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Add some refactoring of data, Stains and STM files.
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commit
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11 changed files with 580 additions and 227 deletions
197
Penumbra.GameData/Files/StmFile.cs
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197
Penumbra.GameData/Files/StmFile.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using Dalamud.Data;
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using Lumina.Extensions;
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using Penumbra.GameData.Structs;
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namespace Penumbra.GameData.Files;
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public partial class StmFile
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{
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public const string Path = "chara/base_material/stainingtemplate.stm";
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public record struct DyePack
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{
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public uint Diffuse;
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public uint Specular;
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public uint Emissive;
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public float SpecularPower;
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public float Gloss;
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}
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public readonly struct StainingTemplateEntry
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{
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public const int NumElements = 128;
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public readonly IReadOnlyList<(Half R, Half G, Half B)> DiffuseEntries;
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public readonly IReadOnlyList<(Half R, Half G, Half B)> SpecularEntries;
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public readonly IReadOnlyList<(Half R, Half G, Half B)> EmissiveEntries;
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public readonly IReadOnlyList<Half> SpecularPowerEntries;
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public readonly IReadOnlyList<Half> GlossEntries;
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private static uint HalfToByte(Half value)
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=> (byte)((float)value * byte.MaxValue + 0.5f);
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public DyePack this[StainId idx]
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=> this[(int)idx.Value];
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public DyePack this[int idx]
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{
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get
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{
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var (dr, dg, db) = DiffuseEntries[idx];
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var (sr, sg, sb) = SpecularEntries[idx];
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var (er, eg, eb) = EmissiveEntries[idx];
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var sp = SpecularPowerEntries[idx];
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var g = GlossEntries[idx];
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return new DyePack()
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{
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Diffuse = 0xFF000000u | HalfToByte(dr) | (HalfToByte(dg) << 8) | (HalfToByte(db) << 16),
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Emissive = 0xFF000000u | HalfToByte(sr) | (HalfToByte(sg) << 8) | (HalfToByte(sb) << 16),
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Specular = 0xFF000000u | HalfToByte(er) | (HalfToByte(eg) << 8) | (HalfToByte(eb) << 16),
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SpecularPower = (float)sp,
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Gloss = (float)g,
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};
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}
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}
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private class RepeatingList<T> : IReadOnlyList<T>
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{
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private readonly T _value;
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public int Count { get; }
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public RepeatingList(T value, int size)
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{
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_value = value;
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Count = size;
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}
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public IEnumerator<T> GetEnumerator()
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{
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for (var i = 0; i < Count; ++i)
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yield return _value;
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}
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IEnumerator IEnumerable.GetEnumerator()
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=> GetEnumerator();
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public T this[int index]
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=> index >= 0 && index < Count ? _value : throw new IndexOutOfRangeException();
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}
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private class IndexedList<T> : IReadOnlyList<T>
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{
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private readonly T[] _values;
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private readonly byte[] _indices;
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public IndexedList(BinaryReader br, int count, int indexCount, Func<BinaryReader, T> read, int entrySize)
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{
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_values = new T[count + 1];
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_indices = new byte[indexCount];
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_values[0] = default!;
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for (var i = 1; i <= count; ++i)
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_values[i] = read(br);
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for (var i = 0; i < indexCount; ++i)
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{
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_indices[i] = br.ReadByte();
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if (_indices[i] > count)
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_indices[i] = 0;
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}
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}
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public IEnumerator<T> GetEnumerator()
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{
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for (var i = 0; i < NumElements; ++i)
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yield return _values[_indices[i]];
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}
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IEnumerator IEnumerable.GetEnumerator()
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=> GetEnumerator();
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public int Count
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=> _indices.Length;
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public T this[int index]
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=> index >= 0 && index < Count ? _values[_indices[index]] : throw new IndexOutOfRangeException();
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}
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private static IReadOnlyList<T> ReadArray<T>(BinaryReader br, int offset, int size, Func<BinaryReader, T> read, int entrySize)
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{
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br.Seek(offset);
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var arraySize = size / entrySize;
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switch (arraySize)
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{
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case 0: return new RepeatingList<T>(default!, NumElements);
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case 1: return new RepeatingList<T>(read(br), NumElements);
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case NumElements:
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var ret = new T[NumElements];
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for (var i = 0; i < NumElements; ++i)
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ret[i] = read(br);
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return ret;
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case < NumElements: return new IndexedList<T>(br, arraySize - NumElements / entrySize / 2, NumElements, read, entrySize);
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case > NumElements: throw new InvalidDataException($"Stain Template can not have more than {NumElements} elements.");
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}
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}
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private static (Half, Half, Half) ReadTriple(BinaryReader br)
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=> (br.ReadHalf(), br.ReadHalf(), br.ReadHalf());
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private static Half ReadSingle(BinaryReader br)
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=> br.ReadHalf();
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public unsafe StainingTemplateEntry(BinaryReader br, int offset)
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{
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br.Seek(offset);
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Span<ushort> ends = stackalloc ushort[5];
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for (var i = 0; i < ends.Length; ++i)
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ends[i] = br.ReadUInt16();
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offset += ends.Length * 2;
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DiffuseEntries = ReadArray(br, offset, ends[0], ReadTriple, 3);
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SpecularEntries = ReadArray(br, offset + ends[0], ends[1] - ends[0], ReadTriple, 3);
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EmissiveEntries = ReadArray(br, offset + ends[1], ends[2] - ends[1], ReadTriple, 3);
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SpecularPowerEntries = ReadArray(br, offset + ends[2], ends[3] - ends[2], ReadSingle, 1);
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GlossEntries = ReadArray(br, offset + ends[3], ends[4] - ends[3], ReadSingle, 1);
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}
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}
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public readonly IReadOnlyDictionary<ushort, StainingTemplateEntry> Entries;
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public DyePack this[ushort template, int idx]
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=> Entries.TryGetValue(template, out var entry) ? entry[idx] : default;
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public DyePack this[ushort template, StainId idx]
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=> this[template, (int)idx.Value];
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public StmFile(byte[] data)
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{
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using var stream = new MemoryStream(data);
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using var br = new BinaryReader(stream);
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br.ReadUInt32();
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var numEntries = br.ReadInt32();
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var keys = new ushort[numEntries];
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var offsets = new ushort[numEntries];
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for (var i = 0; i < numEntries; ++i)
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keys[i] = br.ReadUInt16();
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for (var i = 0; i < numEntries; ++i)
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offsets[i] = br.ReadUInt16();
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var entries = new Dictionary<ushort, StainingTemplateEntry>(numEntries);
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Entries = entries;
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for (var i = 0; i < numEntries; ++i)
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{
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var offset = offsets[i] * 2 + 8 + 4 * numEntries;
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entries.Add(keys[i], new StainingTemplateEntry(br, offset));
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}
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}
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public StmFile(DataManager gameData)
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: this(gameData.GetFile(Path)?.Data ?? Array.Empty<byte>())
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{ }
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}
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