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Rename SpecialActor -> ScreenActor, add new ScreenActors.
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27fed7860d
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5 changed files with 32 additions and 29 deletions
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@ -88,12 +88,12 @@ public sealed partial class IndividualCollections : IReadOnlyList< (string Displ
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switch( identifier.Special )
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{
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case SpecialActor.CharacterScreen when Penumbra.Config.UseCharacterCollectionInMainWindow:
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case SpecialActor.FittingRoom when Penumbra.Config.UseCharacterCollectionInTryOn:
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case SpecialActor.DyePreview when Penumbra.Config.UseCharacterCollectionInTryOn:
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case SpecialActor.Portrait when Penumbra.Config.UseCharacterCollectionsInCards:
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case ScreenActor.CharacterScreen when Penumbra.Config.UseCharacterCollectionInMainWindow:
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case ScreenActor.FittingRoom when Penumbra.Config.UseCharacterCollectionInTryOn:
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case ScreenActor.DyePreview when Penumbra.Config.UseCharacterCollectionInTryOn:
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case ScreenActor.Portrait when Penumbra.Config.UseCharacterCollectionsInCards:
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return _actorManager.GetCurrentPlayer();
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case SpecialActor.ExamineScreen:
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case ScreenActor.ExamineScreen:
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{
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identifier = _actorManager.GetInspectPlayer();
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if( identifier.IsValid )
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@ -106,7 +106,7 @@ public unsafe partial class PathResolver
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}
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var identifier = Penumbra.Actors.FromObject( gameObject, out var owner, true, false );
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if( Penumbra.Config.UseNoModsInInspect && identifier.Type == IdentifierType.Special && identifier.Special == SpecialActor.ExamineScreen )
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if( Penumbra.Config.UseNoModsInInspect && identifier.Type == IdentifierType.Special && identifier.Special == ScreenActor.ExamineScreen )
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{
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return IdentifiedCache.Set( ModCollection.Empty, identifier, gameObject );
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}
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