The other two

This commit is contained in:
ackwell 2024-01-22 00:34:16 +11:00
parent ca393267f6
commit 8167907d91
2 changed files with 163 additions and 14 deletions

View file

@ -375,9 +375,9 @@ public class MeshExporter
{
(2, true) => typeof(VertexTexture2ColorFfxiv),
(2, false) => typeof(VertexTexture2),
(1, true) => typeof(VertexColor1Texture1),
(1, true) => typeof(VertexTexture1ColorFfxiv),
(1, false) => typeof(VertexTexture1),
(0, true) => typeof(VertexColor1),
(0, true) => typeof(VertexColorFfxiv),
(0, false) => typeof(VertexEmpty),
_ => throw new Exception("Unreachable."),
@ -390,16 +390,16 @@ public class MeshExporter
if (_materialType == typeof(VertexEmpty))
return new VertexEmpty();
if (_materialType == typeof(VertexColor1))
return new VertexColor1(ToVector4(attributes[MdlFile.VertexUsage.Color]));
if (_materialType == typeof(VertexColorFfxiv))
return new VertexColorFfxiv(ToVector4(attributes[MdlFile.VertexUsage.Color]));
if (_materialType == typeof(VertexTexture1))
return new VertexTexture1(ToVector2(attributes[MdlFile.VertexUsage.UV]));
if (_materialType == typeof(VertexColor1Texture1))
return new VertexColor1Texture1(
ToVector4(attributes[MdlFile.VertexUsage.Color]),
ToVector2(attributes[MdlFile.VertexUsage.UV])
if (_materialType == typeof(VertexTexture1ColorFfxiv))
return new VertexTexture1ColorFfxiv(
ToVector2(attributes[MdlFile.VertexUsage.UV]),
ToVector4(attributes[MdlFile.VertexUsage.Color])
);
// XIV packs two UVs into a single vec4 attribute.

View file

@ -3,24 +3,173 @@ using SharpGLTF.Schema2;
namespace Penumbra.Import.Models.Export;
/*
Yeah, look, I tried to make this file less garbage. It's a little difficult.
Realistically, it will need to stick around until transforms/mutations are built
and there's reason to overhaul the export pipeline.
*/
public struct VertexColorFfxiv : IVertexCustom
{
[VertexAttribute("_FFXIV_COLOR", EncodingType.UNSIGNED_BYTE, false)]
public Vector4 FfxivColor;
public int MaxColors => 0;
public int MaxTextCoords => 0;
private static readonly string[] CustomNames = ["_FFXIV_COLOR"];
public IEnumerable<string> CustomAttributes => CustomNames;
public VertexColorFfxiv(Vector4 ffxivColor)
{
FfxivColor = ffxivColor;
}
public void Add(in VertexMaterialDelta delta)
{
}
public VertexMaterialDelta Subtract(IVertexMaterial baseValue)
=> new VertexMaterialDelta(Vector4.Zero, Vector4.Zero, Vector2.Zero, Vector2.Zero);
public Vector2 GetTexCoord(int index)
=> throw new ArgumentOutOfRangeException(nameof(index));
public void SetTexCoord(int setIndex, Vector2 coord)
{
}
public bool TryGetCustomAttribute(string attributeName, out object? value)
{
switch (attributeName)
{
case "_FFXIV_COLOR":
value = FfxivColor;
return true;
default:
value = null;
return false;
}
}
public void SetCustomAttribute(string attributeName, object value)
{
if (attributeName == "_FFXIV_COLOR" && value is Vector4 valueVector4)
FfxivColor = valueVector4;
}
public Vector4 GetColor(int index)
=> throw new ArgumentOutOfRangeException(nameof(index));
public void SetColor(int setIndex, Vector4 color)
{
}
public void Validate()
{
var components = new[] { FfxivColor.X, FfxivColor.Y, FfxivColor.Z, FfxivColor.W };
if (components.Any(component => component < 0 || component > 1))
throw new ArgumentOutOfRangeException(nameof(FfxivColor));
}
}
public struct VertexTexture1ColorFfxiv : IVertexCustom
{
[VertexAttribute("TEXCOORD_0")]
public Vector2 TexCoord0;
[VertexAttribute("_FFXIV_COLOR", EncodingType.UNSIGNED_BYTE, false)]
public Vector4 FfxivColor;
public int MaxColors => 0;
public int MaxTextCoords => 1;
private static readonly string[] CustomNames = ["_FFXIV_COLOR"];
public IEnumerable<string> CustomAttributes => CustomNames;
public VertexTexture1ColorFfxiv(Vector2 texCoord0, Vector4 ffxivColor)
{
TexCoord0 = texCoord0;
FfxivColor = ffxivColor;
}
public void Add(in VertexMaterialDelta delta)
{
TexCoord0 += delta.TexCoord0Delta;
}
public VertexMaterialDelta Subtract(IVertexMaterial baseValue)
{
return new VertexMaterialDelta(Vector4.Zero, Vector4.Zero, TexCoord0 - baseValue.GetTexCoord(0), Vector2.Zero);
}
public Vector2 GetTexCoord(int index)
=> index switch
{
0 => TexCoord0,
_ => throw new ArgumentOutOfRangeException(nameof(index)),
};
public void SetTexCoord(int setIndex, Vector2 coord)
{
if (setIndex == 0) TexCoord0 = coord;
if (setIndex >= 1) throw new ArgumentOutOfRangeException(nameof(setIndex));
}
public bool TryGetCustomAttribute(string attributeName, out object? value)
{
switch (attributeName)
{
case "_FFXIV_COLOR":
value = FfxivColor;
return true;
default:
value = null;
return false;
}
}
public void SetCustomAttribute(string attributeName, object value)
{
if (attributeName == "_FFXIV_COLOR" && value is Vector4 valueVector4)
FfxivColor = valueVector4;
}
public Vector4 GetColor(int index)
=> throw new ArgumentOutOfRangeException(nameof(index));
public void SetColor(int setIndex, Vector4 color)
{
}
public void Validate()
{
var components = new[] { FfxivColor.X, FfxivColor.Y, FfxivColor.Z, FfxivColor.W };
if (components.Any(component => component < 0 || component > 1))
throw new ArgumentOutOfRangeException(nameof(FfxivColor));
}
}
public struct VertexTexture2ColorFfxiv : IVertexCustom
{
public const string FFXIV_COLOR = "_FFXIV_COLOR";
[VertexAttribute("TEXCOORD_0")]
public Vector2 TexCoord0;
[VertexAttribute("TEXCOORD_1")]
public Vector2 TexCoord1;
[VertexAttribute(FFXIV_COLOR, EncodingType.UNSIGNED_BYTE, false)]
[VertexAttribute("_FFXIV_COLOR", EncodingType.UNSIGNED_BYTE, false)]
public Vector4 FfxivColor;
public int MaxColors => 0;
public int MaxTextCoords => 2;
private static readonly string[] CustomNames = [FFXIV_COLOR];
private static readonly string[] CustomNames = ["_FFXIV_COLOR"];
public IEnumerable<string> CustomAttributes => CustomNames;
public VertexTexture2ColorFfxiv(Vector2 texCoord0, Vector2 texCoord1, Vector4 ffxivColor)
@ -60,7 +209,7 @@ public struct VertexTexture2ColorFfxiv : IVertexCustom
{
switch (attributeName)
{
case FFXIV_COLOR:
case "_FFXIV_COLOR":
value = FfxivColor;
return true;
@ -72,7 +221,7 @@ public struct VertexTexture2ColorFfxiv : IVertexCustom
public void SetCustomAttribute(string attributeName, object value)
{
if (attributeName == FFXIV_COLOR && value is Vector4 valueVector4)
if (attributeName == "_FFXIV_COLOR" && value is Vector4 valueVector4)
FfxivColor = valueVector4;
}