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Probably fix some atex/avfx problems.
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3 changed files with 37 additions and 13 deletions
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@ -71,6 +71,7 @@ public partial class PathResolver : IDisposable
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// We also need to handle defaulted materials against a non-default collection.
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var path = resolved == null ? gamePath.Path.ToString() : resolved.Value.FullName;
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MaterialState.HandleCollection( resolveData, path, nonDefault, type, resolved, out data );
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_animations.UpdateAvfx( type, data.Item2 );
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return true;
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}
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