Change entirely backward compatible API functions to do reasonable things in new system.

This commit is contained in:
Ottermandias 2022-11-19 20:12:15 +01:00
parent 2fac923452
commit 893e0a13bd
3 changed files with 135 additions and 39 deletions

View file

@ -210,14 +210,22 @@ public class PenumbraApi : IDisposable, IPenumbraApi
return ResolvePath( path, Penumbra.ModManager, PathResolver.PlayerCollection() ); return ResolvePath( path, Penumbra.ModManager, PathResolver.PlayerCollection() );
} }
// TODO: cleanup when incrementing API level
public string ResolvePath( string path, string characterName ) public string ResolvePath( string path, string characterName )
=> ResolvePath( path, characterName, ushort.MaxValue );
public string ResolvePath( string path, string characterName, ushort worldId )
{ {
CheckInitialized(); CheckInitialized();
return ResolvePath( path, Penumbra.ModManager, return ResolvePath( path, Penumbra.ModManager,
Penumbra.CollectionManager.Individual( NameToIdentifier( characterName ) ) ); Penumbra.CollectionManager.Individual( NameToIdentifier( characterName, worldId ) ) );
} }
// TODO: cleanup when incrementing API level
public string[] ReverseResolvePath( string path, string characterName ) public string[] ReverseResolvePath( string path, string characterName )
=> ReverseResolvePath( path, characterName, ushort.MaxValue );
public string[] ReverseResolvePath( string path, string characterName, ushort worldId )
{ {
CheckInitialized(); CheckInitialized();
if( !Penumbra.Config.EnableMods ) if( !Penumbra.Config.EnableMods )
@ -225,7 +233,7 @@ public class PenumbraApi : IDisposable, IPenumbraApi
return new[] { path }; return new[] { path };
} }
var ret = Penumbra.CollectionManager.Individual( NameToIdentifier( characterName ) ).ReverseResolvePath( new FullPath( path ) ); var ret = Penumbra.CollectionManager.Individual( NameToIdentifier( characterName, worldId ) ).ReverseResolvePath( new FullPath( path ) );
return ret.Select( r => r.ToString() ).ToArray(); return ret.Select( r => r.ToString() ).ToArray();
} }
@ -296,10 +304,14 @@ public class PenumbraApi : IDisposable, IPenumbraApi
return Penumbra.CollectionManager.Interface.Name; return Penumbra.CollectionManager.Interface.Name;
} }
// TODO: cleanup when incrementing API level
public (string, bool) GetCharacterCollection( string characterName ) public (string, bool) GetCharacterCollection( string characterName )
=> GetCharacterCollection( characterName, ushort.MaxValue );
public (string, bool) GetCharacterCollection( string characterName, ushort worldId )
{ {
CheckInitialized(); CheckInitialized();
return Penumbra.CollectionManager.Individuals.TryGetCollection( NameToIdentifier( characterName ), out var collection ) return Penumbra.CollectionManager.Individuals.TryGetCollection( NameToIdentifier( characterName, worldId ), out var collection )
? ( collection.Name, true ) ? ( collection.Name, true )
: ( Penumbra.CollectionManager.Default.Name, false ); : ( Penumbra.CollectionManager.Default.Name, false );
} }
@ -371,7 +383,7 @@ public class PenumbraApi : IDisposable, IPenumbraApi
public PenumbraApiEc AddMod( string modDirectory ) public PenumbraApiEc AddMod( string modDirectory )
{ {
CheckInitialized(); CheckInitialized();
var dir = new DirectoryInfo( Path.Join( Penumbra.ModManager.BasePath.FullName, Path.GetFileName(modDirectory) ) ); var dir = new DirectoryInfo( Path.Join( Penumbra.ModManager.BasePath.FullName, Path.GetFileName( modDirectory ) ) );
if( !dir.Exists ) if( !dir.Exists )
{ {
return PenumbraApiEc.FileMissing; return PenumbraApiEc.FileMissing;
@ -564,34 +576,50 @@ public class PenumbraApi : IDisposable, IPenumbraApi
} }
public (PenumbraApiEc, string) CreateTemporaryCollection( string tag, string character, bool forceOverwriteCharacter ) public (PenumbraApiEc, string) CreateTemporaryCollection( string tag, string character, bool forceOverwriteCharacter )
=> CreateTemporaryCollection( tag, character, forceOverwriteCharacter, ushort.MaxValue );
public (PenumbraApiEc, string) CreateTemporaryCollection( string tag, string character, bool forceOverwriteCharacter, ushort worldId )
{ {
CheckInitialized(); CheckInitialized();
if( character.Length is 0 or > 32 || tag.Length == 0 ) if( !ActorManager.VerifyPlayerName( character.AsSpan() ) || tag.Length == 0 )
{ {
return ( PenumbraApiEc.InvalidArgument, string.Empty ); return ( PenumbraApiEc.InvalidArgument, string.Empty );
} }
if( !forceOverwriteCharacter && Penumbra.CollectionManager.Individuals.Individuals.ContainsKey( NameToIdentifier( character ) ) var identifier = NameToIdentifier( character, worldId );
|| Penumbra.TempMods.Collections.ContainsKey( character ) ) if( !identifier.IsValid )
{
return ( PenumbraApiEc.InvalidArgument, string.Empty );
}
if( !forceOverwriteCharacter && Penumbra.CollectionManager.Individuals.Individuals.ContainsKey( identifier )
|| Penumbra.TempMods.Collections.Individuals.ContainsKey( identifier ) )
{ {
return ( PenumbraApiEc.CharacterCollectionExists, string.Empty ); return ( PenumbraApiEc.CharacterCollectionExists, string.Empty );
} }
var name = Penumbra.TempMods.SetTemporaryCollection( tag, character ); var name = Penumbra.TempMods.CreateTemporaryCollection( tag, character );
return ( PenumbraApiEc.Success, name ); if( name.Length == 0 )
{
return ( PenumbraApiEc.CharacterCollectionExists, string.Empty );
}
if( Penumbra.TempMods.AddIdentifier( name, identifier ) )
{
return ( PenumbraApiEc.Success, name );
}
Penumbra.TempMods.RemoveTemporaryCollection( name );
return ( PenumbraApiEc.UnknownError, string.Empty );
} }
public PenumbraApiEc RemoveTemporaryCollection( string character ) public PenumbraApiEc RemoveTemporaryCollection( string character )
{ {
CheckInitialized(); CheckInitialized();
if( !Penumbra.TempMods.Collections.ContainsKey( character ) ) return Penumbra.TempMods.RemoveByCharacterName( character )
{ ? PenumbraApiEc.Success
return PenumbraApiEc.NothingChanged; : PenumbraApiEc.NothingChanged;
}
Penumbra.TempMods.RemoveTemporaryCollection( character );
return PenumbraApiEc.Success;
} }
public PenumbraApiEc AddTemporaryModAll( string tag, Dictionary< string, string > paths, string manipString, int priority ) public PenumbraApiEc AddTemporaryModAll( string tag, Dictionary< string, string > paths, string manipString, int priority )
@ -677,12 +705,17 @@ public class PenumbraApi : IDisposable, IPenumbraApi
return Functions.ToCompressedBase64( set, MetaManipulation.CurrentVersion ); return Functions.ToCompressedBase64( set, MetaManipulation.CurrentVersion );
} }
// TODO: cleanup when incrementing API
public string GetMetaManipulations( string characterName ) public string GetMetaManipulations( string characterName )
=> GetMetaManipulations( characterName, ushort.MaxValue );
public string GetMetaManipulations( string characterName, ushort worldId )
{ {
CheckInitialized(); CheckInitialized();
var collection = Penumbra.TempMods.Collections.TryGetValue( characterName, out var c ) var identifier = NameToIdentifier( characterName, worldId );
var collection = Penumbra.TempMods.Collections.TryGetCollection( identifier, out var c )
? c ? c
: Penumbra.CollectionManager.Individual( NameToIdentifier( characterName ) ); : Penumbra.CollectionManager.Individual( identifier );
var set = collection.MetaCache?.Manipulations.ToArray() ?? Array.Empty< MetaManipulation >(); var set = collection.MetaCache?.Manipulations.ToArray() ?? Array.Empty< MetaManipulation >();
return Functions.ToCompressedBase64( set, MetaManipulation.CurrentVersion ); return Functions.ToCompressedBase64( set, MetaManipulation.CurrentVersion );
} }
@ -830,10 +863,11 @@ public class PenumbraApi : IDisposable, IPenumbraApi
public void InvokePostSettingsPanel( string modDirectory ) public void InvokePostSettingsPanel( string modDirectory )
=> PostSettingsPanelDraw?.Invoke( modDirectory ); => PostSettingsPanelDraw?.Invoke( modDirectory );
// TODO // TODO: replace all usages with ActorIdentifier stuff when incrementing API
private static ActorIdentifier NameToIdentifier( string name ) private static ActorIdentifier NameToIdentifier( string name, ushort worldId )
{ {
// Verified to be valid name beforehand.
var b = ByteString.FromStringUnsafe( name, false ); var b = ByteString.FromStringUnsafe( name, false );
return Penumbra.Actors.CreatePlayer( b, ( ushort )( Dalamud.ClientState.LocalPlayer?.HomeWorld.Id ?? ushort.MaxValue ) ); return Penumbra.Actors.CreatePlayer( b, worldId );
} }
} }

View file

@ -1,10 +1,11 @@
using OtterGui;
using Penumbra.Collections; using Penumbra.Collections;
using Penumbra.Meta.Manipulations; using Penumbra.Meta.Manipulations;
using Penumbra.Mods; using Penumbra.Mods;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Penumbra.GameData.Actors;
using Penumbra.String;
using Penumbra.String.Classes; using Penumbra.String.Classes;
namespace Penumbra.Api; namespace Penumbra.Api;
@ -21,7 +22,10 @@ public class TempModManager
{ {
private readonly Dictionary< ModCollection, List< Mod.TemporaryMod > > _mods = new(); private readonly Dictionary< ModCollection, List< Mod.TemporaryMod > > _mods = new();
private readonly List< Mod.TemporaryMod > _modsForAllCollections = new(); private readonly List< Mod.TemporaryMod > _modsForAllCollections = new();
private readonly Dictionary< string, ModCollection > _collections = new(); private readonly Dictionary< string, ModCollection > _customCollections = new();
public readonly IndividualCollections Collections = new(Penumbra.Actors);
public event ModCollection.Manager.CollectionChangeDelegate? CollectionChanged;
public IReadOnlyDictionary< ModCollection, List< Mod.TemporaryMod > > Mods public IReadOnlyDictionary< ModCollection, List< Mod.TemporaryMod > > Mods
=> _mods; => _mods;
@ -29,13 +33,11 @@ public class TempModManager
public IReadOnlyList< Mod.TemporaryMod > ModsForAllCollections public IReadOnlyList< Mod.TemporaryMod > ModsForAllCollections
=> _modsForAllCollections; => _modsForAllCollections;
public IReadOnlyDictionary< string, ModCollection > Collections public IReadOnlyDictionary< string, ModCollection > CustomCollections
=> _collections; => _customCollections;
public bool CollectionByName( string name, [NotNullWhen( true )] out ModCollection? collection ) public bool CollectionByName( string name, [NotNullWhen( true )] out ModCollection? collection )
=> Collections.Values.FindFirst( c => string.Equals( c.Name, name, StringComparison.OrdinalIgnoreCase ), out collection ); => _customCollections.TryGetValue( name, out collection );
public event ModCollection.Manager.CollectionChangeDelegate? CollectionChanged;
// These functions to check specific redirections or meta manipulations for existence are currently unused. // These functions to check specific redirections or meta manipulations for existence are currently unused.
//public bool IsRegistered( string tag, ModCollection? collection, Utf8GamePath gamePath, out FullPath? fullPath, out int priority ) //public bool IsRegistered( string tag, ModCollection? collection, Utf8GamePath gamePath, out FullPath? fullPath, out int priority )
@ -149,27 +151,87 @@ public class TempModManager
return RedirectResult.Success; return RedirectResult.Success;
} }
public string SetTemporaryCollection( string tag, string characterName ) public string CreateTemporaryCollection( string tag, string customName )
{ {
var collection = ModCollection.CreateNewTemporary( tag, characterName ); var collection = ModCollection.CreateNewTemporary( tag, customName );
_collections[ characterName ] = collection; if( _customCollections.ContainsKey( collection.Name ) )
CollectionChanged?.Invoke(CollectionType.Temporary, null, collection ); {
collection.ClearCache();
return string.Empty;
}
_customCollections.Add( collection.Name, collection );
return collection.Name; return collection.Name;
} }
public bool RemoveTemporaryCollection( string characterName ) public bool RemoveTemporaryCollection( string collectionName )
{ {
if( _collections.Remove( characterName, out var c ) ) if( !_customCollections.Remove( collectionName, out var collection ) )
{ {
_mods.Remove( c ); return false;
c.ClearCache(); }
CollectionChanged?.Invoke( CollectionType.Temporary, c, null );
_mods.Remove( collection );
collection.ClearCache();
for( var i = 0; i < Collections.Count; ++i )
{
if( Collections[ i ].Collection == collection )
{
CollectionChanged?.Invoke( CollectionType.Temporary, collection, null, Collections[ i ].DisplayName );
Collections.Delete( i );
}
}
return true;
}
public bool AddIdentifier( ModCollection collection, params ActorIdentifier[] identifiers )
{
if( Collections.Add( identifiers, collection ) )
{
CollectionChanged?.Invoke( CollectionType.Temporary, null, collection, Collections.Last().DisplayName );
return true; return true;
} }
return false; return false;
} }
public bool AddIdentifier( string collectionName, params ActorIdentifier[] identifiers )
{
if( !_customCollections.TryGetValue( collectionName, out var collection ) )
{
return false;
}
return AddIdentifier( collection, identifiers );
}
public bool AddIdentifier( string collectionName, string characterName, ushort worldId = ushort.MaxValue )
{
if( !ByteString.FromString( characterName, out var byteString, false ) )
{
return false;
}
var identifier = Penumbra.Actors.CreatePlayer( byteString, worldId );
if( !identifier.IsValid )
{
return false;
}
return AddIdentifier( collectionName, identifier );
}
internal bool RemoveByCharacterName( string characterName, ushort worldId = ushort.MaxValue )
{
if( !ByteString.FromString( characterName, out var byteString, false ) )
{
return false;
}
var identifier = Penumbra.Actors.CreatePlayer( byteString, worldId );
return Collections.Individuals.TryGetValue( identifier, out var collection ) && RemoveTemporaryCollection( collection.Name );
}
// Apply any new changes to the temporary mod. // Apply any new changes to the temporary mod.
private static void ApplyModChange( Mod.TemporaryMod mod, ModCollection? collection, bool created, bool removed ) private static void ApplyModChange( Mod.TemporaryMod mod, ModCollection? collection, bool created, bool removed )

View file

@ -76,7 +76,7 @@ public unsafe partial class PathResolver
// Check both temporary and permanent character collections. Temporary first. // Check both temporary and permanent character collections. Temporary first.
private static ModCollection? CollectionByIdentifier( ActorIdentifier identifier ) private static ModCollection? CollectionByIdentifier( ActorIdentifier identifier )
=> Penumbra.TempMods.Collections.TryGetValue( identifier.ToString(), out var collection ) => Penumbra.TempMods.Collections.TryGetCollection( identifier, out var collection )
|| Penumbra.CollectionManager.Individuals.TryGetCollection( identifier, out collection ) || Penumbra.CollectionManager.Individuals.TryGetCollection( identifier, out collection )
? collection ? collection
: null; : null;