Move more hooks in own classes.

This commit is contained in:
Ottermandias 2024-01-11 15:31:25 +01:00
parent be588e2fa3
commit 91cea50f02
26 changed files with 274 additions and 262 deletions

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using Dalamud.Hooking;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using OtterGui.Classes;
using OtterGui.Services;
using Penumbra.UI.AdvancedWindow;
namespace Penumbra.Interop.Hooks.Objects;
public sealed unsafe class CharacterBaseDestructor : EventWrapperPtr<CharacterBase, CharacterBaseDestructor.Priority>, IHookService
{
public enum Priority
{
/// <seealso cref="PathResolving.DrawObjectState"/>
DrawObjectState = 0,
/// <seealso cref="ModEditWindow.MtrlTab"/>
MtrlTab = -1000,
}
public CharacterBaseDestructor(HookManager hooks)
: base("Destroy CharacterBase")
=> _task = hooks.CreateHook<Delegate>(Name, Address, Detour, true);
private readonly Task<Hook<Delegate>> _task;
public nint Address
=> (nint)CharacterBase.MemberFunctionPointers.Destroy;
public void Enable()
=> _task.Result.Enable();
public void Disable()
=> _task.Result.Disable();
public Task Awaiter
=> _task;
public bool Finished
=> _task.IsCompletedSuccessfully;
private delegate nint Delegate(CharacterBase* characterBase);
private nint Detour(CharacterBase* characterBase)
{
Penumbra.Log.Verbose($"[{Name}] Triggered with 0x{(nint)characterBase:X}.");
Invoke(characterBase);
return _task.Result.Original(characterBase);
}
}

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using Dalamud.Hooking;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using OtterGui.Classes;
using OtterGui.Services;
using Penumbra.GameData;
namespace Penumbra.Interop.Hooks.Objects;
public sealed unsafe class CharacterDestructor : EventWrapperPtr<Character, CharacterDestructor.Priority>, IHookService
{
public enum Priority
{
/// <seealso cref="PathResolving.CutsceneService"/>
CutsceneService = 0,
/// <seealso cref="PathResolving.IdentifiedCollectionCache"/>
IdentifiedCollectionCache = 0,
}
public CharacterDestructor(HookManager hooks)
: base("Character Destructor")
=> _task = hooks.CreateHook<Delegate>(Name, Sigs.CharacterDestructor, Detour, true);
private readonly Task<Hook<Delegate>> _task;
public nint Address
=> _task.Result.Address;
public void Enable()
=> _task.Result.Enable();
public void Disable()
=> _task.Result.Disable();
public Task Awaiter
=> _task;
public bool Finished
=> _task.IsCompletedSuccessfully;
private delegate void Delegate(Character* character);
private void Detour(Character* character)
{
Penumbra.Log.Verbose($"[{Name}] Triggered with 0x{(nint)character:X}.");
Invoke(character);
_task.Result.Original(character);
}
}

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using Dalamud.Hooking;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using OtterGui.Classes;
using OtterGui.Services;
namespace Penumbra.Interop.Hooks.Objects;
public sealed unsafe class CopyCharacter : EventWrapperPtr<Character, Character, CopyCharacter.Priority>, IHookService
{
public enum Priority
{
/// <seealso cref="PathResolving.CutsceneService"/>
CutsceneService = 0,
}
public CopyCharacter(HookManager hooks)
: base("Copy Character")
=> _task = hooks.CreateHook<Delegate>(Name, Address, Detour, true);
private readonly Task<Hook<Delegate>> _task;
public nint Address
=> (nint)CharacterSetup.MemberFunctionPointers.CopyFromCharacter;
public void Enable()
=> _task.Result.Enable();
public void Disable()
=> _task.Result.Disable();
public Task Awaiter
=> _task;
public bool Finished
=> _task.IsCompletedSuccessfully;
private delegate ulong Delegate(CharacterSetup* target, Character* source, uint unk);
private ulong Detour(CharacterSetup* target, Character* source, uint unk)
{
// TODO: update when CS updated.
var character = ((Character**)target)[1];
Penumbra.Log.Verbose($"[{Name}] Triggered with target: 0x{(nint)target:X}, source : 0x{(nint)source:X} unk: {unk}.");
Invoke(character, source);
return _task.Result.Original(target, source, unk);
}
}

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using Dalamud.Hooking;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using OtterGui.Classes;
using OtterGui.Services;
using Penumbra.GameData.Structs;
namespace Penumbra.Interop.Hooks.Objects;
public sealed unsafe class CreateCharacterBase : EventWrapperPtr<ModelCharaId, CustomizeArray, CharacterArmor, CreateCharacterBase.Priority>, IHookService
{
public enum Priority
{
/// <seealso cref="PathResolving.MetaState"/>
MetaState = 0,
}
public CreateCharacterBase(HookManager hooks)
: base("Create CharacterBase")
=> _task = hooks.CreateHook<Delegate>(Name, Address, Detour, true);
private readonly Task<Hook<Delegate>> _task;
public nint Address
=> (nint)CharacterBase.MemberFunctionPointers.Create;
public void Enable()
=> _task.Result.Enable();
public void Disable()
=> _task.Result.Disable();
public Task Awaiter
=> _task;
public bool Finished
=> _task.IsCompletedSuccessfully;
private delegate CharacterBase* Delegate(ModelCharaId model, CustomizeArray* customize, CharacterArmor* equipment, byte unk);
private CharacterBase* Detour(ModelCharaId model, CustomizeArray* customize, CharacterArmor* equipment, byte unk)
{
Penumbra.Log.Verbose($"[{Name}] Triggered with model: {model.Id}, customize: 0x{(nint)customize:X}, equipment: 0x{(nint)equipment:X}, unk: {unk}.");
Invoke(&model, customize, equipment);
var ret = _task.Result.Original(model, customize, equipment, unk);
_postEvent.Invoke(model, customize, equipment, ret);
return ret;
}
public void Subscribe(ActionPtr234<ModelCharaId, CustomizeArray, CharacterArmor, CharacterBase> subscriber, PostEvent.Priority priority)
=> _postEvent.Subscribe(subscriber, priority);
public void Unsubscribe(ActionPtr234<ModelCharaId, CustomizeArray, CharacterArmor, CharacterBase> subscriber)
=> _postEvent.Unsubscribe(subscriber);
private readonly PostEvent _postEvent = new("Created CharacterBase");
protected override void Dispose(bool disposing)
{
_postEvent.Dispose();
}
public class PostEvent(string name) : EventWrapperPtr234<ModelCharaId, CustomizeArray, CharacterArmor, CharacterBase, PostEvent.Priority>(name)
{
public enum Priority
{
/// <seealso cref="PathResolving.DrawObjectState"/>
DrawObjectState = 0,
/// <seealso cref="PathResolving.MetaState"/>
MetaState = 0,
}
}
}

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using Dalamud.Hooking;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using OtterGui.Services;
using Penumbra.GameData;
namespace Penumbra.Interop.Hooks.Objects;
/// <summary>
/// EnableDraw is what creates DrawObjects for gameObjects,
/// so we always keep track of the current GameObject to be able to link it to the DrawObject.
/// </summary>
public sealed unsafe class EnableDraw : IHookService
{
private readonly Task<Hook<Delegate>> _task;
private readonly GameState _state;
public EnableDraw(HookManager hooks, GameState state)
{
_state = state;
_task = hooks.CreateHook<Delegate>("Enable Draw", Sigs.EnableDraw, Detour, true);
}
private delegate void Delegate(GameObject* gameObject);
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private void Detour(GameObject* gameObject)
{
_state.QueueGameObject(gameObject);
Penumbra.Log.Excessive($"[Enable Draw] Invoked on 0x{(nint)gameObject:X}.");
_task.Result.Original.Invoke(gameObject);
_state.DequeueGameObject();
}
public Task Awaiter
=> _task;
public bool Finished
=> _task.IsCompletedSuccessfully;
public nint Address
=> _task.Result.Address;
public void Enable()
=> _task.Result.Enable();
public void Disable()
=> _task.Result.Disable();
}

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using Dalamud.Hooking;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using OtterGui.Classes;
using OtterGui.Services;
using Penumbra.GameData.Structs;
namespace Penumbra.Interop.Hooks.Objects;
public sealed unsafe class WeaponReload : EventWrapperPtr<DrawDataContainer, Character, CharacterWeapon, WeaponReload.Priority>, IHookService
{
public enum Priority
{
/// <seealso cref="PathResolving.DrawObjectState"/>
DrawObjectState = 0,
}
public WeaponReload(HookManager hooks)
: base("Reload Weapon")
=> _task = hooks.CreateHook<Delegate>(Name, Address, Detour, true);
private readonly Task<Hook<Delegate>> _task;
public nint Address
=> (nint)DrawDataContainer.MemberFunctionPointers.LoadWeapon;
public void Enable()
=> _task.Result.Enable();
public void Disable()
=> _task.Result.Disable();
public Task Awaiter
=> _task;
public bool Finished
=> _task.IsCompletedSuccessfully;
private delegate void Delegate(DrawDataContainer* drawData, uint slot, ulong weapon, byte d, byte e, byte f, byte g);
private void Detour(DrawDataContainer* drawData, uint slot, ulong weapon, byte d, byte e, byte f, byte g)
{
var gameObject = drawData->Parent;
Penumbra.Log.Verbose($"[{Name}] Triggered with drawData: 0x{(nint)drawData:X}, {slot}, {weapon}, {d}, {e}, {f}, {g}.");
Invoke(drawData, gameObject, (CharacterWeapon*)(&weapon));
_task.Result.Original(drawData, slot, weapon, d, e, f, g);
_postEvent.Invoke(drawData, gameObject);
}
public void Subscribe(ActionPtr<DrawDataContainer, Character> subscriber, PostEvent.Priority priority)
=> _postEvent.Subscribe(subscriber, priority);
public void Unsubscribe(ActionPtr<DrawDataContainer, Character> subscriber)
=> _postEvent.Unsubscribe(subscriber);
private readonly PostEvent _postEvent = new("Created CharacterBase");
protected override void Dispose(bool disposing)
{
_postEvent.Dispose();
}
public class PostEvent(string name) : EventWrapperPtr<DrawDataContainer, Character, PostEvent.Priority>(name)
{
public enum Priority
{
/// <seealso cref="PathResolving.DrawObjectState"/>
DrawObjectState = 0,
}
}
}