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https://github.com/xivdev/Penumbra.git
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Textures: Refactor resizing code
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commit
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1 changed files with 99 additions and 69 deletions
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@ -10,6 +10,7 @@ using Dalamud.Interface;
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using Penumbra.UI;
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using Penumbra.UI;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Processing;
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using SixLabors.ImageSharp.Processing;
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using System.Linq;
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namespace Penumbra.Import.Textures;
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namespace Penumbra.Import.Textures;
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@ -29,9 +30,11 @@ public partial class CombinedTexture
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private enum ResizeOp
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private enum ResizeOp
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{
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{
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None = 0,
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LeftOnly = -2,
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ToLeft = 1,
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RightOnly = -1,
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ToRight = 2,
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None = 0,
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ToLeft = 1,
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ToRight = 2,
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}
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}
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[Flags]
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[Flags]
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@ -43,6 +46,38 @@ public partial class CombinedTexture
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Alpha = 8,
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Alpha = 8,
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}
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}
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private readonly record struct RgbaPixelData(int Width, int Height, byte[] PixelData)
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{
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public static readonly RgbaPixelData Empty = new(0, 0, Array.Empty<byte>());
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public (int Width, int Height) Size
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=> (Width, Height);
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public Image<Rgba32> ToImage()
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=> Image.LoadPixelData<Rgba32>(PixelData, Width, Height);
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public RgbaPixelData Resize((int Width, int Height) size)
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{
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if (Width == size.Width && Height == size.Height)
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return this;
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var result = WithNewPixelData(size);
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using (var image = ToImage())
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{
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image.Mutate(ctx => ctx.Resize(size.Width, size.Height, KnownResamplers.Lanczos3));
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image.CopyPixelDataTo(result.PixelData);
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}
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return result;
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}
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public static RgbaPixelData WithNewPixelData((int Width, int Height) size)
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=> new(size.Width, size.Height, new byte[size.Width * size.Height * 4]);
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public static RgbaPixelData FromTexture(Texture texture)
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=> new(texture.TextureWrap!.Width, texture.TextureWrap!.Height, texture.RgbaPixels);
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}
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private Matrix4x4 _multiplierLeft = Matrix4x4.Identity;
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private Matrix4x4 _multiplierLeft = Matrix4x4.Identity;
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private Vector4 _constantLeft = Vector4.Zero;
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private Vector4 _constantLeft = Vector4.Zero;
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private Matrix4x4 _multiplierRight = Matrix4x4.Identity;
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private Matrix4x4 _multiplierRight = Matrix4x4.Identity;
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@ -53,12 +88,9 @@ public partial class CombinedTexture
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private ResizeOp _resizeOp = ResizeOp.None;
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private ResizeOp _resizeOp = ResizeOp.None;
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private Channels _copyChannels = Channels.Red | Channels.Green | Channels.Blue | Channels.Alpha;
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private Channels _copyChannels = Channels.Red | Channels.Green | Channels.Blue | Channels.Alpha;
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private int _rightWidth = 0;
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private RgbaPixelData _targetPixels = RgbaPixelData.Empty;
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private int _rightHeight = 0;
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private RgbaPixelData _leftPixels = RgbaPixelData.Empty;
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private int _targetWidth = 0;
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private RgbaPixelData _rightPixels = RgbaPixelData.Empty;
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private int _targetHeight = 0;
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private byte[] _leftPixels = Array.Empty<byte>();
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private byte[] _rightPixels = Array.Empty<byte>();
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private static readonly IReadOnlyList<string> CombineOpLabels = new string[]
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private static readonly IReadOnlyList<string> CombineOpLabels = new string[]
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{
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{
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@ -76,16 +108,16 @@ public partial class CombinedTexture
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"Replace some input channels with those from the overlay.\nUseful for Multi maps.",
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"Replace some input channels with those from the overlay.\nUseful for Multi maps.",
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};
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};
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private static (bool UsesLeft, bool UsesRight) GetCombineOpFlags(CombineOp combineOp)
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private static ResizeOp GetActualResizeOp(ResizeOp resizeOp, CombineOp combineOp)
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=> combineOp switch
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=> combineOp switch
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{
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{
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CombineOp.LeftCopy => (true, false),
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CombineOp.LeftCopy => ResizeOp.LeftOnly,
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CombineOp.LeftMultiply => (true, false),
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CombineOp.LeftMultiply => ResizeOp.LeftOnly,
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CombineOp.RightCopy => (false, true),
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CombineOp.RightCopy => ResizeOp.RightOnly,
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CombineOp.RightMultiply => (false, true),
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CombineOp.RightMultiply => ResizeOp.RightOnly,
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CombineOp.Over => (true, true),
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CombineOp.Over => resizeOp,
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CombineOp.Under => (true, true),
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CombineOp.Under => resizeOp,
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CombineOp.CopyChannels => (true, true),
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CombineOp.CopyChannels => resizeOp,
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_ => throw new ArgumentException($"Invalid combine operation {combineOp}"),
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_ => throw new ArgumentException($"Invalid combine operation {combineOp}"),
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};
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};
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@ -145,27 +177,27 @@ public partial class CombinedTexture
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}
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}
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private Vector4 DataLeft(int offset)
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private Vector4 DataLeft(int offset)
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=> CappedVector(_leftPixels, offset, _multiplierLeft, _constantLeft);
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=> CappedVector(_leftPixels.PixelData, offset, _multiplierLeft, _constantLeft);
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private Vector4 DataRight(int offset)
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private Vector4 DataRight(int offset)
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=> CappedVector(_rightPixels, offset, _multiplierRight, _constantRight);
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=> CappedVector(_rightPixels.PixelData, offset, _multiplierRight, _constantRight);
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private Vector4 DataRight(int x, int y)
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private Vector4 DataRight(int x, int y)
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{
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{
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x += _offsetX;
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x += _offsetX;
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y += _offsetY;
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y += _offsetY;
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if (x < 0 || x >= _rightWidth || y < 0 || y >= _rightHeight)
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if (x < 0 || x >= _rightPixels.Width || y < 0 || y >= _rightPixels.Height)
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return Vector4.Zero;
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return Vector4.Zero;
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var offset = (y * _rightWidth + x) * 4;
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var offset = (y * _rightPixels.Width + x) * 4;
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return CappedVector(_rightPixels, offset, _multiplierRight, _constantRight);
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return CappedVector(_rightPixels.PixelData, offset, _multiplierRight, _constantRight);
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}
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}
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private void AddPixelsMultiplied(int y, ParallelLoopState _)
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private void AddPixelsMultiplied(int y, ParallelLoopState _)
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{
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{
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for (var x = 0; x < _targetWidth; ++x)
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for (var x = 0; x < _targetPixels.Width; ++x)
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{
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{
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var offset = (_targetWidth * y + x) * 4;
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var offset = (_targetPixels.Width * y + x) * 4;
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var left = DataLeft(offset);
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var left = DataLeft(offset);
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var right = DataRight(x, y);
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var right = DataRight(x, y);
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var alpha = right.W + left.W * (1 - right.W);
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var alpha = right.W + left.W * (1 - right.W);
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@ -181,9 +213,9 @@ public partial class CombinedTexture
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private void ReverseAddPixelsMultiplied(int y, ParallelLoopState _)
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private void ReverseAddPixelsMultiplied(int y, ParallelLoopState _)
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{
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{
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for (var x = 0; x < _targetWidth; ++x)
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for (var x = 0; x < _targetPixels.Width; ++x)
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{
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{
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var offset = (_targetWidth * y + x) * 4;
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var offset = (_targetPixels.Width * y + x) * 4;
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var left = DataLeft(offset);
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var left = DataLeft(offset);
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var right = DataRight(x, y);
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var right = DataRight(x, y);
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var alpha = left.W + right.W * (1 - left.W);
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var alpha = left.W + right.W * (1 - left.W);
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@ -200,9 +232,9 @@ public partial class CombinedTexture
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private void ChannelMergePixelsMultiplied(int y, ParallelLoopState _)
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private void ChannelMergePixelsMultiplied(int y, ParallelLoopState _)
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{
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{
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var channels = _copyChannels;
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var channels = _copyChannels;
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for (var x = 0; x < _targetWidth; ++x)
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for (var x = 0; x < _targetPixels.Width; ++x)
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{
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{
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var offset = (_targetWidth * y + x) * 4;
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var offset = (_targetPixels.Width * y + x) * 4;
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var left = DataLeft(offset);
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var left = DataLeft(offset);
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var right = DataRight(x, y);
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var right = DataRight(x, y);
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var rgba = new Rgba32((channels & Channels.Red) != 0 ? right.X : left.X,
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var rgba = new Rgba32((channels & Channels.Red) != 0 ? right.X : left.X,
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@ -218,9 +250,9 @@ public partial class CombinedTexture
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private void MultiplyPixelsLeft(int y, ParallelLoopState _)
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private void MultiplyPixelsLeft(int y, ParallelLoopState _)
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{
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{
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for (var x = 0; x < _targetWidth; ++x)
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for (var x = 0; x < _targetPixels.Width; ++x)
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{
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{
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var offset = (_targetWidth * y + x) * 4;
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var offset = (_targetPixels.Width * y + x) * 4;
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var left = DataLeft(offset);
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var left = DataLeft(offset);
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var rgba = new Rgba32(left);
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var rgba = new Rgba32(left);
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_centerStorage.RgbaPixels[offset] = rgba.R;
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_centerStorage.RgbaPixels[offset] = rgba.R;
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@ -232,9 +264,9 @@ public partial class CombinedTexture
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private void MultiplyPixelsRight(int y, ParallelLoopState _)
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private void MultiplyPixelsRight(int y, ParallelLoopState _)
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{
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{
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for (var x = 0; x < _targetWidth; ++x)
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for (var x = 0; x < _targetPixels.Width; ++x)
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{
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{
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var offset = (_targetWidth * y + x) * 4;
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var offset = (_targetPixels.Width * y + x) * 4;
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var right = DataRight(offset);
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var right = DataRight(offset);
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var rgba = new Rgba32(right);
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var rgba = new Rgba32(right);
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_centerStorage.RgbaPixels[offset] = rgba.R;
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_centerStorage.RgbaPixels[offset] = rgba.R;
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@ -244,45 +276,42 @@ public partial class CombinedTexture
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}
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}
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}
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}
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private byte[] ResizePixels(byte[] rgbaPixels, int sourceWidth, int sourceHeight)
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{
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if (sourceWidth == _targetWidth && sourceHeight == _targetHeight)
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return rgbaPixels;
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var resizedPixels = new byte[_targetWidth * _targetHeight * 4];
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using (var image = Image.LoadPixelData<Rgba32>(rgbaPixels, sourceWidth, sourceHeight))
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{
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image.Mutate(ctx => ctx.Resize(_targetWidth, _targetHeight, KnownResamplers.Lanczos3));
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image.CopyPixelDataTo(resizedPixels);
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}
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return resizedPixels;
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}
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private (int Width, int Height) CombineImage()
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private (int Width, int Height) CombineImage()
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{
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{
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var combineOp = GetActualCombineOp();
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var combineOp = GetActualCombineOp();
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var (usesLeft, usesRight) = GetCombineOpFlags(combineOp);
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var resizeOp = GetActualResizeOp(_resizeOp, combineOp);
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var resizeOp = usesLeft && usesRight ? _resizeOp : ResizeOp.None;
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(_targetWidth, _targetHeight) = resizeOp switch
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var left = resizeOp != ResizeOp.RightOnly ? RgbaPixelData.FromTexture(_left) : RgbaPixelData.Empty;
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var right = resizeOp != ResizeOp.LeftOnly ? RgbaPixelData.FromTexture(_right) : RgbaPixelData.Empty;
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var targetSize = resizeOp switch
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{
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{
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ResizeOp.ToLeft => (_left.TextureWrap!.Width, _left.TextureWrap!.Height),
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ResizeOp.RightOnly => right.Size,
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ResizeOp.ToRight => (_right.TextureWrap!.Width, _right.TextureWrap!.Height),
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ResizeOp.ToRight => right.Size,
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ResizeOp.None when usesLeft => (_left.TextureWrap!.Width, _left.TextureWrap!.Height),
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_ => left.Size,
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_ => (_right.TextureWrap!.Width, _right.TextureWrap!.Height),
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};
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};
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_centerStorage.RgbaPixels = new byte[_targetWidth * _targetHeight * 4];
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_centerStorage.Type = TextureType.Bitmap;
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try
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try
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{
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{
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if (usesLeft)
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_targetPixels = RgbaPixelData.WithNewPixelData(targetSize);
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_leftPixels = ResizePixels(_left.RgbaPixels, _left.TextureWrap!.Width, _left.TextureWrap!.Height);
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if (usesRight)
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_centerStorage.RgbaPixels = _targetPixels.PixelData;
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(_rightWidth, _rightHeight, _rightPixels) = (resizeOp == ResizeOp.ToLeft)
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_centerStorage.Type = TextureType.Bitmap;
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? (_targetWidth, _targetHeight, ResizePixels(_right.RgbaPixels, _right.TextureWrap!.Width, _right.TextureWrap!.Height))
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: (_right.TextureWrap!.Width, _right.TextureWrap!.Height, _right.RgbaPixels);
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_leftPixels = resizeOp switch
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Parallel.For(0, _targetHeight, combineOp switch
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{
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ResizeOp.RightOnly => RgbaPixelData.Empty,
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_ => left.Resize(targetSize),
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};
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_rightPixels = resizeOp switch
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{
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ResizeOp.LeftOnly => RgbaPixelData.Empty,
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ResizeOp.None => right,
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_ => right.Resize(targetSize),
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};
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Parallel.For(0, _targetPixels.Height, combineOp switch
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{
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{
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CombineOp.Over => AddPixelsMultiplied,
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CombineOp.Over => AddPixelsMultiplied,
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CombineOp.Under => ReverseAddPixelsMultiplied,
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CombineOp.Under => ReverseAddPixelsMultiplied,
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@ -294,11 +323,12 @@ public partial class CombinedTexture
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}
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}
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finally
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finally
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{
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{
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_leftPixels = Array.Empty<byte>();
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_leftPixels = RgbaPixelData.Empty;
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_rightPixels = Array.Empty<byte>();
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_rightPixels = RgbaPixelData.Empty;
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_targetPixels = RgbaPixelData.Empty;
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}
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}
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return (_targetWidth, _targetHeight);
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return targetSize;
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}
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}
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private static Vector4 CappedVector(IReadOnlyList<byte> bytes, int offset, Matrix4x4 transform, Vector4 constant)
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private static Vector4 CappedVector(IReadOnlyList<byte> bytes, int offset, Matrix4x4 transform, Vector4 constant)
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@ -367,11 +397,11 @@ public partial class CombinedTexture
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}
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}
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}
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}
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var (usesLeft, usesRight) = GetCombineOpFlags(_combineOp);
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var resizeOp = GetActualResizeOp(_resizeOp, _combineOp);
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using (var dis = ImRaii.Disabled(!usesLeft || !usesRight))
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using (var dis = ImRaii.Disabled((int)resizeOp < 0))
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{
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{
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ret |= ImGuiUtil.GenericEnumCombo("Resizing Mode", 200.0f * UiHelpers.Scale, _resizeOp, out _resizeOp,
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ret |= ImGuiUtil.GenericEnumCombo("Resizing Mode", 200.0f * UiHelpers.Scale, _resizeOp, out _resizeOp,
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Enum.GetValues<ResizeOp>(), op => ResizeOpLabels[(int)op]);
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Enum.GetValues<ResizeOp>().Where(op => (int)op >= 0), op => ResizeOpLabels[(int)op]);
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}
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}
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using (var dis = ImRaii.Disabled(_combineOp != CombineOp.CopyChannels))
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using (var dis = ImRaii.Disabled(_combineOp != CombineOp.CopyChannels))
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