Add keeping track of seen players to player watcher.

This commit is contained in:
Ottermandias 2021-11-16 16:03:49 +01:00
parent 906e057943
commit 743f83d12e
3 changed files with 340 additions and 333 deletions

View file

@ -3,18 +3,18 @@ using System.Collections.Generic;
using Dalamud.Game.ClientState.Objects.Types;
using Penumbra.GameData.Structs;
namespace Penumbra.PlayerWatch
{
public delegate void PlayerChange( Character actor );
namespace Penumbra.PlayerWatch;
public interface IPlayerWatcherBase : IDisposable
{
public delegate void PlayerChange( Character actor );
public interface IPlayerWatcherBase : IDisposable
{
public int Version { get; }
public bool Valid { get; }
}
}
public interface IPlayerWatcher : IPlayerWatcherBase
{
public interface IPlayerWatcher : IPlayerWatcherBase
{
public event PlayerChange? PlayerChanged;
public bool Active { get; }
@ -26,6 +26,5 @@ namespace Penumbra.PlayerWatch
public void RemovePlayerFromWatch( string playerName );
public CharacterEquipment UpdatePlayerWithoutEvent( Character actor );
public IEnumerable< (string, (uint, CharacterEquipment)[]) > WatchedPlayers();
}
public IEnumerable< (string, (ulong, CharacterEquipment)[]) > WatchedPlayers();
}

View file

@ -9,22 +9,22 @@ using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Logging;
using Penumbra.GameData.Structs;
namespace Penumbra.PlayerWatch
namespace Penumbra.PlayerWatch;
internal readonly struct WatchedPlayer
{
internal readonly struct WatchedPlayer
{
public readonly Dictionary< uint, CharacterEquipment > FoundActors;
public readonly Dictionary< ulong, CharacterEquipment > FoundActors;
public readonly HashSet< PlayerWatcher > RegisteredWatchers;
public WatchedPlayer( PlayerWatcher watcher )
{
FoundActors = new Dictionary< uint, CharacterEquipment >(4);
RegisteredWatchers = new HashSet< PlayerWatcher >{ watcher };
}
FoundActors = new Dictionary< ulong, CharacterEquipment >( 4 );
RegisteredWatchers = new HashSet< PlayerWatcher > { watcher };
}
}
internal class PlayerWatchBase : IDisposable
{
internal class PlayerWatchBase : IDisposable
{
public const int GPosePlayerIdx = 201;
public const int GPoseTableEnd = GPosePlayerIdx + 48;
private const int ObjectsPerFrame = 32;
@ -34,6 +34,7 @@ namespace Penumbra.PlayerWatch
private readonly ObjectTable _objects;
internal readonly HashSet< PlayerWatcher > RegisteredWatchers = new();
internal readonly Dictionary< string, WatchedPlayer > Equip = new();
internal HashSet< ulong > SeenActors;
private int _frameTicker;
private bool _inGPose;
private bool _enabled;
@ -44,6 +45,7 @@ namespace Penumbra.PlayerWatch
_framework = framework;
_clientState = clientState;
_objects = objects;
SeenActors = new HashSet< ulong >( _objects.Length );
}
internal void RegisterWatcher( PlayerWatcher watcher )
@ -83,14 +85,14 @@ namespace Penumbra.PlayerWatch
}
}
private static uint GetId( GameObject actor )
=> actor.ObjectId ^ actor.OwnerId;
private static ulong GetId( GameObject actor )
=> actor.ObjectId | ( ( ulong )actor.OwnerId << 32 );
internal CharacterEquipment UpdatePlayerWithoutEvent( Character actor )
{
var name = actor.Name.ToString();
var equipment = new CharacterEquipment( actor );
if (Equip.TryGetValue( name, out var watched ))
if( Equip.TryGetValue( name, out var watched ) )
{
watched.FoundActors[ GetId( actor ) ] = equipment;
}
@ -242,6 +244,12 @@ namespace Penumbra.PlayerWatch
else if( _frameTicker == _objects.Length - 1 )
{
_frameTicker = 0;
foreach( var (_, equip) in Equip.Values.SelectMany( d => d.FoundActors.Where( p => !SeenActors.Contains( p.Key ) ) ) )
{
equip.Clear();
}
SeenActors.Clear();
}
else
{
@ -292,14 +300,15 @@ namespace Penumbra.PlayerWatch
}
var id = GetId( character );
PluginLog.Verbose( "Comparing Gear for {PlayerName} ({Id}) at {Address}...", character.Name, id, character.Address);
SeenActors.Add( id );
PluginLog.Verbose( "Comparing Gear for {PlayerName} ({Id}) at {Address}...", character.Name, id, character.Address );
if( !watch.FoundActors.TryGetValue( id, out var equip ) )
{
equip = new CharacterEquipment( character );
watch.FoundActors[ id ] = equip;
TriggerEvents( watch.RegisteredWatchers, character );
}
else if (!equip.CompareAndUpdate( character ))
else if( !equip.CompareAndUpdate( character ) )
{
TriggerEvents( watch.RegisteredWatchers, character );
}
@ -307,5 +316,4 @@ namespace Penumbra.PlayerWatch
break; // Only one comparison per frame.
}
}
}
}

View file

@ -7,11 +7,12 @@ using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.Types;
using Penumbra.GameData.Structs;
namespace Penumbra.PlayerWatch
namespace Penumbra.PlayerWatch;
public class PlayerWatcher : IPlayerWatcher
{
public class PlayerWatcher : IPlayerWatcher
{
public int Version { get; } = 2;
public int Version
=> 3;
private static PlayerWatchBase? _playerWatch;
@ -86,18 +87,17 @@ namespace Penumbra.PlayerWatch
return _playerWatch!.UpdatePlayerWithoutEvent( actor );
}
public IEnumerable< (string, (uint, CharacterEquipment)[]) > WatchedPlayers()
public IEnumerable< (string, (ulong, CharacterEquipment)[]) > WatchedPlayers()
{
CheckValidity();
return _playerWatch!.Equip
.Where( kvp => kvp.Value.RegisteredWatchers.Contains( this ) )
.Select( kvp => ( kvp.Key, kvp.Value.FoundActors.Select( kvp2 => ( kvp2.Key, kvp2.Value ) ).ToArray() ) );
}
}
}
public static class PlayerWatchFactory
{
public static class PlayerWatchFactory
{
public static IPlayerWatcher Create( Framework framework, ClientState clientState, ObjectTable objects )
=> new PlayerWatcher( framework, clientState, objects );
}
}