Path Resolver unfiddled and somewhat optimized.

This commit is contained in:
Ottermandias 2023-03-23 16:39:29 +01:00
parent b6d6993c9f
commit 7a6384bd22
24 changed files with 1976 additions and 2069 deletions

View file

@ -29,10 +29,28 @@ public class CommunicatorService : IDisposable
/// </list> </summary>
public readonly EventWrapper<ModDataChangeType, Mod, string?> ModMetaChange = new(nameof(ModMetaChange));
/// <summary> <list type="number">
/// <item>Parameter is the game object for which a draw object is created. </item>
/// <item>Parameter is the name of the applied collection. </item>
/// <item>Parameter is a pointer to the model id (an uint). </item>
/// <item>Parameter is a pointer to the customize array. </item>
/// <item>Parameter is a pointer to the equip data array. </item>
/// </list> </summary>
public readonly EventWrapper<nint, string, nint, nint, nint> CreatingCharacterBase = new(nameof(CreatingCharacterBase));
/// <summary> <list type="number">
/// <item>Parameter is the game object for which a draw object is created. </item>
/// <item>Parameter is the name of the applied collection. </item>
/// <item>Parameter is the created draw object. </item>
/// </list> </summary>
public readonly EventWrapper<nint, string, nint> CreatedCharacterBase = new(nameof(CreatedCharacterBase));
public void Dispose()
{
CollectionChange.Dispose();
TemporaryGlobalModChange.Dispose();
ModMetaChange.Dispose();
CreatingCharacterBase.Dispose();
CreatedCharacterBase.Dispose();
}
}