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Add another another animation hook. I hate animations.
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c64743ee98
commit
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3 changed files with 16 additions and 3 deletions
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@ -73,6 +73,7 @@ public unsafe partial class PathResolver
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return ret;
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}
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// Unknown what exactly this is but it seems to load a bunch of paps.
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public delegate void LoadSomePap( IntPtr a1, int a2, IntPtr a3, int a4 );
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[Signature( "48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 56 41 57 48 83 EC ?? 41 8B D9 89 51" )]
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@ -93,4 +94,16 @@ public unsafe partial class PathResolver
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LoadSomePapHook!.Original( a1, a2, a3, a4 );
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_animationLoadCollection = last;
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}
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// Seems to load character actions when zoning or changing class, maybe.
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[Signature( "E8 ?? ?? ?? ?? C6 83 ?? ?? ?? ?? ?? 8B 8E", DetourName = nameof( SomeActionLoadDetour ) )]
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public Hook< CharacterBaseDestructorDelegate >? SomeActionLoadHook;
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private void SomeActionLoadDetour( IntPtr gameObject )
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{
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var last = _animationLoadCollection;
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_animationLoadCollection = IdentifyCollection( ( GameObject* )gameObject );
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SomeActionLoadHook!.Original( gameObject );
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_animationLoadCollection = last;
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}
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}
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@ -94,6 +94,7 @@ public unsafe partial class PathResolver
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CharacterBaseLoadAnimationHook?.Enable();
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LoadSomeAvfxHook?.Enable();
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LoadSomePapHook?.Enable();
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SomeActionLoadHook?.Enable();
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}
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private void DisableDataHooks()
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@ -107,6 +108,7 @@ public unsafe partial class PathResolver
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CharacterBaseLoadAnimationHook?.Disable();
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LoadSomeAvfxHook?.Disable();
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LoadSomePapHook?.Disable();
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SomeActionLoadHook?.Disable();
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}
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private void DisposeDataHooks()
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@ -119,6 +121,7 @@ public unsafe partial class PathResolver
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CharacterBaseLoadAnimationHook?.Dispose();
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LoadSomeAvfxHook?.Dispose();
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LoadSomePapHook?.Dispose();
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SomeActionLoadHook?.Dispose();
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}
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// This map links DrawObjects directly to Actors (by ObjectTable index) and their collections.
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@ -76,9 +76,6 @@ public partial class PathResolver : IDisposable
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private bool HandleAnimationFile( ResourceType type, Utf8GamePath _, [NotNullWhen(true)] out ModCollection? collection )
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{
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if( type == ResourceType.Pap && _.Path.EndsWith( '0', '1', '0', '.', 'p', 'a', 'p' ) )
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PluginLog.Information( $"PAPPITY PAP {_}" );
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if( _animationLoadCollection != null )
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{
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switch( type )
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