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Use some CS sigs.
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06e06b81e9
commit
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2 changed files with 12 additions and 8 deletions
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@ -1 +1 @@
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Subproject commit e1a62d8e6b4e1d8c482253ad14850fd3dc372d86
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Subproject commit 04ddadb44600a382e26661e1db08fd16c3b671d8
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@ -4,6 +4,7 @@ using Dalamud.Utility.Signatures;
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using Penumbra.GameData;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using FFXIVClientStructs.FFXIV.Client.Game.Object;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
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using Penumbra.Interop.Structs;
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namespace Penumbra.Interop.Services;
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@ -27,7 +28,13 @@ public unsafe class GameEventManager : IDisposable
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_copyCharacterHook =
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interop.HookFromAddress<CopyCharacterDelegate>((nint)CharacterSetup.MemberFunctionPointers.CopyFromCharacter, CopyCharacterDetour);
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_characterBaseCreateHook =
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interop.HookFromAddress<CharacterBaseCreateDelegate>((nint)CharacterBase.MemberFunctionPointers.Create, CharacterBaseCreateDetour);
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_characterBaseDestructorHook =
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interop.HookFromAddress<CharacterBaseDestructorEvent>((nint)CharacterBase.MemberFunctionPointers.Destroy,
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CharacterBaseDestructorDetour);
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_weaponReloadHook =
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interop.HookFromAddress<WeaponReloadFunc>((nint)DrawDataContainer.MemberFunctionPointers.LoadWeapon, WeaponReloadDetour);
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_characterDtorHook.Enable();
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_copyCharacterHook.Enable();
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_resourceHandleDestructorHook.Enable();
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@ -148,8 +155,7 @@ public unsafe class GameEventManager : IDisposable
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private delegate nint CharacterBaseCreateDelegate(uint a, nint b, nint c, byte d);
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[Signature(Sigs.CharacterBaseCreate, DetourName = nameof(CharacterBaseCreateDetour))]
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private readonly Hook<CharacterBaseCreateDelegate> _characterBaseCreateHook = null!;
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private readonly Hook<CharacterBaseCreateDelegate> _characterBaseCreateHook;
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private nint CharacterBaseCreateDetour(uint a, nint b, nint c, byte d)
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{
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@ -194,8 +200,7 @@ public unsafe class GameEventManager : IDisposable
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public delegate void CharacterBaseDestructorEvent(nint drawBase);
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[Signature(Sigs.CharacterBaseDestructor, DetourName = nameof(CharacterBaseDestructorDetour))]
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private readonly Hook<CharacterBaseDestructorEvent> _characterBaseDestructorHook = null!;
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private readonly Hook<CharacterBaseDestructorEvent> _characterBaseDestructorHook;
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private void CharacterBaseDestructorDetour(IntPtr drawBase)
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{
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@ -222,8 +227,7 @@ public unsafe class GameEventManager : IDisposable
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private delegate void WeaponReloadFunc(nint a1, uint a2, nint a3, byte a4, byte a5, byte a6, byte a7);
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[Signature(Sigs.WeaponReload, DetourName = nameof(WeaponReloadDetour))]
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private readonly Hook<WeaponReloadFunc> _weaponReloadHook = null!;
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private readonly Hook<WeaponReloadFunc> _weaponReloadHook;
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private void WeaponReloadDetour(nint a1, uint a2, nint a3, byte a4, byte a5, byte a6, byte a7)
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{
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