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remove an unnecessary allocation, minor cleanup
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parent
51b7856dae
commit
7d558b6bb5
2 changed files with 15 additions and 12 deletions
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@ -111,9 +111,9 @@ namespace Penumbra.Mods
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}
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public FileInfo GetCandidateForGameFile( string resourcePath )
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public FileInfo GetCandidateForGameFile( string gameResourcePath )
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{
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var val = ResolvedFiles.TryGetValue( resourcePath.ToLowerInvariant(), out var candidate );
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var val = ResolvedFiles.TryGetValue( gameResourcePath, out var candidate );
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if( !val )
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{
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return null;
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@ -127,9 +127,16 @@ namespace Penumbra.Mods
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return candidate;
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}
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public string GetSwappedFilePath( string originalPath )
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public string GetSwappedFilePath( string gameResourcePath )
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{
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return SwappedFiles.TryGetValue( originalPath, out var swappedPath ) ? swappedPath : null;
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return SwappedFiles.TryGetValue( gameResourcePath, out var swappedPath ) ? swappedPath : null;
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}
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public string ResolveSwappedOrReplacementFilePath( string gameResourcePath )
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{
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gameResourcePath = gameResourcePath.ToLowerInvariant();
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return GetCandidateForGameFile( gameResourcePath )?.FullName ?? GetSwappedFilePath( gameResourcePath );
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}
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}
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}
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@ -158,19 +158,15 @@ namespace Penumbra
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PluginLog.Log( "[GetResourceHandler] {0}", gameFsPath );
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}
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var candidate = Plugin.ModManager.GetCandidateForGameFile( gameFsPath );
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var swappedFilePath = Plugin.ModManager.GetSwappedFilePath( gameFsPath );
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var fsPath = candidate?.FullName ?? swappedFilePath;
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var replacementPath = Plugin.ModManager.ResolveSwappedOrReplacementFilePath( gameFsPath );
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// path must be < 260 because statically defined array length :(
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if( fsPath == null || fsPath.Length >= 260 )
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if( replacementPath == null || replacementPath.Length >= 260 )
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{
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return CallOriginalHandler( isSync, pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown, isUnknown );
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}
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var cleanPath = fsPath.Replace( '\\', '/' );
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var cleanPath = replacementPath.Replace( '\\', '/' );
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var path = Encoding.ASCII.GetBytes( cleanPath );
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var bPath = stackalloc byte[path.Length + 1];
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@ -182,7 +178,7 @@ namespace Penumbra
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*pResourceHash = Crc32.Checksum;
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#if DEBUG
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PluginLog.Log( "[GetResourceHandler] resolved {GamePath} to {NewPath}", gameFsPath, fsPath );
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PluginLog.Log( "[GetResourceHandler] resolved {GamePath} to {NewPath}", gameFsPath, replacementPath );
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#endif
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return CallOriginalHandler( isSync, pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown, isUnknown );
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