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This commit is contained in:
parent
bdaff7b781
commit
99fd4b7806
6 changed files with 377 additions and 160 deletions
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@ -67,7 +67,7 @@ public unsafe class CreateFileWHook : IDisposable
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{
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// Use static storage.
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var ptr = WriteFileName( name );
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Penumbra.Log.Verbose( $"Calling CreateFileWDetour with {ByteString.FromSpanUnsafe( name, false )}." );
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Penumbra.Log.Verbose( $"[ResourceHooks] Calling CreateFileWDetour with {ByteString.FromSpanUnsafe( name, false )}." );
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return _createFileWHook.OriginalDisposeSafe( ptr, access, shareMode, security, creation, flags, template );
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}
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50
Penumbra/Interop/Loader/FileReadHooks.cs
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50
Penumbra/Interop/Loader/FileReadHooks.cs
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@ -0,0 +1,50 @@
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using System;
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using Dalamud.Hooking;
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using Dalamud.Utility.Signatures;
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using FFXIVClientStructs.FFXIV.Client.System.Resource;
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using Penumbra.GameData;
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using Penumbra.Interop.Structs;
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namespace Penumbra.Interop.Loader;
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public unsafe class FileReadHooks : IDisposable
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{
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private delegate byte ReadSqPackPrototype(ResourceManager* resourceManager, SeFileDescriptor* pFileDesc, int priority, bool isSync);
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[Signature(Sigs.ReadSqPack, DetourName = nameof(ReadSqPackDetour))]
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private readonly Hook<ReadSqPackPrototype> _readSqPackHook = null!;
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public FileReadHooks()
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{
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SignatureHelper.Initialise(this);
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_readSqPackHook.Enable();
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}
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/// <summary> Invoked when a file is supposed to be read from SqPack. </summary>
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/// <param name="fileDescriptor">The file descriptor containing what file to read.</param>
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/// <param name="priority">The games priority. Should not generally be changed.</param>
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/// <param name="isSync">Whether the file needs to be loaded synchronously. Should not generally be changed.</param>
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/// <param name="callOriginal">Whether to call the original function after the event is finished.</param>
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public delegate void ReadSqPackDelegate(ref SeFileDescriptor fileDescriptor, ref int priority, ref bool isSync, ref bool callOriginal);
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/// <summary>
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/// <inheritdoc cref="ReadSqPackDelegate"/> <para/>
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/// Subscribers should be exception-safe.
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/// </summary>
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public event ReadSqPackDelegate? ReadSqPack;
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private byte ReadSqPackDetour(ResourceManager* resourceManager, SeFileDescriptor* fileDescriptor, int priority, bool isSync)
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{
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var callOriginal = true;
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ReadSqPack?.Invoke(ref *fileDescriptor, ref priority, ref isSync, ref callOriginal);
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return callOriginal
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? _readSqPackHook.Original(resourceManager, fileDescriptor, priority, isSync)
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: (byte)1;
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}
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public void Dispose()
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{
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_readSqPackHook.Disable();
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_readSqPackHook.Dispose();
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}
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}
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182
Penumbra/Interop/Loader/ResourceHook.cs
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182
Penumbra/Interop/Loader/ResourceHook.cs
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@ -0,0 +1,182 @@
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using System;
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using Dalamud.Hooking;
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using Dalamud.Utility.Signatures;
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using FFXIVClientStructs.FFXIV.Client.System.Resource;
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using Penumbra.GameData;
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using Penumbra.GameData.Enums;
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using Penumbra.Interop.Structs;
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using Penumbra.String;
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using ResourceHandle = FFXIVClientStructs.FFXIV.Client.System.Resource.Handle.ResourceHandle;
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namespace Penumbra.Interop.Loader;
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public unsafe class ResourceHook : IDisposable
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{
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public ResourceHook()
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{
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SignatureHelper.Initialise(this);
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_getResourceSyncHook.Enable();
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_getResourceAsyncHook.Enable();
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_resourceHandleDestructorHook.Enable();
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}
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public void Dispose()
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{
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_getResourceSyncHook.Dispose();
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_getResourceAsyncHook.Dispose();
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}
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#region GetResource
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/// <summary> Called before a resource is requested. </summary>
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/// <param name="category">The resource category. Should not generally be changed.</param>
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/// <param name="type">The resource type. Should not generally be changed.</param>
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/// <param name="hash">The resource hash. Should generally fit to the path.</param>
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/// <param name="path">The path of the requested resource.</param>
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/// <param name="parameters">Mainly used for SCD streaming.</param>
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/// <param name="sync">Whether to request the resource synchronously or asynchronously.</param>
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public delegate void GetResourcePreDelegate(ref ResourceCategory category, ref ResourceType type, ref int hash, ref ByteString path,
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ref GetResourceParameters parameters, ref bool sync);
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/// <summary> <inheritdoc cref="GetResourcePreDelegate"/> <para/>
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/// Subscribers should be exception-safe.</summary>
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public event GetResourcePreDelegate? GetResourcePre;
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/// <summary>
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/// The returned resource handle obtained from a resource request. Contains all the other information from the request.
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/// </summary>
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public delegate void GetResourcePostDelegate(ref ResourceHandle handle);
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/// <summary> <inheritdoc cref="GetResourcePostDelegate"/> <para/>
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/// Subscribers should be exception-safe.</summary>
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public event GetResourcePostDelegate? GetResourcePost;
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private delegate ResourceHandle* GetResourceSyncPrototype(ResourceManager* resourceManager, ResourceCategory* pCategoryId,
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ResourceType* pResourceType, int* pResourceHash, byte* pPath, GetResourceParameters* pGetResParams);
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private delegate ResourceHandle* GetResourceAsyncPrototype(ResourceManager* resourceManager, ResourceCategory* pCategoryId,
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ResourceType* pResourceType, int* pResourceHash, byte* pPath, GetResourceParameters* pGetResParams, bool isUnknown);
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[Signature(Sigs.GetResourceSync, DetourName = nameof(GetResourceSyncDetour))]
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private readonly Hook<GetResourceSyncPrototype> _getResourceSyncHook = null!;
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[Signature(Sigs.GetResourceAsync, DetourName = nameof(GetResourceAsyncDetour))]
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private readonly Hook<GetResourceAsyncPrototype> _getResourceAsyncHook = null!;
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private ResourceHandle* GetResourceSyncDetour(ResourceManager* resourceManager, ResourceCategory* categoryId, ResourceType* resourceType,
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int* resourceHash, byte* path, GetResourceParameters* pGetResParams)
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=> GetResourceHandler(true, resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, false);
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private ResourceHandle* GetResourceAsyncDetour(ResourceManager* resourceManager, ResourceCategory* categoryId, ResourceType* resourceType,
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int* resourceHash, byte* path, GetResourceParameters* pGetResParams, bool isUnk)
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=> GetResourceHandler(false, resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, isUnk);
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/// <summary>
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/// Resources can be obtained synchronously and asynchronously. We need to change behaviour in both cases.
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/// Both work basically the same, so we can reduce the main work to one function used by both hooks.
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/// </summary>
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private ResourceHandle* GetResourceHandler(bool isSync, ResourceManager* resourceManager, ResourceCategory* categoryId,
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ResourceType* resourceType, int* resourceHash, byte* path, GetResourceParameters* pGetResParams, bool isUnk)
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{
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var byteString = new ByteString(path);
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GetResourcePre?.Invoke(ref *categoryId, ref *resourceType, ref *resourceHash, ref byteString, ref *pGetResParams, ref isSync);
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var ret = isSync
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? _getResourceSyncHook.Original(resourceManager, categoryId, resourceType, resourceHash, byteString.Path, pGetResParams)
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: _getResourceAsyncHook.Original(resourceManager, categoryId, resourceType, resourceHash, byteString.Path, pGetResParams, isUnk);
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GetResourcePost?.Invoke(ref *ret);
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return ret;
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}
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#endregion
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private delegate IntPtr ResourceHandlePrototype(ResourceHandle* handle);
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#region IncRef
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/// <summary> Invoked before a resource handle reference count is incremented. </summary>
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/// <param name="handle">The resource handle.</param>
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/// <param name="callOriginal">Whether to call original after the event has run.</param>
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/// <param name="returnValue">The return value to use if not calling original.</param>
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public delegate void ResourceHandleIncRefDelegate(ref ResourceHandle handle, ref bool callOriginal, ref nint returnValue);
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/// <summary>
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/// <inheritdoc cref="ResourceHandleIncRefDelegate"/> <para/>
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/// Subscribers should be exception-safe.
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/// </summary>
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public event ResourceHandleIncRefDelegate? ResourceHandleIncRef;
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public nint IncRef(ref ResourceHandle handle)
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{
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fixed (ResourceHandle* ptr = &handle)
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{
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return _incRefHook.Original(ptr);
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}
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}
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private readonly Hook<ResourceHandlePrototype> _incRefHook;
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private nint ResourceHandleIncRefDetour(ResourceHandle* handle)
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{
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var callOriginal = true;
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var ret = IntPtr.Zero;
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ResourceHandleIncRef?.Invoke(ref *handle, ref callOriginal, ref ret);
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return callOriginal ? _incRefHook.Original(handle) : ret;
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}
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#endregion
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#region DecRef
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/// <summary> Invoked before a resource handle reference count is decremented. </summary>
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/// <param name="handle">The resource handle.</param>
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/// <param name="callOriginal">Whether to call original after the event has run.</param>
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/// <param name="returnValue">The return value to use if not calling original.</param>
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public delegate void ResourceHandleDecRefDelegate(ref ResourceHandle handle, ref bool callOriginal, ref byte returnValue);
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/// <summary>
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/// <inheritdoc cref="ResourceHandleDecRefDelegate"/> <para/>
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/// Subscribers should be exception-safe.
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/// </summary>
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public event ResourceHandleDecRefDelegate? ResourceHandleDecRef;
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public byte DecRef(ref ResourceHandle handle)
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{
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fixed (ResourceHandle* ptr = &handle)
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{
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return _incRefHook.Original(ptr);
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}
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}
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private delegate byte ResourceHandleDecRefPrototype(ResourceHandle* handle);
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private readonly Hook<ResourceHandleDecRefPrototype> _decRefHook;
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private byte ResourceHandleDecRefDetour(ResourceHandle* handle)
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{
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var callOriginal = true;
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var ret = byte.MinValue;
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ResourceHandleDecRef?.Invoke(ref *handle, ref callOriginal, ref ret);
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return callOriginal ? _decRefHook!.Original(handle) : ret;
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}
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#endregion
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/// <summary> Invoked before a resource handle is destructed. </summary>
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/// <param name="handle">The resource handle.</param>
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public delegate void ResourceHandleDtorDelegate(ref ResourceHandle handle);
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/// <summary>
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/// <inheritdoc cref="ResourceHandleDtorDelegate"/> <para/>
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/// Subscribers should be exception-safe.
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/// </summary>
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public event ResourceHandleDtorDelegate? ResourceHandleDestructor;
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[Signature(Sigs.ResourceHandleDestructor, DetourName = nameof(ResourceHandleDestructorDetour))]
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private readonly Hook<ResourceHandlePrototype> _resourceHandleDestructorHook = null!;
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private nint ResourceHandleDestructorDetour(ResourceHandle* handle)
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{
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ResourceHandleDestructor?.Invoke(ref *handle);
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return _resourceHandleDestructorHook!.Original(handle);
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}
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#endregion
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}
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@ -11,68 +11,55 @@ using Penumbra.Util;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Threading;
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using static Penumbra.Interop.Loader.ResourceLoader;
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using FileMode = Penumbra.Interop.Structs.FileMode;
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using ResourceHandle = FFXIVClientStructs.FFXIV.Client.System.Resource.Handle.ResourceHandle;
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namespace Penumbra.Interop.Loader;
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public unsafe partial class ResourceLoader
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public unsafe class FileReadHooks : IDisposable
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{
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private readonly CreateFileWHook _createFileWHook = new();
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private delegate byte ReadSqPackPrototype(ResourceManager* resourceManager, SeFileDescriptor* pFileDesc, int priority, bool isSync);
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// Resources can be obtained synchronously and asynchronously. We need to change behaviour in both cases.
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// Both work basically the same, so we can reduce the main work to one function used by both hooks.
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[Signature(Sigs.ReadSqPack, DetourName = nameof(ReadSqPackDetour))]
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private readonly Hook<ReadSqPackPrototype> _readSqPackHook = null!;
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[StructLayout( LayoutKind.Explicit )]
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public struct GetResourceParameters
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public FileReadHooks()
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{
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[FieldOffset( 16 )]
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public uint SegmentOffset;
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[FieldOffset( 20 )]
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public uint SegmentLength;
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public bool IsPartialRead
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=> SegmentLength != 0;
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SignatureHelper.Initialise(this);
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_readSqPackHook.Enable();
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}
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public delegate ResourceHandle* GetResourceSyncPrototype( ResourceManager* resourceManager, ResourceCategory* pCategoryId,
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ResourceType* pResourceType, int* pResourceHash, byte* pPath, GetResourceParameters* pGetResParams );
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public delegate void ReadSqPackDelegate(ref SeFileDescriptor fileDescriptor, ref int priority, ref bool isSync, ref bool callOriginal);
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[Signature( Sigs.GetResourceSync, DetourName = nameof( GetResourceSyncDetour ) )]
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public readonly Hook< GetResourceSyncPrototype > GetResourceSyncHook = null!;
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public event ReadSqPackDelegate? ReadSqPack;
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public delegate ResourceHandle* GetResourceAsyncPrototype( ResourceManager* resourceManager, ResourceCategory* pCategoryId,
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ResourceType* pResourceType, int* pResourceHash, byte* pPath, GetResourceParameters* pGetResParams, bool isUnknown );
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private byte ReadSqPackDetour(ResourceManager* resourceManager, SeFileDescriptor* fileDescriptor, int priority, bool isSync)
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{
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var callOriginal = true;
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ReadSqPack?.Invoke(ref *fileDescriptor, ref priority, ref isSync, ref callOriginal);
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return callOriginal
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? _readSqPackHook.Original(resourceManager, fileDescriptor, priority, isSync)
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: (byte)1;
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}
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[Signature( Sigs.GetResourceAsync, DetourName = nameof( GetResourceAsyncDetour ) )]
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public readonly Hook< GetResourceAsyncPrototype > GetResourceAsyncHook = null!;
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private ResourceHandle* GetResourceSyncDetour( ResourceManager* resourceManager, ResourceCategory* categoryId, ResourceType* resourceType,
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int* resourceHash, byte* path, GetResourceParameters* pGetResParams )
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=> GetResourceHandler( true, resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, false );
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private ResourceHandle* GetResourceAsyncDetour( ResourceManager* resourceManager, ResourceCategory* categoryId, ResourceType* resourceType,
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int* resourceHash, byte* path, GetResourceParameters* pGetResParams, bool isUnk )
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=> GetResourceHandler( false, resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, isUnk );
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private ResourceHandle* CallOriginalHandler( bool isSync, ResourceManager* resourceManager, ResourceCategory* categoryId,
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ResourceType* resourceType, int* resourceHash, byte* path, GetResourceParameters* pGetResParams, bool isUnk )
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=> isSync
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? GetResourceSyncHook.Original( resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams )
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: GetResourceAsyncHook.Original( resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, isUnk );
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public void Dispose()
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{
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_readSqPackHook.Disable();
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_readSqPackHook.Dispose();
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}
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}
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public unsafe partial class ResourceLoader
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{
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[Conditional("DEBUG")]
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private static void CompareHash(int local, int game, Utf8GamePath path)
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{
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if (local != game)
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{
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Penumbra.Log.Warning($"Hash function appears to have changed. Computed {local:X8} vs Game {game:X8} for {path}.");
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}
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}
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private event Action<Utf8GamePath, ResourceType, FullPath?, object?>? PathResolved;
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@ -130,9 +117,7 @@ public unsafe partial class ResourceLoader
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private (FullPath?, ResolveData) ResolvePath(Utf8GamePath path, ResourceCategory category, ResourceType resourceType, int resourceHash)
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{
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if (!DoReplacements || _incMode.Value)
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{
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return (null, ResolveData.Invalid);
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}
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path = path.ToLower();
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switch (category)
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@ -153,15 +138,11 @@ public unsafe partial class ResourceLoader
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case ResourceCategory.Vfx:
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case ResourceCategory.Sound:
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if (ResolvePathCustomization != null)
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{
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foreach (var resolver in ResolvePathCustomization.GetInvocationList())
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{
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if (((ResolvePathDelegate)resolver).Invoke(path, category, resourceType, resourceHash, out var ret))
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{
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return ret;
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}
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}
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}
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break;
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// None of these files are ever associated with specific characters,
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@ -198,9 +179,7 @@ public unsafe partial class ResourceLoader
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using var performance = Penumbra.Performance.Measure(PerformanceType.ReadSqPack);
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if (!DoReplacements)
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{
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return ReadSqPackHook.Original(resourceManager, fileDescriptor, priority, isSync);
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}
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if (fileDescriptor == null || fileDescriptor->ResourceHandle == null)
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{
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@ -209,16 +188,12 @@ public unsafe partial class ResourceLoader
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}
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if (!fileDescriptor->ResourceHandle->GamePath(out var gamePath) || gamePath.Length == 0)
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{
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return ReadSqPackHook.Original(resourceManager, fileDescriptor, priority, isSync);
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}
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// Paths starting with a '|' are handled separately to allow for special treatment.
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// They are expected to also have a closing '|'.
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if (ResourceLoadCustomization == null || gamePath.Path[0] != (byte)'|')
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{
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return DefaultLoadResource(gamePath.Path, resourceManager, fileDescriptor, priority, isSync);
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}
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// Split the path into the special-treatment part (between the first and second '|')
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// and the actual path.
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@ -232,9 +207,7 @@ public unsafe partial class ResourceLoader
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.Invoke(split[1], split[2], resourceManager, fileDescriptor, priority, isSync, out ret));
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if (!funcFound)
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{
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ret = DefaultLoadResource(split[2], resourceManager, fileDescriptor, priority, isSync);
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}
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// Return original resource handle path so that they can be loaded separately.
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fileDescriptor->ResourceHandle->FileNameData = gamePath.Path.Path;
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@ -294,9 +267,7 @@ public unsafe partial class ResourceLoader
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private static int ComputeHash(ByteString path, GetResourceParameters* pGetResParams)
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{
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if (pGetResParams == null || !pGetResParams->IsPartialRead)
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{
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return path.Crc32;
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}
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// When the game requests file only partially, crc32 includes that information, in format of:
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// path/to/file.ext.hex_offset.hex_size
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@ -320,9 +291,7 @@ public unsafe partial class ResourceLoader
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private IntPtr ResourceHandleIncRefDetour(ResourceHandle* handle)
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{
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if (handle->RefCount > 0)
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{
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return _incRefHook.Original(handle);
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}
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_incMode.Value = true;
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var ret = _incRefHook.Original(handle);
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16
Penumbra/Interop/Structs/GetResourceParameters.cs
Normal file
16
Penumbra/Interop/Structs/GetResourceParameters.cs
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Penumbra.Interop.Structs;
|
||||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct GetResourceParameters
|
||||
{
|
||||
[FieldOffset(16)]
|
||||
public uint SegmentOffset;
|
||||
|
||||
[FieldOffset(20)]
|
||||
public uint SegmentLength;
|
||||
|
||||
public bool IsPartialRead
|
||||
=> SegmentLength != 0;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue