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Fix some warnings.
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parent
b51ced8cfb
commit
78aff2b9dc
3 changed files with 8 additions and 8 deletions
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@ -250,7 +250,7 @@ public sealed partial class ActorManager : IDisposable
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private unsafe bool SearchPlayerCustomize(Character* character, int idx, out ActorIdentifier id)
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{
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var other = (Character*)_objects.GetObjectAddress(idx);
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if (other == null || !CustomizeData.ScreenActorEquals((CustomizeData*)character->CustomizeData, (CustomizeData*)other->CustomizeData))
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if (other == null || !CustomizeData.ScreenActorEquals((CustomizeData*)character->DrawData.CustomizeData.Data, (CustomizeData*)other->DrawData.CustomizeData.Data))
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{
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id = ActorIdentifier.Invalid;
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return false;
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@ -271,8 +271,8 @@ public sealed partial class ActorManager : IDisposable
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{
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static bool Compare(Character* a, Character* b)
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{
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var data1 = (CustomizeData*)a->CustomizeData;
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var data2 = (CustomizeData*)b->CustomizeData;
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var data1 = (CustomizeData*)a->DrawData.CustomizeData.Data;
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var data2 = (CustomizeData*)b->DrawData.CustomizeData.Data;
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var equals = CustomizeData.ScreenActorEquals(data1, data2);
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return equals;
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}
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@ -216,13 +216,13 @@ public unsafe class CollectionResolver
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if (!IsModelHuman((uint)character->ModelCharaId))
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return null;
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if (character->CustomizeData[0] == 0)
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if (character->DrawData.CustomizeData[0] == 0)
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{
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notYetReady = true;
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return null;
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}
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var bodyType = character->CustomizeData[2];
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var bodyType = character->DrawData.CustomizeData[2];
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var collection = bodyType switch
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{
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3 => _collectionManager.Active.ByType(CollectionType.NonPlayerElderly),
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@ -232,8 +232,8 @@ public unsafe class CollectionResolver
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if (collection != null)
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return collection;
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var race = (SubRace)character->CustomizeData[4];
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var gender = (Gender)(character->CustomizeData[1] + 1);
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var race = (SubRace)character->DrawData.CustomizeData[4];
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var gender = (Gender)(character->DrawData.CustomizeData[1] + 1);
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var isNpc = actor->ObjectKind != (byte)ObjectKind.Player;
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var type = CollectionTypeExtensions.FromParts(race, gender, isNpc);
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@ -35,7 +35,7 @@ public class ResourceTree
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{
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var character = (Character*)SourceAddress;
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var model = (CharacterBase*)character->GameObject.GetDrawObject();
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var equipment = new ReadOnlySpan<CharacterArmor>(character->EquipSlotData, 10);
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var equipment = new ReadOnlySpan<CharacterArmor>(&character->DrawData.Head, 10);
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// var customize = new ReadOnlySpan<byte>( character->CustomizeData, 26 );
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ModelId = character->ModelCharaId;
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CustomizeData = character->DrawData.CustomizeData;
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