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https://github.com/xivdev/Penumbra.git
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Fix some bugs?
This commit is contained in:
parent
9950604867
commit
7244d63e1e
4 changed files with 42 additions and 15 deletions
2
OtterGui
2
OtterGui
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@ -1 +1 @@
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Subproject commit 6969f4c05b2fab57e0dc30ae249be7c23cd81fa4
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Subproject commit d59cf50483fc81af5deb871bac76f70d42d7b8c1
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@ -3,6 +3,7 @@ using OtterGui.Classes;
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using Penumbra.Meta.Manipulations;
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using Penumbra.Mods;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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@ -127,19 +128,13 @@ public class CollectionCache : IDisposable
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{
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if (!CheckFullPath(path, fullPath))
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return;
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if (ResolvedFiles.Remove(path, out var modPath))
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ModData.RemovePath(modPath.Mod, path);
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ResolvedFiles.Add(path, new ModPath(Mod.ForcedFiles, fullPath));
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ModData.AddPath(Mod.ForcedFiles, path);
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_manager.ForceFile(this, path, fullPath);
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}
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/// <summary> Force a file resolve to be removed. </summary>
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internal void RemovePath(Utf8GamePath path)
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{
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if (ResolvedFiles.Remove(path, out var modPath))
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ModData.RemovePath(modPath.Mod, path);
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}
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=> _manager.ForceFile(this, path, FullPath.Empty);
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public void ReloadMod(IMod mod, bool addMetaChanges)
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{
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@ -153,7 +148,7 @@ public class CollectionCache : IDisposable
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var (paths, manipulations) = ModData.RemoveMod(mod);
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if (addMetaChanges)
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++_collection.ChangeCounter;
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++_collection.ChangeCounter;
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foreach (var path in paths)
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{
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@ -1,9 +1,11 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Dalamud.Game;
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using OtterGui.Classes;
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using Penumbra.Api;
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using Penumbra.Api.Enums;
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@ -13,6 +15,7 @@ using Penumbra.Meta;
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using Penumbra.Mods;
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using Penumbra.Mods.Manager;
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using Penumbra.Services;
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using Penumbra.String.Classes;
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namespace Penumbra.Collections.Cache;
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@ -27,6 +30,8 @@ public class CollectionCacheManager : IDisposable
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internal readonly MetaFileManager MetaFileManager;
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private readonly ConcurrentQueue<(CollectionCache, Utf8GamePath, FullPath)> _forcedFileQueue = new();
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private int _count;
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public int Count
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@ -48,13 +53,15 @@ public class CollectionCacheManager : IDisposable
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if (!_active.Individuals.IsLoaded)
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_active.Individuals.Loaded += CreateNecessaryCaches;
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_framework.Framework.Update += OnFramework;
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_communicator.CollectionChange.Subscribe(OnCollectionChange, CollectionChange.Priority.CollectionCacheManager);
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_communicator.ModPathChanged.Subscribe(OnModChangeAddition, ModPathChanged.Priority.CollectionCacheManagerAddition);
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_communicator.ModPathChanged.Subscribe(OnModChangeRemoval, ModPathChanged.Priority.CollectionCacheManagerRemoval);
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_communicator.TemporaryGlobalModChange.Subscribe(OnGlobalModChange, TemporaryGlobalModChange.Priority.CollectionCacheManager);
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_communicator.ModOptionChanged.Subscribe(OnModOptionChange, ModOptionChanged.Priority.CollectionCacheManager);
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_communicator.ModSettingChanged.Subscribe(OnModSettingChange, ModSettingChanged.Priority.CollectionCacheManager);
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_communicator.CollectionInheritanceChanged.Subscribe(OnCollectionInheritanceChange, CollectionInheritanceChanged.Priority.CollectionCacheManager);
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_communicator.CollectionInheritanceChanged.Subscribe(OnCollectionInheritanceChange,
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CollectionInheritanceChanged.Priority.CollectionCacheManager);
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_communicator.ModDiscoveryStarted.Subscribe(OnModDiscoveryStarted, ModDiscoveryStarted.Priority.CollectionCacheManager);
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_communicator.ModDiscoveryFinished.Subscribe(OnModDiscoveryFinished, ModDiscoveryFinished.Priority.CollectionCacheManager);
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@ -95,6 +102,9 @@ public class CollectionCacheManager : IDisposable
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=> _framework.RegisterImportant(nameof(CalculateEffectiveFileList) + collection.Name,
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() => CalculateEffectiveFileListInternal(collection));
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public void ForceFile(CollectionCache cache, Utf8GamePath path, FullPath fullPath)
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=> _forcedFileQueue.Enqueue((cache, path, fullPath));
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private void CalculateEffectiveFileListInternal(ModCollection collection)
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{
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// Skip the empty collection.
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@ -163,9 +173,14 @@ public class CollectionCacheManager : IDisposable
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else
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{
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RemoveCache(old);
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if (type is not CollectionType.Inactive && newCollection != null && newCollection.Index != 0 && CreateCache(newCollection))
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CalculateEffectiveFileList(newCollection);
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if (type is CollectionType.Default)
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if (newCollection != null)
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MetaFileManager.ApplyDefaultFiles(newCollection);
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else
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MetaFileManager.CharacterUtility.ResetAll();
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}
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}
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@ -338,4 +353,18 @@ public class CollectionCacheManager : IDisposable
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var tasks = Active.Select(c => Task.Run(() => CalculateEffectiveFileListInternal(c))).ToArray();
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Task.WaitAll(tasks);
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}
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/// <summary>
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/// Update forced files only on framework.
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/// </summary>
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private void OnFramework(Framework _)
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{
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while (_forcedFileQueue.TryDequeue(out var tuple))
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{
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if (tuple.Item1.ResolvedFiles.Remove(tuple.Item2, out var modPath))
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tuple.Item1.ModData.RemovePath(modPath.Mod, tuple.Item2);
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if (tuple.Item3.FullName.Length > 0)
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tuple.Item1.ResolvedFiles.Add(tuple.Item2, new ModPath(Mod.ForcedFiles, tuple.Item3));
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}
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}
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}
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@ -84,13 +84,16 @@ public unsafe class MetaFileManager
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: CharacterUtility.TemporarilySetResource(metaIndex, (nint)file.Data, file.Length)
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: MetaList.MetaReverter.Disabled;
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public void ApplyDefaultFiles(ModCollection collection)
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public void ApplyDefaultFiles(ModCollection? collection)
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{
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if (ActiveCollections.Default != collection || !CharacterUtility.Ready || !Config.EnableMods)
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return;
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ResidentResources.Reload();
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collection._cache?.Meta.SetFiles();
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if (collection?._cache == null)
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CharacterUtility.ResetAll();
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else
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collection._cache.Meta.SetFiles();
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}
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/// <summary>
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