Add number of subfiles to debug tab.

This commit is contained in:
Ottermandias 2023-01-22 15:17:08 +01:00
parent 24fda725a2
commit 853fe8644c

View file

@ -112,7 +112,7 @@ public partial class ConfigWindow
PrintValue( "Web Server Enabled", ( _window._penumbra.WebServer != null ).ToString() ); PrintValue( "Web Server Enabled", ( _window._penumbra.WebServer != null ).ToString() );
} }
[Conditional("DEBUG")] [Conditional( "DEBUG" )]
private static void DrawPerformanceTab() private static void DrawPerformanceTab()
{ {
ImGui.NewLine(); ImGui.NewLine();
@ -285,6 +285,10 @@ public partial class ConfigWindow
ImGuiUtil.DrawTableColumn( _window._penumbra.PathResolver.CurrentAvfxData.ModCollection.Name ); ImGuiUtil.DrawTableColumn( _window._penumbra.PathResolver.CurrentAvfxData.ModCollection.Name );
ImGuiUtil.DrawTableColumn( $"0x{_window._penumbra.PathResolver.CurrentAvfxData.AssociatedGameObject:X}" ); ImGuiUtil.DrawTableColumn( $"0x{_window._penumbra.PathResolver.CurrentAvfxData.AssociatedGameObject:X}" );
ImGuiUtil.DrawTableColumn( "Current Resources" );
ImGuiUtil.DrawTableColumn( _window._penumbra.PathResolver.SubfileCount.ToString() );
ImGui.TableNextColumn();
foreach( var (resource, resolve) in _window._penumbra.PathResolver.ResourceCollections ) foreach( var (resource, resolve) in _window._penumbra.PathResolver.ResourceCollections )
{ {
ImGuiUtil.DrawTableColumn( $"0x{resource:X}" ); ImGuiUtil.DrawTableColumn( $"0x{resource:X}" );