Add some Additional Information to Mdl display, discard some padding when reading mdl files.

This commit is contained in:
Ottermandias 2023-01-03 12:52:21 +01:00
parent 36c77034a4
commit 8df4bb0781
4 changed files with 315 additions and 241 deletions

View file

@ -30,7 +30,9 @@ public partial class MdlFile
.Concat(Shapes.Select(s => s.ShapeName)) .Concat(Shapes.Select(s => s.ShapeName))
.Select(attribute => Write(w, attribute, basePos)).ToList(); .Select(attribute => Write(w, attribute, basePos)).ToList();
w.Write( ( ushort )0 ); // Seems to always have two additional null-bytes, not padding. var padding = (w.BaseStream.Position & 0b111) > 0 ? (w.BaseStream.Position & ~0b111) + 8 : w.BaseStream.Position;
for (var i = w.BaseStream.Position; i < padding; ++i)
w.Write((byte)0);
var size = (int)w.BaseStream.Position - basePos; var size = (int)w.BaseStream.Position - basePos;
w.Seek(startPos + 4, SeekOrigin.Begin); w.Seek(startPos + 4, SeekOrigin.Begin);
w.Write((uint)size); w.Write((uint)size);
@ -110,9 +112,7 @@ public partial class MdlFile
private static void Write(BinaryWriter w, in MdlStructs.VertexDeclarationStruct vertexDecl) private static void Write(BinaryWriter w, in MdlStructs.VertexDeclarationStruct vertexDecl)
{ {
foreach (var vertex in vertexDecl.VertexElements) foreach (var vertex in vertexDecl.VertexElements)
{
Write(w, vertex); Write(w, vertex);
}
Write(w, new MdlStructs.VertexElement() { Stream = 255 }); Write(w, new MdlStructs.VertexElement() { Stream = 255 });
w.Seek((int)(NumVertices - 1 - vertexDecl.VertexElements.Length) * 8, SeekOrigin.Current); w.Seek((int)(NumVertices - 1 - vertexDecl.VertexElements.Length) * 8, SeekOrigin.Current);
@ -163,9 +163,7 @@ public partial class MdlFile
private static void Write(BinaryWriter w, MdlStructs.BoneTableStruct bone) private static void Write(BinaryWriter w, MdlStructs.BoneTableStruct bone)
{ {
foreach (var index in bone.BoneIndex) foreach (var index in bone.BoneIndex)
{
w.Write(index); w.Write(index);
}
w.Write(bone.BoneCount); w.Write(bone.BoneCount);
w.Write((ushort)0); // 3 bytes padding w.Write((ushort)0); // 3 bytes padding
@ -206,102 +204,72 @@ public partial class MdlFile
w.Seek((int)FileHeaderSize, SeekOrigin.Begin); w.Seek((int)FileHeaderSize, SeekOrigin.Begin);
foreach (var vertexDecl in VertexDeclarations) foreach (var vertexDecl in VertexDeclarations)
{
Write(w, vertexDecl); Write(w, vertexDecl);
}
var offsets = WriteStrings(w); var offsets = WriteStrings(w);
WriteModelHeader(w); WriteModelHeader(w);
foreach (var elementId in ElementIds) foreach (var elementId in ElementIds)
{
Write(w, elementId); Write(w, elementId);
}
foreach (var lod in Lods) foreach (var lod in Lods)
{
Write(w, lod); Write(w, lod);
}
if (Flags2.HasFlag(MdlStructs.ModelFlags2.ExtraLodEnabled)) if (Flags2.HasFlag(MdlStructs.ModelFlags2.ExtraLodEnabled))
{
foreach (var extraLod in ExtraLods) foreach (var extraLod in ExtraLods)
{
Write(w, extraLod); Write(w, extraLod);
}
}
foreach (var mesh in Meshes) foreach (var mesh in Meshes)
{
Write(w, mesh); Write(w, mesh);
}
for (var i = 0; i < Attributes.Length; ++i) for (var i = 0; i < Attributes.Length; ++i)
{
w.Write(offsets[i]); w.Write(offsets[i]);
}
foreach (var terrainShadowMesh in TerrainShadowMeshes) foreach (var terrainShadowMesh in TerrainShadowMeshes)
{
Write(w, terrainShadowMesh); Write(w, terrainShadowMesh);
}
foreach (var subMesh in SubMeshes) foreach (var subMesh in SubMeshes)
{
Write(w, subMesh); Write(w, subMesh);
}
foreach (var terrainShadowSubMesh in TerrainShadowSubMeshes) foreach (var terrainShadowSubMesh in TerrainShadowSubMeshes)
{
Write(w, terrainShadowSubMesh); Write(w, terrainShadowSubMesh);
}
for (var i = 0; i < Materials.Length; ++i) for (var i = 0; i < Materials.Length; ++i)
{
w.Write(offsets[Attributes.Length + Bones.Length + i]); w.Write(offsets[Attributes.Length + Bones.Length + i]);
}
for (var i = 0; i < Bones.Length; ++i) for (var i = 0; i < Bones.Length; ++i)
{
w.Write(offsets[Attributes.Length + i]); w.Write(offsets[Attributes.Length + i]);
}
foreach (var boneTable in BoneTables) foreach (var boneTable in BoneTables)
{
Write(w, boneTable); Write(w, boneTable);
}
for (var i = 0; i < Shapes.Length; ++i) for (var i = 0; i < Shapes.Length; ++i)
{
Write(w, i, offsets); Write(w, i, offsets);
}
foreach (var shapeMesh in ShapeMeshes) foreach (var shapeMesh in ShapeMeshes)
{
Write(w, shapeMesh); Write(w, shapeMesh);
}
foreach (var shapeValue in ShapeValues) foreach (var shapeValue in ShapeValues)
{
Write(w, shapeValue); Write(w, shapeValue);
}
w.Write(SubMeshBoneMap.Length * 2); w.Write(SubMeshBoneMap.Length * 2);
foreach (var bone in SubMeshBoneMap) foreach (var bone in SubMeshBoneMap)
{
w.Write(bone); w.Write(bone);
}
w.Write( ( byte )0 ); // number of padding bytes, which is 0 for us. var pos = w.BaseStream.Position + 1;
var padding = (byte) (pos & 0b111);
if (padding > 0)
padding = (byte) (8 - padding);
w.Write(padding);
for (var i = 0; i < padding; ++i)
w.Write((byte) (0xDEADBEEFF00DCAFEu >> (8 * (7 - i))));
Write(w, BoundingBoxes); Write(w, BoundingBoxes);
Write(w, ModelBoundingBoxes); Write(w, ModelBoundingBoxes);
Write(w, WaterBoundingBoxes); Write(w, WaterBoundingBoxes);
Write(w, VerticalFogBoundingBoxes); Write(w, VerticalFogBoundingBoxes);
foreach (var box in BoneBoundingBoxes) foreach (var box in BoneBoundingBoxes)
{
Write(w, box); Write(w, box);
}
var totalSize = w.BaseStream.Position; var totalSize = w.BaseStream.Position;
var runtimeSize = (uint)(totalSize - StackSize - FileHeaderSize); var runtimeSize = (uint)(totalSize - StackSize - FileHeaderSize);

View file

@ -181,6 +181,9 @@ public partial class MdlFile : IWritable
for (var i = 0; i < modelHeader.BoneCount; i++) for (var i = 0; i < modelHeader.BoneCount; i++)
BoneBoundingBoxes[i] = MdlStructs.BoundingBoxStruct.Read(r); BoneBoundingBoxes[i] = MdlStructs.BoundingBoxStruct.Read(r);
var runtimePadding = header.RuntimeSize + FileHeaderSize + header.StackSize - r.BaseStream.Position;
if (runtimePadding > 0)
r.ReadBytes((int)runtimePadding);
RemainingData = r.ReadBytes((int)(r.BaseStream.Length - r.BaseStream.Position)); RemainingData = r.ReadBytes((int)(r.BaseStream.Length - r.BaseStream.Position));
Valid = true; Valid = true;
} }

View file

@ -215,10 +215,10 @@ public partial class ModEditWindow
if( file.AdditionalData.Length > 0 ) if( file.AdditionalData.Length > 0 )
{ {
using var t = ImRaii.TreeNode( "Additional Data" ); using var t = ImRaii.TreeNode( $"Additional Data (Size: {file.AdditionalData.Length})###AdditionalData" );
if( t ) if( t )
{ {
ImRaii.TreeNode( string.Join( ' ', file.AdditionalData.Select( c => $"{c:X2}" ) ), ImGuiTreeNodeFlags.Leaf ).Dispose(); ImGuiUtil.TextWrapped( string.Join( ' ', file.AdditionalData.Select( c => $"{c:X2}" ) ) );
} }
} }

View file

@ -1,7 +1,10 @@
using ImGuiNET; using ImGuiNET;
using OtterGui;
using OtterGui.Raii; using OtterGui.Raii;
using Penumbra.GameData.Files; using Penumbra.GameData.Files;
using Penumbra.String.Classes; using Penumbra.String.Classes;
using System.Globalization;
using System.Linq;
namespace Penumbra.UI.Classes; namespace Penumbra.UI.Classes;
@ -26,6 +29,106 @@ public partial class ModEditWindow
} }
} }
ret |= DrawOtherModelDetails( file, disabled );
return !disabled && ret; return !disabled && ret;
} }
private static bool DrawOtherModelDetails( MdlFile file, bool _ )
{
if( !ImGui.CollapsingHeader( "Further Content" ) )
{
return false;
}
using( var table = ImRaii.Table( "##data", 2, ImGuiTableFlags.SizingFixedFit ) )
{
if( table )
{
ImGuiUtil.DrawTableColumn( "Version" );
ImGuiUtil.DrawTableColumn( file.Version.ToString() );
ImGuiUtil.DrawTableColumn( "Radius" );
ImGuiUtil.DrawTableColumn( file.Radius.ToString( CultureInfo.InvariantCulture ) );
ImGuiUtil.DrawTableColumn( "Model Clip Out Distance" );
ImGuiUtil.DrawTableColumn( file.ModelClipOutDistance.ToString( CultureInfo.InvariantCulture ) );
ImGuiUtil.DrawTableColumn( "Shadow Clip Out Distance" );
ImGuiUtil.DrawTableColumn( file.ShadowClipOutDistance.ToString( CultureInfo.InvariantCulture ) );
ImGuiUtil.DrawTableColumn( "LOD Count" );
ImGuiUtil.DrawTableColumn( file.LodCount.ToString() );
ImGuiUtil.DrawTableColumn( "Enable Index Buffer Streaming" );
ImGuiUtil.DrawTableColumn( file.EnableIndexBufferStreaming.ToString() );
ImGuiUtil.DrawTableColumn( "Enable Edge Geometry" );
ImGuiUtil.DrawTableColumn( file.EnableEdgeGeometry.ToString() );
ImGuiUtil.DrawTableColumn( "Flags 1" );
ImGuiUtil.DrawTableColumn( file.Flags1.ToString() );
ImGuiUtil.DrawTableColumn( "Flags 2" );
ImGuiUtil.DrawTableColumn( file.Flags2.ToString() );
ImGuiUtil.DrawTableColumn( "Vertex Declarations" );
ImGuiUtil.DrawTableColumn( file.VertexDeclarations.Length.ToString() );
ImGuiUtil.DrawTableColumn( "Bone Bounding Boxes" );
ImGuiUtil.DrawTableColumn( file.BoneBoundingBoxes.Length.ToString() );
ImGuiUtil.DrawTableColumn( "Bone Tables" );
ImGuiUtil.DrawTableColumn( file.BoneTables.Length.ToString() );
ImGuiUtil.DrawTableColumn( "Element IDs" );
ImGuiUtil.DrawTableColumn( file.ElementIds.Length.ToString() );
ImGuiUtil.DrawTableColumn( "Extra LoDs" );
ImGuiUtil.DrawTableColumn( file.ExtraLods.Length.ToString() );
ImGuiUtil.DrawTableColumn( "Meshes" );
ImGuiUtil.DrawTableColumn( file.Meshes.Length.ToString() );
ImGuiUtil.DrawTableColumn( "Shape Meshes" );
ImGuiUtil.DrawTableColumn( file.ShapeMeshes.Length.ToString() );
ImGuiUtil.DrawTableColumn( "LoDs" );
ImGuiUtil.DrawTableColumn( file.Lods.Length.ToString() );
ImGuiUtil.DrawTableColumn( "Vertex Declarations" );
ImGuiUtil.DrawTableColumn( file.VertexDeclarations.Length.ToString() );
ImGuiUtil.DrawTableColumn( "Stack Size" );
ImGuiUtil.DrawTableColumn( file.StackSize.ToString() );
}
}
using( var attributes = ImRaii.TreeNode( "Attributes", ImGuiTreeNodeFlags.DefaultOpen ) )
{
if( attributes )
{
foreach( var attribute in file.Attributes )
{
ImRaii.TreeNode( attribute, ImGuiTreeNodeFlags.Leaf ).Dispose();
}
}
}
using( var bones = ImRaii.TreeNode( "Bones", ImGuiTreeNodeFlags.DefaultOpen ) )
{
if( bones )
{
foreach( var bone in file.Bones )
{
ImRaii.TreeNode( bone, ImGuiTreeNodeFlags.Leaf ).Dispose();
}
}
}
using( var shapes = ImRaii.TreeNode( "Shapes", ImGuiTreeNodeFlags.DefaultOpen ) )
{
if( shapes )
{
foreach( var shape in file.Shapes )
{
ImRaii.TreeNode( shape.ShapeName, ImGuiTreeNodeFlags.Leaf ).Dispose();
}
}
}
if( file.RemainingData.Length > 0 )
{
using var t = ImRaii.TreeNode( $"Additional Data (Size: {file.RemainingData.Length})###AdditionalData" );
if( t )
{
ImGuiUtil.TextWrapped( string.Join( ' ', file.RemainingData.Select( c => $"{c:X2}" ) ) );
}
}
return false;
}
} }