Actor Stuff.

This commit is contained in:
Ottermandias 2022-11-04 16:09:29 +01:00
parent 1353e591b8
commit 878f69fd91
8 changed files with 513 additions and 459 deletions

@ -1 +1 @@
Subproject commit 0d2284a82504aac0bff797fa3355f750a3e68834
Subproject commit 49f5aaa7733fc74d77435e9b84ce347eb06f61be

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@ -29,9 +29,7 @@ public readonly struct ActorIdentifier : IEquatable< ActorIdentifier >
public bool Equals(ActorIdentifier other)
{
if (Type != other.Type)
{
return false;
}
return Type switch
{
@ -46,6 +44,12 @@ public readonly struct ActorIdentifier : IEquatable< ActorIdentifier >
public override bool Equals(object? obj)
=> obj is ActorIdentifier other && Equals(other);
public static bool operator ==(ActorIdentifier lhs, ActorIdentifier rhs)
=> lhs.Equals(rhs);
public static bool operator !=(ActorIdentifier lhs, ActorIdentifier rhs)
=> !lhs.Equals(rhs);
public bool IsValid
=> Type != IdentifierType.Invalid;
@ -118,19 +122,13 @@ public static class ActorManagerExtensions
public static bool DataIdEquals(this ActorManager? manager, ActorIdentifier lhs, ActorIdentifier rhs)
{
if (lhs.Kind != rhs.Kind)
{
return false;
}
if (lhs.DataId == rhs.DataId)
{
return true;
}
if (manager == null)
{
return lhs.Kind == rhs.Kind && lhs.DataId == rhs.DataId || lhs.DataId == uint.MaxValue || rhs.DataId == uint.MaxValue;
}
return lhs.Kind switch
{

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@ -0,0 +1,124 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using Dalamud;
using Dalamud.Data;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Logging;
using Dalamud.Plugin;
using Dalamud.Utility;
using Lumina.Excel.GeneratedSheets;
namespace Penumbra.GameData.Actors;
public partial class ActorManager : IDisposable
{
/// <summary> Worlds available for players. </summary>
public IReadOnlyDictionary<ushort, string> Worlds { get; }
/// <summary> Valid Mount names in title case by mount id. </summary>
public IReadOnlyDictionary<uint, string> Mounts { get; }
/// <summary> Valid Companion names in title case by companion id. </summary>
public IReadOnlyDictionary<uint, string> Companions { get; }
/// <summary> Valid BNPC names in title case by BNPC Name id. </summary>
public IReadOnlyDictionary<uint, string> BNpcs { get; }
/// <summary> Valid ENPC names in title case by ENPC id. </summary>
public IReadOnlyDictionary<uint, string> ENpcs { get; }
public ActorManager(DalamudPluginInterface pluginInterface, ObjectTable objects, ClientState state, DataManager gameData, Func<ushort, short> toParentIdx)
: this(pluginInterface, objects, state, gameData, gameData.Language, toParentIdx)
{}
public ActorManager(DalamudPluginInterface pluginInterface, ObjectTable objects, ClientState state, DataManager gameData,
ClientLanguage language, Func<ushort, short> toParentIdx)
{
_pluginInterface = pluginInterface;
_objects = objects;
_clientState = state;
_gameData = gameData;
_language = language;
_toParentIdx = toParentIdx;
Worlds = TryCatchData("Worlds", CreateWorldData);
Mounts = TryCatchData("Mounts", CreateMountData);
Companions = TryCatchData("Companions", CreateCompanionData);
BNpcs = TryCatchData("BNpcs", CreateBNpcData);
ENpcs = TryCatchData("ENpcs", CreateENpcData);
ActorIdentifier.Manager = this;
}
public void Dispose()
{
if (_disposed)
return;
GC.SuppressFinalize(this);
_pluginInterface.RelinquishData(GetVersionedTag("Worlds"));
_pluginInterface.RelinquishData(GetVersionedTag("Mounts"));
_pluginInterface.RelinquishData(GetVersionedTag("Companions"));
_pluginInterface.RelinquishData(GetVersionedTag("BNpcs"));
_pluginInterface.RelinquishData(GetVersionedTag("ENpcs"));
_disposed = true;
}
~ActorManager()
=> Dispose();
private const int Version = 1;
private readonly DalamudPluginInterface _pluginInterface;
private readonly ObjectTable _objects;
private readonly ClientState _clientState;
private readonly DataManager _gameData;
private readonly ClientLanguage _language;
private bool _disposed;
private readonly Func<ushort, short> _toParentIdx;
private IReadOnlyDictionary<ushort, string> CreateWorldData()
=> _gameData.GetExcelSheet<World>(_language)!
.Where(w => w.IsPublic && !w.Name.RawData.IsEmpty)
.ToDictionary(w => (ushort)w.RowId, w => w.Name.ToString());
private IReadOnlyDictionary<uint, string> CreateMountData()
=> _gameData.GetExcelSheet<Mount>(_language)!
.Where(m => m.Singular.RawData.Length > 0 && m.Order >= 0)
.ToDictionary(m => m.RowId, m => CultureInfo.InvariantCulture.TextInfo.ToTitleCase(m.Singular.ToDalamudString().ToString()));
private IReadOnlyDictionary<uint, string> CreateCompanionData()
=> _gameData.GetExcelSheet<Companion>(_language)!
.Where(c => c.Singular.RawData.Length > 0 && c.Order < ushort.MaxValue)
.ToDictionary(c => c.RowId, c => CultureInfo.InvariantCulture.TextInfo.ToTitleCase(c.Singular.ToDalamudString().ToString()));
private IReadOnlyDictionary<uint, string> CreateBNpcData()
=> _gameData.GetExcelSheet<BNpcName>(_language)!
.Where(n => n.Singular.RawData.Length > 0)
.ToDictionary(n => n.RowId, n => CultureInfo.InvariantCulture.TextInfo.ToTitleCase(n.Singular.ToDalamudString().ToString()));
private IReadOnlyDictionary<uint, string> CreateENpcData()
=> _gameData.GetExcelSheet<ENpcResident>(_language)!
.Where(e => e.Singular.RawData.Length > 0)
.ToDictionary(e => e.RowId, e => CultureInfo.InvariantCulture.TextInfo.ToTitleCase(e.Singular.ToDalamudString().ToString()));
private string GetVersionedTag(string tag)
=> $"Penumbra.Actors.{tag}.{_language}.V{Version}";
private T TryCatchData<T>(string tag, Func<T> func) where T : class
{
try
{
return _pluginInterface.GetOrCreateData(GetVersionedTag(tag), func);
}
catch (Exception ex)
{
PluginLog.Error($"Error creating shared actor data for {tag}:\n{ex}");
return func();
}
}
}

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@ -0,0 +1,302 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.Types;
using Newtonsoft.Json.Linq;
using Penumbra.String;
namespace Penumbra.GameData.Actors;
public partial class ActorManager
{
/// <summary>
/// Try to create an ActorIdentifier from a already parsed JObject <paramref name="data"/>.
/// </summary>
/// <param name="data">A parsed JObject</param>
/// <returns>ActorIdentifier.Invalid if the JObject can not be converted, a valid ActorIdentifier otherwise.</returns>
public ActorIdentifier FromJson(JObject data)
{
var type = data[nameof(ActorIdentifier.Type)]?.Value<IdentifierType>() ?? IdentifierType.Invalid;
switch (type)
{
case IdentifierType.Player:
{
var name = ByteString.FromStringUnsafe(data[nameof(ActorIdentifier.PlayerName)]?.Value<string>(), false);
var homeWorld = data[nameof(ActorIdentifier.HomeWorld)]?.Value<ushort>() ?? 0;
return CreatePlayer(name, homeWorld);
}
case IdentifierType.Owned:
{
var name = ByteString.FromStringUnsafe(data[nameof(ActorIdentifier.PlayerName)]?.Value<string>(), false);
var homeWorld = data[nameof(ActorIdentifier.HomeWorld)]?.Value<ushort>() ?? 0;
var kind = data[nameof(ActorIdentifier.Kind)]?.Value<ObjectKind>() ?? ObjectKind.CardStand;
var dataId = data[nameof(ActorIdentifier.DataId)]?.Value<uint>() ?? 0;
return CreateOwned(name, homeWorld, kind, dataId);
}
case IdentifierType.Special:
{
var special = data[nameof(ActorIdentifier.Special)]?.Value<SpecialActor>() ?? 0;
return CreateSpecial(special);
}
case IdentifierType.Npc:
{
var index = data[nameof(ActorIdentifier.Index)]?.Value<ushort>() ?? ushort.MaxValue;
var kind = data[nameof(ActorIdentifier.Kind)]?.Value<ObjectKind>() ?? ObjectKind.CardStand;
var dataId = data[nameof(ActorIdentifier.DataId)]?.Value<uint>() ?? 0;
return CreateNpc(kind, dataId, index);
}
case IdentifierType.Invalid:
default:
return ActorIdentifier.Invalid;
}
}
/// <summary>
/// Use stored data to convert an ActorIdentifier to a string.
/// </summary>
public string ToString(ActorIdentifier id)
{
return id.Type switch
{
IdentifierType.Player => id.HomeWorld != _clientState.LocalPlayer?.HomeWorld.Id
? $"{id.PlayerName} ({Worlds[id.HomeWorld]})"
: id.PlayerName.ToString(),
IdentifierType.Owned => id.HomeWorld != _clientState.LocalPlayer?.HomeWorld.Id
? $"{id.PlayerName} ({Worlds[id.HomeWorld]})'s {ToName(id.Kind, id.DataId)}"
: $"{id.PlayerName}s {ToName(id.Kind, id.DataId)}",
IdentifierType.Special => ToName(id.Special),
IdentifierType.Npc =>
id.Index == ushort.MaxValue
? ToName(id.Kind, id.DataId)
: $"{ToName(id.Kind, id.DataId)} at {id.Index}",
_ => "Invalid",
};
}
/// <summary>
/// Fixed names for special actors.
/// </summary>
public static string ToName(SpecialActor actor)
=> actor switch
{
SpecialActor.CharacterScreen => "Character Screen Actor",
SpecialActor.ExamineScreen => "Examine Screen Actor",
SpecialActor.FittingRoom => "Fitting Room Actor",
SpecialActor.DyePreview => "Dye Preview Actor",
SpecialActor.Portrait => "Portrait Actor",
_ => "Invalid",
};
/// <summary>
/// Convert a given ID for a certain ObjectKind to a name.
/// </summary>
/// <returns>Invalid or a valid name.</returns>
public string ToName(ObjectKind kind, uint dataId)
=> TryGetName(kind, dataId, out var ret) ? ret : "Invalid";
/// <summary>
/// Convert a given ID for a certain ObjectKind to a name.
/// </summary>
public bool TryGetName(ObjectKind kind, uint dataId, [NotNullWhen(true)] out string? name)
{
name = null;
return kind switch
{
ObjectKind.MountType => Mounts.TryGetValue(dataId, out name),
ObjectKind.Companion => Companions.TryGetValue(dataId, out name),
ObjectKind.BattleNpc => BNpcs.TryGetValue(dataId, out name),
ObjectKind.EventNpc => ENpcs.TryGetValue(dataId, out name),
_ => false,
};
}
/// <summary>
/// Compute an ActorIdentifier from a GameObject.
/// </summary>
public unsafe ActorIdentifier FromObject(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* actor)
{
if (actor == null)
return ActorIdentifier.Invalid;
var idx = actor->ObjectIndex;
if (idx is >= (ushort)SpecialActor.CutsceneStart and < (ushort)SpecialActor.CutsceneEnd)
{
var parentIdx = _toParentIdx(idx);
if (parentIdx >= 0)
return FromObject((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)_objects.GetObjectAddress(parentIdx));
}
else if (idx is >= (ushort)SpecialActor.CharacterScreen and <= (ushort)SpecialActor.Portrait)
{
return CreateSpecial((SpecialActor)idx);
}
switch ((ObjectKind)actor->ObjectKind)
{
case ObjectKind.Player:
{
var name = new ByteString(actor->Name);
var homeWorld = ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->HomeWorld;
return CreatePlayer(name, homeWorld);
}
case ObjectKind.BattleNpc:
{
var ownerId = actor->OwnerID;
if (ownerId != 0xE0000000)
{
var owner =
(FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)(_objects.SearchById(ownerId)?.Address ?? IntPtr.Zero);
if (owner == null)
return ActorIdentifier.Invalid;
var name = new ByteString(owner->GameObject.Name);
var homeWorld = owner->HomeWorld;
return CreateOwned(name, homeWorld, ObjectKind.BattleNpc,
((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->NameID);
}
return CreateNpc(ObjectKind.BattleNpc, ((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)actor)->NameID, actor->ObjectIndex);
}
case ObjectKind.EventNpc: return CreateNpc(ObjectKind.EventNpc, actor->DataID, actor->ObjectIndex);
case ObjectKind.MountType:
case ObjectKind.Companion:
{
if (actor->ObjectIndex % 2 == 0)
return ActorIdentifier.Invalid;
var owner = (FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)_objects.GetObjectAddress(actor->ObjectIndex - 1);
if (owner == null)
return ActorIdentifier.Invalid;
var dataId = GetCompanionId(actor, &owner->GameObject);
return CreateOwned(new ByteString(owner->GameObject.Name), owner->HomeWorld, (ObjectKind)actor->ObjectKind, dataId);
}
default: return ActorIdentifier.Invalid;
}
}
/// <summary>
/// Obtain the current companion ID for an object by its actor and owner.
/// </summary>
private unsafe uint GetCompanionId(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* actor,
FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* owner)
{
return (ObjectKind)actor->ObjectKind switch
{
ObjectKind.MountType => *(ushort*)((byte*)owner + 0x668),
ObjectKind.Companion => *(ushort*)((byte*)actor + 0x1AAC),
_ => actor->DataID,
};
}
public unsafe ActorIdentifier FromObject(GameObject? actor)
=> FromObject((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)(actor?.Address ?? IntPtr.Zero));
public ActorIdentifier CreatePlayer(ByteString name, ushort homeWorld)
{
if (!VerifyWorld(homeWorld) || !VerifyPlayerName(name))
return ActorIdentifier.Invalid;
return new ActorIdentifier(IdentifierType.Player, ObjectKind.Player, homeWorld, 0, name);
}
public ActorIdentifier CreateSpecial(SpecialActor actor)
{
if (!VerifySpecial(actor))
return ActorIdentifier.Invalid;
return new ActorIdentifier(IdentifierType.Special, ObjectKind.Player, (ushort)actor, 0, ByteString.Empty);
}
public ActorIdentifier CreateNpc(ObjectKind kind, uint data, ushort index = ushort.MaxValue)
{
if (!VerifyIndex(index) || !VerifyNpcData(kind, data))
return ActorIdentifier.Invalid;
return new ActorIdentifier(IdentifierType.Npc, kind, index, data, ByteString.Empty);
}
public ActorIdentifier CreateOwned(ByteString ownerName, ushort homeWorld, ObjectKind kind, uint dataId)
{
if (!VerifyWorld(homeWorld) || !VerifyPlayerName(ownerName) || !VerifyOwnedData(kind, dataId))
return ActorIdentifier.Invalid;
return new ActorIdentifier(IdentifierType.Owned, kind, homeWorld, dataId, ownerName);
}
/// <summary> Checks SE naming rules. </summary>
private static bool VerifyPlayerName(ByteString name)
{
// Total no more than 20 characters + space.
if (name.Length is < 5 or > 21)
return false;
var split = name.Split((byte)' ');
// Forename and surname, no more spaces.
if (split.Count != 2)
return false;
static bool CheckNamePart(ByteString part)
{
// Each name part at least 2 and at most 15 characters.
if (part.Length is < 2 or > 15)
return false;
// Each part starting with capitalized letter.
if (part[0] is < (byte)'A' or > (byte)'Z')
return false;
// Every other symbol needs to be lowercase letter, hyphen or apostrophe.
if (part.Skip(1).Any(c => c != (byte)'\'' && c != (byte)'-' && c is < (byte)'a' or > (byte)'z'))
return false;
var hyphens = part.Split((byte)'-');
// Apostrophes can not be used in succession, after or before apostrophes.
return !hyphens.Any(p => p.Length == 0 || p[0] == (byte)'\'' || p.Last() == (byte)'\'');
}
return CheckNamePart(split[0]) && CheckNamePart(split[1]);
}
/// <summary> Checks if the world is a valid public world or ushort.MaxValue (any world). </summary>
private bool VerifyWorld(ushort worldId)
=> Worlds.ContainsKey(worldId);
/// <summary> Verify that the enum value is a specific actor and return the name if it is. </summary>
private static bool VerifySpecial(SpecialActor actor)
=> actor is >= SpecialActor.CharacterScreen and <= SpecialActor.Portrait;
/// <summary> Verify that the object index is a valid index for an NPC. </summary>
private static bool VerifyIndex(ushort index)
{
return index switch
{
< 200 => index % 2 == 0,
> (ushort)SpecialActor.Portrait => index < 426,
_ => false,
};
}
/// <summary> Verify that the object kind is a valid owned object, and the corresponding data Id. </summary>
private bool VerifyOwnedData(ObjectKind kind, uint dataId)
{
return kind switch
{
ObjectKind.MountType => Mounts.ContainsKey(dataId),
ObjectKind.Companion => Companions.ContainsKey(dataId),
ObjectKind.BattleNpc => BNpcs.ContainsKey(dataId),
_ => false,
};
}
private bool VerifyNpcData(ObjectKind kind, uint dataId)
=> kind switch
{
ObjectKind.BattleNpc => BNpcs.ContainsKey(dataId),
ObjectKind.EventNpc => ENpcs.ContainsKey(dataId),
_ => false,
};
}

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@ -1,352 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using Dalamud.Data;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Utility;
using Lumina.Excel.GeneratedSheets;
using Newtonsoft.Json.Linq;
using Penumbra.String;
namespace Penumbra.GameData.Actors;
public class ActorManager
{
private readonly ObjectTable _objects;
private readonly ClientState _clientState;
public readonly IReadOnlyDictionary< ushort, string > Worlds;
public readonly IReadOnlyDictionary< uint, string > Mounts;
public readonly IReadOnlyDictionary< uint, string > Companions;
public readonly IReadOnlyDictionary< uint, string > BNpcs;
public readonly IReadOnlyDictionary< uint, string > ENpcs;
public IEnumerable< KeyValuePair< ushort, string > > AllWorlds
=> Worlds.OrderBy( kvp => kvp.Key ).Prepend( new KeyValuePair< ushort, string >( ushort.MaxValue, "Any World" ) );
private readonly Func< ushort, short > _toParentIdx;
public ActorManager( ObjectTable objects, ClientState state, DataManager gameData, Func< ushort, short > toParentIdx )
{
_objects = objects;
_clientState = state;
Worlds = gameData.GetExcelSheet< World >()!
.Where( w => w.IsPublic && !w.Name.RawData.IsEmpty )
.ToDictionary( w => ( ushort )w.RowId, w => w.Name.ToString() );
Mounts = gameData.GetExcelSheet< Mount >()!
.Where( m => m.Singular.RawData.Length > 0 && m.Order >= 0 )
.ToDictionary( m => m.RowId, m => CultureInfo.InvariantCulture.TextInfo.ToTitleCase( m.Singular.ToDalamudString().ToString() ) );
Companions = gameData.GetExcelSheet< Companion >()!
.Where( c => c.Singular.RawData.Length > 0 && c.Order < ushort.MaxValue )
.ToDictionary( c => c.RowId, c => CultureInfo.InvariantCulture.TextInfo.ToTitleCase( c.Singular.ToDalamudString().ToString() ) );
BNpcs = gameData.GetExcelSheet< BNpcName >()!
.Where( n => n.Singular.RawData.Length > 0 )
.ToDictionary( n => n.RowId, n => CultureInfo.InvariantCulture.TextInfo.ToTitleCase( n.Singular.ToDalamudString().ToString() ) );
ENpcs = gameData.GetExcelSheet< ENpcResident >()!
.Where( e => e.Singular.RawData.Length > 0 )
.ToDictionary( e => e.RowId, e => CultureInfo.InvariantCulture.TextInfo.ToTitleCase( e.Singular.ToDalamudString().ToString() ) );
_toParentIdx = toParentIdx;
ActorIdentifier.Manager = this;
}
public ActorIdentifier FromJson( JObject data )
{
var type = data[ nameof( ActorIdentifier.Type ) ]?.Value< IdentifierType >() ?? IdentifierType.Invalid;
switch( type )
{
case IdentifierType.Player:
{
var name = ByteString.FromStringUnsafe( data[ nameof( ActorIdentifier.PlayerName ) ]?.Value< string >(), false );
var homeWorld = data[ nameof( ActorIdentifier.HomeWorld ) ]?.Value< ushort >() ?? 0;
return CreatePlayer( name, homeWorld );
}
case IdentifierType.Owned:
{
var name = ByteString.FromStringUnsafe( data[ nameof( ActorIdentifier.PlayerName ) ]?.Value< string >(), false );
var homeWorld = data[ nameof( ActorIdentifier.HomeWorld ) ]?.Value< ushort >() ?? 0;
var kind = data[ nameof( ActorIdentifier.Kind ) ]?.Value< ObjectKind >() ?? ObjectKind.CardStand;
var dataId = data[ nameof( ActorIdentifier.DataId ) ]?.Value< uint >() ?? 0;
return CreateOwned( name, homeWorld, kind, dataId );
}
case IdentifierType.Special:
{
var special = data[ nameof( ActorIdentifier.Special ) ]?.Value< SpecialActor >() ?? 0;
return CreateSpecial( special );
}
case IdentifierType.Npc:
{
var index = data[ nameof( ActorIdentifier.Index ) ]?.Value< ushort >() ?? 0;
var kind = data[ nameof( ActorIdentifier.Kind ) ]?.Value< ObjectKind >() ?? ObjectKind.CardStand;
var dataId = data[ nameof( ActorIdentifier.DataId ) ]?.Value< uint >() ?? 0;
return CreateNpc( kind, index, dataId );
}
case IdentifierType.Invalid:
default:
return ActorIdentifier.Invalid;
}
}
public string ToString( ActorIdentifier id )
{
return id.Type switch
{
IdentifierType.Player => id.HomeWorld != _clientState.LocalPlayer?.HomeWorld.Id
? $"{id.PlayerName} ({Worlds[ id.HomeWorld ]})"
: id.PlayerName.ToString(),
IdentifierType.Owned => id.HomeWorld != _clientState.LocalPlayer?.HomeWorld.Id
? $"{id.PlayerName} ({Worlds[ id.HomeWorld ]})'s {ToName( id.Kind, id.DataId )}"
: $"{id.PlayerName}s {ToName( id.Kind, id.DataId )}",
IdentifierType.Special => ToName( id.Special ),
IdentifierType.Npc =>
id.Index == ushort.MaxValue
? ToName( id.Kind, id.DataId )
: $"{ToName( id.Kind, id.DataId )} at {id.Index}",
_ => "Invalid",
};
}
public static string ToName( SpecialActor actor )
=> actor switch
{
SpecialActor.CharacterScreen => "Character Screen Actor",
SpecialActor.ExamineScreen => "Examine Screen Actor",
SpecialActor.FittingRoom => "Fitting Room Actor",
SpecialActor.DyePreview => "Dye Preview Actor",
SpecialActor.Portrait => "Portrait Actor",
_ => "Invalid",
};
public string ToName( ObjectKind kind, uint dataId )
=> TryGetName( kind, dataId, out var ret ) ? ret : "Invalid";
public bool TryGetName( ObjectKind kind, uint dataId, [NotNullWhen( true )] out string? name )
{
name = null;
return kind switch
{
ObjectKind.MountType => Mounts.TryGetValue( dataId, out name ),
ObjectKind.Companion => Companions.TryGetValue( dataId, out name ),
ObjectKind.BattleNpc => BNpcs.TryGetValue( dataId, out name ),
ObjectKind.EventNpc => ENpcs.TryGetValue( dataId, out name ),
_ => false,
};
}
public unsafe ActorIdentifier FromObject( FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* actor )
{
if( actor == null )
{
return ActorIdentifier.Invalid;
}
var idx = actor->ObjectIndex;
if( idx is >= ( ushort )SpecialActor.CutsceneStart and < ( ushort )SpecialActor.CutsceneEnd )
{
var parentIdx = _toParentIdx( idx );
if( parentIdx >= 0 )
{
return FromObject( ( FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* )_objects.GetObjectAddress( parentIdx ) );
}
}
else if( idx is >= ( ushort )SpecialActor.CharacterScreen and <= ( ushort )SpecialActor.Portrait )
{
return CreateSpecial( ( SpecialActor )idx );
}
switch( ( ObjectKind )actor->ObjectKind )
{
case ObjectKind.Player:
{
var name = new ByteString( actor->Name );
var homeWorld = ( ( FFXIVClientStructs.FFXIV.Client.Game.Character.Character* )actor )->HomeWorld;
return CreatePlayer( name, homeWorld );
}
case ObjectKind.BattleNpc:
{
var ownerId = actor->OwnerID;
if( ownerId != 0xE0000000 )
{
var owner = ( FFXIVClientStructs.FFXIV.Client.Game.Character.Character* )( _objects.SearchById( ownerId )?.Address ?? IntPtr.Zero );
if( owner == null )
{
return ActorIdentifier.Invalid;
}
var name = new ByteString( owner->GameObject.Name );
var homeWorld = owner->HomeWorld;
return CreateOwned( name, homeWorld, ObjectKind.BattleNpc, ( ( FFXIVClientStructs.FFXIV.Client.Game.Character.Character* )actor )->NameID );
}
return CreateNpc( ObjectKind.BattleNpc, actor->ObjectIndex, ( ( FFXIVClientStructs.FFXIV.Client.Game.Character.Character* )actor )->NameID );
}
case ObjectKind.EventNpc: return CreateNpc( ObjectKind.EventNpc, actor->ObjectIndex, actor->DataID );
case ObjectKind.MountType:
case ObjectKind.Companion:
{
if( actor->ObjectIndex % 2 == 0 )
{
return ActorIdentifier.Invalid;
}
var owner = ( FFXIVClientStructs.FFXIV.Client.Game.Character.Character* )_objects.GetObjectAddress( actor->ObjectIndex - 1 );
if( owner == null )
{
return ActorIdentifier.Invalid;
}
var dataId = GetCompanionId( actor, &owner->GameObject );
return CreateOwned( new ByteString( owner->GameObject.Name ), owner->HomeWorld, ( ObjectKind )actor->ObjectKind, dataId );
}
default: return ActorIdentifier.Invalid;
}
}
private unsafe uint GetCompanionId( FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* actor, FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* owner )
{
return ( ObjectKind )actor->ObjectKind switch
{
ObjectKind.MountType => *( ushort* )( ( byte* )owner + 0x668 ),
ObjectKind.Companion => *( ushort* )( ( byte* )actor + 0x1AAC ),
_ => actor->DataID,
};
}
public unsafe ActorIdentifier FromObject( GameObject? actor )
=> FromObject( ( FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* )( actor?.Address ?? IntPtr.Zero ) );
public ActorIdentifier CreatePlayer( ByteString name, ushort homeWorld )
{
if( !VerifyWorld( homeWorld ) || !VerifyPlayerName( name ) )
{
return ActorIdentifier.Invalid;
}
return new ActorIdentifier( IdentifierType.Player, ObjectKind.Player, homeWorld, 0, name );
}
public ActorIdentifier CreateSpecial( SpecialActor actor )
{
if( !VerifySpecial( actor ) )
{
return ActorIdentifier.Invalid;
}
return new ActorIdentifier( IdentifierType.Special, ObjectKind.Player, ( ushort )actor, 0, ByteString.Empty );
}
public ActorIdentifier CreateNpc( ObjectKind kind, ushort index = ushort.MaxValue, uint data = uint.MaxValue )
{
if( !VerifyIndex( index ) || !VerifyNpcData( kind, data ) )
{
return ActorIdentifier.Invalid;
}
return new ActorIdentifier( IdentifierType.Npc, kind, index, data, ByteString.Empty );
}
public ActorIdentifier CreateOwned( ByteString ownerName, ushort homeWorld, ObjectKind kind, uint dataId )
{
if( !VerifyWorld( homeWorld ) || !VerifyPlayerName( ownerName ) || !VerifyOwnedData( kind, dataId ) )
{
return ActorIdentifier.Invalid;
}
return new ActorIdentifier( IdentifierType.Owned, kind, homeWorld, dataId, ownerName );
}
/// <summary> Checks SE naming rules. </summary>
private static bool VerifyPlayerName( ByteString name )
{
// Total no more than 20 characters + space.
if( name.Length is < 5 or > 21 )
{
return false;
}
var split = name.Split( ( byte )' ' );
// Forename and surname, no more spaces.
if( split.Count != 2 )
{
return false;
}
static bool CheckNamePart( ByteString part )
{
// Each name part at least 2 and at most 15 characters.
if( part.Length is < 2 or > 15 )
{
return false;
}
// Each part starting with capitalized letter.
if( part[ 0 ] is < ( byte )'A' or > ( byte )'Z' )
{
return false;
}
// Every other symbol needs to be lowercase letter, hyphen or apostrophe.
if( part.Skip( 1 ).Any( c => c != ( byte )'\'' && c != ( byte )'-' && c is < ( byte )'a' or > ( byte )'z' ) )
{
return false;
}
var hyphens = part.Split( ( byte )'-' );
// Apostrophes can not be used in succession, after or before apostrophes.
return !hyphens.Any( p => p.Length == 0 || p[ 0 ] == ( byte )'\'' || p.Last() == ( byte )'\'' );
}
return CheckNamePart( split[ 0 ] ) && CheckNamePart( split[ 1 ] );
}
/// <summary> Checks if the world is a valid public world or ushort.MaxValue (any world). </summary>
private bool VerifyWorld( ushort worldId )
=> Worlds.ContainsKey( worldId );
/// <summary> Verify that the enum value is a specific actor and return the name if it is. </summary>
private static bool VerifySpecial( SpecialActor actor )
=> actor is >= SpecialActor.CharacterScreen and <= SpecialActor.Portrait;
/// <summary> Verify that the object index is a valid index for an NPC. </summary>
private static bool VerifyIndex( ushort index )
{
return index switch
{
< 200 => index % 2 == 0,
> ( ushort )SpecialActor.Portrait => index < 426,
_ => false,
};
}
/// <summary> Verify that the object kind is a valid owned object, and the corresponding data Id. </summary>
private bool VerifyOwnedData( ObjectKind kind, uint dataId )
{
return kind switch
{
ObjectKind.MountType => Mounts.ContainsKey( dataId ),
ObjectKind.Companion => Companions.ContainsKey( dataId ),
ObjectKind.BattleNpc => BNpcs.ContainsKey( dataId ),
_ => false,
};
}
private bool VerifyNpcData( ObjectKind kind, uint dataId )
=> kind switch
{
ObjectKind.BattleNpc => BNpcs.ContainsKey( dataId ),
ObjectKind.EventNpc => ENpcs.ContainsKey( dataId ),
_ => false,
};
}

View file

@ -57,11 +57,10 @@ public interface IObjectIdentifier : IDisposable
/// <param name="weaponType">The secondary model ID for weapons, WeaponType.Zero for equipment and accessories.</param>
/// <param name="variant">The variant ID of the model.</param>
/// <param name="slot">The equipment slot the piece of equipment uses.</param>
/// <returns></returns>
public IReadOnlyList<Item>? Identify(SetId setId, WeaponType weaponType, ushort variant, EquipSlot slot);
public IReadOnlyList<Item> Identify(SetId setId, WeaponType weaponType, ushort variant, EquipSlot slot);
/// <inheritdoc cref="Identify(SetId, WeaponType, ushort, EquipSlot)"/>
public IReadOnlyList<Item>? Identify(SetId setId, ushort variant, EquipSlot slot)
public IReadOnlyList<Item> Identify(SetId setId, ushort variant, EquipSlot slot)
=> Identify(setId, 0, variant, slot);
}

View file

@ -38,7 +38,7 @@ internal class ObjectIdentification : IObjectIdentifier
return ret;
}
public IReadOnlyList<Item>? Identify(SetId setId, WeaponType weaponType, ushort variant, EquipSlot slot)
public IReadOnlyList<Item> Identify(SetId setId, WeaponType weaponType, ushort variant, EquipSlot slot)
{
switch (slot)
{
@ -55,7 +55,7 @@ internal class ObjectIdentification : IObjectIdentifier
var (begin, _) = FindIndexRange((List<(ulong, IReadOnlyList<Item>)>)_equipment,
((ulong)setId << 32) | ((ulong)slot.ToSlot() << 16) | variant,
0xFFFFFFFFFFFF);
return begin >= 0 ? _equipment[begin].Item2 : null;
return begin >= 0 ? _equipment[begin].Item2 : Array.Empty<Item>();
}
}
}
@ -69,10 +69,6 @@ internal class ObjectIdentification : IObjectIdentifier
private readonly IReadOnlyList<(ulong Key, IReadOnlyList<Item> Values)> _weapons;
private readonly IReadOnlyList<(ulong Key, IReadOnlyList<Item> Values)> _equipment;
private readonly IReadOnlyDictionary<string, IReadOnlyList<Action>> _actions;
private readonly string _weaponsTag;
private readonly string _equipmentTag;
private readonly string _actionsTag;
private bool _disposed = false;
public ObjectIdentification(DalamudPluginInterface pluginInterface, DataManager dataManager, ClientLanguage language)
@ -81,39 +77,9 @@ internal class ObjectIdentification : IObjectIdentifier
_dataManager = dataManager;
_language = language;
_weaponsTag = $"Penumbra.Identification.Weapons.{_language}.V{Version}";
_equipmentTag = $"Penumbra.Identification.Equipment.{_language}.V{Version}";
_actionsTag = $"Penumbra.Identification.Actions.{_language}.V{Version}";
try
{
_weapons = pluginInterface.GetOrCreateData(_weaponsTag, CreateWeaponList);
}
catch (Exception ex)
{
PluginLog.Error($"Error creating shared identification data for weapons:\n{ex}");
_weapons = CreateWeaponList();
}
try
{
_equipment = pluginInterface.GetOrCreateData(_equipmentTag, CreateEquipmentList);
}
catch (Exception ex)
{
PluginLog.Error($"Error creating shared identification data for equipment:\n{ex}");
_equipment = CreateEquipmentList();
}
try
{
_actions = pluginInterface.GetOrCreateData(_actionsTag, CreateActionList);
}
catch (Exception ex)
{
PluginLog.Error($"Error creating shared identification data for actions:\n{ex}");
_actions = CreateActionList();
}
_weapons = TryCatchData("Weapons", CreateWeaponList);
_equipment = TryCatchData("Equipment", CreateEquipmentList);
_actions = TryCatchData("Actions", CreateActionList);
}
public void Dispose()
@ -122,15 +88,31 @@ internal class ObjectIdentification : IObjectIdentifier
return;
GC.SuppressFinalize(this);
_pluginInterface.RelinquishData(_weaponsTag);
_pluginInterface.RelinquishData(_equipmentTag);
_pluginInterface.RelinquishData(_actionsTag);
_pluginInterface.RelinquishData(GetVersionedTag("Weapons"));
_pluginInterface.RelinquishData(GetVersionedTag("Equipment"));
_pluginInterface.RelinquishData(GetVersionedTag("Actions"));
_disposed = true;
}
~ObjectIdentification()
=> Dispose();
private string GetVersionedTag(string tag)
=> $"Penumbra.Identification.{tag}.{_language}.V{Version}";
private T TryCatchData<T>(string tag, Func<T> func) where T : class
{
try
{
return _pluginInterface.GetOrCreateData(GetVersionedTag(tag), func);
}
catch (Exception ex)
{
PluginLog.Error($"Error creating shared identification data for {tag}:\n{ex}");
return func();
}
}
private static bool Add(IDictionary<ulong, HashSet<Item>> dict, ulong key, Item item)
{
if (dict.TryGetValue(key, out var list))
@ -181,7 +163,7 @@ internal class ObjectIdentification : IObjectIdentifier
var storage = new SortedList<ulong, HashSet<Item>>();
foreach (var item in items)
{
switch (((EquipSlot)item.EquipSlotCategory.Row).ToSlot())
switch ((EquipSlot)item.EquipSlotCategory.Row)
{
// Accessories
case EquipSlot.RFinger:

View file

@ -104,7 +104,7 @@ public class Penumbra : IDalamudPlugin
ModFileSystem = ModFileSystem.Load();
ObjectReloader = new ObjectReloader();
PathResolver = new PathResolver( ResourceLoader );
Actors = new ActorManager( Dalamud.Objects, Dalamud.ClientState, Dalamud.GameData, u => ( short )PathResolver.CutsceneActor( u ) );
Actors = new ActorManager( Dalamud.PluginInterface, Dalamud.Objects, Dalamud.ClientState, Dalamud.GameData, u => ( short )PathResolver.CutsceneActor( u ) );
Dalamud.Commands.AddHandler( CommandName, new CommandInfo( OnCommand )
{
@ -290,7 +290,8 @@ public class Penumbra : IDalamudPlugin
public void Dispose()
{
Dalamud.PluginInterface.RelinquishData( "test1" );
Actors?.Dispose();
Identifier?.Dispose();
Framework?.Dispose();
ShutdownWebServer();
DisposeInterface();