PathResolving: Better function signatures? (names + types + TMB param count + dedupe)

This commit is contained in:
Exter-N 2023-11-02 21:01:40 +01:00 committed by Ottermandias
parent 69a4e2b52e
commit 79c43fe7b1
2 changed files with 71 additions and 106 deletions

View file

@ -42,7 +42,7 @@ public unsafe class PathState : IDisposable
MetaState = metaState;
CharacterUtility = characterUtility;
_human = new ResolvePathHooks(interop, this, _humanVTable, ResolvePathHooks.Type.Human);
_weapon = new ResolvePathHooks(interop, this, _weaponVTable, ResolvePathHooks.Type.Weapon);
_weapon = new ResolvePathHooks(interop, this, _weaponVTable, ResolvePathHooks.Type.Other);
_demiHuman = new ResolvePathHooks(interop, this, _demiHumanVTable, ResolvePathHooks.Type.Other);
_monster = new ResolvePathHooks(interop, this, _monsterVTable, ResolvePathHooks.Type.Other);
_human.Enable();

View file

@ -12,45 +12,47 @@ public unsafe class ResolvePathHooks : IDisposable
public enum Type
{
Human,
Weapon,
Other,
}
private delegate nint GeneralResolveDelegate(nint drawObject, nint path, nint unk3, uint unk4);
private delegate nint MPapResolveDelegate(nint drawObject, nint path, nint unk3, uint unk4, uint unk5);
private delegate nint MaterialResolveDelegate(nint drawObject, nint path, nint unk3, uint unk4, ulong unk5);
private delegate nint EidResolveDelegate(nint drawObject, nint path, nint unk3);
private delegate nint MPapResolveDelegate(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex, uint sId);
private delegate nint NamedResolveDelegate(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex, nint name);
private delegate nint PerSlotResolveDelegate(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex);
private delegate nint SingleResolveDelegate(nint drawObject, nint pathBuffer, nint pathBufferSize);
private delegate nint TmbResolveDelegate(nint drawObject, nint pathBuffer, nint pathBufferSize, nint timelineName);
// Kept separate from NamedResolveDelegate because the 5th parameter has out semantics here, instead of in.
private delegate nint VfxResolveDelegate(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex, nint unkOutParam);
private readonly Hook<GeneralResolveDelegate> _resolveDecalPathHook;
private readonly Hook<EidResolveDelegate> _resolveEidPathHook;
private readonly Hook<GeneralResolveDelegate> _resolveImcPathHook;
private readonly Hook<MPapResolveDelegate> _resolveMPapPathHook;
private readonly Hook<GeneralResolveDelegate> _resolveMdlPathHook;
private readonly Hook<MaterialResolveDelegate> _resolveMtrlPathHook;
private readonly Hook<MaterialResolveDelegate> _resolvePapPathHook;
private readonly Hook<GeneralResolveDelegate> _resolvePhybPathHook;
private readonly Hook<GeneralResolveDelegate> _resolveSklbPathHook;
private readonly Hook<GeneralResolveDelegate> _resolveSkpPathHook;
private readonly Hook<EidResolveDelegate> _resolveTmbPathHook;
private readonly Hook<MaterialResolveDelegate> _resolveVfxPathHook;
private readonly Hook<PerSlotResolveDelegate> _resolveDecalPathHook;
private readonly Hook<SingleResolveDelegate> _resolveEidPathHook;
private readonly Hook<PerSlotResolveDelegate> _resolveImcPathHook;
private readonly Hook<MPapResolveDelegate> _resolveMPapPathHook;
private readonly Hook<PerSlotResolveDelegate> _resolveMdlPathHook;
private readonly Hook<NamedResolveDelegate> _resolveMtrlPathHook;
private readonly Hook<NamedResolveDelegate> _resolvePapPathHook;
private readonly Hook<PerSlotResolveDelegate> _resolvePhybPathHook;
private readonly Hook<PerSlotResolveDelegate> _resolveSklbPathHook;
private readonly Hook<PerSlotResolveDelegate> _resolveSkpPathHook;
private readonly Hook<TmbResolveDelegate> _resolveTmbPathHook;
private readonly Hook<VfxResolveDelegate> _resolveVfxPathHook;
private readonly PathState _parent;
public ResolvePathHooks(IGameInteropProvider interop, PathState parent, nint* vTable, Type type)
{
_parent = parent;
_resolveDecalPathHook = Create<GeneralResolveDelegate>(interop, vTable[83], type, ResolveDecalWeapon, ResolveDecal);
_resolveEidPathHook = Create<EidResolveDelegate>(interop, vTable[85], type, ResolveEidWeapon, ResolveEid);
_resolveImcPathHook = Create<GeneralResolveDelegate>(interop, vTable[81], type, ResolveImcWeapon, ResolveImc);
_resolveMPapPathHook = Create<MPapResolveDelegate>(interop, vTable[79], type, ResolveMPapWeapon, ResolveMPap);
_resolveMdlPathHook = Create<GeneralResolveDelegate>(interop, vTable[73], type, ResolveMdlWeapon, ResolveMdl, ResolveMdlHuman);
_resolveMtrlPathHook = Create<MaterialResolveDelegate>(interop, vTable[82], type, ResolveMtrlWeapon, ResolveMtrl);
_resolvePapPathHook = Create<MaterialResolveDelegate>(interop, vTable[76], type, ResolvePapWeapon, ResolvePap, ResolvePapHuman);
_resolvePhybPathHook = Create<GeneralResolveDelegate>(interop, vTable[75], type, ResolvePhybWeapon, ResolvePhyb, ResolvePhybHuman);
_resolveSklbPathHook = Create<GeneralResolveDelegate>(interop, vTable[72], type, ResolveSklbWeapon, ResolveSklb, ResolveSklbHuman);
_resolveSkpPathHook = Create<GeneralResolveDelegate>(interop, vTable[74], type, ResolveSkpWeapon, ResolveSkp, ResolveSkpHuman);
_resolveTmbPathHook = Create<EidResolveDelegate>(interop, vTable[77], type, ResolveTmbWeapon, ResolveTmb);
_resolveVfxPathHook = Create<MaterialResolveDelegate>(interop, vTable[84], type, ResolveVfxWeapon, ResolveVfx);
_resolveDecalPathHook = Create<PerSlotResolveDelegate>(interop, vTable[83], ResolveDecal);
_resolveEidPathHook = Create<SingleResolveDelegate>(interop, vTable[85], ResolveEid);
_resolveImcPathHook = Create<PerSlotResolveDelegate>(interop, vTable[81], ResolveImc);
_resolveMPapPathHook = Create<MPapResolveDelegate>(interop, vTable[79], ResolveMPap);
_resolveMdlPathHook = Create<PerSlotResolveDelegate>(interop, vTable[73], type, ResolveMdl, ResolveMdlHuman);
_resolveMtrlPathHook = Create<NamedResolveDelegate>(interop, vTable[82], ResolveMtrl);
_resolvePapPathHook = Create<NamedResolveDelegate>(interop, vTable[76], type, ResolvePap, ResolvePapHuman);
_resolvePhybPathHook = Create<PerSlotResolveDelegate>(interop, vTable[75], type, ResolvePhyb, ResolvePhybHuman);
_resolveSklbPathHook = Create<PerSlotResolveDelegate>(interop, vTable[72], type, ResolveSklb, ResolveSklbHuman);
_resolveSkpPathHook = Create<PerSlotResolveDelegate>(interop, vTable[74], type, ResolveSkp, ResolveSkpHuman);
_resolveTmbPathHook = Create<TmbResolveDelegate>(interop, vTable[77], ResolveTmb);
_resolveVfxPathHook = Create<VfxResolveDelegate>(interop, vTable[84], ResolveVfx);
}
public void Enable()
@ -101,74 +103,74 @@ public unsafe class ResolvePathHooks : IDisposable
_resolveVfxPathHook.Dispose();
}
private nint ResolveDecal(nint drawObject, nint path, nint unk3, uint unk4)
=> ResolvePath(drawObject, _resolveDecalPathHook.Original(drawObject, path, unk3, unk4));
private nint ResolveDecal(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex)
=> ResolvePath(drawObject, _resolveDecalPathHook.Original(drawObject, pathBuffer, pathBufferSize, slotIndex));
private nint ResolveEid(nint drawObject, nint path, nint unk3)
=> ResolvePath(drawObject, _resolveEidPathHook.Original(drawObject, path, unk3));
private nint ResolveEid(nint drawObject, nint pathBuffer, nint pathBufferSize)
=> ResolvePath(drawObject, _resolveEidPathHook.Original(drawObject, pathBuffer, pathBufferSize));
private nint ResolveImc(nint drawObject, nint path, nint unk3, uint unk4)
=> ResolvePath(drawObject, _resolveImcPathHook.Original(drawObject, path, unk3, unk4));
private nint ResolveImc(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex)
=> ResolvePath(drawObject, _resolveImcPathHook.Original(drawObject, pathBuffer, pathBufferSize, slotIndex));
private nint ResolveMPap(nint drawObject, nint path, nint unk3, uint unk4, uint unk5)
=> ResolvePath(drawObject, _resolveMPapPathHook.Original(drawObject, path, unk3, unk4, unk5));
private nint ResolveMPap(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex, uint unkSId)
=> ResolvePath(drawObject, _resolveMPapPathHook.Original(drawObject, pathBuffer, pathBufferSize, slotIndex, unkSId));
private nint ResolveMdl(nint drawObject, nint path, nint unk3, uint modelType)
=> ResolvePath(drawObject, _resolveMdlPathHook.Original(drawObject, path, unk3, modelType));
private nint ResolveMdl(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex)
=> ResolvePath(drawObject, _resolveMdlPathHook.Original(drawObject, pathBuffer, pathBufferSize, slotIndex));
private nint ResolveMtrl(nint drawObject, nint path, nint unk3, uint unk4, ulong unk5)
=> ResolvePath(drawObject, _resolveMtrlPathHook.Original(drawObject, path, unk3, unk4, unk5));
private nint ResolveMtrl(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex, nint mtrlFileName)
=> ResolvePath(drawObject, _resolveMtrlPathHook.Original(drawObject, pathBuffer, pathBufferSize, slotIndex, mtrlFileName));
private nint ResolvePap(nint drawObject, nint path, nint unk3, uint unk4, ulong unk5)
=> ResolvePath(drawObject, _resolvePapPathHook.Original(drawObject, path, unk3, unk4, unk5));
private nint ResolvePap(nint drawObject, nint pathBuffer, nint pathBufferSize, uint unkAnimationIndex, nint animationName)
=> ResolvePath(drawObject, _resolvePapPathHook.Original(drawObject, pathBuffer, pathBufferSize, unkAnimationIndex, animationName));
private nint ResolvePhyb(nint drawObject, nint path, nint unk3, uint unk4)
=> ResolvePath(drawObject, _resolvePhybPathHook.Original(drawObject, path, unk3, unk4));
private nint ResolvePhyb(nint drawObject, nint pathBuffer, nint pathBufferSize, uint partialSkeletonIndex)
=> ResolvePath(drawObject, _resolvePhybPathHook.Original(drawObject, pathBuffer, pathBufferSize, partialSkeletonIndex));
private nint ResolveSklb(nint drawObject, nint path, nint unk3, uint unk4)
=> ResolvePath(drawObject, _resolveSklbPathHook.Original(drawObject, path, unk3, unk4));
private nint ResolveSklb(nint drawObject, nint pathBuffer, nint pathBufferSize, uint partialSkeletonIndex)
=> ResolvePath(drawObject, _resolveSklbPathHook.Original(drawObject, pathBuffer, pathBufferSize, partialSkeletonIndex));
private nint ResolveSkp(nint drawObject, nint path, nint unk3, uint unk4)
=> ResolvePath(drawObject, _resolveSkpPathHook.Original(drawObject, path, unk3, unk4));
private nint ResolveSkp(nint drawObject, nint pathBuffer, nint pathBufferSize, uint partialSkeletonIndex)
=> ResolvePath(drawObject, _resolveSkpPathHook.Original(drawObject, pathBuffer, pathBufferSize, partialSkeletonIndex));
private nint ResolveTmb(nint drawObject, nint path, nint unk3)
=> ResolvePath(drawObject, _resolveTmbPathHook.Original(drawObject, path, unk3));
private nint ResolveTmb(nint drawObject, nint pathBuffer, nint pathBufferSize, nint timelineName)
=> ResolvePath(drawObject, _resolveTmbPathHook.Original(drawObject, pathBuffer, pathBufferSize, timelineName));
private nint ResolveVfx(nint drawObject, nint path, nint unk3, uint unk4, ulong unk5)
=> ResolvePath(drawObject, _resolveVfxPathHook.Original(drawObject, path, unk3, unk4, unk5));
private nint ResolveVfx(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex, nint unkOutParam)
=> ResolvePath(drawObject, _resolveVfxPathHook.Original(drawObject, pathBuffer, pathBufferSize, slotIndex, unkOutParam));
private nint ResolveMdlHuman(nint drawObject, nint path, nint unk3, uint modelType)
private nint ResolveMdlHuman(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex)
{
var data = _parent.CollectionResolver.IdentifyCollection((DrawObject*)drawObject, true);
using var eqdp = modelType > 9
using var eqdp = slotIndex > 9
? DisposableContainer.Empty
: _parent.MetaState.ResolveEqdpData(data.ModCollection, MetaState.GetHumanGenderRace(drawObject), modelType < 5, modelType > 4);
return ResolvePath(data, _resolveMdlPathHook.Original(drawObject, path, unk3, modelType));
: _parent.MetaState.ResolveEqdpData(data.ModCollection, MetaState.GetHumanGenderRace(drawObject), slotIndex < 5, slotIndex > 4);
return ResolvePath(data, _resolveMdlPathHook.Original(drawObject, pathBuffer, pathBufferSize, slotIndex));
}
private nint ResolvePapHuman(nint drawObject, nint path, nint unk3, uint unk4, ulong unk5)
private nint ResolvePapHuman(nint drawObject, nint pathBuffer, nint pathBufferSize, uint unkAnimationIndex, nint animationName)
{
using var est = GetEstChanges(drawObject, out var data);
return ResolvePath(data, _resolvePapPathHook.Original(drawObject, path, unk3, unk4, unk5));
return ResolvePath(data, _resolvePapPathHook.Original(drawObject, pathBuffer, pathBufferSize, unkAnimationIndex, animationName));
}
private nint ResolvePhybHuman(nint drawObject, nint path, nint unk3, uint unk4)
private nint ResolvePhybHuman(nint drawObject, nint pathBuffer, nint pathBufferSize, uint partialSkeletonIndex)
{
using var est = GetEstChanges(drawObject, out var data);
return ResolvePath(data, _resolvePhybPathHook.Original(drawObject, path, unk3, unk4));
return ResolvePath(data, _resolvePhybPathHook.Original(drawObject, pathBuffer, pathBufferSize, partialSkeletonIndex));
}
private nint ResolveSklbHuman(nint drawObject, nint path, nint unk3, uint unk4)
private nint ResolveSklbHuman(nint drawObject, nint pathBuffer, nint pathBufferSize, uint partialSkeletonIndex)
{
using var est = GetEstChanges(drawObject, out var data);
return ResolvePath(data, _resolveSklbPathHook.Original(drawObject, path, unk3, unk4));
return ResolvePath(data, _resolveSklbPathHook.Original(drawObject, pathBuffer, pathBufferSize, partialSkeletonIndex));
}
private nint ResolveSkpHuman(nint drawObject, nint path, nint unk3, uint unk4)
private nint ResolveSkpHuman(nint drawObject, nint pathBuffer, nint pathBufferSize, uint partialSkeletonIndex)
{
using var est = GetEstChanges(drawObject, out var data);
return ResolvePath(data, _resolveSkpPathHook.Original(drawObject, path, unk3, unk4));
return ResolvePath(data, _resolveSkpPathHook.Original(drawObject, pathBuffer, pathBufferSize, partialSkeletonIndex));
}
private DisposableContainer GetEstChanges(nint drawObject, out ResolveData data)
@ -180,58 +182,21 @@ public unsafe class ResolvePathHooks : IDisposable
data.ModCollection.TemporarilySetEstFile(_parent.CharacterUtility, EstManipulation.EstType.Head));
}
private nint ResolveDecalWeapon(nint drawObject, nint path, nint unk3, uint unk4)
=> ResolvePath(drawObject, _resolveDecalPathHook.Original(drawObject, path, unk3, unk4));
private nint ResolveEidWeapon(nint drawObject, nint path, nint unk3)
=> ResolvePath(drawObject, _resolveEidPathHook.Original(drawObject, path, unk3));
private nint ResolveImcWeapon(nint drawObject, nint path, nint unk3, uint unk4)
=> ResolvePath(drawObject, _resolveImcPathHook.Original(drawObject, path, unk3, unk4));
private nint ResolveMPapWeapon(nint drawObject, nint path, nint unk3, uint unk4, uint unk5)
=> ResolvePath(drawObject, _resolveMPapPathHook.Original(drawObject, path, unk3, unk4, unk5));
private nint ResolveMdlWeapon(nint drawObject, nint path, nint unk3, uint modelType)
=> ResolvePath(drawObject, _resolveMdlPathHook.Original(drawObject, path, unk3, modelType));
private nint ResolveMtrlWeapon(nint drawObject, nint path, nint unk3, uint unk4, ulong unk5)
=> ResolvePath(drawObject, _resolveMtrlPathHook.Original(drawObject, path, unk3, unk4, unk5));
private nint ResolvePapWeapon(nint drawObject, nint path, nint unk3, uint unk4, ulong unk5)
=> ResolvePath(drawObject, _resolvePapPathHook.Original(drawObject, path, unk3, unk4, unk5));
private nint ResolvePhybWeapon(nint drawObject, nint path, nint unk3, uint unk4)
=> ResolvePath(drawObject, _resolvePhybPathHook.Original(drawObject, path, unk3, unk4));
private nint ResolveSklbWeapon(nint drawObject, nint path, nint unk3, uint unk4)
=> ResolvePath(drawObject, _resolveSklbPathHook.Original(drawObject, path, unk3, unk4));
private nint ResolveSkpWeapon(nint drawObject, nint path, nint unk3, uint unk4)
=> ResolvePath(drawObject, _resolveSkpPathHook.Original(drawObject, path, unk3, unk4));
private nint ResolveTmbWeapon(nint drawObject, nint path, nint unk3)
=> ResolvePath(drawObject, _resolveTmbPathHook.Original(drawObject, path, unk3));
private nint ResolveVfxWeapon(nint drawObject, nint path, nint unk3, uint unk4, ulong unk5)
=> ResolvePath(drawObject, _resolveVfxPathHook.Original(drawObject, path, unk3, unk4, unk5));
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private static Hook<T> Create<T>(IGameInteropProvider interop, nint address, Type type, T weapon, T other, T human) where T : Delegate
private static Hook<T> Create<T>(IGameInteropProvider interop, nint address, Type type, T other, T human) where T : Delegate
{
var del = type switch
{
Type.Human => human,
Type.Weapon => weapon,
_ => other,
};
return interop.HookFromAddress(address, del);
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private static Hook<T> Create<T>(IGameInteropProvider interop, nint address, Type type, T weapon, T other) where T : Delegate
=> Create(interop, address, type, weapon, other, other);
private static Hook<T> Create<T>(IGameInteropProvider interop, nint address, T del) where T : Delegate
=> interop.HookFromAddress(address, del);
// Implementation