Add some refactoring of data, Stains and STM files.

This commit is contained in:
Ottermandias 2022-11-09 13:53:52 +01:00
parent 7e167cf0cf
commit 8d11e1075d
11 changed files with 580 additions and 227 deletions

@ -1 +1 @@
Subproject commit 87debfd2eceaee8a93fecc0565c454372bcef1f3
Subproject commit 77ecf97a620e20a1bd65d2e76c784f6f569f4643

View file

@ -0,0 +1,56 @@
using System;
using Dalamud;
using Dalamud.Logging;
using Dalamud.Plugin;
namespace Penumbra.GameData.Data;
public abstract class DataSharer : IDisposable
{
private readonly DalamudPluginInterface _pluginInterface;
private readonly int _version;
protected readonly ClientLanguage Language;
private bool _disposed;
protected DataSharer(DalamudPluginInterface pluginInterface, ClientLanguage language, int version)
{
_pluginInterface = pluginInterface;
Language = language;
_version = version;
}
protected virtual void DisposeInternal()
{ }
public void Dispose()
{
if (_disposed)
return;
DisposeInternal();
GC.SuppressFinalize(this);
_disposed = true;
}
~DataSharer()
=> Dispose();
protected void DisposeTag(string tag)
=> _pluginInterface.RelinquishData(GetVersionedTag(tag));
private string GetVersionedTag(string tag)
=> $"Penumbra.GameData.{tag}.{Language}.V{_version}";
protected T TryCatchData<T>(string tag, Func<T> func) where T : class
{
try
{
return _pluginInterface.GetOrCreateData(GetVersionedTag(tag), func);
}
catch (Exception ex)
{
PluginLog.Error($"Error creating shared actor data for {tag}:\n{ex}");
return func();
}
}
}

View file

@ -8,7 +8,7 @@ using Dalamud.Logging;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Penumbra.GameData;
namespace Penumbra.GameData.Data;
internal class GamePathParser : IGamePathParser
{
@ -17,7 +17,7 @@ internal class GamePathParser : IGamePathParser
path = path.ToLowerInvariant().Replace('\\', '/');
var (fileType, objectType, match) = ParseGamePath(path);
if (match == null || !match.Success)
if (match is not { Success: true })
return new GameObjectInfo
{
FileType = fileType,
@ -84,20 +84,20 @@ internal class GamePathParser : IGamePathParser
// language=regex
private readonly IReadOnlyDictionary<FileType, IReadOnlyDictionary<ObjectType, IReadOnlyList<Regex>>> _regexes = new Dictionary<FileType, IReadOnlyDictionary<ObjectType, IReadOnlyList<Regex>>>()
{
[FileType.Font] = new Dictionary<ObjectType, IReadOnlyList<Regex>>
[FileType.Font] = new Dictionary<ObjectType, IReadOnlyList<Regex>>
{
[ObjectType.Font] = CreateRegexes( @"common/font/(?'fontname'.*)_(?'id'\d\d)(_lobby)?\.fdt"),
[ObjectType.Font] = CreateRegexes(@"common/font/(?'fontname'.*)_(?'id'\d\d)(_lobby)?\.fdt"),
},
[FileType.Texture] = new Dictionary<ObjectType, IReadOnlyList<Regex>>
{
[ObjectType.Icon] = CreateRegexes( @"ui/icon/(?'group'\d*)(/(?'lang'[a-z]{2}))?(/(?'hq'hq))?/(?'id'\d*)(?'hr'_hr1)?\.tex"),
[ObjectType.Map] = CreateRegexes( @"ui/map/(?'id'[a-z0-9]{4})/(?'variant'\d{2})/\k'id'\k'variant'(?'suffix'[a-z])?(_[a-z])?\.tex"),
[ObjectType.Weapon] = CreateRegexes( @"chara/weapon/w(?'id'\d{4})/obj/body/b(?'weapon'\d{4})/texture/v(?'variant'\d{2})_w\k'id'b\k'weapon'(_[a-z])?_[a-z]\.tex"),
[ObjectType.Monster] = CreateRegexes( @"chara/monster/m(?'monster'\d{4})/obj/body/b(?'id'\d{4})/texture/v(?'variant'\d{2})_m\k'monster'b\k'id'(_[a-z])?_[a-z]\.tex"),
[ObjectType.Equipment] = CreateRegexes( @"chara/equipment/e(?'id'\d{4})/texture/v(?'variant'\d{2})_c(?'race'\d{4})e\k'id'_(?'slot'[a-z]{3})(_[a-z])?_[a-z]\.tex"),
[ObjectType.DemiHuman] = CreateRegexes( @"chara/demihuman/d(?'id'\d{4})/obj/equipment/e(?'equip'\d{4})/texture/v(?'variant'\d{2})_d\k'id'e\k'equip'_(?'slot'[a-z]{3})(_[a-z])?_[a-z]\.tex"),
[ObjectType.Accessory] = CreateRegexes( @"chara/accessory/a(?'id'\d{4})/texture/v(?'variant'\d{2})_c(?'race'\d{4})a\k'id'_(?'slot'[a-z]{3})_[a-z]\.tex"),
[ObjectType.Character] = CreateRegexes( @"chara/human/c(?'race'\d{4})/obj/(?'type'[a-z]+)/(?'typeabr'[a-z])(?'id'\d{4})/texture/(?'minus'(--)?)(v(?'variant'\d{2})_)?c\k'race'\k'typeabr'\k'id'(_(?'slot'[a-z]{3}))?(_[a-z])?_[a-z]\.tex"
[ObjectType.Icon] = CreateRegexes(@"ui/icon/(?'group'\d*)(/(?'lang'[a-z]{2}))?(/(?'hq'hq))?/(?'id'\d*)(?'hr'_hr1)?\.tex"),
[ObjectType.Map] = CreateRegexes(@"ui/map/(?'id'[a-z0-9]{4})/(?'variant'\d{2})/\k'id'\k'variant'(?'suffix'[a-z])?(_[a-z])?\.tex"),
[ObjectType.Weapon] = CreateRegexes(@"chara/weapon/w(?'id'\d{4})/obj/body/b(?'weapon'\d{4})/texture/v(?'variant'\d{2})_w\k'id'b\k'weapon'(_[a-z])?_[a-z]\.tex"),
[ObjectType.Monster] = CreateRegexes(@"chara/monster/m(?'monster'\d{4})/obj/body/b(?'id'\d{4})/texture/v(?'variant'\d{2})_m\k'monster'b\k'id'(_[a-z])?_[a-z]\.tex"),
[ObjectType.Equipment] = CreateRegexes(@"chara/equipment/e(?'id'\d{4})/texture/v(?'variant'\d{2})_c(?'race'\d{4})e\k'id'_(?'slot'[a-z]{3})(_[a-z])?_[a-z]\.tex"),
[ObjectType.DemiHuman] = CreateRegexes(@"chara/demihuman/d(?'id'\d{4})/obj/equipment/e(?'equip'\d{4})/texture/v(?'variant'\d{2})_d\k'id'e\k'equip'_(?'slot'[a-z]{3})(_[a-z])?_[a-z]\.tex"),
[ObjectType.Accessory] = CreateRegexes(@"chara/accessory/a(?'id'\d{4})/texture/v(?'variant'\d{2})_c(?'race'\d{4})a\k'id'_(?'slot'[a-z]{3})_[a-z]\.tex"),
[ObjectType.Character] = CreateRegexes(@"chara/human/c(?'race'\d{4})/obj/(?'type'[a-z]+)/(?'typeabr'[a-z])(?'id'\d{4})/texture/(?'minus'(--)?)(v(?'variant'\d{2})_)?c\k'race'\k'typeabr'\k'id'(_(?'slot'[a-z]{3}))?(_[a-z])?_[a-z]\.tex"
, @"chara/human/c(?'race'\d{4})/obj/(?'type'[a-z]+)/(?'typeabr'[a-z])(?'id'\d{4})/texture"
, @"chara/common/texture/skin(?'skin'.*)\.tex"
, @"chara/common/texture/(?'catchlight'catchlight)(.*)\.tex"
@ -105,8 +105,8 @@ internal class GamePathParser : IGamePathParser
},
[FileType.Model] = new Dictionary<ObjectType, IReadOnlyList<Regex>>
{
[ObjectType.Weapon] = CreateRegexes(@"chara/weapon/w(?'id'\d{4})/obj/body/b(?'weapon'\d{4})/model/w\k'id'b\k'weapon'\.mdl"),
[ObjectType.Monster] = CreateRegexes(@"chara/monster/m(?'monster'\d{4})/obj/body/b(?'id'\d{4})/model/m\k'monster'b\k'id'\.mdl"),
[ObjectType.Weapon] = CreateRegexes(@"chara/weapon/w(?'id'\d{4})/obj/body/b(?'weapon'\d{4})/model/w\k'id'b\k'weapon'\.mdl"),
[ObjectType.Monster] = CreateRegexes(@"chara/monster/m(?'monster'\d{4})/obj/body/b(?'id'\d{4})/model/m\k'monster'b\k'id'\.mdl"),
[ObjectType.Equipment] = CreateRegexes(@"chara/equipment/e(?'id'\d{4})/model/c(?'race'\d{4})e\k'id'_(?'slot'[a-z]{3})\.mdl"),
[ObjectType.DemiHuman] = CreateRegexes(@"chara/demihuman/d(?'id'\d{4})/obj/equipment/e(?'equip'\d{4})/model/d\k'id'e\k'equip'_(?'slot'[a-z]{3})\.mdl"),
[ObjectType.Accessory] = CreateRegexes(@"chara/accessory/a(?'id'\d{4})/model/c(?'race'\d{4})a\k'id'_(?'slot'[a-z]{3})\.mdl"),
@ -114,8 +114,8 @@ internal class GamePathParser : IGamePathParser
},
[FileType.Material] = new Dictionary<ObjectType, IReadOnlyList<Regex>>
{
[ObjectType.Weapon] = CreateRegexes(@"chara/weapon/w(?'id'\d{4})/obj/body/b(?'weapon'\d{4})/material/v(?'variant'\d{4})/mt_w\k'id'b\k'weapon'_[a-z]\.mtrl"),
[ObjectType.Monster] = CreateRegexes(@"chara/monster/m(?'monster'\d{4})/obj/body/b(?'id'\d{4})/material/v(?'variant'\d{4})/mt_m\k'monster'b\k'id'_[a-z]\.mtrl"),
[ObjectType.Weapon] = CreateRegexes(@"chara/weapon/w(?'id'\d{4})/obj/body/b(?'weapon'\d{4})/material/v(?'variant'\d{4})/mt_w\k'id'b\k'weapon'_[a-z]\.mtrl"),
[ObjectType.Monster] = CreateRegexes(@"chara/monster/m(?'monster'\d{4})/obj/body/b(?'id'\d{4})/material/v(?'variant'\d{4})/mt_m\k'monster'b\k'id'_[a-z]\.mtrl"),
[ObjectType.Equipment] = CreateRegexes(@"chara/equipment/e(?'id'\d{4})/material/v(?'variant'\d{4})/mt_c(?'race'\d{4})e\k'id'_(?'slot'[a-z]{3})_[a-z]\.mtrl"),
[ObjectType.DemiHuman] = CreateRegexes(@"chara/demihuman/d(?'id'\d{4})/obj/equipment/e(?'equip'\d{4})/material/v(?'variant'\d{4})/mt_d\k'id'e\k'equip'_(?'slot'[a-z]{3})_[a-z]\.mtrl"),
[ObjectType.Accessory] = CreateRegexes(@"chara/accessory/a(?'id'\d{4})/material/v(?'variant'\d{4})/mt_c(?'race'\d{4})a\k'id'_(?'slot'[a-z]{3})_[a-z]\.mtrl"),
@ -123,8 +123,8 @@ internal class GamePathParser : IGamePathParser
},
[FileType.Imc] = new Dictionary<ObjectType, IReadOnlyList<Regex>>
{
[ObjectType.Weapon] = CreateRegexes(@"chara/weapon/w(?'id'\d{4})/obj/body/b(?'weapon'\d{4})/b\k'weapon'\.imc"),
[ObjectType.Monster] = CreateRegexes(@"chara/monster/m(?'monster'\d{4})/obj/body/b(?'id'\d{4})/b\k'id'\.imc"),
[ObjectType.Weapon] = CreateRegexes(@"chara/weapon/w(?'id'\d{4})/obj/body/b(?'weapon'\d{4})/b\k'weapon'\.imc"),
[ObjectType.Monster] = CreateRegexes(@"chara/monster/m(?'monster'\d{4})/obj/body/b(?'id'\d{4})/b\k'id'\.imc"),
[ObjectType.Equipment] = CreateRegexes(@"chara/equipment/e(?'id'\d{4})/e\k'id'\.imc"),
[ObjectType.DemiHuman] = CreateRegexes(@"chara/demihuman/d(?'id'\d{4})/obj/equipment/e(?'equip'\d{4})/e\k'equip'\.imc"),
[ObjectType.Accessory] = CreateRegexes(@"chara/accessory/a(?'id'\d{4})/a\k'id'\.imc"),
@ -225,7 +225,7 @@ internal class GamePathParser : IGamePathParser
{
var weaponId = ushort.Parse(groups["weapon"].Value);
var setId = ushort.Parse(groups["id"].Value);
if (fileType == FileType.Imc || fileType == FileType.Model)
if (fileType is FileType.Imc or FileType.Model)
return GameObjectInfo.Weapon(fileType, setId, weaponId);
var variant = byte.Parse(groups["variant"].Value);
@ -236,7 +236,7 @@ internal class GamePathParser : IGamePathParser
{
var monsterId = ushort.Parse(groups["monster"].Value);
var bodyId = ushort.Parse(groups["id"].Value);
if (fileType == FileType.Imc || fileType == FileType.Model)
if (fileType is FileType.Imc or FileType.Model)
return GameObjectInfo.Monster(fileType, monsterId, bodyId);
var variant = byte.Parse(groups["variant"].Value);
@ -322,5 +322,7 @@ internal class GamePathParser : IGamePathParser
private readonly Regex _vfxRegexTmb = new(@"chara[\/]action[\/](?'key'[^\s]+?)\.tmb", RegexOptions.Compiled | RegexOptions.IgnoreCase);
private readonly Regex _vfxRegexPap = new(@"chara[\/]human[\/]c0101[\/]animation[\/]a0001[\/][^\s]+?[\/](?'key'[^\s]+?)\.pap", RegexOptions.Compiled | RegexOptions.IgnoreCase);
private readonly Regex _vfxRegexPap = new(@"chara[\/]human[\/]c0101[\/]animation[\/]a0001[\/][^\s]+?[\/](?'key'[^\s]+?)\.pap",
RegexOptions.Compiled | RegexOptions.IgnoreCase);
}

View file

@ -8,14 +8,13 @@ using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Logging;
using Dalamud.Plugin;
using Dalamud.Utility;
using Action = Lumina.Excel.GeneratedSheets.Action;
namespace Penumbra.GameData.Data;
namespace Penumbra.GameData;
internal class ObjectIdentification : IObjectIdentifier
internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
{
public IGamePathParser GamePathParser { get; } = new GamePathParser();
@ -44,79 +43,45 @@ internal class ObjectIdentification : IObjectIdentifier
switch (slot)
{
case EquipSlot.MainHand:
case EquipSlot.OffHand:
{
var (begin, _) = FindIndexRange((List<(ulong, IReadOnlyList<Item>)>)_weapons,
((ulong)setId << 32) | ((ulong)weaponType << 16) | variant,
0xFFFFFFFFFFFF);
return begin >= 0 ? _weapons[begin].Item2 : Array.Empty<Item>();
}
default:
{
var (begin, _) = FindIndexRange((List<(ulong, IReadOnlyList<Item>)>)_equipment,
((ulong)setId << 32) | ((ulong)slot.ToSlot() << 16) | variant,
0xFFFFFFFFFFFF);
return begin >= 0 ? _equipment[begin].Item2 : Array.Empty<Item>();
}
case EquipSlot.OffHand:
{
var (begin, _) = FindIndexRange((List<(ulong, IReadOnlyList<Item>)>)_weapons,
(ulong)setId << 32 | (ulong)weaponType << 16 | variant,
0xFFFFFFFFFFFF);
return begin >= 0 ? _weapons[begin].Item2 : Array.Empty<Item>();
}
default:
{
var (begin, _) = FindIndexRange((List<(ulong, IReadOnlyList<Item>)>)_equipment,
(ulong)setId << 32 | (ulong)slot.ToSlot() << 16 | variant,
0xFFFFFFFFFFFF);
return begin >= 0 ? _equipment[begin].Item2 : Array.Empty<Item>();
}
}
}
private const int Version = 1;
private readonly DataManager _dataManager;
private readonly DalamudPluginInterface _pluginInterface;
private readonly ClientLanguage _language;
private readonly IReadOnlyList<(ulong Key, IReadOnlyList<Item> Values)> _weapons;
private readonly IReadOnlyList<(ulong Key, IReadOnlyList<Item> Values)> _equipment;
private readonly IReadOnlyList<(ulong Key, IReadOnlyList<Item> Values)> _weapons;
private readonly IReadOnlyList<(ulong Key, IReadOnlyList<Item> Values)> _equipment;
private readonly IReadOnlyList<(ulong Key, IReadOnlyList<(ObjectKind Kind, uint Id)>)> _models;
private readonly IReadOnlyDictionary<string, IReadOnlyList<Action>> _actions;
private bool _disposed = false;
private readonly IReadOnlyDictionary<string, IReadOnlyList<Action>> _actions;
public ObjectIdentification(DalamudPluginInterface pluginInterface, DataManager dataManager, ClientLanguage language)
: base(pluginInterface, language, 1)
{
_pluginInterface = pluginInterface;
_dataManager = dataManager;
_language = language;
_weapons = TryCatchData("Weapons", CreateWeaponList);
_equipment = TryCatchData("Equipment", CreateEquipmentList);
_actions = TryCatchData("Actions", CreateActionList);
_models = TryCatchData("Models", CreateModelList);
_weapons = TryCatchData("Weapons", () => CreateWeaponList(dataManager));
_equipment = TryCatchData("Equipment", () => CreateEquipmentList(dataManager));
_actions = TryCatchData("Actions", () => CreateActionList(dataManager));
_models = TryCatchData("Models", () => CreateModelList(dataManager));
}
public void Dispose()
protected override void DisposeInternal()
{
if (_disposed)
return;
GC.SuppressFinalize(this);
_pluginInterface.RelinquishData(GetVersionedTag("Weapons"));
_pluginInterface.RelinquishData(GetVersionedTag("Equipment"));
_pluginInterface.RelinquishData(GetVersionedTag("Actions"));
_pluginInterface.RelinquishData(GetVersionedTag("Models"));
_disposed = true;
DisposeTag("Weapons");
DisposeTag("Equipment");
DisposeTag("Actions");
DisposeTag("Models");
}
~ObjectIdentification()
=> Dispose();
private string GetVersionedTag(string tag)
=> $"Penumbra.Identification.{tag}.{_language}.V{Version}";
private T TryCatchData<T>(string tag, Func<T> func) where T : class
{
try
{
return _pluginInterface.GetOrCreateData(GetVersionedTag(tag), func);
}
catch (Exception ex)
{
PluginLog.Error($"Error creating shared identification data for {tag}:\n{ex}");
return func();
}
}
private static bool Add(IDictionary<ulong, HashSet<Item>> dict, ulong key, Item item)
{
if (dict.TryGetValue(key, out var list))
@ -128,25 +93,25 @@ internal class ObjectIdentification : IObjectIdentifier
private static ulong EquipmentKey(Item i)
{
var model = (ulong)((Lumina.Data.Parsing.Quad)i.ModelMain).A;
var model = (ulong)((Lumina.Data.Parsing.Quad)i.ModelMain).A;
var variant = (ulong)((Lumina.Data.Parsing.Quad)i.ModelMain).B;
var slot = (ulong)((EquipSlot)i.EquipSlotCategory.Row).ToSlot();
return (model << 32) | (slot << 16) | variant;
var slot = (ulong)((EquipSlot)i.EquipSlotCategory.Row).ToSlot();
return model << 32 | slot << 16 | variant;
}
private static ulong WeaponKey(Item i, bool offhand)
{
var quad = offhand ? (Lumina.Data.Parsing.Quad)i.ModelSub : (Lumina.Data.Parsing.Quad)i.ModelMain;
var model = (ulong)quad.A;
var type = (ulong)quad.B;
var quad = offhand ? (Lumina.Data.Parsing.Quad)i.ModelSub : (Lumina.Data.Parsing.Quad)i.ModelMain;
var model = (ulong)quad.A;
var type = (ulong)quad.B;
var variant = (ulong)quad.C;
return (model << 32) | (type << 16) | variant;
return model << 32 | type << 16 | variant;
}
private IReadOnlyList<(ulong Key, IReadOnlyList<Item> Values)> CreateWeaponList()
private IReadOnlyList<(ulong Key, IReadOnlyList<Item> Values)> CreateWeaponList(DataManager gameData)
{
var items = _dataManager.GetExcelSheet<Item>(_language)!;
var items = gameData.GetExcelSheet<Item>(Language)!;
var storage = new SortedList<ulong, HashSet<Item>>();
foreach (var item in items.Where(i
=> (EquipSlot)i.EquipSlotCategory.Row is EquipSlot.MainHand or EquipSlot.OffHand or EquipSlot.BothHand))
@ -161,9 +126,9 @@ internal class ObjectIdentification : IObjectIdentifier
return storage.Select(kvp => (kvp.Key, (IReadOnlyList<Item>)kvp.Value.ToArray())).ToList();
}
private IReadOnlyList<(ulong Key, IReadOnlyList<Item> Values)> CreateEquipmentList()
private IReadOnlyList<(ulong Key, IReadOnlyList<Item> Values)> CreateEquipmentList(DataManager gameData)
{
var items = _dataManager.GetExcelSheet<Item>(_language)!;
var items = gameData.GetExcelSheet<Item>(Language)!;
var storage = new SortedList<ulong, HashSet<Item>>();
foreach (var item in items)
{
@ -195,9 +160,9 @@ internal class ObjectIdentification : IObjectIdentifier
return storage.Select(kvp => (kvp.Key, (IReadOnlyList<Item>)kvp.Value.ToArray())).ToList();
}
private IReadOnlyDictionary<string, IReadOnlyList<Action>> CreateActionList()
private IReadOnlyDictionary<string, IReadOnlyList<Action>> CreateActionList(DataManager gameData)
{
var sheet = _dataManager.GetExcelSheet<Action>(_language)!;
var sheet = gameData.GetExcelSheet<Action>(Language)!;
var storage = new Dictionary<string, HashSet<Action>>((int)sheet.RowCount);
void AddAction(string? key, Action action)
@ -215,29 +180,29 @@ internal class ObjectIdentification : IObjectIdentifier
foreach (var action in sheet.Where(a => !a.Name.RawData.IsEmpty))
{
var startKey = action.AnimationStart?.Value?.Name?.Value?.Key.ToDalamudString().ToString();
var endKey = action.AnimationEnd?.Value?.Key.ToDalamudString().ToString();
var hitKey = action.ActionTimelineHit?.Value?.Key.ToDalamudString().ToString();
var endKey = action.AnimationEnd?.Value?.Key.ToDalamudString().ToString();
var hitKey = action.ActionTimelineHit?.Value?.Key.ToDalamudString().ToString();
AddAction(startKey, action);
AddAction(endKey, action);
AddAction(hitKey, action);
AddAction(endKey, action);
AddAction(hitKey, action);
}
return storage.ToDictionary(kvp => kvp.Key, kvp => (IReadOnlyList<Action>)kvp.Value.ToArray());
}
private static ulong ModelValue(ModelChara row)
=> row.Type | ((ulong) row.Model << 8) | ((ulong) row.Base << 24) | ((ulong) row.Variant << 32);
=> row.Type | (ulong)row.Model << 8 | (ulong)row.Base << 24 | (ulong)row.Variant << 32;
private static IEnumerable<(ulong, ObjectKind, uint)> BattleNpcToName(ulong model, uint bNpc)
=> Enumerable.Repeat((model, ObjectKind.BattleNpc, bNpc), 1);
=> Enumerable.Repeat((model, ObjectKind.BattleNpc, bNpc), 1);
private IReadOnlyList<(ulong Key, IReadOnlyList<(ObjectKind Kind, uint Id)>)> CreateModelList()
private IReadOnlyList<(ulong Key, IReadOnlyList<(ObjectKind Kind, uint Id)>)> CreateModelList(DataManager gameData)
{
var sheetBNpc = _dataManager.GetExcelSheet<BNpcBase>(_language)!;
var sheetENpc = _dataManager.GetExcelSheet<ENpcBase>(_language)!;
var sheetCompanion = _dataManager.GetExcelSheet<Companion>(_language)!;
var sheetMount = _dataManager.GetExcelSheet<Mount>(_language)!;
var sheetModel = _dataManager.GetExcelSheet<ModelChara>(_language)!;
var sheetBNpc = gameData.GetExcelSheet<BNpcBase>(Language)!;
var sheetENpc = gameData.GetExcelSheet<ENpcBase>(Language)!;
var sheetCompanion = gameData.GetExcelSheet<Companion>(Language)!;
var sheetMount = gameData.GetExcelSheet<Mount>(Language)!;
var sheetModel = gameData.GetExcelSheet<ModelChara>(Language)!;
var modelCharaToModel = sheetModel.ToDictionary(m => m.RowId, ModelValue);
@ -248,7 +213,7 @@ internal class ObjectIdentification : IObjectIdentifier
.GroupBy(t => t.Item1)
.Select(g => (g.Key, (IReadOnlyList<(ObjectKind, uint)>)g.Select(p => (p.Item2, p.Item3)).ToArray()))
.ToArray();
}
}
private class Comparer : IComparer<(ulong, IReadOnlyList<Item>)>
{
@ -259,7 +224,7 @@ internal class ObjectIdentification : IObjectIdentifier
private static (int, int) FindIndexRange(List<(ulong, IReadOnlyList<Item>)> list, ulong key, ulong mask)
{
var maskedKey = key & mask;
var idx = list.BinarySearch(0, list.Count, (key, null!), new Comparer());
var idx = list.BinarySearch(0, list.Count, (key, null!), new Comparer());
if (idx < 0)
{
if (~idx == list.Count || maskedKey != (list[~idx].Item1 & mask))
@ -277,17 +242,17 @@ internal class ObjectIdentification : IObjectIdentifier
private void FindEquipment(IDictionary<string, object?> set, GameObjectInfo info)
{
var key = (ulong)info.PrimaryId << 32;
var key = (ulong)info.PrimaryId << 32;
var mask = 0xFFFF00000000ul;
if (info.EquipSlot != EquipSlot.Unknown)
{
key |= (ulong)info.EquipSlot.ToSlot() << 16;
key |= (ulong)info.EquipSlot.ToSlot() << 16;
mask |= 0xFFFF0000;
}
if (info.Variant != 0)
{
key |= info.Variant;
key |= info.Variant;
mask |= 0xFFFF;
}
@ -304,17 +269,17 @@ internal class ObjectIdentification : IObjectIdentifier
private void FindWeapon(IDictionary<string, object?> set, GameObjectInfo info)
{
var key = (ulong)info.PrimaryId << 32;
var key = (ulong)info.PrimaryId << 32;
var mask = 0xFFFF00000000ul;
if (info.SecondaryId != 0)
{
key |= (ulong)info.SecondaryId << 16;
key |= (ulong)info.SecondaryId << 16;
mask |= 0xFFFF0000;
}
if (info.Variant != 0)
{
key |= info.Variant;
key |= info.Variant;
mask |= 0xFFFF;
}
@ -384,7 +349,7 @@ internal class ObjectIdentification : IObjectIdentifier
break;
case ObjectType.Character:
var (gender, race) = info.GenderRace.Split();
var raceString = race != ModelRace.Unknown ? race.ToName() + " " : "";
var raceString = race != ModelRace.Unknown ? race.ToName() + " " : "";
var genderString = gender != Gender.Unknown ? gender.ToName() + " " : "Player ";
switch (info.CustomizationType)
{
@ -400,16 +365,16 @@ internal class ObjectIdentification : IObjectIdentifier
case CustomizationType.DecalEquip:
set[$"Equipment Decal {info.PrimaryId}"] = null;
break;
default:
{
var customizationString = race == ModelRace.Unknown
|| info.BodySlot == BodySlot.Unknown
|| info.CustomizationType == CustomizationType.Unknown
? "Customization: Unknown"
: $"Customization: {race} {gender} {info.BodySlot} ({info.CustomizationType}) {info.PrimaryId}";
set[customizationString] = null;
break;
}
default:
{
var customizationString = race == ModelRace.Unknown
|| info.BodySlot == BodySlot.Unknown
|| info.CustomizationType == CustomizationType.Unknown
? "Customization: Unknown"
: $"Customization: {race} {gender} {info.BodySlot} ({info.CustomizationType}) {info.PrimaryId}";
set[customizationString] = null;
break;
}
}
break;

View file

@ -0,0 +1,68 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Dalamud;
using Dalamud.Data;
using Dalamud.Plugin;
using Penumbra.GameData.Structs;
namespace Penumbra.GameData.Data;
public sealed class StainData : DataSharer, IReadOnlyDictionary<StainId, Stain>
{
public readonly IReadOnlyDictionary<byte, (string Name, uint Dye, bool Gloss)> Data;
public StainData(DalamudPluginInterface pluginInterface, DataManager dataManager, ClientLanguage language)
: base(pluginInterface, language, 1)
{
Data = TryCatchData("Stains", () => CreateStainData(dataManager));
}
protected override void DisposeInternal()
=> DisposeTag("Stains");
private IReadOnlyDictionary<byte, (string Name, uint Dye, bool Gloss)> CreateStainData(DataManager dataManager)
{
var stainSheet = dataManager.GetExcelSheet<Lumina.Excel.GeneratedSheets.Stain>(Language)!;
return stainSheet.Where(s => s.Color != 0 && s.Name.RawData.Length > 0)
.ToDictionary(s => (byte)s.RowId, s =>
{
var stain = new Stain(s);
return (stain.Name, stain.RgbaColor, stain.Gloss);
});
}
public IEnumerator<KeyValuePair<StainId, Stain>> GetEnumerator()
=> Data.Select(kvp => new KeyValuePair<StainId, Stain>(new StainId(kvp.Key), new Stain())).GetEnumerator();
IEnumerator IEnumerable.GetEnumerator()
=> GetEnumerator();
public int Count
=> Data.Count;
public bool ContainsKey(StainId key)
=> Data.ContainsKey(key.Value);
public bool TryGetValue(StainId key, out Stain value)
{
if (!Data.TryGetValue(key.Value, out var data))
{
value = default;
return false;
}
value = new Stain(data.Name, data.Dye, key.Value, data.Gloss);
return true;
}
public Stain this[StainId key]
=> TryGetValue(key, out var data) ? data : throw new ArgumentOutOfRangeException(nameof(key));
public IEnumerable<StainId> Keys
=> Data.Keys.Select(k => new StainId(k));
public IEnumerable<Stain> Values
=> Data.Select(kvp => new Stain(kvp.Value.Name, kvp.Value.Dye, kvp.Key, kvp.Value.Gloss));
}

View file

@ -20,10 +20,10 @@ public partial class MdlFile : IWritable
public ushort[] ShapeMeshStartIndex;
public ushort[] ShapeMeshCount;
public Shape( MdlStructs.ShapeStruct data, uint[] offsets, string[] strings )
public Shape(MdlStructs.ShapeStruct data, uint[] offsets, string[] strings)
{
var idx = offsets.AsSpan().IndexOf( data.StringOffset );
ShapeName = idx >= 0 ? strings[ idx ] : string.Empty;
var idx = offsets.AsSpan().IndexOf(data.StringOffset);
ShapeName = idx >= 0 ? strings[idx] : string.Empty;
ShapeMeshStartIndex = data.ShapeMeshStartIndex;
ShapeMeshCount = data.ShapeMeshCount;
}
@ -85,144 +85,128 @@ public partial class MdlFile : IWritable
// Raw, unparsed data.
public byte[] RemainingData;
public MdlFile( byte[] data )
public MdlFile(byte[] data)
{
using var stream = new MemoryStream( data );
using var r = new LuminaBinaryReader( stream );
using var stream = new MemoryStream(data);
using var r = new LuminaBinaryReader(stream);
var header = LoadModelFileHeader( r );
var header = LoadModelFileHeader(r);
LodCount = header.LodCount;
VertexBufferSize = header.VertexBufferSize;
IndexBufferSize = header.IndexBufferSize;
VertexOffset = header.VertexOffset;
IndexOffset = header.IndexOffset;
for( var i = 0; i < 3; ++i )
for (var i = 0; i < 3; ++i)
{
if( VertexOffset[ i ] > 0 )
{
VertexOffset[ i ] -= header.RuntimeSize;
}
if (VertexOffset[i] > 0)
VertexOffset[i] -= header.RuntimeSize;
if( IndexOffset[ i ] > 0 )
{
IndexOffset[ i ] -= header.RuntimeSize;
}
if (IndexOffset[i] > 0)
IndexOffset[i] -= header.RuntimeSize;
}
VertexDeclarations = new MdlStructs.VertexDeclarationStruct[header.VertexDeclarationCount];
for( var i = 0; i < header.VertexDeclarationCount; ++i )
{
VertexDeclarations[ i ] = MdlStructs.VertexDeclarationStruct.Read( r );
}
for (var i = 0; i < header.VertexDeclarationCount; ++i)
VertexDeclarations[i] = MdlStructs.VertexDeclarationStruct.Read(r);
var (offsets, strings) = LoadStrings( r );
var (offsets, strings) = LoadStrings(r);
var modelHeader = LoadModelHeader( r );
var modelHeader = LoadModelHeader(r);
ElementIds = new MdlStructs.ElementIdStruct[modelHeader.ElementIdCount];
for( var i = 0; i < modelHeader.ElementIdCount; i++ )
{
ElementIds[ i ] = MdlStructs.ElementIdStruct.Read( r );
}
for (var i = 0; i < modelHeader.ElementIdCount; i++)
ElementIds[i] = MdlStructs.ElementIdStruct.Read(r);
Lods = r.ReadStructuresAsArray< MdlStructs.LodStruct >( 3 );
Lods = r.ReadStructuresAsArray<MdlStructs.LodStruct>(3);
ExtraLods = modelHeader.ExtraLodEnabled
? r.ReadStructuresAsArray< MdlStructs.ExtraLodStruct >( 3 )
: Array.Empty< MdlStructs.ExtraLodStruct >();
? r.ReadStructuresAsArray<MdlStructs.ExtraLodStruct>(3)
: Array.Empty<MdlStructs.ExtraLodStruct>();
Meshes = new MdlStructs.MeshStruct[modelHeader.MeshCount];
for( var i = 0; i < modelHeader.MeshCount; i++ )
{
Meshes[ i ] = MdlStructs.MeshStruct.Read( r );
}
for (var i = 0; i < modelHeader.MeshCount; i++)
Meshes[i] = MdlStructs.MeshStruct.Read(r);
Attributes = new string[modelHeader.AttributeCount];
for( var i = 0; i < modelHeader.AttributeCount; ++i )
for (var i = 0; i < modelHeader.AttributeCount; ++i)
{
var offset = r.ReadUInt32();
var stringIdx = offsets.AsSpan().IndexOf( offset );
Attributes[ i ] = stringIdx >= 0 ? strings[ stringIdx ] : string.Empty;
var stringIdx = offsets.AsSpan().IndexOf(offset);
Attributes[i] = stringIdx >= 0 ? strings[stringIdx] : string.Empty;
}
TerrainShadowMeshes = r.ReadStructuresAsArray< MdlStructs.TerrainShadowMeshStruct >( modelHeader.TerrainShadowMeshCount );
SubMeshes = r.ReadStructuresAsArray< MdlStructs.SubmeshStruct >( modelHeader.SubmeshCount );
TerrainShadowSubMeshes = r.ReadStructuresAsArray< MdlStructs.TerrainShadowSubmeshStruct >( modelHeader.TerrainShadowSubmeshCount );
TerrainShadowMeshes = r.ReadStructuresAsArray<MdlStructs.TerrainShadowMeshStruct>(modelHeader.TerrainShadowMeshCount);
SubMeshes = r.ReadStructuresAsArray<MdlStructs.SubmeshStruct>(modelHeader.SubmeshCount);
TerrainShadowSubMeshes = r.ReadStructuresAsArray<MdlStructs.TerrainShadowSubmeshStruct>(modelHeader.TerrainShadowSubmeshCount);
Materials = new string[modelHeader.MaterialCount];
for( var i = 0; i < modelHeader.MaterialCount; ++i )
for (var i = 0; i < modelHeader.MaterialCount; ++i)
{
var offset = r.ReadUInt32();
var stringIdx = offsets.AsSpan().IndexOf( offset );
Materials[ i ] = stringIdx >= 0 ? strings[ stringIdx ] : string.Empty;
var stringIdx = offsets.AsSpan().IndexOf(offset);
Materials[i] = stringIdx >= 0 ? strings[stringIdx] : string.Empty;
}
Bones = new string[modelHeader.BoneCount];
for( var i = 0; i < modelHeader.BoneCount; ++i )
for (var i = 0; i < modelHeader.BoneCount; ++i)
{
var offset = r.ReadUInt32();
var stringIdx = offsets.AsSpan().IndexOf( offset );
Bones[ i ] = stringIdx >= 0 ? strings[ stringIdx ] : string.Empty;
var stringIdx = offsets.AsSpan().IndexOf(offset);
Bones[i] = stringIdx >= 0 ? strings[stringIdx] : string.Empty;
}
BoneTables = new MdlStructs.BoneTableStruct[modelHeader.BoneTableCount];
for( var i = 0; i < modelHeader.BoneTableCount; i++ )
{
BoneTables[ i ] = MdlStructs.BoneTableStruct.Read( r );
}
for (var i = 0; i < modelHeader.BoneTableCount; i++)
BoneTables[i] = MdlStructs.BoneTableStruct.Read(r);
Shapes = new Shape[modelHeader.ShapeCount];
for( var i = 0; i < modelHeader.ShapeCount; i++ )
{
Shapes[ i ] = new Shape( MdlStructs.ShapeStruct.Read( r ), offsets, strings );
}
for (var i = 0; i < modelHeader.ShapeCount; i++)
Shapes[i] = new Shape(MdlStructs.ShapeStruct.Read(r), offsets, strings);
ShapeMeshes = r.ReadStructuresAsArray< MdlStructs.ShapeMeshStruct >( modelHeader.ShapeMeshCount );
ShapeValues = r.ReadStructuresAsArray< MdlStructs.ShapeValueStruct >( modelHeader.ShapeValueCount );
ShapeMeshes = r.ReadStructuresAsArray<MdlStructs.ShapeMeshStruct>(modelHeader.ShapeMeshCount);
ShapeValues = r.ReadStructuresAsArray<MdlStructs.ShapeValueStruct>(modelHeader.ShapeValueCount);
var submeshBoneMapSize = r.ReadUInt32();
SubMeshBoneMap = r.ReadStructures< ushort >( ( int )submeshBoneMapSize / 2 ).ToArray();
SubMeshBoneMap = r.ReadStructures<ushort>((int)submeshBoneMapSize / 2).ToArray();
var paddingAmount = r.ReadByte();
r.Seek( r.BaseStream.Position + paddingAmount );
r.Seek(r.BaseStream.Position + paddingAmount);
// Dunno what this first one is for?
BoundingBoxes = MdlStructs.BoundingBoxStruct.Read( r );
ModelBoundingBoxes = MdlStructs.BoundingBoxStruct.Read( r );
WaterBoundingBoxes = MdlStructs.BoundingBoxStruct.Read( r );
VerticalFogBoundingBoxes = MdlStructs.BoundingBoxStruct.Read( r );
BoundingBoxes = MdlStructs.BoundingBoxStruct.Read(r);
ModelBoundingBoxes = MdlStructs.BoundingBoxStruct.Read(r);
WaterBoundingBoxes = MdlStructs.BoundingBoxStruct.Read(r);
VerticalFogBoundingBoxes = MdlStructs.BoundingBoxStruct.Read(r);
BoneBoundingBoxes = new MdlStructs.BoundingBoxStruct[modelHeader.BoneCount];
for( var i = 0; i < modelHeader.BoneCount; i++ )
{
BoneBoundingBoxes[ i ] = MdlStructs.BoundingBoxStruct.Read( r );
}
for (var i = 0; i < modelHeader.BoneCount; i++)
BoneBoundingBoxes[i] = MdlStructs.BoundingBoxStruct.Read(r);
RemainingData = r.ReadBytes( ( int )( r.BaseStream.Length - r.BaseStream.Position ) );
RemainingData = r.ReadBytes((int)(r.BaseStream.Length - r.BaseStream.Position));
}
private MdlStructs.ModelFileHeader LoadModelFileHeader( LuminaBinaryReader r )
private MdlStructs.ModelFileHeader LoadModelFileHeader(LuminaBinaryReader r)
{
var header = MdlStructs.ModelFileHeader.Read( r );
var header = MdlStructs.ModelFileHeader.Read(r);
Version = header.Version;
EnableIndexBufferStreaming = header.EnableIndexBufferStreaming;
EnableEdgeGeometry = header.EnableEdgeGeometry;
return header;
}
private MdlStructs.ModelHeader LoadModelHeader( BinaryReader r )
private MdlStructs.ModelHeader LoadModelHeader(BinaryReader r)
{
var modelHeader = r.ReadStructure< MdlStructs.ModelHeader >();
var modelHeader = r.ReadStructure<MdlStructs.ModelHeader>();
Radius = modelHeader.Radius;
Flags1 = ( MdlStructs.ModelFlags1 )( modelHeader.GetType()
.GetField( "Flags1", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public )?.GetValue( modelHeader )
?? 0 );
Flags2 = ( MdlStructs.ModelFlags2 )( modelHeader.GetType()
.GetField( "Flags2", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public )?.GetValue( modelHeader )
?? 0 );
Flags1 = (MdlStructs.ModelFlags1)(modelHeader.GetType()
.GetField("Flags1", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)?.GetValue(modelHeader)
?? 0);
Flags2 = (MdlStructs.ModelFlags2)(modelHeader.GetType()
.GetField("Flags2", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)?.GetValue(modelHeader)
?? 0);
ModelClipOutDistance = modelHeader.ModelClipOutDistance;
ShadowClipOutDistance = modelHeader.ShadowClipOutDistance;
Unknown4 = modelHeader.Unknown4;
Unknown5 = ( byte )( modelHeader.GetType()
.GetField( "Unknown5", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public )?.GetValue( modelHeader )
?? 0 );
Unknown5 = (byte)(modelHeader.GetType()
.GetField("Unknown5", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)?.GetValue(modelHeader)
?? 0);
Unknown6 = modelHeader.Unknown6;
Unknown7 = modelHeader.Unknown7;
Unknown8 = modelHeader.Unknown8;
@ -233,27 +217,27 @@ public partial class MdlFile : IWritable
return modelHeader;
}
private static (uint[], string[]) LoadStrings( BinaryReader r )
private static (uint[], string[]) LoadStrings(BinaryReader r)
{
var stringCount = r.ReadUInt16();
r.ReadUInt16();
var stringSize = ( int )r.ReadUInt32();
var stringData = r.ReadBytes( stringSize );
var stringSize = (int)r.ReadUInt32();
var stringData = r.ReadBytes(stringSize);
var start = 0;
var strings = new string[stringCount];
var offsets = new uint[stringCount];
for( var i = 0; i < stringCount; ++i )
for (var i = 0; i < stringCount; ++i)
{
var span = stringData.AsSpan( start );
var idx = span.IndexOf( ( byte )'\0' );
strings[ i ] = Encoding.UTF8.GetString( span[ ..idx ] );
offsets[ i ] = ( uint )start;
start = start + idx + 1;
var span = stringData.AsSpan(start);
var idx = span.IndexOf((byte)'\0');
strings[i] = Encoding.UTF8.GetString(span[..idx]);
offsets[i] = (uint)start;
start = start + idx + 1;
}
return ( offsets, strings );
return (offsets, strings);
}
public unsafe uint StackSize
=> ( uint )( VertexDeclarations.Length * NumVertices * sizeof( MdlStructs.VertexElement ) );
}
=> (uint)(VertexDeclarations.Length * NumVertices * sizeof(MdlStructs.VertexElement));
}

View file

@ -0,0 +1,197 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using Dalamud.Data;
using Lumina.Extensions;
using Penumbra.GameData.Structs;
namespace Penumbra.GameData.Files;
public partial class StmFile
{
public const string Path = "chara/base_material/stainingtemplate.stm";
public record struct DyePack
{
public uint Diffuse;
public uint Specular;
public uint Emissive;
public float SpecularPower;
public float Gloss;
}
public readonly struct StainingTemplateEntry
{
public const int NumElements = 128;
public readonly IReadOnlyList<(Half R, Half G, Half B)> DiffuseEntries;
public readonly IReadOnlyList<(Half R, Half G, Half B)> SpecularEntries;
public readonly IReadOnlyList<(Half R, Half G, Half B)> EmissiveEntries;
public readonly IReadOnlyList<Half> SpecularPowerEntries;
public readonly IReadOnlyList<Half> GlossEntries;
private static uint HalfToByte(Half value)
=> (byte)((float)value * byte.MaxValue + 0.5f);
public DyePack this[StainId idx]
=> this[(int)idx.Value];
public DyePack this[int idx]
{
get
{
var (dr, dg, db) = DiffuseEntries[idx];
var (sr, sg, sb) = SpecularEntries[idx];
var (er, eg, eb) = EmissiveEntries[idx];
var sp = SpecularPowerEntries[idx];
var g = GlossEntries[idx];
return new DyePack()
{
Diffuse = 0xFF000000u | HalfToByte(dr) | (HalfToByte(dg) << 8) | (HalfToByte(db) << 16),
Emissive = 0xFF000000u | HalfToByte(sr) | (HalfToByte(sg) << 8) | (HalfToByte(sb) << 16),
Specular = 0xFF000000u | HalfToByte(er) | (HalfToByte(eg) << 8) | (HalfToByte(eb) << 16),
SpecularPower = (float)sp,
Gloss = (float)g,
};
}
}
private class RepeatingList<T> : IReadOnlyList<T>
{
private readonly T _value;
public int Count { get; }
public RepeatingList(T value, int size)
{
_value = value;
Count = size;
}
public IEnumerator<T> GetEnumerator()
{
for (var i = 0; i < Count; ++i)
yield return _value;
}
IEnumerator IEnumerable.GetEnumerator()
=> GetEnumerator();
public T this[int index]
=> index >= 0 && index < Count ? _value : throw new IndexOutOfRangeException();
}
private class IndexedList<T> : IReadOnlyList<T>
{
private readonly T[] _values;
private readonly byte[] _indices;
public IndexedList(BinaryReader br, int count, int indexCount, Func<BinaryReader, T> read, int entrySize)
{
_values = new T[count + 1];
_indices = new byte[indexCount];
_values[0] = default!;
for (var i = 1; i <= count; ++i)
_values[i] = read(br);
for (var i = 0; i < indexCount; ++i)
{
_indices[i] = br.ReadByte();
if (_indices[i] > count)
_indices[i] = 0;
}
}
public IEnumerator<T> GetEnumerator()
{
for (var i = 0; i < NumElements; ++i)
yield return _values[_indices[i]];
}
IEnumerator IEnumerable.GetEnumerator()
=> GetEnumerator();
public int Count
=> _indices.Length;
public T this[int index]
=> index >= 0 && index < Count ? _values[_indices[index]] : throw new IndexOutOfRangeException();
}
private static IReadOnlyList<T> ReadArray<T>(BinaryReader br, int offset, int size, Func<BinaryReader, T> read, int entrySize)
{
br.Seek(offset);
var arraySize = size / entrySize;
switch (arraySize)
{
case 0: return new RepeatingList<T>(default!, NumElements);
case 1: return new RepeatingList<T>(read(br), NumElements);
case NumElements:
var ret = new T[NumElements];
for (var i = 0; i < NumElements; ++i)
ret[i] = read(br);
return ret;
case < NumElements: return new IndexedList<T>(br, arraySize - NumElements / entrySize / 2, NumElements, read, entrySize);
case > NumElements: throw new InvalidDataException($"Stain Template can not have more than {NumElements} elements.");
}
}
private static (Half, Half, Half) ReadTriple(BinaryReader br)
=> (br.ReadHalf(), br.ReadHalf(), br.ReadHalf());
private static Half ReadSingle(BinaryReader br)
=> br.ReadHalf();
public unsafe StainingTemplateEntry(BinaryReader br, int offset)
{
br.Seek(offset);
Span<ushort> ends = stackalloc ushort[5];
for (var i = 0; i < ends.Length; ++i)
ends[i] = br.ReadUInt16();
offset += ends.Length * 2;
DiffuseEntries = ReadArray(br, offset, ends[0], ReadTriple, 3);
SpecularEntries = ReadArray(br, offset + ends[0], ends[1] - ends[0], ReadTriple, 3);
EmissiveEntries = ReadArray(br, offset + ends[1], ends[2] - ends[1], ReadTriple, 3);
SpecularPowerEntries = ReadArray(br, offset + ends[2], ends[3] - ends[2], ReadSingle, 1);
GlossEntries = ReadArray(br, offset + ends[3], ends[4] - ends[3], ReadSingle, 1);
}
}
public readonly IReadOnlyDictionary<ushort, StainingTemplateEntry> Entries;
public DyePack this[ushort template, int idx]
=> Entries.TryGetValue(template, out var entry) ? entry[idx] : default;
public DyePack this[ushort template, StainId idx]
=> this[template, (int)idx.Value];
public StmFile(byte[] data)
{
using var stream = new MemoryStream(data);
using var br = new BinaryReader(stream);
br.ReadUInt32();
var numEntries = br.ReadInt32();
var keys = new ushort[numEntries];
var offsets = new ushort[numEntries];
for (var i = 0; i < numEntries; ++i)
keys[i] = br.ReadUInt16();
for (var i = 0; i < numEntries; ++i)
offsets[i] = br.ReadUInt16();
var entries = new Dictionary<ushort, StainingTemplateEntry>(numEntries);
Entries = entries;
for (var i = 0; i < numEntries; ++i)
{
var offset = offsets[i] * 2 + 8 + 4 * numEntries;
entries.Add(keys[i], new StainingTemplateEntry(br, offset));
}
}
public StmFile(DataManager gameData)
: this(gameData.GetFile(Path)?.Data ?? Array.Empty<byte>())
{ }
}

View file

@ -4,6 +4,7 @@ using Dalamud;
using Dalamud.Data;
using Dalamud.Plugin;
using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData.Data;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
@ -31,11 +32,11 @@ public static class GameData
}
public interface IObjectIdentifier : IDisposable
{
/// <summary>
/// An accessible parser for game paths.
/// </summary>
public IGamePathParser GamePathParser { get; }
{
/// <summary>
/// An accessible parser for game paths.
/// </summary>
public IGamePathParser GamePathParser { get; }
/// <summary>
/// Add all known game objects using the given game path to the dictionary.

View file

@ -0,0 +1,52 @@
using Dalamud.Utility;
namespace Penumbra.GameData.Structs;
// A wrapper for the clothing dyes the game provides with their RGBA color value, game ID, unmodified color value and name.
public readonly struct Stain
{
// An empty stain with transparent color.
public static readonly Stain None = new("None");
public readonly string Name;
public readonly uint RgbaColor;
public readonly byte RowIndex;
public readonly bool Gloss;
public byte R
=> (byte)(RgbaColor & 0xFF);
public byte G
=> (byte)((RgbaColor >> 8) & 0xFF);
public byte B
=> (byte)((RgbaColor >> 16) & 0xFF);
public byte Intensity
=> (byte)((1 + R + G + B) / 3);
// R and B need to be shuffled and Alpha set to max.
private static uint SeColorToRgba(uint color)
=> ((color & 0xFF) << 16) | ((color >> 16) & 0xFF) | (color & 0xFF00) | 0xFF000000;
public Stain(Lumina.Excel.GeneratedSheets.Stain stain)
: this(stain.Name.ToDalamudString().ToString(), SeColorToRgba(stain.Color), (byte)stain.RowId, stain.Unknown4)
{ }
internal Stain(string name, uint dye, byte index, bool gloss)
{
Name = name;
RowIndex = index;
Gloss = gloss;
RgbaColor = dye;
}
// Only used by None.
private Stain(string name)
{
Name = name;
RowIndex = 0;
RgbaColor = 0;
Gloss = false;
}
}

View file

@ -61,6 +61,7 @@ public class Penumbra : IDalamudPlugin
public static ActorManager Actors { get; private set; } = null!;
public static IObjectIdentifier Identifier { get; private set; } = null!;
public static IGamePathParser GamePathParser { get; private set; } = null!;
public static StainManager StainManager { get; private set; } = null!;
public static readonly List< Exception > ImcExceptions = new();
@ -85,6 +86,7 @@ public class Penumbra : IDalamudPlugin
Log = new Logger();
Identifier = GameData.GameData.GetIdentifier( Dalamud.PluginInterface, Dalamud.GameData );
GamePathParser = GameData.GameData.GetGamePathParser();
StainManager = new StainManager( Dalamud.PluginInterface, Dalamud.GameData );
DevPenumbraExists = CheckDevPluginPenumbra();
IsNotInstalledPenumbra = CheckIsNotInstalled();
@ -292,6 +294,7 @@ public class Penumbra : IDalamudPlugin
public void Dispose()
{
StainManager?.Dispose();
Actors?.Dispose();
Identifier?.Dispose();
Framework?.Dispose();

View file

@ -0,0 +1,25 @@
using System;
using Dalamud.Data;
using Dalamud.Plugin;
using OtterGui.Widgets;
using Penumbra.GameData.Data;
using Penumbra.GameData.Files;
namespace Penumbra.Util;
public class StainManager : IDisposable
{
public readonly StainData StainData;
public readonly FilterComboColors Combo;
public readonly StmFile StmFile;
public StainManager(DalamudPluginInterface pluginInterface, DataManager dataManager)
{
StainData = new StainData( pluginInterface, dataManager, dataManager.Language );
Combo = new FilterComboColors( 140, StainData.Data );
StmFile = new StmFile( dataManager );
}
public void Dispose()
=> StainData.Dispose();
}