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Merge remote-tracking branch 'Exter-N/better-tex'
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commit
83574dfeb1
6 changed files with 58 additions and 19 deletions
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@ -6,7 +6,10 @@ public partial class CombinedTexture : IDisposable
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{
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AsIs,
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Bitmap,
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BC1,
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BC3,
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BC4,
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BC5,
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BC7,
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}
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@ -1,3 +1,4 @@
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using Dalamud.Interface;
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using Dalamud.Interface.Textures;
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using Dalamud.Interface.Textures.TextureWraps;
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using Dalamud.Plugin.Services;
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@ -6,15 +7,17 @@ using OtterGui.Log;
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using OtterGui.Services;
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using OtterGui.Tasks;
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using OtterTex;
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using SharpDX.Direct3D11;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Formats.Png;
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using SixLabors.ImageSharp.Formats.Tga;
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using SixLabors.ImageSharp.PixelFormats;
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using DxgiDevice = SharpDX.DXGI.Device;
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using Image = SixLabors.ImageSharp.Image;
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namespace Penumbra.Import.Textures;
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public sealed class TextureManager(IDataManager gameData, Logger logger, ITextureProvider textureProvider)
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public sealed class TextureManager(IDataManager gameData, Logger logger, ITextureProvider textureProvider, IUiBuilder uiBuilder)
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: SingleTaskQueue, IDisposable, IService
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{
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private readonly Logger _logger = logger;
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@ -201,8 +204,11 @@ public sealed class TextureManager(IDataManager gameData, Logger logger, ITextur
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rgba, width, height),
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CombinedTexture.TextureSaveType.AsIs when imageTypeBehaviour is TextureType.Dds => AddMipMaps(image.AsDds!, _mipMaps),
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CombinedTexture.TextureSaveType.Bitmap => ConvertToRgbaDds(image, _mipMaps, cancel, rgba, width, height),
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CombinedTexture.TextureSaveType.BC3 => ConvertToCompressedDds(image, _mipMaps, false, cancel, rgba, width, height),
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CombinedTexture.TextureSaveType.BC7 => ConvertToCompressedDds(image, _mipMaps, true, cancel, rgba, width, height),
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CombinedTexture.TextureSaveType.BC1 => _textures.ConvertToCompressedDds(image, _mipMaps, DXGIFormat.BC1UNorm, cancel, rgba, width, height),
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CombinedTexture.TextureSaveType.BC3 => _textures.ConvertToCompressedDds(image, _mipMaps, DXGIFormat.BC3UNorm, cancel, rgba, width, height),
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CombinedTexture.TextureSaveType.BC4 => _textures.ConvertToCompressedDds(image, _mipMaps, DXGIFormat.BC4UNorm, cancel, rgba, width, height),
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CombinedTexture.TextureSaveType.BC5 => _textures.ConvertToCompressedDds(image, _mipMaps, DXGIFormat.BC5UNorm, cancel, rgba, width, height),
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CombinedTexture.TextureSaveType.BC7 => _textures.ConvertToCompressedDds(image, _mipMaps, DXGIFormat.BC7UNorm, cancel, rgba, width, height),
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_ => throw new Exception("Wrong save type."),
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};
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@ -320,7 +326,7 @@ public sealed class TextureManager(IDataManager gameData, Logger logger, ITextur
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}
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/// <summary> Convert an existing image to a block compressed .dds. Does not create a deep copy of an existing dds of the correct format and just returns the existing one. </summary>
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public static BaseImage ConvertToCompressedDds(BaseImage input, bool mipMaps, bool bc7, CancellationToken cancel, byte[]? rgba = null,
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public BaseImage ConvertToCompressedDds(BaseImage input, bool mipMaps, DXGIFormat format, CancellationToken cancel, byte[]? rgba = null,
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int width = 0, int height = 0)
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{
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switch (input.Type.ReduceToBehaviour())
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@ -331,12 +337,12 @@ public sealed class TextureManager(IDataManager gameData, Logger logger, ITextur
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cancel.ThrowIfCancellationRequested();
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var dds = ConvertToDds(rgba, width, height).AsDds!;
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cancel.ThrowIfCancellationRequested();
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return CreateCompressed(dds, mipMaps, bc7, cancel);
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return CreateCompressed(dds, mipMaps, format, cancel);
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}
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case TextureType.Dds:
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{
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var scratch = input.AsDds!;
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return CreateCompressed(scratch, mipMaps, bc7, cancel);
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return CreateCompressed(scratch, mipMaps, format, cancel);
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}
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default: return new BaseImage();
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}
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@ -384,9 +390,8 @@ public sealed class TextureManager(IDataManager gameData, Logger logger, ITextur
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}
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/// <summary> Create a BC3 or BC7 block-compressed .dds from the input (optionally with mipmaps). Returns input (+ mipmaps) if it is already the correct format. </summary>
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public static ScratchImage CreateCompressed(ScratchImage input, bool mipMaps, bool bc7, CancellationToken cancel)
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public ScratchImage CreateCompressed(ScratchImage input, bool mipMaps, DXGIFormat format, CancellationToken cancel)
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{
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var format = bc7 ? DXGIFormat.BC7UNorm : DXGIFormat.BC3UNorm;
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if (input.Meta.Format == format)
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return input;
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@ -398,6 +403,16 @@ public sealed class TextureManager(IDataManager gameData, Logger logger, ITextur
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input = AddMipMaps(input, mipMaps);
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cancel.ThrowIfCancellationRequested();
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// See https://github.com/microsoft/DirectXTex/wiki/Compress#parameters for the format condition.
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if (format is DXGIFormat.BC6HUF16 or DXGIFormat.BC6HSF16 or DXGIFormat.BC7UNorm or DXGIFormat.BC7UNormSRGB)
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{
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var device = uiBuilder.Device;
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var dxgiDevice = device.QueryInterface<DxgiDevice>();
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using var deviceClone = new Device(dxgiDevice.Adapter, device.CreationFlags, device.FeatureLevel);
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return input.Compress(deviceClone.NativePointer, format, CompressFlags.Parallel);
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}
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return input.Compress(format, CompressFlags.BC7Quick | CompressFlags.Parallel);
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}
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@ -80,6 +80,10 @@
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<HintPath>$(DalamudLibPath)SharpDX.Direct3D11.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SharpDX.DXGI">
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<HintPath>$(DalamudLibPath)SharpDX.DXGI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="OtterTex.dll">
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<HintPath>lib\OtterTex.dll</HintPath>
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</Reference>
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@ -138,7 +138,7 @@ public partial class MtrlTab
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foreach (var constant in Mtrl.ShaderPackage.Constants)
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{
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var values = Mtrl.GetConstantValue<byte>(constant);
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if (values != null)
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if (values != [])
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SetMaterialParameter(constant.Id, 0, values);
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}
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@ -25,11 +25,17 @@ public partial class ModEditWindow
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{
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("As Is", "Save the current texture with its own format without additional conversion or compression, if possible."),
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("RGBA (Uncompressed)",
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"Save the current texture as an uncompressed BGRA bitmap. This requires the most space but technically offers the best quality."),
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("BC3 (Simple Compression)",
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"Save the current texture compressed via BC3/DXT5 compression. This offers a 4:1 compression ratio and is quick with acceptable quality."),
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("BC7 (Complex Compression)",
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"Save the current texture compressed via BC7 compression. This offers a 4:1 compression ratio and has almost indistinguishable quality, but may take a while."),
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"Save the current texture as an uncompressed BGRA bitmap.\nThis requires the most space but technically offers the best quality."),
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("BC1 (Simple Compression for Opaque RGB)",
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"Save the current texture compressed via BC1/DXT1 compression.\nThis offers a 8:1 compression ratio and is quick with acceptable quality, but only supports RGB, without Alpha.\n\nCan be used for diffuse maps and equipment textures to save extra space."),
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("BC3 (Simple Compression for RGBA)",
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"Save the current texture compressed via BC3/DXT5 compression.\nThis offers a 4:1 compression ratio and is quick with acceptable quality, and fully supports RGBA.\n\nGeneric format that can be used for most textures."),
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("BC4 (Simple Compression for Opaque Grayscale)",
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"Save the current texture compressed via BC4 compression.\nThis offers a 8:1 compression ratio and has almost indistinguishable quality, but only supports Grayscale, without Alpha.\n\nCan be used for face paints and legacy marks."),
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("BC5 (Simple Compression for Opaque RG)",
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"Save the current texture compressed via BC5 compression.\nThis offers a 4:1 compression ratio and has almost indistinguishable quality, but only supports RG, without B or Alpha.\n\nRecommended for index maps, unrecommended for normal maps."),
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("BC7 (Complex Compression for RGBA)",
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"Save the current texture compressed via BC7 compression.\nThis offers a 4:1 compression ratio and has almost indistinguishable quality, but may take a while.\n\nGeneric format that can be used for most textures."),
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};
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private void DrawInputChild(string label, Texture tex, Vector2 size, Vector2 imageSize)
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@ -134,7 +140,7 @@ public partial class ModEditWindow
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tt, !isActive || !canSaveInPlace || _center.IsLeftCopy && _currentSaveAs == (int)CombinedTexture.TextureSaveType.AsIs))
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{
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_center.SaveAs(_left.Type, _textures, _left.Path, (CombinedTexture.TextureSaveType)_currentSaveAs, _addMipMaps);
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InvokeChange(Mod, _left.Path);
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AddChangeTask(_left.Path);
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AddReloadTask(_left.Path, false);
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}
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@ -159,7 +165,7 @@ public partial class ModEditWindow
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!canConvertInPlace || _left.Format is DXGIFormat.BC7Typeless or DXGIFormat.BC7UNorm or DXGIFormat.BC7UNormSRGB))
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{
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_center.SaveAsTex(_textures, _left.Path, CombinedTexture.TextureSaveType.BC7, _left.MipMaps > 1);
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InvokeChange(Mod, _left.Path);
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AddChangeTask(_left.Path);
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AddReloadTask(_left.Path, false);
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}
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@ -169,7 +175,7 @@ public partial class ModEditWindow
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!canConvertInPlace || _left.Format is DXGIFormat.BC3Typeless or DXGIFormat.BC3UNorm or DXGIFormat.BC3UNormSRGB))
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{
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_center.SaveAsTex(_textures, _left.Path, CombinedTexture.TextureSaveType.BC3, _left.MipMaps > 1);
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InvokeChange(Mod, _left.Path);
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AddChangeTask(_left.Path);
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AddReloadTask(_left.Path, false);
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}
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@ -180,7 +186,7 @@ public partial class ModEditWindow
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|| _left.Format is DXGIFormat.B8G8R8A8UNorm or DXGIFormat.B8G8R8A8Typeless or DXGIFormat.B8G8R8A8UNormSRGB))
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{
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_center.SaveAsTex(_textures, _left.Path, CombinedTexture.TextureSaveType.Bitmap, _left.MipMaps > 1);
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InvokeChange(Mod, _left.Path);
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AddChangeTask(_left.Path);
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AddReloadTask(_left.Path, false);
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}
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}
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@ -235,7 +241,7 @@ public partial class ModEditWindow
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if (a)
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{
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_center.SaveAs(null, _textures, b, (CombinedTexture.TextureSaveType)_currentSaveAs, _addMipMaps);
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InvokeChange(Mod, b);
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AddChangeTask(b);
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if (b == _left.Path)
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AddReloadTask(_left.Path, false);
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else if (b == _right.Path)
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@ -245,6 +251,17 @@ public partial class ModEditWindow
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_forceTextureStartPath = false;
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}
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private void AddChangeTask(string path)
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{
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_center.SaveTask.ContinueWith(t =>
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{
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if (!t.IsCompletedSuccessfully)
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return;
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_framework.RunOnFrameworkThread(() => InvokeChange(Mod, path));
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}, TaskScheduler.Default);
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}
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private void AddReloadTask(string path, bool right)
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{
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_center.SaveTask.ContinueWith(t =>
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