Add ReverseResolvePlayer.

This commit is contained in:
Ottermandias 2022-07-08 10:45:57 +02:00
parent 95de9ea48a
commit 9115cbaac1
5 changed files with 99 additions and 27 deletions

View file

@ -22,7 +22,9 @@ public delegate void ChangedItemHover( object? item );
public delegate void ChangedItemClick( MouseButton button, object? item ); public delegate void ChangedItemClick( MouseButton button, object? item );
public delegate void GameObjectRedrawn( IntPtr objectPtr, int objectTableIndex ); public delegate void GameObjectRedrawn( IntPtr objectPtr, int objectTableIndex );
public delegate void ModSettingChanged( ModSettingChange type, string collectionName, string modDirectory, bool inherited ); public delegate void ModSettingChanged( ModSettingChange type, string collectionName, string modDirectory, bool inherited );
public delegate void CreatingCharacterBaseDelegate( IntPtr gameObject, ModCollection collection, IntPtr customize, IntPtr equipData );
public delegate void CreatingCharacterBaseDelegate( IntPtr gameObject, ModCollection collection, IntPtr modelId, IntPtr customize,
IntPtr equipData );
public enum PenumbraApiEc public enum PenumbraApiEc
{ {
@ -87,8 +89,12 @@ public interface IPenumbraApi : IPenumbraApiBase
// Returns the given gamePath if penumbra would not manipulate it. // Returns the given gamePath if penumbra would not manipulate it.
public string ResolvePath( string gamePath, string characterName ); public string ResolvePath( string gamePath, string characterName );
// Reverse resolves a given modded local path into its replacement in form of all applicable game path for given character // Reverse resolves a given modded local path into its replacement in form of all applicable game paths for given character collection.
public IList< string > ReverseResolvePath( string moddedPath, string characterName ); public string[] ReverseResolvePath( string moddedPath, string characterName );
// Reverse resolves a given modded local path into its replacement in form of all applicable game paths
// using the collection applying to the player character.
public string[] ReverseResolvePathPlayer( string moddedPath );
// Try to load a given gamePath with the resolved path from Penumbra. // Try to load a given gamePath with the resolved path from Penumbra.
public T? GetFile< T >( string gamePath ) where T : FileResource; public T? GetFile< T >( string gamePath ) where T : FileResource;

View file

@ -30,7 +30,7 @@ public class IpcTester : IDisposable
private readonly ICallGateSubscriber< string, object? > _postSettingsDraw; private readonly ICallGateSubscriber< string, object? > _postSettingsDraw;
private readonly ICallGateSubscriber< IntPtr, int, object? > _redrawn; private readonly ICallGateSubscriber< IntPtr, int, object? > _redrawn;
private readonly ICallGateSubscriber< ModSettingChange, string, string, bool, object? > _settingChanged; private readonly ICallGateSubscriber< ModSettingChange, string, string, bool, object? > _settingChanged;
private readonly ICallGateSubscriber< IntPtr, string, IntPtr, IntPtr, object? > _characterBaseCreated; private readonly ICallGateSubscriber< IntPtr, string, IntPtr, IntPtr, IntPtr, object? > _characterBaseCreated;
private readonly List< DateTimeOffset > _initializedList = new(); private readonly List< DateTimeOffset > _initializedList = new();
private readonly List< DateTimeOffset > _disposedList = new(); private readonly List< DateTimeOffset > _disposedList = new();
@ -46,7 +46,7 @@ public class IpcTester : IDisposable
_postSettingsDraw = _pi.GetIpcSubscriber< string, object? >( PenumbraIpc.LabelProviderPostSettingsDraw ); _postSettingsDraw = _pi.GetIpcSubscriber< string, object? >( PenumbraIpc.LabelProviderPostSettingsDraw );
_settingChanged = _pi.GetIpcSubscriber< ModSettingChange, string, string, bool, object? >( PenumbraIpc.LabelProviderModSettingChanged ); _settingChanged = _pi.GetIpcSubscriber< ModSettingChange, string, string, bool, object? >( PenumbraIpc.LabelProviderModSettingChanged );
_characterBaseCreated = _characterBaseCreated =
_pi.GetIpcSubscriber< IntPtr, string, IntPtr, IntPtr, object? >( PenumbraIpc.LabelProviderCreatingCharacterBase ); _pi.GetIpcSubscriber< IntPtr, string, IntPtr, IntPtr, IntPtr, object? >( PenumbraIpc.LabelProviderCreatingCharacterBase );
_initialized.Subscribe( AddInitialized ); _initialized.Subscribe( AddInitialized );
_disposed.Subscribe( AddDisposed ); _disposed.Subscribe( AddDisposed );
_redrawn.Subscribe( SetLastRedrawn ); _redrawn.Subscribe( SetLastRedrawn );
@ -204,7 +204,7 @@ public class IpcTester : IDisposable
private string _lastCreatedGameObjectName = string.Empty; private string _lastCreatedGameObjectName = string.Empty;
private DateTimeOffset _lastCreatedGameObjectTime = DateTimeOffset.MaxValue; private DateTimeOffset _lastCreatedGameObjectTime = DateTimeOffset.MaxValue;
private unsafe void UpdateLastCreated( IntPtr gameObject, string _, IntPtr _2, IntPtr _3 ) private unsafe void UpdateLastCreated( IntPtr gameObject, string _, IntPtr _2, IntPtr _3, IntPtr _4 )
{ {
var obj = ( FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* )gameObject; var obj = ( FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* )gameObject;
_lastCreatedGameObjectName = new Utf8String( obj->GetName() ).ToString(); _lastCreatedGameObjectName = new Utf8String( obj->GetName() ).ToString();
@ -278,6 +278,21 @@ public class IpcTester : IDisposable
} }
} }
DrawIntro( PenumbraIpc.LabelProviderReverseResolvePathPlayer, "Reversed Game Paths (Player)" );
if( _currentReversePath.Length > 0 )
{
var list = _pi.GetIpcSubscriber< string, string[] >( PenumbraIpc.LabelProviderReverseResolvePathPlayer )
.InvokeFunc( _currentReversePath );
if( list.Length > 0 )
{
ImGui.TextUnformatted( list[ 0 ] );
if( list.Length > 1 && ImGui.IsItemHovered() )
{
ImGui.SetTooltip( string.Join( "\n", list.Skip( 1 ) ) );
}
}
}
DrawIntro( PenumbraIpc.LabelProviderCreatingCharacterBase, "Last Drawobject created" ); DrawIntro( PenumbraIpc.LabelProviderCreatingCharacterBase, "Last Drawobject created" );
if( _lastCreatedGameObjectTime < DateTimeOffset.Now ) if( _lastCreatedGameObjectTime < DateTimeOffset.Now )
{ {

View file

@ -12,6 +12,7 @@ using OtterGui;
using Penumbra.Collections; using Penumbra.Collections;
using Penumbra.GameData.ByteString; using Penumbra.GameData.ByteString;
using Penumbra.GameData.Enums; using Penumbra.GameData.Enums;
using Penumbra.Interop.Resolver;
using Penumbra.Meta.Manipulations; using Penumbra.Meta.Manipulations;
using Penumbra.Mods; using Penumbra.Mods;
using Penumbra.Util; using Penumbra.Util;
@ -21,7 +22,7 @@ namespace Penumbra.Api;
public class PenumbraApi : IDisposable, IPenumbraApi public class PenumbraApi : IDisposable, IPenumbraApi
{ {
public (int, int) ApiVersion public (int, int) ApiVersion
=> ( 4, 8 ); => ( 4, 9 );
private Penumbra? _penumbra; private Penumbra? _penumbra;
private Lumina.GameData? _lumina; private Lumina.GameData? _lumina;
@ -129,7 +130,7 @@ public class PenumbraApi : IDisposable, IPenumbraApi
Penumbra.CollectionManager.Character( characterName ) ); Penumbra.CollectionManager.Character( characterName ) );
} }
public IList< string > ReverseResolvePath( string path, string characterName ) public string[] ReverseResolvePath( string path, string characterName )
{ {
CheckInitialized(); CheckInitialized();
if( !Penumbra.Config.EnableMods ) if( !Penumbra.Config.EnableMods )
@ -138,7 +139,19 @@ public class PenumbraApi : IDisposable, IPenumbraApi
} }
var ret = Penumbra.CollectionManager.Character( characterName ).ReverseResolvePath( new FullPath( path ) ); var ret = Penumbra.CollectionManager.Character( characterName ).ReverseResolvePath( new FullPath( path ) );
return ret.Select( r => r.ToString() ).ToList(); return ret.Select( r => r.ToString() ).ToArray();
}
public string[] ReverseResolvePathPlayer( string path )
{
CheckInitialized();
if( !Penumbra.Config.EnableMods )
{
return new[] { path };
}
var ret = PathResolver.PlayerCollection().ReverseResolvePath( new FullPath( path ) );
return ret.Select( r => r.ToString() ).ToArray();
} }
public T? GetFile< T >( string gamePath ) where T : FileResource public T? GetFile< T >( string gamePath ) where T : FileResource

View file

@ -257,17 +257,19 @@ public partial class PenumbraIpc
public partial class PenumbraIpc public partial class PenumbraIpc
{ {
public const string LabelProviderResolveDefault = "Penumbra.ResolveDefaultPath"; public const string LabelProviderResolveDefault = "Penumbra.ResolveDefaultPath";
public const string LabelProviderResolveCharacter = "Penumbra.ResolveCharacterPath"; public const string LabelProviderResolveCharacter = "Penumbra.ResolveCharacterPath";
public const string LabelProviderGetDrawObjectInfo = "Penumbra.GetDrawObjectInfo"; public const string LabelProviderGetDrawObjectInfo = "Penumbra.GetDrawObjectInfo";
public const string LabelProviderReverseResolvePath = "Penumbra.ReverseResolvePath"; public const string LabelProviderReverseResolvePath = "Penumbra.ReverseResolvePath";
public const string LabelProviderCreatingCharacterBase = "Penumbra.CreatingCharacterBase"; public const string LabelProviderReverseResolvePathPlayer = "Penumbra.ReverseResolvePathPlayer";
public const string LabelProviderCreatingCharacterBase = "Penumbra.CreatingCharacterBase";
internal ICallGateProvider< string, string >? ProviderResolveDefault; internal ICallGateProvider< string, string >? ProviderResolveDefault;
internal ICallGateProvider< string, string, string >? ProviderResolveCharacter; internal ICallGateProvider< string, string, string >? ProviderResolveCharacter;
internal ICallGateProvider< IntPtr, (IntPtr, string) >? ProviderGetDrawObjectInfo; internal ICallGateProvider< IntPtr, (IntPtr, string) >? ProviderGetDrawObjectInfo;
internal ICallGateProvider< string, string, IList< string > >? ProviderReverseResolvePath; internal ICallGateProvider< string, string, string[] >? ProviderReverseResolvePath;
internal ICallGateProvider< IntPtr, string, IntPtr, IntPtr, object? >? ProviderCreatingCharacterBase; internal ICallGateProvider< string, string[] >? ProviderReverseResolvePathPlayer;
internal ICallGateProvider< IntPtr, string, IntPtr, IntPtr, IntPtr, object? >? ProviderCreatingCharacterBase;
private void InitializeResolveProviders( DalamudPluginInterface pi ) private void InitializeResolveProviders( DalamudPluginInterface pi )
{ {
@ -303,18 +305,29 @@ public partial class PenumbraIpc
try try
{ {
ProviderReverseResolvePath = pi.GetIpcProvider< string, string, IList< string > >( LabelProviderReverseResolvePath ); ProviderReverseResolvePath = pi.GetIpcProvider< string, string, string[] >( LabelProviderReverseResolvePath );
ProviderReverseResolvePath.RegisterFunc( Api.ReverseResolvePath ); ProviderReverseResolvePath.RegisterFunc( Api.ReverseResolvePath );
} }
catch( Exception e ) catch( Exception e )
{ {
PluginLog.Error( $"Error registering IPC provider for {LabelProviderGetDrawObjectInfo}:\n{e}" ); PluginLog.Error( $"Error registering IPC provider for {LabelProviderReverseResolvePath}:\n{e}" );
} }
try try
{ {
ProviderCreatingCharacterBase = pi.GetIpcProvider< IntPtr, string, IntPtr, IntPtr, object? >( LabelProviderCreatingCharacterBase ); ProviderReverseResolvePathPlayer = pi.GetIpcProvider< string, string[] >( LabelProviderReverseResolvePathPlayer );
Api.CreatingCharacterBase += CreatingCharacterBaseEvent; ProviderReverseResolvePathPlayer.RegisterFunc( Api.ReverseResolvePathPlayer );
}
catch( Exception e )
{
PluginLog.Error( $"Error registering IPC provider for {LabelProviderReverseResolvePathPlayer}:\n{e}" );
}
try
{
ProviderCreatingCharacterBase =
pi.GetIpcProvider< IntPtr, string, IntPtr, IntPtr, IntPtr, object? >( LabelProviderCreatingCharacterBase );
Api.CreatingCharacterBase += CreatingCharacterBaseEvent;
} }
catch( Exception e ) catch( Exception e )
{ {
@ -328,12 +341,13 @@ public partial class PenumbraIpc
ProviderResolveDefault?.UnregisterFunc(); ProviderResolveDefault?.UnregisterFunc();
ProviderResolveCharacter?.UnregisterFunc(); ProviderResolveCharacter?.UnregisterFunc();
ProviderReverseResolvePath?.UnregisterFunc(); ProviderReverseResolvePath?.UnregisterFunc();
ProviderReverseResolvePathPlayer?.UnregisterFunc();
Api.CreatingCharacterBase -= CreatingCharacterBaseEvent; Api.CreatingCharacterBase -= CreatingCharacterBaseEvent;
} }
private void CreatingCharacterBaseEvent( IntPtr gameObject, ModCollection collection, IntPtr customize, IntPtr equipData ) private void CreatingCharacterBaseEvent( IntPtr gameObject, ModCollection collection, IntPtr modelId, IntPtr customize, IntPtr equipData )
{ {
ProviderCreatingCharacterBase?.SendMessage( gameObject, collection.Name, customize, equipData ); ProviderCreatingCharacterBase?.SendMessage( gameObject, collection.Name, modelId, customize, equipData );
} }
} }

View file

@ -31,14 +31,14 @@ public unsafe partial class PathResolver
private ModCollection? _lastCreatedCollection; private ModCollection? _lastCreatedCollection;
public event CreatingCharacterBaseDelegate? CreatingCharacterBase; public event CreatingCharacterBaseDelegate? CreatingCharacterBase;
private IntPtr CharacterBaseCreateDetour( uint a, IntPtr b, IntPtr c, byte d ) private IntPtr CharacterBaseCreateDetour( uint a, IntPtr b, IntPtr c, byte d )
{ {
using var cmp = MetaChanger.ChangeCmp( this, out _lastCreatedCollection ); using var cmp = MetaChanger.ChangeCmp( this, out _lastCreatedCollection );
if( LastGameObject != null ) if( LastGameObject != null )
{ {
CreatingCharacterBase?.Invoke( ( IntPtr )LastGameObject, _lastCreatedCollection!, b, c ); var modelPtr = &a;
CreatingCharacterBase?.Invoke( ( IntPtr )LastGameObject, _lastCreatedCollection!, ( IntPtr )modelPtr, b, c );
} }
var ret = CharacterBaseCreateHook!.Original( a, b, c, d ); var ret = CharacterBaseCreateHook!.Original( a, b, c, d );
@ -341,6 +341,30 @@ public unsafe partial class PathResolver
} }
} }
// Get the collection applying to the current player character
// or the default collection if no player exists.
public static ModCollection PlayerCollection()
{
var player = Dalamud.ClientState.LocalPlayer;
if( player == null )
{
return Penumbra.CollectionManager.Default;
}
var name = player.Name.TextValue;
if( CollectionByActorName( name, out var c ) )
{
return c;
}
if( CollectionByActor( name, ( GameObject* )player.Address, out c ) )
{
return c;
}
return Penumbra.CollectionManager.Default;
}
// Check both temporary and permanent character collections. Temporary first. // Check both temporary and permanent character collections. Temporary first.
private static bool CollectionByActorName( string name, [NotNullWhen( true )] out ModCollection? collection ) private static bool CollectionByActorName( string name, [NotNullWhen( true )] out ModCollection? collection )
=> Penumbra.TempMods.Collections.TryGetValue( name, out collection ) => Penumbra.TempMods.Collections.TryGetValue( name, out collection )