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48 changed files with 4231 additions and 456 deletions
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@ -8,8 +8,9 @@ using Penumbra.GameData.Structs;
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namespace Penumbra.GameData.Data;
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internal class GamePathParser : IGamePathParser
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{
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public class GamePathParser : IGamePathParser
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{
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/// <summary> Obtain basic information about a file path. </summary>
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public GameObjectInfo GetFileInfo(string path)
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{
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path = path.ToLowerInvariant().Replace('\\', '/');
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@ -49,6 +50,8 @@ internal class GamePathParser : IGamePathParser
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};
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}
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/// <summary> Get the key of a VFX symbol. </summary>
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/// <returns>The lower-case key or an empty string if no match is found.</returns>
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public string VfxToKey(string path)
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{
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var match = GamePaths.Vfx.Tmb().Match(path);
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@ -59,25 +62,7 @@ internal class GamePathParser : IGamePathParser
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return match.Success ? match.Groups["key"].Value.ToLowerInvariant() : string.Empty;
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}
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private const string CharacterFolder = "chara";
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private const string EquipmentFolder = "equipment";
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private const string PlayerFolder = "human";
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private const string WeaponFolder = "weapon";
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private const string AccessoryFolder = "accessory";
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private const string DemiHumanFolder = "demihuman";
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private const string MonsterFolder = "monster";
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private const string CommonFolder = "common";
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private const string UiFolder = "ui";
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private const string IconFolder = "icon";
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private const string LoadingFolder = "loadingimage";
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private const string MapFolder = "map";
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private const string InterfaceFolder = "uld";
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private const string FontFolder = "font";
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private const string HousingFolder = "hou";
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private const string VfxFolder = "vfx";
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private const string WorldFolder1 = "bgcommon";
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private const string WorldFolder2 = "bg";
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/// <summary> Obtain the ObjectType from a given path.</summary>
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public ObjectType PathToObjectType(string path)
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{
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if (path.Length == 0)
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@ -125,6 +110,25 @@ internal class GamePathParser : IGamePathParser
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};
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}
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private const string CharacterFolder = "chara";
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private const string EquipmentFolder = "equipment";
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private const string PlayerFolder = "human";
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private const string WeaponFolder = "weapon";
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private const string AccessoryFolder = "accessory";
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private const string DemiHumanFolder = "demihuman";
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private const string MonsterFolder = "monster";
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private const string CommonFolder = "common";
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private const string UiFolder = "ui";
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private const string IconFolder = "icon";
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private const string LoadingFolder = "loadingimage";
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private const string MapFolder = "map";
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private const string InterfaceFolder = "uld";
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private const string FontFolder = "font";
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private const string HousingFolder = "hou";
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private const string VfxFolder = "vfx";
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private const string WorldFolder1 = "bgcommon";
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private const string WorldFolder2 = "bg";
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private (FileType, ObjectType, Match?) ParseGamePath(string path)
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{
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if (!Names.ExtensionToFileType.TryGetValue(Path.GetExtension(path), out var fileType))
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