Probably fix some atex/avfx problems.

This commit is contained in:
Ottermandias 2022-12-25 14:04:29 +01:00
parent d5e2fc3b05
commit 8bca3d82f5
3 changed files with 37 additions and 13 deletions

View file

@ -71,6 +71,7 @@ public partial class PathResolver : IDisposable
// We also need to handle defaulted materials against a non-default collection.
var path = resolved == null ? gamePath.Path.ToString() : resolved.Value.FullName;
MaterialState.HandleCollection( resolveData, path, nonDefault, type, resolved, out data );
_animations.UpdateAvfx( type, data.Item2 );
return true;
}