BattleNpc);
DrawObject();
await Task.Delay(RenderTaskDelay);
Marshal.WriteByte(objectKindPtr, (byte) Dalamud.Game.ClientState.Actors.ObjectKind.Player);
Marshal.WriteInt32(renderModePtr, (int) RenderMode.Draw);
DrawObject(RenderTaskPlayerDelay);
await Task.Delay(RenderTaskPlayerDelay);
}
else
DrawObject();
await Task.Delay(RenderTaskDelay);
DrawObject(RenderTaskOtherDelay);
}
public static void RedrawSpecific(ActorTable actors, string name)