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Add number of subfiles to debug tab.
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parent
24fda725a2
commit
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1 changed files with 5 additions and 1 deletions
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@ -112,7 +112,7 @@ public partial class ConfigWindow
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PrintValue( "Web Server Enabled", ( _window._penumbra.WebServer != null ).ToString() );
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PrintValue( "Web Server Enabled", ( _window._penumbra.WebServer != null ).ToString() );
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}
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}
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[Conditional("DEBUG")]
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[Conditional( "DEBUG" )]
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private static void DrawPerformanceTab()
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private static void DrawPerformanceTab()
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{
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{
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ImGui.NewLine();
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ImGui.NewLine();
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@ -285,6 +285,10 @@ public partial class ConfigWindow
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ImGuiUtil.DrawTableColumn( _window._penumbra.PathResolver.CurrentAvfxData.ModCollection.Name );
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ImGuiUtil.DrawTableColumn( _window._penumbra.PathResolver.CurrentAvfxData.ModCollection.Name );
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ImGuiUtil.DrawTableColumn( $"0x{_window._penumbra.PathResolver.CurrentAvfxData.AssociatedGameObject:X}" );
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ImGuiUtil.DrawTableColumn( $"0x{_window._penumbra.PathResolver.CurrentAvfxData.AssociatedGameObject:X}" );
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ImGuiUtil.DrawTableColumn( "Current Resources" );
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ImGuiUtil.DrawTableColumn( _window._penumbra.PathResolver.SubfileCount.ToString() );
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ImGui.TableNextColumn();
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foreach( var (resource, resolve) in _window._penumbra.PathResolver.ResourceCollections )
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foreach( var (resource, resolve) in _window._penumbra.PathResolver.ResourceCollections )
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{
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{
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ImGuiUtil.DrawTableColumn( $"0x{resource:X}" );
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ImGuiUtil.DrawTableColumn( $"0x{resource:X}" );
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