Fixed formatting in SqPackStream, applied null-checking, replaced user-facing asserts with throws.

This commit is contained in:
Ottermandias 2021-04-18 23:14:48 +02:00
parent 63407f775f
commit 7c56de8c81
2 changed files with 151 additions and 111 deletions

View file

@ -65,7 +65,7 @@ namespace Penumbra.Importer
}
// You can in no way rely on any file paths in TTMPs so we need to just do this, sorry
private ZipEntry FindZipEntry( ZipFile file, string fileName )
private static ZipEntry? FindZipEntry( ZipFile file, string fileName )
{
for( var i = 0; i < file.Count; i++ )
{
@ -84,7 +84,10 @@ namespace Penumbra.Importer
// write shitty zip garbage to disk
var entry = FindZipEntry( file, entryName );
Debug.Assert( entry != null, $"Could not find in mod zip: {entryName}" );
if( entry == null )
{
throw new FileNotFoundException( $"ZIP does not contain a file named {entryName}." );
}
using var s = file.GetInputStream( entry );
@ -100,7 +103,10 @@ namespace Penumbra.Importer
using var extractedModPack = new ZipFile( zfs );
var mpl = FindZipEntry( extractedModPack, "TTMPL.mpl" );
Debug.Assert( mpl != null, "Could not find mod meta in ZIP." );
if( mpl == null )
{
throw new FileNotFoundException( "ZIP does not contain a TTMPL.mpl file." );
}
var modRaw = GetStringFromZipEntry( extractedModPack, mpl, Encoding.UTF8 );

View file

@ -1,14 +1,10 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Lumina;
using Lumina.Data;
using Lumina.Data.Structs;
namespace Penumbra.Util
@ -19,12 +15,14 @@ namespace Penumbra.Util
protected BinaryReader Reader { get; set; }
public PenumbraSqPackStream( FileInfo file ) : this( file.OpenRead() ) {}
public PenumbraSqPackStream( FileInfo file )
: this( file.OpenRead() )
{ }
public PenumbraSqPackStream( Stream stream )
{
BaseStream = stream;
Reader = new BinaryReader( BaseStream );
Reader = new BinaryReader( BaseStream );
}
public SqPackHeader GetSqPackHeader()
@ -48,7 +46,7 @@ namespace Penumbra.Util
BaseStream.Position = offset;
var fileInfo = Reader.ReadStructure< SqPackFileInfo >();
var file = Activator.CreateInstance< T >();
var file = Activator.CreateInstance< T >();
// check if we need to read the extended model header or just default to the standard file header
if( fileInfo.Type == FileType.Model )
@ -59,32 +57,31 @@ namespace Penumbra.Util
file.FileInfo = new PenumbraFileInfo
{
HeaderSize = modelFileInfo.Size,
Type = modelFileInfo.Type,
BlockCount = modelFileInfo.UsedNumberOfBlocks,
HeaderSize = modelFileInfo.Size,
Type = modelFileInfo.Type,
BlockCount = modelFileInfo.UsedNumberOfBlocks,
RawFileSize = modelFileInfo.RawFileSize,
Offset = offset,
Offset = offset,
// todo: is this useful?
ModelBlock = modelFileInfo
ModelBlock = modelFileInfo,
};
}
else
{
file.FileInfo = new PenumbraFileInfo
{
HeaderSize = fileInfo.Size,
Type = fileInfo.Type,
BlockCount = fileInfo.NumberOfBlocks,
HeaderSize = fileInfo.Size,
Type = fileInfo.Type,
BlockCount = fileInfo.NumberOfBlocks,
RawFileSize = fileInfo.RawFileSize,
Offset = offset
Offset = offset,
};
}
switch( fileInfo.Type )
{
case FileType.Empty:
throw new FileNotFoundException( $"The file located at 0x{offset:x} is empty." );
case FileType.Empty: throw new FileNotFoundException( $"The file located at 0x{offset:x} is empty." );
case FileType.Standard:
ReadStandardFile( file, ms );
@ -98,16 +95,17 @@ namespace Penumbra.Util
ReadTextureFile( file, ms );
break;
default:
throw new NotImplementedException( $"File Type {(UInt32)fileInfo.Type} is not implemented." );
default: throw new NotImplementedException( $"File Type {( uint )fileInfo.Type} is not implemented." );
}
file.Data = ms.ToArray();
if( file.Data.Length != file.FileInfo.RawFileSize )
{
Debug.WriteLine( "Read data size does not match file size." );
}
file.FileStream = new MemoryStream( file.Data, false );
file.Reader = new BinaryReader( file.FileStream );
file.FileStream = new MemoryStream( file.Data, false );
file.Reader = new BinaryReader( file.FileStream );
file.FileStream.Position = 0;
file.LoadFile();
@ -117,7 +115,7 @@ namespace Penumbra.Util
private void ReadStandardFile( PenumbraFileResource resource, MemoryStream ms )
{
var blocks = Reader.ReadStructures< DatStdFileBlockInfos >( (int)resource.FileInfo.BlockCount );
var blocks = Reader.ReadStructures< DatStdFileBlockInfos >( ( int )resource.FileInfo!.BlockCount );
foreach( var block in blocks )
{
@ -128,9 +126,10 @@ namespace Penumbra.Util
ms.Position = 0;
}
private unsafe void ReadModelFile( PenumbraFileResource resource, MemoryStream ms ) {
var mdlBlock = resource.FileInfo.ModelBlock;
long baseOffset = resource.FileInfo.Offset + resource.FileInfo.HeaderSize;
private unsafe void ReadModelFile( PenumbraFileResource resource, MemoryStream ms )
{
var mdlBlock = resource.FileInfo!.ModelBlock;
var baseOffset = resource.FileInfo.Offset + resource.FileInfo.HeaderSize;
// 1/1/3/3/3 stack/runtime/vertex/egeo/index
// TODO: consider testing if this is more reliable than the Explorer method
@ -139,89 +138,111 @@ namespace Penumbra.Util
// but it seems to work fine in explorer...
int totalBlocks = mdlBlock.StackBlockNum;
totalBlocks += mdlBlock.RuntimeBlockNum;
for( int i = 0; i < 3; i++ )
for( var i = 0; i < 3; i++ )
{
totalBlocks += mdlBlock.VertexBufferBlockNum[ i ];
for( int i = 0; i < 3; i++ )
totalBlocks += mdlBlock.EdgeGeometryVertexBufferBlockNum[ i ];
for( int i = 0; i < 3; i++ )
totalBlocks += mdlBlock.IndexBufferBlockNum[ i ];
}
var compressedBlockSizes = Reader.ReadStructures< UInt16 >( totalBlocks );
int currentBlock = 0;
int stackSize;
int runtimeSize;
int[] vertexDataOffsets = new int[3];
int[] indexDataOffsets = new int[3];
int[] vertexBufferSizes = new int[3];
int[] indexBufferSizes = new int[3];
for( var i = 0; i < 3; i++ )
{
totalBlocks += mdlBlock.EdgeGeometryVertexBufferBlockNum[ i ];
}
for( var i = 0; i < 3; i++ )
{
totalBlocks += mdlBlock.IndexBufferBlockNum[ i ];
}
var compressedBlockSizes = Reader.ReadStructures< ushort >( totalBlocks );
var currentBlock = 0;
var vertexDataOffsets = new int[3];
var indexDataOffsets = new int[3];
var vertexBufferSizes = new int[3];
var indexBufferSizes = new int[3];
ms.Seek( 0x44, SeekOrigin.Begin );
Reader.Seek( baseOffset + mdlBlock.StackOffset );
long stackStart = ms.Position;
for( int i = 0; i < mdlBlock.StackBlockNum; i++ ) {
long lastPos = Reader.BaseStream.Position;
var stackStart = ms.Position;
for( var i = 0; i < mdlBlock.StackBlockNum; i++ )
{
var lastPos = Reader.BaseStream.Position;
ReadFileBlock( ms );
Reader.Seek( lastPos + compressedBlockSizes[ currentBlock ] );
currentBlock++;
}
long stackEnd = ms.Position;
stackSize = (int) ( stackEnd - stackStart );
var stackEnd = ms.Position;
var stackSize = ( int )( stackEnd - stackStart );
Reader.Seek( baseOffset + mdlBlock.RuntimeOffset );
long runtimeStart = ms.Position;
for( int i = 0; i < mdlBlock.RuntimeBlockNum; i++ ) {
long lastPos = Reader.BaseStream.Position;
var runtimeStart = ms.Position;
for( var i = 0; i < mdlBlock.RuntimeBlockNum; i++ )
{
var lastPos = Reader.BaseStream.Position;
ReadFileBlock( ms );
Reader.Seek( lastPos + compressedBlockSizes[ currentBlock ] );
currentBlock++;
}
long runtimeEnd = ms.Position;
runtimeSize = (int) ( runtimeEnd - runtimeStart );
var runtimeEnd = ms.Position;
var runtimeSize = ( int )( runtimeEnd - runtimeStart );
for( int i = 0; i < 3; i++ ) {
if( mdlBlock.VertexBufferBlockNum[ i ] != 0 ) {
int currentVertexOffset = (int) ms.Position;
for( var i = 0; i < 3; i++ )
{
if( mdlBlock.VertexBufferBlockNum[ i ] != 0 )
{
var currentVertexOffset = ( int )ms.Position;
if( i == 0 || currentVertexOffset != vertexDataOffsets[ i - 1 ] )
{
vertexDataOffsets[ i ] = currentVertexOffset;
}
else
{
vertexDataOffsets[ i ] = 0;
}
Reader.Seek( baseOffset + mdlBlock.VertexBufferOffset[ i ] );
for( int j = 0; j < mdlBlock.VertexBufferBlockNum[ i ]; j++ ) {
long lastPos = Reader.BaseStream.Position;
vertexBufferSizes[ i ] += (int) ReadFileBlock( ms );
for( var j = 0; j < mdlBlock.VertexBufferBlockNum[ i ]; j++ )
{
var lastPos = Reader.BaseStream.Position;
vertexBufferSizes[ i ] += ( int )ReadFileBlock( ms );
Reader.Seek( lastPos + compressedBlockSizes[ currentBlock ] );
currentBlock++;
}
}
if( mdlBlock.EdgeGeometryVertexBufferBlockNum[ i ] != 0 ) {
for( int j = 0; j < mdlBlock.EdgeGeometryVertexBufferBlockNum[ i ]; j++ ) {
long lastPos = Reader.BaseStream.Position;
if( mdlBlock.EdgeGeometryVertexBufferBlockNum[ i ] != 0 )
{
for( var j = 0; j < mdlBlock.EdgeGeometryVertexBufferBlockNum[ i ]; j++ )
{
var lastPos = Reader.BaseStream.Position;
ReadFileBlock( ms );
Reader.Seek( lastPos + compressedBlockSizes[ currentBlock ] );
currentBlock++;
}
}
if( mdlBlock.IndexBufferBlockNum[ i ] != 0 ) {
int currentIndexOffset = (int) ms.Position;
if( mdlBlock.IndexBufferBlockNum[ i ] != 0 )
{
var currentIndexOffset = ( int )ms.Position;
if( i == 0 || currentIndexOffset != indexDataOffsets[ i - 1 ] )
{
indexDataOffsets[ i ] = currentIndexOffset;
}
else
{
indexDataOffsets[ i ] = 0;
}
// i guess this is only needed in the vertex area, for i = 0
// Reader.Seek( baseOffset + mdlBlock.IndexBufferOffset[ i ] );
for( int j = 0; j < mdlBlock.IndexBufferBlockNum[ i ]; j++ ) {
long lastPos = Reader.BaseStream.Position;
indexBufferSizes[ i ] += (int) ReadFileBlock( ms );
for( var j = 0; j < mdlBlock.IndexBufferBlockNum[ i ]; j++ )
{
var lastPos = Reader.BaseStream.Position;
indexBufferSizes[ i ] += ( int )ReadFileBlock( ms );
Reader.Seek( lastPos + compressedBlockSizes[ currentBlock ] );
currentBlock++;
}
@ -234,33 +255,45 @@ namespace Penumbra.Util
ms.Write( BitConverter.GetBytes( runtimeSize ) );
ms.Write( BitConverter.GetBytes( mdlBlock.VertexDeclarationNum ) );
ms.Write( BitConverter.GetBytes( mdlBlock.MaterialNum ) );
for( int i = 0; i < 3; i++ )
for( var i = 0; i < 3; i++ )
{
ms.Write( BitConverter.GetBytes( vertexDataOffsets[ i ] ) );
for( int i = 0; i < 3; i++ )
}
for( var i = 0; i < 3; i++ )
{
ms.Write( BitConverter.GetBytes( indexDataOffsets[ i ] ) );
for( int i = 0; i < 3; i++ )
}
for( var i = 0; i < 3; i++ )
{
ms.Write( BitConverter.GetBytes( vertexBufferSizes[ i ] ) );
for( int i = 0; i < 3; i++ )
}
for( var i = 0; i < 3; i++ )
{
ms.Write( BitConverter.GetBytes( indexBufferSizes[ i ] ) );
ms.Write( new [] {mdlBlock.NumLods} );
}
ms.Write( new[] { mdlBlock.NumLods } );
ms.Write( BitConverter.GetBytes( mdlBlock.IndexBufferStreamingEnabled ) );
ms.Write( BitConverter.GetBytes( mdlBlock.EdgeGeometryEnabled ) );
ms.Write( new byte[] {0} );
ms.Write( new byte[] { 0 } );
}
private void ReadTextureFile( PenumbraFileResource resource, MemoryStream ms )
{
var blocks = Reader.ReadStructures< LodBlock >( (int)resource.FileInfo.BlockCount );
var blocks = Reader.ReadStructures< LodBlock >( ( int )resource.FileInfo!.BlockCount );
// if there is a mipmap header, the comp_offset
// will not be 0
uint mipMapSize = blocks[ 0 ].CompressedOffset;
var mipMapSize = blocks[ 0 ].CompressedOffset;
if( mipMapSize != 0 )
{
long originalPos = BaseStream.Position;
var originalPos = BaseStream.Position;
BaseStream.Position = resource.FileInfo.Offset + resource.FileInfo.HeaderSize;
ms.Write( Reader.ReadBytes( (int)mipMapSize ) );
ms.Write( Reader.ReadBytes( ( int )mipMapSize ) );
BaseStream.Position = originalPos;
}
@ -269,12 +302,12 @@ namespace Penumbra.Util
for( byte i = 0; i < blocks.Count; i++ )
{
// start from comp_offset
long runningBlockTotal = blocks[ i ].CompressedOffset + resource.FileInfo.Offset + resource.FileInfo.HeaderSize;
var runningBlockTotal = blocks[ i ].CompressedOffset + resource.FileInfo.Offset + resource.FileInfo.HeaderSize;
ReadFileBlock( runningBlockTotal, ms, true );
for( int j = 1; j < blocks[ i ].BlockCount; j++ )
for( var j = 1; j < blocks[ i ].BlockCount; j++ )
{
runningBlockTotal += (UInt32)Reader.ReadInt16();
runningBlockTotal += ( uint )Reader.ReadInt16();
ReadFileBlock( runningBlockTotal, ms, true );
}
@ -283,13 +316,12 @@ namespace Penumbra.Util
}
}
protected uint ReadFileBlock( MemoryStream dest, bool resetPosition = false ) {
return ReadFileBlock( Reader.BaseStream.Position, dest, resetPosition );
}
protected uint ReadFileBlock( MemoryStream dest, bool resetPosition = false )
=> ReadFileBlock( Reader.BaseStream.Position, dest, resetPosition );
protected uint ReadFileBlock( long offset, MemoryStream dest, bool resetPosition = false )
{
long originalPosition = BaseStream.Position;
var originalPosition = BaseStream.Position;
BaseStream.Position = offset;
var blockHeader = Reader.ReadStructure< DatBlockHeader >();
@ -297,11 +329,11 @@ namespace Penumbra.Util
// uncompressed block
if( blockHeader.CompressedSize == 32000 )
{
dest.Write( Reader.ReadBytes( (int)blockHeader.UncompressedSize ) );
dest.Write( Reader.ReadBytes( ( int )blockHeader.UncompressedSize ) );
return blockHeader.UncompressedSize;
}
var data = Reader.ReadBytes( (int)blockHeader.UncompressedSize );
var data = Reader.ReadBytes( ( int )blockHeader.UncompressedSize );
using( var compressedStream = new MemoryStream( data ) )
{
@ -311,7 +343,9 @@ namespace Penumbra.Util
}
if( resetPosition )
{
BaseStream.Position = originalPosition;
}
return blockHeader.UncompressedSize;
}
@ -323,10 +357,10 @@ namespace Penumbra.Util
public class PenumbraFileInfo
{
public UInt32 HeaderSize;
public uint HeaderSize;
public FileType Type;
public UInt32 RawFileSize;
public UInt32 BlockCount;
public uint RawFileSize;
public uint BlockCount;
public long Offset { get; internal set; }
@ -336,20 +370,20 @@ namespace Penumbra.Util
public class PenumbraFileResource
{
public PenumbraFileResource()
{
}
{ }
public PenumbraFileInfo FileInfo { get; internal set; }
public PenumbraFileInfo? FileInfo { get; internal set; }
public byte[] Data { get; internal set; }
public byte[] Data { get; internal set; } = new byte[0];
public Span< byte > DataSpan => Data.AsSpan();
public Span< byte > DataSpan
=> Data.AsSpan();
public MemoryStream FileStream { get; internal set; }
public MemoryStream? FileStream { get; internal set; }
public BinaryReader Reader { get; internal set; }
public BinaryReader? Reader { get; internal set; }
public ParsedFilePath FilePath { get; internal set; }
public ParsedFilePath? FilePath { get; internal set; }
/// <summary>
/// Called once the files are read out from the dats. Used to further parse the file into usable data structures.
@ -380,22 +414,22 @@ namespace Penumbra.Util
}
[StructLayout( LayoutKind.Sequential )]
struct DatBlockHeader
private struct DatBlockHeader
{
public UInt32 Size;
public UInt32 unknown1;
public UInt32 CompressedSize;
public UInt32 UncompressedSize;
public uint Size;
public uint unknown1;
public uint CompressedSize;
public uint UncompressedSize;
};
[StructLayout( LayoutKind.Sequential )]
struct LodBlock
private struct LodBlock
{
public UInt32 CompressedOffset;
public UInt32 CompressedSize;
public UInt32 DecompressedSize;
public UInt32 BlockOffset;
public UInt32 BlockCount;
public uint CompressedOffset;
public uint CompressedSize;
public uint DecompressedSize;
public uint BlockOffset;
public uint BlockCount;
}
}
}